Utopia (computer Game)
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''Utopia: The Creation of a Nation'' is a
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
. It was developed by Celestial Software and published by Gremlin Graphics (later known as
Gremlin Interactive Gremlin Graphics Software Limited, later Gremlin Interactive Limited and ultimately Infogrames Studios Limited was a British software house based in Sheffield, working mostly in the home computer market. Like many software houses established in ...
), in
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phi ...
for Amiga, Atari ST and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
. It was later released for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
in
1993 File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefu ...
, by Jaleco in the USA. This release made use of the Super NES Mouse peripheral.


Gameplay

The game, taking place in the future, on a new
planet A planet is a large, rounded astronomical body that is neither a star nor its remnant. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a you ...
, is open-ended where the player character is a planetary governor who evacuated his
colony In modern parlance, a colony is a territory subject to a form of foreign rule. Though dominated by the foreign colonizers, colonies remain separate from the administration of the original country of the colonizers, the '' metropolitan state' ...
after it was hit by a biological weapon by an alien race. Instead of being reprimanded or fired, the governor is lauded for his care of colonists' lives over material gain, and promoted to a series of pioneer worlds to colonize. It is the player's task to
colonize Colonization, or colonisation, constitutes large-scale population movements wherein migrants maintain strong links with their, or their ancestors', former country – by such links, gain advantage over other inhabitants of the territory. When ...
the new planet, manage the colony and raise the quality of life for the citizen in order to reach
utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island societ ...
. Initially the player has a few colonists with a lot to do. The player needs to build everything from scratch. Building takes time and free colonists, in addition to money. Buildings under construction are depicted by
scaffold Scaffolding, also called scaffold or staging, is a temporary structure used to support a work crew and materials to aid in the construction, maintenance and repair of buildings, bridges and all other man-made structures. Scaffolds are widely used ...
. Certain buildings require personnel (hospitals, labs, mines, factories, shipyards ...) and therefore the player has to engage in population management. The player also has to micromanage features such as tax rate,
birth rate The birth rate for a given period is the total number of live human births per 1,000 population divided by the length of the period in years. The number of live births is normally taken from a universal registration system for births; populati ...
and
trade Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct excha ...
. In addition, each world also has a competing alien race which is trying to colonize the same planet. There is no option to form
alliance An alliance is a relationship among people, groups, or states that have joined together for mutual benefit or to achieve some common purpose, whether or not explicit agreement has been worked out among them. Members of an alliance are called ...
s, which means that the player's population must come into conflict with the aliens. The player never actually gets to see the alien city, as it is located outside the playable map, but must instead rely on espionage to find out what the aliens and their city look like. It is possible to completely eradicate the alien race, after which the game loses its combat aspect and becomes a pure management simulation.


Scenarios

''Utopia'' includes ten scenarios, all with a different planet and a different alien race. The scenarios are named according to the alien races in the Amiga version and according to the planets in the SNES port: * Eldorians (Rhendor IV) * Vroarscans (Alpha Ceti) * Soomanii (Vega III) * Kal-Kriken (Astoria II) * Catalytes (Benezar IV) * Squiz-Quijy (Antares III) * Pascalenes (Rukbat III) * Tilikanthua (Betazan II) * Vanacancia (Merak VI) * Lucratians (Gamma Lucra) A data disk called ''Utopia: The New Worlds'' was later released by Gremlin. This disk required the original ''Utopia'' and could not be played as a stand-alone game. It included the following scenarios: * Foralbo * Parillatians * Chevanno * Old-Worlders * Sarturians * Sal-Kadeem * Rako-Gorda * Key-Guardians * Darjakr'Ul * Temarkians The "Old-Worlders" were said to be humans, coming from Earth's earlier attempt to colonize the same planet. In practice, they were handled just as another hostile alien race. The terrain of the Sal-Kadeem planet was unique in that it was mostly covered with silver-colored oil that was impossible to build on. Buildings were restricted to tiny patches of habitable land.


Bugs

* It is possible to build Fusion Cruisers before they have been invented. In addition, this way they are free of cost, and only take one month to build. This can be done simply by clicking the empty space (where the Fusion Cruiser will appear when it has been invented) in the ship selection menu. * If the player accesses a ship's control panel while the ship is launching, the ship will keep launching perpetually. This happens even if the player exits the panel immediately without giving the ship any orders. The ship will fly off the top of the screen and reappear at the bottom, corrupting the graphics and perhaps eventually crashing the game.


Notes

One of the four available background musics in ''Utopia'' is Johann Pachelbel's Canon in D, a classical melody. ''Utopia'' can handle a maximum of 256 buildings, 100 tanks and 40 spaceships at one time. Trying to build any more results in a message that simply says more cannot be built "yet", but there is no apparent limit to the number of buildings in the SNES version.


