Cyberpunk 2013
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Cyberpunk 2013
''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2020'' and ''Cyberpunk Red'', in order to distinguish it from the cyberpunk genre after which it is named. Setting ''Cyberpunk'' exists within its own fictional timeline, which splits from the real world in 1990. The timeline has been extended with each major edition of the game, from the first edition set in 2013 to Cyberpunk Red set in 2045. The backstory begins with the USA becoming embroiled in a major conflict in Central America in the 1980s, causing a significant economic collapse ending in a military coup resulting in the European Common Market and Japan as superpowers and the Soviet Union not collapsing. This is coupled with the development of orbital habitats that become independent states and the rise of megacorporations that fig ...
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Mike Pondsmith
Michael Alyn Pondsmith is an American Role-playing game, roleplaying, Board game, board, and video game designer. He is best known for founding the publisher R. Talsorian Games in 1982, where he developed a majority of the company's role-playing game lines. Pondsmith is the author of several RPG lines, including ''Mekton'' (1984), ''Cyberpunk 2020, Cyberpunk'' (1988) and ''Castle Falkenstein (role-playing game), Castle Falkenstein'' (1994). He also contributed to the Forgotten Realms and Oriental Adventures lines of the ''Dungeons & Dragons'' role-playing game, worked in various capacities on video games, and authored or co-created several board games. Pondsmith also worked as an instructor at the DigiPen Institute of Technology. Early life and education Born into a military family, Mike Pondsmith was the son of a psychologist and an Air Force officer, who traveled around the world with the U.S. Air Force for the first 18 years of his life. He graduated from the University of Cal ...
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Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is largely synonymous with mixed reality. There is also overlap ...
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Space Supplement
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khĂ´ra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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The Sourcebook
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Solo Of Fortune
''Solo of Fortune'' is a 1989 role-playing game supplement published by R. Talsorian Games for ''Cyberpunk (role-playing game), Cyberpunk''. Contents ''Solo of Fortune'' is the first in a series of ''Cyberpunk'' supplements, with each book focusing on a different character class. Reception ''Solo of Fortune'' was reviewed in ''Space Gamer'' Vol. II No. 2. The reviewer commented that "If your campaign uses Solos or vehicles to any extent, it'll be worth your while." References

{{Cyberpunk (game franchise) Cyberpunk (role-playing game) supplements Role-playing game supplements introduced in 1989 ...
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Rockerboy
''Rockerboy'' is a supplement published by R. Talsorian Games in 1989 for the dystopian near-future role-playing game ''Cyberpunk (role-playing game), Cyberpunk''. Contents ''Rockerboy'' is a supplement that takes the form of a fictional lifestyle magazine. The contents include rules for backgrounds of Rockerboy characters, and appropriate equipment. Several miniscenarios are also included. Publication history ''Rockerboy'' was written by Colin Fisk, Will Moss, Scott Ruggels, David Ackerman, Glenn Wildermuth, Sam Shirley, and Mike Pondsmith, with interior art by Colin Fisk, Harrison Fong, Chris Hockabout, Mike Pondsmith, and Scott Ruggels, and cover by Doug Anderson, and was published by R. Talsorian Games in 1989 as an 80-page book. Reception In the June 1990 edition of ''Games International'', the reviewer thought the presentation "lacks the slick colour production of FASA's ''Shadowrun'' supplements" but admired this product for its "accurately appalling ''Rolling Stone (ma ...
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