King Of All Cosmos
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King Of All Cosmos
The King of All Cosmos ( ja, 大コスモの王様, ''Dai kosumo no ōsama'') is a character from the ''Katamari'' video game series. Created by video game developer Keita Takahashi, he first appears in the 2004 video game ''Katamari Damacy'' and is presented as a colossal-sized, god-like monarch who rules over the cosmos, which encompasses all the stars and planets in the sky. In the ''Katamari'' series, the King of All Cosmos instructs the franchise's player character, the Prince, to collect and roll up assortments of objects using a ball called a katamari until they are large enough to become celestial bodies. The character has had recurring appearances in the ''Katamari'' video game series as a major supporting character, as well as a number of crossover appearances. The King of All Cosmos is generally well received by critics and players, and is often cited as one of the most memorable or influential characters in the history of the video game industry. Character overview Th ...
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Katamari Damacy
() is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than 1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were inadvertently destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a ''katamari'' around various locations, collecting increasingly larger objects, ranging from thumbtacks to human beings to mountains, until the ball has grown large enough to become a star. ''Katamari Damacy'' story, settings and characters are highly stylized and s ...
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Me And My Katamari
''Me & My Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation Portable. It is the third game in the ''Katamari'' series, the first game on a portable system and the first game produced without the involvement of series creator Keita Takahashi. Gameplay Gameplay is much like that of the previous ''Katamari'' titles. Controls differ from those of the PS2 games given that the PSP lacks the DualShock 2 dual analog sticks. The player uses the D-pad and the four face buttons to imitate the analog controls. In the North American release, there is the ability to use the thumb-nub instead of the D-pad; the original Japanese version only uses the thumb-nub to move the camera. The L and R buttons are used for tight turns. The Sunflower Continent is the main level in the game. For variety, the time of day and season constantly change during different missions. There are five stages of the game, rising up to the World where the k ...
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Michelangelo
Michelangelo di Lodovico Buonarroti Simoni (; 6 March 1475 – 18 February 1564), known as Michelangelo (), was an Italian sculptor, painter, architect, and poet of the High Renaissance. Born in the Republic of Florence, his work was inspired by models from classical antiquity and had a lasting influence on Western art. Michelangelo's creative abilities and mastery in a range of artistic arenas define him as an archetypal Renaissance man, along with his rival and elder contemporary, Leonardo da Vinci. Given the sheer volume of surviving correspondence, sketches, and reminiscences, Michelangelo is one of the best-documented artists of the 16th century. He was lauded by contemporary biographers as the most accomplished artist of his era. Michelangelo achieved fame early; two of his best-known works, the ''Pietà'' and ''David'', were sculpted before the age of thirty. Although he did not consider himself a painter, Michelangelo created two of the most influential frescoes i ...
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Mondo (American Company)
Mondo is an American company known for releasing limited edition screen printed posters for films, television shows, and comics, as well as vinyl movie soundtracks, clothing and apparel, toys, and re-issues of VHS releases. Founded in 2004 as Mondo Tees, the company is a former subsidiary of the Alamo Drafthouse Cinema chain in Austin, Texas, and currently hosts a permanent gallery space there which features original artwork and custom posters. In June 2022, Funko announced that it had acquired Mondo. History In 2001, Alamo Drafthouse Cinema founder Tim League was visiting Kier-La Janisse in Vancouver for the CineMuerte Film Festival. League visited a vintage iron-on T-shirt shop called Bang-On, and years later, pitched the idea of a T-shirt store as a branch of the Drafthouse chain to Janisse and her boyfriend Lester Smolenski. With the help of graphic designs from Smolenski, who worked for Bang-On, the offshoot Mondo Tees was established in 2004. In spring 2004, Mondo Tees co ...
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Movember
Movember is an annual event involving the growing of moustaches during the month of November to raise awareness of men's health issues, such as prostate cancer, testicular cancer, and men's suicide. It is a portmanteau of the Australian-English diminutive word for moustache, "mo", and "November". The Movember Foundation runs the Movember charity event, housed at Movember.com. The goal of Movember is to "change the face of men's health." By encouraging men (whom the charity refers to as "Mo Bros") to get involved, Movember aims to increase early cancer detection, diagnosis and effective treatments, and ultimately reduce the number of preventable deaths. Besides annual check-ups, the Movember Foundation encourages men to be aware of family history of cancer and to adopt a healthier lifestyle. Using the moustache as the driving symbol of the movement, Movember focuses on the three key areas of prostate cancer, testicular cancer, and mental health and suicide prevention. Since in ...
