A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
(RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their
characterization,
and the actions succeed or fail according to a set
formal system of rules and guidelines. Within the rules, players have the freedom to
improvise; their choices shape the direction and outcome of the game.
The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary.
Gameplay
Overview
In most games, a specially designated player typically called the
game master (GM) purchases or prepares a set of rules and a fictional
setting
Setting may refer to:
* A location (geography) where something is set
* Set construction in theatrical scenery
* Setting (narrative), the place and time in a work of narrative, especially fiction
* Setting up to fail a manipulative technique to eng ...
in which each player acts out the role of a single
character. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM.
This pattern was established by the first published role-playing game, ''
Dungeons & Dragons'', but is not universal across all tabletop RPGs.
Detail
Games are of indefinite length, from a single brief session (usually completed in a few hours) to a series of repeated sessions that may continue for years with an evolving cast of players and characters. Play is often episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on the needs and preferences of the players.
During the first session, players typically
create characters whose roles they will play in the game. As well as fleshing out the character's personal history and background, they assign numerical
statistic
A statistic (singular) or sample statistic is any quantity computed from values in a sample which is considered for a statistical purpose. Statistical purposes include estimating a population parameter, describing a sample, or evaluating a hypo ...
s to the character; these will be used later to determine the outcome of events in the game. Together, these notes tell the player about their character and said character's place in the game world.
In many game systems, characters can increase their statistics during the course of the game (or over multiple games).
The GM then begins the game by introducing and describing the setting and the characters. Specific tabletop RPGs may have a unique name for the GM role, for examples: Dungeon Master, Referee and Storyteller. Some games, such as ''
Polaris
Polaris is a star in the northern circumpolar constellation of Ursa Minor. It is designated α Ursae Minoris ( Latinized to ''Alpha Ursae Minoris'') and is commonly called the North Star or Pole Star. With an apparent magnitude that ...
'' and ''
Primetime Adventures
''Primetime Adventures'' is a role-playing game by Matt Wilson, independently published by Dog Eared Designs. The players create a television show together, establishing setting elements and potential main characters. One player takes on the ro ...
'', have distributed the authority of the GM to different players and to different degrees. This technique is often used to ensure that all players are involved in producing a situation that is interesting and that conflicts of interest suffered by the GM are avoided on a systemic level.
The players describe their characters' actions, and the GM responds by describing the outcome of those actions. Usually, these outcomes are determined by the setting and the GM's common sense; most actions are straightforward and immediately successful.
For example, if a player has their character look around a room, the GM will describe the room; if they have their character leave, the GM will describe whatever they encounter outside the room.
The outcomes of some actions are determined by the rules of the game. For example, while looking around the room, a character may or may not notice an important object or secret doorway, depending on the character's powers of perception. Determining the outcome usually involves rolling dice and adjusting the result for the character's statistics and environmental factors to see whether the action was successful. Typically, the higher the character's score in a particular attribute, the higher their probability of success. There are alternate game systems which are
diceless, or use alternate forms of randomization, such as a deck of cards or a
Jenga tower.
Tabletop RPG settings includes challenges for the player characters to overcome through play, such as traps to be avoided, rulers to be courted, or adversaries to be fought. Many game sessions contain moments of puzzle solving, negotiation, chases, and combat. Frequently, this involves interacting with
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s, other denizens of the game world, which are played by the GM. In most games, the full details of the setting are kept secret, but some broad details of the game world are usually given to the players.
Tabletop RPGs are often conducted like
radio drama: only the spoken component of a role is acted. Acting in tabletop RPGs is not always literal, and players do not always speak exclusively in-character. Instead, players act out their role by deciding and describing what actions their characters will take within the rules of the game.
History
Early role-playing
Tabletop role-playing games have origins in
wargaming, which has roots in ancient
strategy games, particularly
chess and its predecessor
Chaturanga
Chaturanga ( sa, चतुरङ्ग; ') is an ancient Indian strategy game. While there is some uncertainty, the prevailing view among chess historians is that it is the common ancestor of the board games chess (European), xiangqi (Chinese), ...
. From the late 18th century to the 19th century,
chess variants evolved into modern wargames, most notably
Kriegsspiel. Over a century later, the
miniature wargame ''
Chainmail'', released in 1971, eventually became the basis for ''
Dungeons & Dragons''.
