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R. Talsorian Games
R. Talsorian Games (RTG) is a publisher of role-playing game books and accessories. Originally based in Berkeley, California, but moved to Renton, Washington in 1997. Their titles include the ''Cyberpunk 2020'' series and anime-related titles such as ''Dragonball Z''. Their major product line today is the Fuzion system. The company's chairman is Mike Pondsmith, usually known as "Maximum Mike" by players, R. Talsorian Games, and members of their online bulletin board. Products include ''Cyberpunk 2020'', '' Mekton Zeta'' (an anime RPG), '' Castle Falkenstein'' (a Sorcery and steampunk RPG), '' The Witcher: Role-Playing Game'' (based on a fantasy series based on novels and video games by CD Projekt Red), ''Teenagers from Outer Space'' (an anime universal setting, the first generic anime RPG until the creation of ''Big Eyes, Small Mouth'' using the Tri-Stat system) and several RPGS based on anime such as ''Bubblegum Crisis'', ''Armored Trooper Votoms'' and ''Dragonball Z''. They a ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game Publishing Companies
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Desktop Publishing
Desktop publishing (DTP) is the creation of documents using page layout software on a personal ("desktop") computer. It was first used almost exclusively for print publications, but now it also assists in the creation of various forms of online content. Desktop publishing software can generate layouts and produce typographic-quality text and images comparable to traditional typography and printing. Desktop publishing is also the main reference for digital typography. This technology allows individuals, businesses, and other organizations to self-publish a wide variety of content, from menus to magazines to books, without the expense of commercial printing. Desktop publishing often requires the use of a personal computer and WYSIWYG page layout software to create documents for either large-scale publishing or small-scale local multifunction peripheral output and distribution – although a non-WYSIWYG system such as LaTeX could also be used for the creation of highly structured a ...
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Cyberpunk 2013
''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2020'' and ''Cyberpunk Red'', in order to distinguish it from the cyberpunk genre after which it is named. Setting ''Cyberpunk'' exists within its own fictional timeline, which splits from the real world in 1990. The timeline has been extended with each major edition of the game, from the first edition set in 2013 to Cyberpunk Red set in 2045. The backstory begins with the USA becoming embroiled in a major conflict in Central America in the 1980s, causing a significant economic collapse ending in a military coup resulting in the European Common Market and Japan as superpowers and the Soviet Union not collapsing. This is coupled with the development of orbital habitats that become independent states and the rise of megacorporations that fig ...
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Interlock System
The Interlock System is R. Talsorian Games' proprietary role-playing system. History Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. '' Mekton II'' (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original ''Mekton'', though in a more complex and comprehensive form called Lifepaths. ''Cyberpunk 2013'' (1988) was the second design to feature R. Talsorian's Interlock system. ''Cyberpunk'' introduced a new combat system to the original Interlock system called "Friday Night Firefight", while the second edition of the game, ''Cyberpunk 2020'' (1990), made further improvements on the Interlock system resulting in what is now known as "Standard Interlock". Interlock is one of the direct parents of the Fuzion system (the other is the Hero System). The Inte ...
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Dream Park
''Dream Park'' is a 1981 sci-fi/murder mystery novel written by Larry Niven and Steven Barnes set in a futuristic amusement park of the same name. It was nominated for the 1982 Locus Award and later expanded into a series of cyberpunk murder mysteries: ''The Barsoom Project'' (1989), ''The California Voodoo Game'' (1992), and ''The Moon Maze Game'' (2011). The books describe a futuristic form of live action role-playing games (LARPs), although the term was not in use when the original novel was published. The novels inspired many LARP groups, notably the International Fantasy Games Society, named after a fictional entity in the book. Overview The ''Dream Park'' series is set in a near-future Earth, the first book taking place in March 2051. Technology is used to create realistic games in which participants act out the roles of free-willed protagonists in various stories. These are role-playing games and foreshadowed many aspects of modern live action role-playing games. Many elem ...
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The Anime Adventure Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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The Roleplaying Game
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Bubblegum Crisis (role-playing Game)
''Bubblegum Crisis'' is a near-future cyberpunk role-playing game published by R. Talsorian Games in 1996 that is based on the anime television series ''Bubblegum Crisis''. Publication history R. Talsorian Games (RTG) had originally been founded by Mike Pondsmith in 1986 to publish the anime role-playing game ''Mekton''. RTG then went on to other non-anime products such as ''Cyberpunk 2020''. It was not until ten years later, in 1996, that RTG re-entered the anime-related role-playing game market with ''Bubblegum Crisis'', the first of several licensed anime properties produced by the company, and the first to use the company's new Fuzion rule system. In the 2014 book ''Designers & Dragons'', author Shannon Applecline said the game "marked a new push into anime for the company, bringing it back to its roots". Description ''Bubblegum Crisis'' is a 188-page softcover book designed by Benjamin Wright, David Ackerman-Gray, Ray Greer, George MacDonald, Steve Peterson, and Mike Pon ...
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Big Eyes, Small Mouth
''Big Eyes, Small Mouth'' (''BESM'') is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths. Gameplay BESM uses a point-based character creation system. Players roll two 6-sided dice, add 10 to the total and then divide the resultant sum between Mind, Body, and Soul, against which all action checks are made. These are supplemented by Attributes, which can be positive (Acrobatics) or negative (Easily Distracted), giving the characters unique abilities. First edition The initial edition, designed by Mark C. MacKinnon, was released by Guardians of Order in 1997. Soon after that, RPG writer David L. Pulver began writing supplements for what was essentially a fairly simple game, adding a detailed system for the creation of mecha with his book ''Big Robots, Cool Starships''. ...
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Role Playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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