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Boot Hill (role-playing Game)
''Boot Hill'' is a western-themed role-playing game designed by Brian Blume, Gary Gygax, and Don Kaye (although Kaye unexpectedly died before the game was published), and first published in 1975. ''Boot Hill'' was TSR's third role-playing game, appearing not long after '' Dungeons & Dragons'' and ''Empire of the Petal Throne'', and taking its name from "Boot Hill", the popular Wild West term for "cemetery". ''Boot Hill'' was marketed to take advantage of America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting rather than role-playing, as well as the lethal nature of its combat system, limited its appeal. ''Boot Hill'' was issued in three editions over 15 years, but it never reached the same level of popularity as ''D&D'' and other fantasy-themed role-playing games. Creative origins Soon after TSR was formed by Gary Gygax and Don Kaye in late 1973, they and new business partner Brian Bl ...
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BootHill
Boot Hill, or Boothill, is the given name of many Cemetery, cemeteries, chiefly in the Western United States. During the 19th and early 20th century it was a common name for the burial grounds of gunfighters, or those who "Die with your boots on, died with their boots on" (i.e., violently). Origin of term Although many towns use the name "Boot Hill," the first graveyard named "Boot Hill" was at Hays, Kansas, 5 years before the founding of Dodge City, Kansas. The term alludes to the fact that many of its occupants were cowboys who "died with their boots on," the implication here being they died violently, as in gunfights or by hanging, and not of natural causes. The term became commonplace throughout the Old West, with some Boot Hills becoming famous, such as Dodge City, Kansas, Tombstone, Arizona, and Deadwood, South Dakota. Boothill Graveyard The most notable use of the name "Boot Hill" is at the Boothill Graveyard in Tombstone, Arizona. Formerly called the "Tombstone Ceme ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with '' Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR and increased its success by publishing the licensed '' Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received numero ...
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Burned Bush Wells
''Burned Bush Wells'' is an adventure published by TSR in 1984 for the Old West role-playing game ''Boot Hill''. Plot summary In the middle of winter, the player characters ride into the small range town of Burned Bush Wells, Nebraska, with a load of furs to sell. They soon find themselves embroiled in a dispute as the wealthy businessman Lyle Underway tries to take over the entire town by forcing smaller business owners out. ''Burned Bush Wells'' is an adventure which consists of nine small scenarios or encounters and one larger adventure. Publication history The Old West combat and role-playing game ''Boot Hill'' was one of TSR's first products, published in 1975, only a year after ''Dungeons & Dragons''. No other supporting material was published until 1981, when TSR released ''Mad Mesa'', the game's first adventure. Several more adventures followed, including ''Burned Bush Wells'', the fourth ''Boot Hill'' adventure, a 32-page book with a tri-fold cover published in 1984 th ...
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Lost Conquistador Mine
''Lost Conquistador Mine'' is a 1982 role-playing game adventure for ''Boot Hill'' published by TSR. Contents ''Lost Conquistador Mine'' is an adventure in which the player characters become involved in nine scenarios in the town of Dead Mule, New Mexico in 1868. Reception Richard A. Edwards reviewed ''Lost Conquistador Mine'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...'' No. 60. Edwards commented that "The ease of use and thoroughness of the adventure and its many scenarios justify the purchase of ''Lost Conquistador Mine''. Any GM interested in the old west should look for this." References {{reflist Role-playing game adventures Role-playing game supplements introduced in 1982 ...
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Gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "solitai ...
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Adventure (role-playing Games)
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group. Overview An adventure is a playable scenario in a tabletop role-playing game which a gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each pre-determined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in successio ...
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Gamemaster's Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Alignment (role-playing Games)
In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly constraining. However, some regard a concept of alignment to be essential to role-playing, since they regard role-playing as an exploration of the themes of good and evil. A basic distinction can be made between alignment typologies, based on one or more sets of systematic moral categories, and mechanics that either assign characters a degree of adherence to a single set of ethical characteristics or allow players to incorporate a wide range of motivations and personality characteristics into gameplay. Alignment typologies ''Dungeons & Dragons'' The original ''Dungeons & Dragons'' (D&D) game created a three-alignment system of law ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing st ...
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Non-player Characters
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Miniature Figure (gaming)
In miniature wargaming, players enact simulated battles using scale models called miniature models, which can be anywhere from 2 to 54 mm in height, to represent warriors, vehicles, artillery, buildings, and terrain. These models are colloquially referred to as miniatures or minis. Miniature models are commonly made of metal, plastic, or paper. They are used to augment the visual aspects of a game and track position, facing, and line of sight of characters. Miniatures are typically painted and can be artfully sculpted, making them collectible in their own right. Pre-painted plastic figures, such as ''Clix'' miniatures produced by WizKids and unpainted plastic figures for '' Warhammer'' by Games Workshop, have become popular. The hobby of painting, collecting, and playing with miniatures originated with toy soldiers, though the latter were generally sold pre-painted. Materials Traditionally, miniatures were cast in white metal, an alloy of lead and tin. A small amount of an ...
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