A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential '' Choose Your Own Adventure'' series originally published by US company
Bantam Books
Bantam Books is an American publishing house owned entirely by parent company Random House, a subsidiary of Penguin Random House; it is an imprint of the Random House Publishing Group. It was formed in 1945 by Walter B. Pitkin, Jr., Sidney B. ...
. Gamebooks influenced hypertext fiction.
Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels.
Description
Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "solitaire
RPG RPG may refer to:
Military
* Rocket-propelled grenade, a shoulder-launched anti-tank weapon
**''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
adventures" or "adventure gamebooks", which can feature sophisticated rules for battling monsters and overcoming obstacles. That is, in the latter category the story can be decided by other things than the reader's choices, such as dice rolls or running out of health points.
In all gamebooks, the story is presented as a series of sections of printed text. These are often but not always numbered. Branching-plot novel sections often run to several pages in length, whereas solitaire and adventure gamebook sections are usually no longer than a paragraph or two. These are not intended to be read in order. Instead, at the end of a text section, the reader is typically given a choice of narrative branches that they may follow. Each branch contains a reference to the number of the paragraph or page that should be read next if that branch is chosen (e.g. to go north turn to section 98). The narrative thus does not progress linearly through the book or follow the paragraphs in numerical order. The story continues this way until a paragraph or page which ends that branch of the story. Many solitaire or adventure gamebooks feature a single "successful" ending, and the remainder are "failures". Thus, a gamebook becomes a "puzzle" since only a few or even one branching paths lead to victory. Branching plot novels, on the other hand, tend to be more concerned with narrative resolution rather than winning or losing, thus often have several endings which may be deemed equally "successful".
Gamebooks are generally linear, meaning the reader cannot circle back to an earlier passage, which means the narrative forms what graph theory considers a '' directed rooted tree''. There are many exceptions.
Gamebooks are typically written in the second person with the reader assuming the role of a character to experience the world from that character's point of view (e.g. 'you walk into the cold and dark forest').
Many gamebooks form series with a common theme, trade dress and/or ruleset. While each book is typically a stand-alone narrative, there are gamebook series such as '' Steve Jackson's Sorcery!'' that continue the narrative from the previous books in the series.
History
Origins
There are several examples of early works of art with branching narratives. The romantic novel '' Consider the Consequences!'' by Doris Webster and Mary Alden Hopkins was published in the United States in 1930, and boasts "a dozen or more" different endings depending on the "taste of the individual reader". The 1936 play '' Night of January 16th'' by
Ayn Rand
Alice O'Connor (born Alisa Zinovyevna Rosenbaum;, . Most sources transliterate her given name as either ''Alisa'' or ''Alissa''. , 1905 – March 6, 1982), better known by her pen name Ayn Rand (), was a Russian-born American writer and p ...
, about a trial, is unusual in that members of the audience are chosen to play the jury and deliver a verdict, which then influences the play's ending: guilty or not guilty.
Also quite early on, the possibility of having stories branching out into several different paths was suggested by
Jorge Luis Borges
Jorge Francisco Isidoro Luis Borges Acevedo (; ; 24 August 1899 – 14 June 1986) was an Argentine short-story writer, essayist, poet and translator, as well as a key figure in Spanish-language and international literature. His best-known b ...
in his short story " An Examination of the Work of Herbert Quain" (1941). This story features an author whose novel is a three-part story containing two branch points, and with nine possible endings. Another story by Borges, titled " The Garden of Forking Paths" (1941), also describes a book with a maze-like narrative, which may have inspired the gamebook form. The children's book ''Treasure Hunt'', published in 1945 in Britain under the name of "Alan George" (probably a pseudonym), is another early example of a story with multiple paths for the reader to follow.
Programmed learning materials, first proposed by B.F. Skinner, have been recognized as an early influence on the development of branching path books. This learning method was first applied in the TutorText series of interactive textbooks, published from the late 1950s up until the early 1970s. These books present the reader with a series of problems related to a particular area of study, allowing him or her to choose among several possible answers. If the answer to a problem is correct, the reader moves on to the next problem. If the answer is incorrect, the reader is given feedback and is asked to pick a different answer. This educational technique would form a basis for many later narrative gamebook series.