Development

The Amiga version of ''Utopia'' began development in September 1990, and was released in September 1991. British gaming magazine ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'' interviewed Graeme Ing and Robert Crack, the designers of ''Utopia'', for information regarding its development in a pre-release interview. Work on ''Utopia'' began after the completion of ''Spacewrecked: 14 Billion Light Years From Earth'', and was inspired by ''
Sim City ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
''. According to Ing, ''Utopia'' was conceived around the idea of how ''Sim City'' could be improved upon. The main differentiating design choice was to have a 'more involved' social model, rather than center ''Utopia's'' gameplay around the city-building aspect. Ing notes ''Utopia's'' hybridized mode of gameplay, noting ''Utopia's'' combat, and greater involvement in the development of technology that the player can use, but expresses that he " oesn'tthink the actual simulation is as deep as ''Sim City'' ... All sorts of interesting factors were incorporated there. Instead, we've gone for the fun aspect". The option to automate trading was added due to Ing and Crack's belief that ''Utopia's'' trading and
resource management In organizational studies, resource management is the efficient and effective development of an organization's resources when they are needed. Such resources may include the financial resources, inventory, human skills, production resources, or i ...
aspect 'won't appeal to everybody'. ''Utopia's'' alien environments were partially inspired by
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
novels. Each alien race has differing AI routines, but the level of detail put into their development was limited by memory restrictions, with Ing expressing that "it's a trade-off really. You can't go completely overboard because the more intelligence you put in, the slower the gameplay. You've got to balance the two". A user-friendly UI was an important aspect in ''Utopia's'' development, and Ing expresses that "nothing annoys me more than a product which is graphically good but in which it's difficult for the player to grasp the controls. That's why from the word go I'm always thinking about making everything as easy as possible to use". ''Utopia's'' graphics were created in '' DPaint''. Expansion disks for ''Utopia'' were being considered by Gremlin prior to ''Utopia's'' release, due to the project 'seeming promising'. Ing states that he holds a design philosophy of making lists to organize a game's design prior to its development, stating that "first we generated a massive
spec Spec may refer to: *Specification (technical standard), an explicit set of requirements to be satisfied by a material, product, or service **datasheet, or "spec sheet" People * Spec Harkness (1887-1952), American professional baseball pitcher ...
. It's about 100 pages long and details absolutely everything that needs to be done. Then what I always do is make a list of every single piece of code that needs to be written to make that spec. possible and work my way slowly though the list. Eventually it gets shorter". A fully functional map screen was prioritized as the first part of ''Utopia'' to be programmed, and Ing states that "we created some temporary graphics for the buildings and then I worked on all the routines necessary to scroll around the world and select those buildings". At this stage in development, ''Utopia'' lacked an
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective o ...
, and the map screen was instead in 2D graphics. Ing expresses in regards to this design change that "halfway through what was going to be a 2D sim we decided it would look a lot better with an extra dimension". Ing expresses that the transition from 2D to 3D midway through development was a complication, stating that "there were a lot of problems when we switched to 2D to 3D. For example, the game involves a lot of ground vehicles moving behind and around the buildings and that took ages to work out". A map editor was designed for ''Utopia'' during development to 'simplify' map design, and Ing expresses that "basically, all it is is a modified version of the game itself with the gameplay taken out and all the facilities to help us construct the scenario maps".


Reception

In 1992 and surveys of science fiction games, '' Computer Gaming World'' gave the title three-plus stars out of five. ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'' gave the Amiga version of ''Utopia'' an overall score of 93%, calling it "a cross between ''
Sim City ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' and '' Populous'' - and a rival to both", furthermore stating that ''Utopia'' "incorporates so much more than 'SimCity'' and that "each game provides a totally new challenge within the first few minutes". ''The One'' praises ''Utopia's'' difficulty and creativity, expressing that those who achieve a 'quality of life' rating of 100% should "consider a career in public office", and calls the game's alien antagonists "the spark of genius that sets this game apart from other software". ''The One'' praises ''Utopia's'' graphics and sound, noting a feature where the soundtrack changes depending on the player's performance in-game, and calls the game's isometric perspective "pleasing to the eye".


Successors

''Utopia'' was succeeded by ''
K240 ''K240'' is a real-time strategy video game published by Gremlin Graphics and released for the Amiga home computer in 1994. It is a sequel to the 1991 game '' Utopia: The Creation of a Nation''. Plot Based in a sector of deep space called K240 ...
'', which carried the colonization idea over to an
asteroid belt The asteroid belt is a torus-shaped region in the Solar System, located roughly between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies, of many sizes, but much smaller than planets, c ...
. The most prominent improvement was that in ''K240'', the alien race was no longer off the map, but its cities could be viewed the same way as the player's. ''K240'' was in turn succeeded by '' Fragile Allegiance'', further refining the idea of colonizing an asteroid belt.


References


External links

*
''Utopia: The Creation of a Nation''
at Hall of Light {{Authority control 1991 video games Amiga games Atari ST games City-building games DOS games Epic/Sony Records games Gremlin Interactive games Jaleco games Real-time strategy video games Science fiction video games Super Nintendo Entertainment System games Video games scored by Barry Leitch Video games scored by Patrick Phelan Video games with expansion packs Video games with isometric graphics Video games developed in the United Kingdom