[Jon Peterson (2012)]
''Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games''
/ref>
, University of Virginia
According to RPG designer John Wick, chess can be turned into a role-playing game if chess piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess ...
s such as the king, queen, rooks, knights
A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the Christian denomination, church or the country, especially in a military capacity. Knighthood ...
or pawns are given names, and decisions are made based on their motivations. According to Wick, ''Dungeons & Dragons'' was a "sophisticated, intricate and complicated combat simulation board game that people were turning into a roleplaying game" just "like giving your rook a motive" in Chess.
The assumption of roles was a central theme in some early 20th century activities such as the game ''Jury Box
A jury is a sworn body of people (jurors) convened to hear evidence and render an impartial verdict (a finding of fact on a question) officially submitted to them by a court, or to set a penalty or judgment.
Juries developed in England durin ...
'', mock trials, model legislatures, and "Theatre Games". In the 1960s, historical reenactment groups such as The Sealed Knot
The Sealed Knot was a secret Royalist association which plotted for the Restoration of the Monarchy during the English Interregnum. The group was commissioned by King Charles II between November 1653 and February 1654 from his exile in Paris fo ...
and the Society for Creative Anachronism began to perform "creative history" reenactments introducing fantasy elements, and in the 1970s fantasy wargame
A fantasy wargame is a wargame that involves a fantastical setting, and employs rules for elements such as magic and non-human intelligent creatures.
History
The rise in popularity in wargaming of the 1950s through to the 1970s largely coincide ...
s were developed, inspired by sword and sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tale ...
fiction, in which each player controlled only a single unit, or "character". The earlier role-playing tradition was combined with the wargames' rule-based character representation to form the first role-playing games.[: "Generation 1" games]
'' Dungeons & Dragons'', developed in 1974 by Dave Arneson and E. Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson.
In the 1960s, Gygax created an ...
and published by Gygax's company, TSR, was the first commercially available role-playing game, though at the time its first printing was marketed as a niche wargaming product. Gygax expected to sell about 50,000 copies total to a strictly hobbyist market. After establishing itself in boutique stores, it developed a strong, lasting fan base that distinguished itself from the typical wargame player base. By the time of its first major reprinting in 1977, ''Dungeons & Dragons'' was refocused as a role-playing game to segregate it from the typical wargame.
One of the first original role-playing games was M. A. R. Barker's '' Empire of the Petal Throne'', first published in 1974, the same year as ''Dungeons & Dragons''. It introduced the fictional world of Tékumel, influenced by Indian, Middle-Eastern, Egyptian and Meso-American
Mesoamerica is a historical region and cultural area in southern North America and most of Central America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica. Withi ...
mythology. It also introduced the game mechanic of critical hits. According to creator Barker, "this simulates the 'lucky hit' on a vital organ." The game influenced Arneson and Gygax, who was so impressed with it that his company TSR published ''Empire of the Petal Throne'' in 1975. TSR published Barker's game and setting as a standalone game, rather than as a "supplement" to the original ''D&D'' rules.
Another early game was ''Traveller
Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to:
People Generic terms
*One engaged in travel
*Explorer, one who searches for the purpose of discovery of information or resources
*Nomad, a member of a community withou ...
'', designed by Marc Miller and first published in 1977 by Game Designer's Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers.
History
Game Designers' Workshop was originally established June 22, 1973. The founding me ...
. This was originally intended to be a system for playing generic space-opera-themed science-fiction adventures (in the same sense that ''Dungeons & Dragons'' was a system for generic fantasy adventures), but an optional setting called "the Third Imperium" that was detailed in subsequent supplements became strongly identified with the game. The changes in this setting over time, especially those involving "the Fifth Frontier War" as depicted in the ''Journal of the Travellers Aid Society
''Journal of the Travellers' Aid Society'' is a role-playing game magazine devoted to Traveller, commonly abbreviated JTAS.
History
In 1979 Loren K. Wiseman created a magazine to support '' Traveller'', which resulted in Game Designers' Works ...
'', arguably constitute the first use of metaplot
The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an "evolving history of a given fictional universe". Major officia ...
in a role-playing game.
Mid-1980s to early 90s: diversification of settings and systems
Up to this stage, each game had tied itself to a particular setting; If a player wanted to play in a science-fiction game and a fantasy game, they had to learn two game systems. Attempts were made in ''Advanced Dungeons & Dragons'' to allow cross-genre games using '' Gamma World'' (1978) and '' Boot Hill'' (1975) rules, but the obscure rules went largely unused. Meanwhile, '' Call of Cthulhu'' and '' Paranoia'' offered different role-playing experiences, in which the story arc of a group's investigation would lead to death and/or madness, or where comical infighting within a group would be expected and reinforced within the genre conventions of "a darkly humorous future". The Hero System, first introduced in '' Champions'' (1981), was also used in ''Justice, Inc.