During the 1960s, authors from several different countries started experimenting with fiction that contained multiple paths and/or endings. Some literary works in this vein include the French-language novel ''L'ironie du sort'' (1961) by Paul Guimard, the Spanish-language novels ''Hopscotch'' (1963) by
Julio Cortázar
Julio Florencio Cortázar (26 August 1914 – 12 February 1984; ) was an Argentine, nationalized French novelist, short story writer, essayist, and translator. Known as one of the founders of the Latin American Boom, Cortázar influenced an ...
and ''Juego de cartas'' (Card Game, 1964) by Max Aub, and the works of the French literary group known as the
Oulipo
Oulipo (, short for french: Ouvroir de littérature potentielle; roughly translated: ''"workshop of potential literature"'', stylized ''OuLiPo'') is a loose gathering of (mainly) French-speaking writers and mathematicians who seek to create works ...
(1967). Other early experiments include the short stories "Alien Territory" and "The Lost Nose: a Programmed Adventure" (both 1969) by John Sladek, the novel'' The French Lieutenant's Woman'' (1969) by John Fowles, and the collection of short stories titled ''Tante storie per giocare'' (Many Tales to Play With, 1971) by Italian author Gianni Rodari.
Taken together, these influences may have contributed to the development of several pioneering gamebooks in the 1960s and 1970s. These include ''Lucky Les'' by
E.W. Hildick
Edmund Wallace Hildick (1925–2001) was a prolific children's book author, who wrote under the name E. W. Hildick. He wrote, amongst others, the Ghost Squad, Jim Starling, Birdy Jones, Jack McGurk and Lemon Kelly series.
Background
He was ...
(1967), ''State of Emergency'' by Dennis Guerrier and Joan Richards (1969), the Swedish-language book ''Den mystiska påsen'' (The Mysterious Bag, 1970) by Betty Orr-Nilsson, and the French-language book ''Histoires comme tu voudras'' (Stories as You Want Them, 1978) by Marie-Christine Helgerson, among others.
Breakthroughs and popularization
The first gamebook series proper appears to have been Tracker Books, published by Transworld in the UK between 1972 and 1980. This series includes adventures in a variety of genres such as science fiction, mystery, and sports. Meanwhile, in the US, ''The Adventures of You'' series appeared in 1976–77, with two titles that would later become part of the groundbreaking '' Choose Your Own Adventure'' series: ''Sugarcane Island'' by Edward Packard and ''Journey Under the Sea'' by R. A. Montgomery.
Tabletop role-playing games such as ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'' were another early influence that would contribute in major ways to the development of the gamebook form. The first module which combined a branching-path narrative with a set of role-playing game rules was ''Buffalo Castle'' for the '' Tunnels & Trolls'' system (1975). ''Buffalo Castle'' was innovative for its time, as it allowed the reader to experience a role-playing session without need for a referee. It has been followed by many other solitaire adventures for the T&T system, as well as solos for other tabletop role-playing games.
The first commercially successful series of gamebooks was the ''Choose Your Own Adventure'' series establishing the "American" gamebook tradition. The "British" tradition, as exemplified by the ''Fighting Fantasy'' series, was, by contrast, slightly younger. British gamebooks differ from the American tradition by having rules more strongly influenced by the game mechanics of roleplaying games.
The US (late 1970s–)
''The Adventures of You'', a two-book series, authored by Edward Packard and
R.A. Montgomery
Raymond Almiran Montgomery Jr.Bantam, and thus the '' Choose Your Own Adventure'' (CYOA) series was born in 1979, beginning with '' The Cave of Time''. The series became immensely popular worldwide and several titles were translated into more than 25 languages. The series reached the peak of its popularity with children in the 1980s. It was during this period that Bantam released several other interactive series to capitalize on the popularity of the medium (a few examples are: ''Choose your Own Adventure for Younger Readers'', '' Time Machine'' and '' Be An Interplanetary Spy''). Many other American publishers released their own series to compete with CYOA.
