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Exalted
''Exalted'' is a high fantasy tabletop role-playing game originally published by White Wolf Publishing in July 2001. The game is currently in its third edition. It was originally created by Robert Hatch, Justin Achilli and Stephan Wieck, and was inspired by world mythologies and anime. Influences The setting is strongly influenced by Tanith Lee's ''Tales from the Flat Earth'', Michael Moorcock's '' Hawkmoon'', Lord Dunsany's ''The Gods of Pegana'' and Yoshiaki Kawajiri's ''Ninja Scroll''. Other influences include Glen Cook's ''The Black Company''; Sean Stewart's '' Resurrection Man'', ''The Night Watch'', and ''Galveston''; Homer's ''Odyssey'', the Bible, and Wu Cheng'en's ''Journey to the West''. System The game uses ten-sided dice and a variation of the Storyteller System to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper. The ''Exalted'' version of the rules were derived from the trilogy of White ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and Steve Wieck and of the latter. White Wolf Publis ...
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Storytelling System
The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System is largely based on the Storyteller System, the rule set used for White Wolf's other, older game setting, the World of Darkness (for a time known as ''old'' or ''classic'' World of Darkness). History Storyteller System While on the road to Gen Con '90, Mark Rein-Hagen came upon the idea of a new game design that would become '' Vampire: The Masquerade''. Tom Dowd, co-designer for ''Shadowrun'', worked with Rein-Hagen to adapt the core mechanics from his previous game success to use d10 instead of d6 for calculating probability. Over the next few years, several games were published under this rule set. The World of Darkness games exclusively used this ruleset, as did '' Street Fighter: The Storytelling Game'' (1995), ''Trinity'' (1999), ...
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Robert Hatch (game Designer)
Robert Hatch is a game designer and writer who developed key role-playing game releases for White Wolf Publishing from 1993 to 2001. He is known primarily for three games he co-created: the science fiction game ''Trinity'', the super-hero game ''Aberrant'' (1999), and the epic fantasy RPG ''Exalted'' (2001). Career Hatch began his career with White Wolf writing "splatbooks" such as '' The Book of Chantries'' (1993) for ''Mage: The Ascension'' and ''Clanbook Nosferatu'' (1994) for '' Vampire: The Masquerade''. He was also a co-author of the well-received second edition of '' Werewolf: The Apocalypse'' (1994) and of the boundary-pushing '' Charnel Houses of Europe: The Shoah'' (1997) for '' Wraith: the Oblivion''. Hatch came to prominence with his major contribution to ''Kindred of the East'' (1998), a "flatsplat" (handsome hardcover supplement) pioneering the thematic annual releases White Wolf would continue over the next few years. After collaborating in the creation of White Wo ...
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Robert Hatch
Robert Hatch is a game designer and writer who developed key role-playing game releases for White Wolf Publishing from 1993 to 2001. He is known primarily for three games he co-created: the science fiction game ''Trinity (role-playing game), Trinity'', the super-hero game ''Aberrant'' (1999), and the epic fantasy RPG ''Exalted'' (2001). Career Hatch began his career with White Wolf writing "splatbooks" such as ''The Book of Chantries'' (1993) for ''Mage: The Ascension'' and ''Clanbook Nosferatu'' (1994) for ''Vampire: The Masquerade''. He was also a co-author of the well-received second edition of ''Werewolf: The Apocalypse'' (1994) and of the boundary-pushing ''Charnel Houses of Europe: The Shoah'' (1997) for ''Wraith: the Oblivion''. Hatch came to prominence with his major contribution to ''Kindred of the East'' (1998), a "flatsplat" (handsome hardcover supplement) pioneering the thematic annual releases White Wolf would continue over the next few years. After collaborating in ...
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Storyteller System
The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System is largely based on the Storyteller System, the rule set used for White Wolf's other, older game setting, the World of Darkness (for a time known as ''old'' or ''classic'' World of Darkness). History Storyteller System While on the road to Gen Con '90, Mark Rein-Hagen came upon the idea of a new game design that would become '' Vampire: The Masquerade''. Tom Dowd, co-designer for ''Shadowrun'', worked with Rein-Hagen to adapt the core mechanics from his previous game success to use d10 instead of d6 for calculating probability. Over the next few years, several games were published under this rule set. The World of Darkness games exclusively used this ruleset, as did '' Street Fighter: The Storytelling Game'' (1995), ''Trinity'' (1999), ...