"Justice, Inc." is the first pulp magazine story to feature The Avenger. Written by Paul Ernst, it was published in the September 1, 1939 issue of ''The Avenger'' magazine.
Publishing history
This novel was re-published under its original ti ...
'' (1984), '' Fantasy Hero'' (1985) and other games. Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''.
History
Founded in 1980, six years after the cr ...
followed with '' GURPS'' (the Generic Universal Roleplaying System) in 1986. At the same time, games using the fictional worlds of ''Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'', DC Heroes
''DC Heroes'' is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games.
Other than sharing the same licensed setting, ''DC Heroes'' is unrelated to the West End Games ''DC Universe'' or the more recent ...
, the Marvel Universe
The Marvel Universe is a fictional shared universe where the stories in most American comic book titles and other media published by Marvel Comics take place. Super-teams such as the Avengers, the X-Men, the Fantastic Four, the Guardians of ...
or '' The Lord of the Rings'' expanded the range of possibilities for Table-top gaming. Games such as '' GURPS'' and '' Champions'' introduced character creation via point-buy systems; later, '' Vampire: The Masquerade'' and similar games emphasized storytelling, plot and character development over rules and combat.
Due to the game's success, the term ''Dungeons & Dragons'' has sometimes been used as a generic term for fantasy role-playing games. TSR undertook legal action to prevent its trademark from becoming generic. ''Dungeons & Dragons'' was a subject of controversy
Controversy is a state of prolonged public dispute or debate, usually concerning a matter of conflicting opinion or point of view. The word was coined from the Latin ''controversia'', as a composite of ''controversus'' – "turned in an opposite d ...
in the 1980s when opponents such as Patricia Pulling claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims.[The Attacks on Roleplaying Games](_blank)
- originally from the ''Skeptical Inquirer'' Some educators support role-playing games as a healthy way to hone reading and arithmetic skills. Though role-playing has been generally accepted in society,[Christian Gamers Guild](_blank)
explaining that one may be Christian and a role-player at the same time the subject retains a level of controversy among some religious organizations.[Dark Dungeons]
, a Jack Chick comic tract portraying D&D as the "Filth of Satan" and promoting book burning[ - article denouncing role-playing games as cult activity] This belief or attitude is by no means universal among religious organizations; there are faith-based role-playing games on the market[Holy Lands]
, a Christian role-playing game and religious role-players who disagree that these games are morally corrupt or occult in nature.
, an article refuting RPGs' occult nature
Mid- to late-1990s: decline in popularity
Competition from role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s and collectible card game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
s led to a decline in the tabletop role-playing game industry. The financially troubled market leader TSR, Inc., which had suffered financial setbacks from overproduction, was eventually purchased by Wizards of the Coast.[Wizards of the Coast to acquire TSR](_blank)
Ken Tidwell 10 April 1997 To better cope with the economics of role-playing games, they introduced a new regime of open gaming, allowing other companies to publish D&D-compatible supplements. Meanwhile, self-defined " Indie role-playing" communities arose on the internet, studying role-playing and developing several forms of role-playing game theory such as GNS theory. More recently, rules innovations have combined with literary techniques to develop games such as '' Dogs in the Vineyard'' and '' Polaris
Polaris is a star in the northern circumpolar constellation of Ursa Minor. It is designated α Ursae Minoris ( Latinized to ''Alpha Ursae Minoris'') and is commonly called the North Star or Pole Star. With an apparent magnitude that ...
'' that rely on the contributions of players to enhance moral agency in a process of emergent storytelling.
2000s-present
In 2000, Wizards of the Coast's ''Dungeons & Dragons'' brand manager Ryan Dancey
Ryan S. Dancey is a businessman who has worked primarily in the collectible card game and role-playing game industries. He was vice president in charge of ''Dungeons & Dragons'' at Wizards of the Coast.
When the publisher of Dungeons & Dragon ...
introduced a policy whereby other companies could publish ''D&D''-compatible materials under the Open Gaming License (OGL). He was frustrated that game supplements suffered far more diminished sales over time than the core books required to play the game, then this would spread the cost of supplementing the game and would increase sales of the core books, which could only be published by WotC. The new ''D&D'' rules became known as the '' d20 system'', and a System Reference Document
In the open gaming movement, a System Reference Document (SRD) is a reference for a role-playing game's mechanics licensed under the Open Game License (OGL) to allow other publishers to make material compatible with that game.