One of the most popular competitors seems to have been TSR, who released several branching-path novels based on their own role-playing games. The most famous TSR series was '' Endless Quest'' (1982–). Another strong competitor was Ballantine with their '' Find Your Fate'' series, which featured adventures in the Indiana Jones,
James Bond
The ''James Bond'' series focuses on a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels and two short-story collections. Since Fleming's death in 19 ...
and Doctor Who universes. Famous author R. L. Stine wrote several books for this line, including ''The Badlands of Hark'', as well as for other series such as Wizards, Warriors and You. Several ''Choose your Own Adventure'' spin-offs and many competing series were translated into other languages.
The UK (early 1980s–)
One of the most influential and popular gamebook series was the ''
Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982.
The series distinguished itself by mixing Choo ...
'' series, which started in 1980 when a
Puffin Books
Puffin Books is a longstanding children's imprint of the British publishers Penguin Books. Since the 1960s, it has been among the largest publishers of children's books in the UK and much of the English-speaking world. The imprint now belongs ...
representative saw a hall full of 5,000 people playing ''Dungeons & Dragons'' and asked Ian Livingstone and Steve Jackson to make a book about role-playing games. They instead offered the idea of a book which simulated the experience of roleplaying games. Within a year they presented a book under the name of ''The Magic Quest'' to Puffin which Puffin agreed to publish. Having spent six more months developing the concept it was published under the name of ''The Warlock of Firetop Mountain'' in 1982.
Another notable UK gamebook series is '' Lone Wolf'', developed by Joe Dever in 1984. Like ''Fighting Fantasy'', the writer was an experienced ''Dungeons & Dragons'' player who developed the setting of Lone Wolf for his campaigns. However the books were also inspired by medieval texts such as '' Gawain and the Green Knight'' and '' Le Morte d'Arthur''.
'' Grailquest'' is a series of gamebooks written by J.H. Brennan (also in 1984) that were also inspired by the Arthurian legends. Set mainly on Avalon they make use of a dice based system.
''
The Way of the Tiger
The Way of the Tiger is a series of adventure gamebooks by Mark Smith and Jamie Thomson, originally published by Knight Books (an imprint of Hodder & Stoughton) from 1985. They are set on the fantasy world of Orb. The reader takes the part of ...
'', a Japan-themed gamebook by Mark Smith and Jamie Thomson (1985), is also a notable UK publication.
Outside the English-speaking world (mid 1980s–)
Branching-path books also started to appear during the 1980s in several other countries, including Spain, France, Italy, Mexico, Chile, Denmark and Japan.
Despite the domination of works that have been translated from English in most non-English-speaking countries, a sizable number of original gamebooks—both individual books and series—have been published in various countries; this is especially the case in
France
France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of overseas regions and territories in the Americas and the Atlantic, Pacific and Indian Oceans. Its metropolitan ar ...
(e.g. the ''La Saga du Prêtre Jean'' series) and in Japan (e.g. Tokyo Sogensha's ''Super Adventure Game'' series and Futabasha's ''Bouken Gamebook'' series).
In some other countries, publication both of translated series and of original books began in later years. For example, the first original books in Brazil and Italy seem to have appeared in the 1990s.
Eastern Europe (late 1980s–)
Translated editions of ''Choose your Own Adventure'', ''Fighting Fantasy'' and other English-language series only appeared in Eastern European countries after the fall of Communism.
Since the mid-1980s, about 90 gamebooks have been published in
Poland
Poland, officially the Republic of Poland, , is a country in Central Europe. Poland is divided into Voivodeships of Poland, sixteen voivodeships and is the fifth most populous member state of the European Union (EU), with over 38 mill ...
, not only as printed books, but also as comics, e-books or mobile applications. The author of the largest number of titles (20) is Beniamin Muszyński. Polish gamebooks are regularly written by their fans and published online by Masz Wybór (publishing house which has been operating since 2010).