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Justin Achilli
Justin Achilli is best known as an author and developer for White Wolf, Inc. Career Justin Achilli began working at White Wolf in 1995. Achilli has contributed as an author for numerous '' Vampire: The Masquerade'' and '' Vampire: The Requiem'' titles, and acted as the developer for the launch of ''Vampire: The Requiem''.(February 2005). "Newsnotes: Publishers", ''Chronicle'' 27 (2): 6–17. Achilli has also contributed to ''Werewolf'', ''Mage'', '' Promethean'', ''Changeling'', ''Ravenloft'', and other titles. He was promoted to Editing & Development Manager at White Wolf in 2005. He has worked on over 100 ''Vampire'' titles. Achilli co-designed the ''Exalted'' role-playing game with Steve Wieck and Robert Hatch, and the game was published in 2001; author Shannon Appelcline noted that the game "was both well-received ''and'' commercially successful", unlike many of the later games from White Wolf. Achilli was one of the guests at Project A-Kon A-Kon is an annual three-day an ...
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Stephan Wieck
Steve Wieck (also credited as Stephan Wieck) is best known as one of the founders of the publishing company, White Wolf, Inc. He is also one of the original writers of '' Mage: The Ascension''. Wieck is a co-founder of DriveThruRPG which later merged with RPGNow to become OneBookShelf. Wieck is currently the CEO of OneBookShelf. Career White Wolf Steve Wieck and his brother Stewart Wieck had their first published work in 1986 as the adventure ''The Secret in the Swamp'' for ''Villains & Vigilantes'' from FGU. Later that same year, while they were still in high school, the brothers began self-publishing their own magazine, ''Arcanum''; Stewart soon retitled the magazine as ''White Wolf'', publishing the first issue in August 1986. The Wiecks were fans of Elric, and named their magazine after him. Stephan Wieck wrote the ''Shadowrun'' adventure ''Queen Euphoria'' (1990). The Wiecks had befriended the company Lion Rampant, and when that company encountered financial trouble, Whi ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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The Black Company
''The Black Company'' is a series of dark fantasy books written by American author Glen Cook. The series combines elements of epic fantasy as it follows an elite mercenary unit, the Black Company, through roughly forty years of its approximately four-hundred-year history. Green Ronin Publishing published ''The Black Company'' role-playing game in 2004. Stories Novels ''The Books of the North'' # ''The Black Company'': May 1984 # '' Shadows Linger'': October 1984 # ''The White Rose'': April 1985 Spin-off # '' The Silver Spike'': September 1989 (set after ''The Books of the North'', featuring characters who did not head south) ''The Books of the South'' # '' Shadow Games'': June 1989 # '' Dreams of Steel'': April 1990 ''The Books of Glittering Stone'' # '' Bleak Seasons'': April 1996 # '' She Is the Darkness'': September 1997 # '' Water Sleeps'': March 1999 # '' Soldiers Live'': July 2000 Interquel # ''Port of Shadows'': September 2018 (a "lost history" set ...
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Journey To The West
''Journey to the West'' () is a Chinese novel published in the 16th century during the Ming dynasty and attributed to Wu Cheng'en. It is regarded as one of the greatest Classic Chinese Novels, and has been described as arguably the most popular literary work in East Asia. Arthur Waley's abridged translation, '' Monkey'', is known in English-speaking countries. The novel is an extended account of the legendary pilgrimage of the Tang dynasty Buddhist monk Xuanzang, who traveled to the "Western Regions" (Central Asia and India) to obtain Buddhist sacred texts (sūtras) and returned after many trials and much suffering. The monk is referred to as Tang Sanzang in the novel. The novel retains the broad outline of Xuanzang's own account, ''Great Tang Records on the Western Regions'', but adds elements from folk tales and the author's invention: Gautama Buddha gives this task to the monk and provides him with three protectors who agree to help him as an atonement for their sins. Thes ...
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Wu Cheng'en
Wu Cheng'en (, c. 1500–1582Shi Changyu (1999). "Introduction." in trans. W.J.F. Jenner, ''Journey to the West'', volume 1. Seventh Edition. Beijing: Foreign Languages Press. pp. 1–22. or 1505–1580), courtesy name Ruzhong (), was a Chinese novelist, poet, and politician during the Ming Dynasty. He is considered by many to be the author of ''Journey to the West'', one of the Classic Chinese Novels. Biography Wu was born in Lianshui, Jiangsu province, and later moved to Huai'an. Wu's father, Wu Rui, had had a good primary education and "shown an aptitude for study", but ultimately spent his life as an artisan because of his family's financial difficulties. Nevertheless, Wu Rui continued to "devote himself to literary pursuits", and as a child, Wu acquired the same enthusiasm for literature—including classical literature, popular stories, and anecdotes. He took the imperial examinations several times in attempt to become a mandarin, or imperial official, but never passe ...
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