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Amazon
Amazon most often refers to: * Amazons, a tribe of female warriors in Greek mythology * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon River, in South America * Amazon (company), an American multinational technology company Amazon or Amazone may also refer to: Places South America * Amazon Basin (sedimentary basin), a sedimentary basin at the middle and lower course of the river * Amazon basin, the part of South America drained by the river and its tributaries * Amazon Reef, at the mouth of the Amazon basin Elsewhere * 1042 Amazone, an asteroid * Amazon Creek, a stream in Oregon, US People * Amazon Eve (born 1979), American model, fitness trainer, and actress * Lesa Lewis (born 1967), American professional bodybuilder nicknamed "Amazon" Art and entertainment Fictional characters * Amazon (Amalgam Comics) * Amazon, an alias of the Marvel supervillain Man-Killer * Amazons (DC Comics), a group of superhuman characters * The Amazon, a ' ...
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Ashly Burch
Ashly Burch (born June 19, 1990) is an American voice actress, singer, and television writer. She is known for her roles as Aloy in ''Horizon Zero Dawn'' and ''Horizon Forbidden West'', Mel in ''The Last of Us Part II'', Tiny Tina in the ''Borderlands (series), Borderlands'' series, Miss Pauling in ''Team Fortress 2'', Dark Willow in ''Dota 2'', the web series ''Hey Ash, Whatcha Playin'?'', Chloe Price in ''Life Is Strange (video game), Life Is Strange'', Rowdy from ''Fallout 4'', Mayuri Shiina from ''Steins;Gate (TV series), Steins;Gate'', Sasha Braus from ''Attack on Titan,'' Ray and Desiree from ''Fortnite: Save the World'', Viper from ''Valorant'', Parvati Holcomb from ''The Outer Worlds'', Enid from ''OK K.O.! Let's Be Heroes, OK K.O.! Let’s Be Heroes'', Molly from ''The Ghost and Molly McGee'', and Ash Graven from ''Final Space''. Most recently, she voiced Hawkeye (Kate Bishop), Kate Bishop in the "Taking A.I.M." downloadable content from ''Marvel's Avengers (video game), ...
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Anthony Burch
''Hey Ash, Whatcha Playin'?'' (''HAWP'') is an independently produced series of sketch comedy videos created by siblings Anthony Burch and Ashly Burch. The series uses surreal humor and comical sibling rivalry to examine the themes, industry trends, and societal impact of video games, with each episode typically focusing on a single game. ''HAWP'' was hosted on Destructoid for its first year of production, and syndicated to GameTrailers until 2013, and has since become independently distributed, most notably on YouTube. , the series has received over 60 million views. History ''Hey Ash, Whatcha Playin'?'' was conceived during the summer of 2008, while Ashly and Anthony Burch still lived at home with their parents in Phoenix, Arizona. Anthony Burch was a game reviewer at Destructoid, his ''Rev Rant'' video features expressing his opinions of tropes commonly seen in contemporary games. Having established an audience on the website, he posted the first ''HAWP'' episode on May 28 ...
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Fan Labor
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as amateurs, for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and some fans find e ...
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Fan (person)
A fan or fanatic, sometimes also termed an aficionado or enthusiast, is a person who exhibits strong interest or admiration for something or somebody, such as a celebrity, a sport, a sports team, a genre, a politician, a book, a movie, a video game or an entertainer. Collectively, the fans of a particular object or person constitute its fanbase or fandom. They may show their enthusiasm in a variety of ways, such as by promoting the object of their interest, being members of a related fan club, holding or participating in fan conventions or writing fan mail. They may also engage in creative activities ("fan labor") such as creating fanzines, writing fan fiction, making Internet meme, memes or drawing fan art. Etymology Merriam-Webster, the Oxford dictionary and other sources define "fan" as a shortened version of the word ''fanatic''. ''Fanaticism, Fanatic'' itself, introduced into English around 1550, means "marked by excessive enthusiasm and often intense uncritical devotio ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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A Profound Waste Of Time
''A Profound Waste of Time'' is a British contemporary video game magazine. Crowdfunded through Kickstarters, the magazine is self-published by freelance graphic designer Caspian Whistler. The campaign for the first issue in 2016 raised £39,000; only two issues have been published, and a third is being crowdfunded. ''A Profound Waste of Time'' has received positive reviews from journalists. Publication history Freelance graphic designer Caspian Whistler began making video game zines while studying at University of the Arts London. Exposed to many quality print publications for other areas of the arts, Whistler felt that video game magazines were "bleak" in comparison. He was inspired to create "something celebratory and optimistic" to recapture his love for video games. In an interview with '' Creative Review'', Whistler said that he intended to move away "more reactionary" and mainstream aspects of video game journalism such as review scores and exclusives through a print ...
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