In the 1990s, the gamebook genre became highly popular in
Bulgaria
Bulgaria (; bg, България, Bǎlgariya), officially the Republic of Bulgaria,, ) is a country in Southeast Europe. It is situated on the eastern flank of the Balkans, and is bordered by Romania to the north, Serbia and North Mac ...
for approximately ten years. Whilst internationally well-known series such as '' Choose Your Own Adventure'' and ''
Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982.
The series distinguished itself by mixing Choo ...
'' were translated for the Bulgarian market, the works of numerous Bulgarian gamebook authors were most popular with readers.
During the popularity peak of gamebooks in Bulgaria, Bulgarian publishing houses believed that only Western authors would sell and, as a consequence, virtually all Bulgarian gamebook authors adopted English pseudonyms. This tradition persisted after their nationality was publicly disclosed. A smaller number of Hungarian authors also adopted Western pseudonyms, in addition to "official titles" that were also in English.
Several adventure gamebooks have been released in the
Czech Republic
The Czech Republic, or simply Czechia, is a landlocked country in Central Europe. Historically known as Bohemia, it is bordered by Austria to the south, Germany to the west, Poland to the northeast, and Slovakia to the southeast. Th ...
and
Russia
Russia (, , ), or the Russian Federation, is a transcontinental country spanning Eastern Europe and Northern Asia. It is the largest country in the world, with its internationally recognised territory covering , and encompassing one-eigh ...
. In
Azerbaijan
Azerbaijan (, ; az, Azərbaycan ), officially the Republic of Azerbaijan, , also sometimes officially called the Azerbaijan Republic is a transcontinental country located at the boundary of Eastern Europe and Western Asia. It is a part of th ...
, Narmin Kamal's novel, ''Open It's Me'', offers the reader a choice to either read the book as a random collection of thirty-nine short stories about the same character, or as a single novel. A photo of the book's hero is published on the final page and the author asks the reader questions about the character.
Decline and resurgence (1990s onward)
The branching-path book commercial boom dwindled in the early 1990s, and the number of new series diminished. However, new branching-path books continue to be published to this day in several countries and languages. ''Choose Your Own Adventure'' went on to become the longest running gamebook series with 185 titles. The first run of the series ended in 1998.
R. A. Montgomery started rereleasing some ''Choose Your Own Adventure'' titles in 2005. His company has also released some new titles. New books and series continue to be published in other countries to this day. Examples are the ''1000 Gefahren'' series in Germany and the ''Tú decides la aventura'' series in Spain. The sixtieth and "lost" entry in the ''Fighting Fantasy'' series, '' Bloodbones'', was finally published by Wizard in 2006.
In recent years, the format may be getting a new lease of life on mobile and ebook platforms.
Types
This type of book was seen predominantly as a form of entertainment for children. Nonetheless, there were books with more didactic purposes (ranging from historical series such as the aforementioned ''Time Machine'' to books with religious themes such as the Making Choices series). Also, a few branching-path books were aimed at adults, ranging from business simulations to works of erotica.
Mainstream fiction
Barring the aforementioned works of Dennis Guerrier in the 1960s, one of the earliest examples of the form is the five-volume ''Barcelona, Maxima Discrecion'' series, which adapted the noir fiction genre to an interactive form. Published in the 1980s, this series was only available in Catalan and Spanish.
Heather McElhatton published a bestselling gamebook for adults in 2007, called '' Pretty Little Mistakes: A Do-Over Novel''. It was followed by a sequel titled ''Million Little Mistakes'' published in 2010.
Some contemporary literary novels have used the gamebook format, including
Kim Newman
Kim James Newman (born 31 July 1959) is an English journalist, film critic and fiction writer. Recurring interests visible in his work include film history and horror fiction—both of which he attributes to seeing Tod Browning's '' Dracula'' ...