History
The first ...
was published, containing all the rules needed to write a supplement or run a one-off game, but lacking the character advancement rules necessary for long-term play. The open gaming movement and 3rd/3.5 edition ''D&D'' (2000, 2003) enjoyed a great deal of success, and although there was some criticism of the move, a great many d20 System games were released until around 2008.
In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as ''D&D Next'', was under development. In direct contrast to the previous editions of the game, ''D&D Next'' was developed partly via a public open playtest. An early build of the new edition debuted at the 2012 ''Dungeons & Dragons Experience'' event to about 500 fans. Public playtesting began on 24 May 2012, with the final playtest packet released on 20 September 2013. The 5th edition's ''Basic Rules'', a free PDF
Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on 3 July 2014. In forty years the genre grew from a few hobbyists and boutique publishers to an economically significant part of the games industry. Grass-roots and small business involvement remains substantial while larger projects have attracted several million players worldwide. Toys industry leader Hasbro purchased Wizards of the Coast in 1999 for an estimated $325 million.[WotC buyout by Hasbro](_blank)
at about.com
Game systems
The set of rules of a role-playing game is known as its ''game system''; the rules themselves are known as game mechanics. Although there are game systems which are shared by many games, for example the d20 system, many games have their own, custom rules system.
Game rules determine the success or failure of a character's actions, or adjudicate changes in the setting or in the characters themselves. Many game systems use weighted statistics
Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
and dice rolls or other random elements.
Some systems are tied to the setting of the game they feature in, or to a broad genre such as science fiction, fantasy, or horror. Examples include Dungeons & Dragons itself (fantasy), '' Eclipse Phase'' (a specific science fiction setting), and ''Call of Cthulhu'' (settings where the Cthulhu Mythos
The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth
August William Derleth (February 24, 1909 – July 4, 1971) was an ...
features strongly). Universal role-playing game system
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of Setting (fiction), setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in ...
s also exist, created with the intent of building a rule system that can be adapted to any genre. Examples include '' Basic Role-Playing'', '' Champions'', and '' GURPS''. The ''d20 system'', based on the third edition of '' Dungeons & Dragons'', was used in many modern or science fiction game settings such as '' Spycraft'' and the '' Star Wars Roleplaying Game''. In practice, most universal systems are more effective for particular settings, power levels, or types of play.
Statistics
Characters in role-playing games are usually represented by a number of ''statistics''. Statistics are an abstract measure of how successful a character is likely to be at a class of tasks. Many game systems make distinctions between two key types of statistic: attributes and skills. Some, such as Burning Wheel
''The Burning Wheel'' is a fantasy tabletop role-playing game independently written and published by Luke Crane. The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that ...
and The Shadow of Yesterday
''The Shadow of Yesterday'' (or ''TSoY'') is a narrativist sword and sorcery (with optional elements of heroic fantasy) indie role-playing game, designed by Clinton R. Nixon and published by CRN Games.
Notable features
A large portion of the ga ...
include character motivations among these resources. These names are not at consistent across different games - a "skill" in one game may be a "talent" or "ability" in another.
Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the character can lift a certain weight.
Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, fantasy settings generally include magic skills, while science-fiction settings may contain spaceship piloting skills. However, some skills are found in several genres: a medieval rogue and a Wild West outlaw may both be very proficient at throwing knives, and a skill labeled "diplomacy" may benefit ancient Roman patricians or industrial tycoons of the 19th century equally well.
Character motivations are things in which the character believes strongly. '' The Riddle of Steel'' Spiritual Attributes, ''Burning Wheel
''The Burning Wheel'' is a fantasy tabletop role-playing game independently written and published by Luke Crane. The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that ...
'' Beliefs and The Shadow of Yesterday
''The Shadow of Yesterday'' (or ''TSoY'') is a narrativist sword and sorcery (with optional elements of heroic fantasy) indie role-playing game, designed by Clinton R. Nixon and published by CRN Games.
Notable features
A large portion of the ga ...
's Keys are such features. They might reveal secrets the character has kept, aspirations they hold, or other characters they care about.
Character creation
Before play begins, players build or select a character. This can take one of several forms:
* Selecting from a number of pre-set templates, created by the game's developer or by the Game Master. '' Feng Shui'' and several '' Powered by the Apocalypse'' games use this method.
* Building a character using a set of broad options, such as class and a fantasy race. This approach is particularly common in fantasy games, such as Dungeons & Dragons and '' Pathfinder''.
* Point-buy systems, often used in universal RPGs such as '' Champions'', and '' GURPS'', assigns the player a certain number of points with which to purchase statistics for the character. The cost of each statistic varies depending on its presumed effectiveness.
* Free-form character creation, in which the player assigns statistics to the character as the player sees fit.
* Not creating a character at all, in games where the character's nature is intended to be uncovered through play.
Campaign settings
Each game has a setting
Setting may refer to:
* A location (geography) where something is set
* Set construction in theatrical scenery
* Setting (narrative), the place and time in a work of narrative, especially fiction
* Setting up to fail a manipulative technique to eng ...
in which adventures
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sp ...
and campaigns
Campaign or The Campaign may refer to:
Types of campaigns
* Campaign, in agriculture, the period during which sugar beets are harvested and processed
*Advertising campaign, a series of advertisement messages that share a single idea and theme
*Bl ...
(connected strings of adventures) can take place. Campaign settings are usually designed for a specific game (such as the '' Forgotten Realms'' setting for '' Dungeons & Dragons''), though some settings are published with the intent of being usable in many games. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own.
Campaign settings exist for almost all genres of fiction
Genre fiction, also known as popular fiction, is a term used in the book-trade for fictional works written with the intent of fitting into a specific literary genre, in order to appeal to readers and fans already familiar with that genre.
A num ...
. Because two long-time best-selling role-playing games, ''Dungeons & Dragons'' and ''Pathfinder'', are part of the fantasy genre, fantasy is among the most played role-playing genres. While role-playing's roots began in fantasy, science fiction has been used in settings such as ''Traveller
Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to:
People Generic terms
*One engaged in travel
*Explorer, one who searches for the purpose of discovery of information or resources
*Nomad, a member of a community withou ...
'', horror
Horror may refer to:
Arts, entertainment, and media
Genres
*Horror fiction, a genre of fiction
** Japanese horror, Japanese horror fiction
**Korean horror, Korean horror fiction
* Horror film, a film genre
*Horror comics, comic books focusing o ...
formed the baseline of the ''World of Darkness'' and '' Call of Cthulhu'' while '' Spycraft'' was based in modern-day spy thriller-oriented settings. The comic book and superhero genres have been utilized for games such as '' Mutants and Masterminds''.
The size of a setting can vary. Campaign settings such as the '' World of Greyhawk'' detail entire cosmologies and time-lines of thousands of years, while the setting of a game such as '' Deadlands'' might only describe one nation within a brief segment of alternate history
Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, altern ...
, and others like '' Blades in the Dark'' describe a single city. Some settings involve shifting between multiple different planets or timelines, sometimes with their own genres. For instance, in '' GURPS Infinite Worlds'', the characters are "Infinity Patrol" agents who travel to alternate worlds
Alternative or alternate may refer to:
Arts, entertainment and media
* Alternative (''Kamen Rider''), a character in the Japanese TV series ''Kamen Rider Ryuki''
* ''The Alternative'' (film), a 1978 Australian television film
* ''The Alternative ...
, some of which include fantasy or steampunk as well as science fiction elements.
A number of campaign settings have fused multiple genres into a single game. '' Shadowrun'' combined fantasy with cyberpunk, '' Castle Falkenstein'' drew on fantasy and Steampunk
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
elements, and ''Torg
''Torg'' is a cinematic cross-genre tabletop role-playing game created by Greg Gorden and Bill Slavicsek, with art by Daniel Horne. It was first published by West End Games (WEG) in 1990. Game resolution uses a single twenty-sided die, ''d ...
'' mashed up fantasy, science fiction, pulp and horror elements. Meanwhile, '' Feng Shui'' combined Chinese historical fantasy with Kung Fu action tropes and dystopia
A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n science fiction.
Publishers
The largest publisher of role-playing games is Wizards of the Coast, a wholly owned subsidiary of Hasbro and publisher of ''Dungeons & Dragons''. Other major companies in 2020-2021 included Onyx Path Publishing
Onyx Path Publishing is a publisher of tabletop role-playing games that produces company-owned and creator-owned games as well as licensed products.
History
The name "The Onyx Path" and the company's logo appeared on White Wolf products and the ...
('' Vampire: The Requiem'', '' Exalted'', and others), R. Talsorian Games ('' Cyberpunk''), Paizo (''Pathfinder''), Evil Hat Productions ('' Fate''), and Modiphius Entertainment (numerous licensed games), as tracked on ICv2's Top 5 Roleplaying Games articles and the Bestselling Titles list on DriveThruRPG.
Most role-playing game publishers are privately held companies and do not release sales figures, making precise estimates difficult. There has been no publicly available, systematic examination of point of sale data, limiting further estimates to a rough consensus between industry analysts.
In 2006, non-Dungeons & Dragons tabletop RPGs in the upper echelons of sales typically generated between five and ten thousand unit sales. Most commercially published RPGs are small press
A small press is a publisher with annual sales below a certain level or below a certain number of titles published. The terms "indie publisher" and "independent press" and others are sometimes used interchangeably.
Independent press is general ...
products, having less than a thousand units sold. The technology of print on demand is strongly used in RPGs, since it reduces run costs for the typical small print runs.
Business models
Role-playing games are produced under a variety of business models, which succeed or fail based on those models' objectives. The smallest viable businesses are one person companies that produce games using print on demand and e-book technologies. Most of these companies provide a secondary income for their owner-operators. Many of these businesses employ freelancers, but some do not; their owners complete every aspect of the product. Larger companies may have a small office staff that manages publishing, brand development and freelance work. Guided by a developer/manager, freelancers produce most of a game line's content according to a central plan. Finally, a few companies (such as Wizards of the Coast and Mongoose Publishing) maintain an in-house writing and design staff.
The standard business model for successful RPGs relies on multiple sales avenues:
* the so-called three-tier distribution model, under which the company sells products to distributors who in turn sell the products to retailers who sell to customers. This is traditionally divided into the hobby trade (used by the majority of print publishers) and the book trade (viable for a smaller number of companies able to absorb returns and provide sufficiently large print runs). The industry consensus is that hobby retail sales have greatly declined, with the balance of hobby games sales moving from RPGs to miniatures games and collectible card games
* direct sales via the internet, through an online retailer or through the company's own electric storefront.
* electronic sales and distribution, either without any physical product at all (e-books) or through a POD
Pod or POD may refer to:
Biology
* Pod (fruit), a type of fruit of a flowering plant
* Husk or pod of a legume
* Pod of whales or other marine mammals
* "-pod", a suffix meaning "foot" used in taxonomy
Electronics and computing
* Proper ort ...
service. Once limited to small companies, this sales venue is now employed by publishers of all sizes.
* attendance at conventions
Attendance is the concept of people, individually or as a group, appearing at a location for a previously scheduled event. Measuring attendance is a significant concern for many organizations, which can use such information to gauge the effectiven ...
and events; this is particularly common among live-action games.
Typically, RPG publishers have a very long life cycle once they manage to generate an initial successful game. TSR, the initial publisher of Dungeons & Dragons was an independent entity until 1997 when it was acquired by Wizards of the Coast, who was subsequently acquired by Hasbro in 1999. Many of TSR's contemporaries remain in business as independent publishers. The core design group of a publisher is often kept as a team within the new company for the purposes of continuity and productivity, though layoffs are common after such mergers and acquisitions. For example, Wizards of the Coast experienced multiple layoffs in the wake of acquiring Last Unicorn Games and after its own acquisition by Hasbro.
Indie publishers
Independent or "indie" games are produced by a self-identified independent games community, or individuals who may or may not identify with that community. Generally they are self-published or published by a collective group of small publishers. The indie role-playing game community often produces games with signature and idiosyncratic character. Some indie publishers often eschew the three-tier distribution model and sell directly online and at conventions
Convention may refer to:
* Convention (norm), a custom or tradition, a standard of presentation or conduct
** Treaty, an agreement in international law
* Convention (meeting), meeting of a (usually large) group of individuals and/or companies in a ...
, or directly to stores, but many do use distribution services. The line between "indie" publishers and "mainstream" publishers is hazy at best. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporate environment, or be distributed without dependence on the industry's three-tier retail structure.
See also
* Gaming convention
A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three days long, and often held at either a u ...
* Polish role-playing games Polish role-playing games have been in production since the early 1990s. Now there are several games that have been designed in Poland, as well as many translations on the market.
History
Role-playing games were almost non-existent before the fal ...
References
External links
*
RPG.Net
– RPG community and database
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Role-playing
Tabletop games