's ''
Life's Lottery
{{Infobox book,
, name = Life's Lottery
, image = Life's Lottery.jpg
, caption = First edition
, title_orig =
, author = Kim Newman
, cover_artist = Ian Miller
, country = England
, language = Engli ...
'' (1999) and Nicholas Bourbaki's ''If'' (2014).
Education
In 2011, McGraw-Hill Education began releasing adaptations of the original '' Choose Your Own Adventure'' titles as graded readers. The stories were retold in simplified language and re-organized plotlines, in order to make them easier for
English as a second or foreign language
English as a second or foreign language is the use of English by speakers with different native languages. Language education for people learning English may be known as English as a second language (ESL), English as a foreign language (EF ...
readers to play. The choice format of gamebooks has proved to be popular with ESL teachers as a way to motivate reluctant students, target critical thinking skills, and organize classroom activities.
Erotica
Various
erotic
Eroticism () is a quality that causes sexual feelings, as well as a philosophical contemplation concerning the aesthetics of sexual desire, sensuality, and romantic love. That quality may be found in any form of artwork, including painting, ...
gamebooks have been published by major publishers. In 1994 ''Derrière la porte'' by Alina Reyes was published by Pocket Books France and Éditions Robert Laffont, and later translated into English for Grove Press and
Weidenfeld & Nicolson
Weidenfeld & Nicolson Ltd (established 1949), often shortened to W&N or Weidenfeld, is a British publisher of fiction and reference books. It has been a division of the French-owned Orion Publishing Group since 1991.
History
George Weidenfeld ...
(as ''Behind Closed Doors'') and into Italian for Ugo Guanda Editore (as ''Dietro le porte''). Melcher Media in 2003 packaged two "Choose-Your-Own-Erotic-Adventure" books for
Penguin Books
Penguin Books is a British publishing house. It was co-founded in 1935 by Allen Lane with his brothers Richard and John, as a line of the publishers The Bodley Head, only becoming a separate company the following year.Mary Anne Mohanraj
Mary Anne Amirthi Mohanraj (born July 26, 1971) is an American writer, editor, and academic of Sri Lankan birth.
Background
Mohanraj was born in Colombo, Sri Lanka but moved to the United States at the age of two and grew up in New Britain, ...
, a well-known writer of erotica.
Role-playing solitaire adventures
Solitaire adventures were a parallel development. This type of book is intended to allow a single person to use the rules of a role-playing game to experience an adventure without need of a referee. The first role-playing game solitaire adventures to be published were those using the '' Tunnels & Trolls'' system, beginning with the book '' Buffalo Castle'' in 1976, making ''Tunnels & Trolls'' the first role-playing game to support solitaire play. Flying Buffalo released 24 solo adventure books (plus several pocket size adventures) in the period 1976–1993. A number of the adventures are still in print today. They were very successful among players of role-playing games and inspired many imitators.
Another early role-playing game with solitaire modules made for it was '' The Fantasy Trip''. The first such module was ''Death Test'', published in 1978. Eight adventures were released in total. One thing that set them apart was the need for miniatures and a hexmap, in order to take advantage of the combat and movement systems. These adventures were also very popular and influential.
Meanwhile, several third-party publishers started to publish solitaire adventures meant for use with popular roleplaying systems. Some of the earliest adventures in this vein were ''The Solo Dungeon'' (1978) by British author Richard Bartle, and ''Survival of the Fittest'' (1979), published by Judges' Guild in the United States. Both of these adventures were meant to be used with ''Dungeons & Dragons'' rules.
Solitaire role-playing adventures also experienced a boom in the 1980s. Many role-playing rulesets included solo adventures which were intended to teach the rules systems to the players. Some companies released lines of solitaire adventures for their own games. Examples of games with prolific solitaire lines were ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
DC Heroes
''DC Heroes'' is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games.
Other than sharing the same licensed setting, ''DC Heroes'' is unrelated to the West End Games ''DC Universe'' or the more recent ...
'', and '' Call of Cthulhu''. Some third-party publishers continued to release solo adventures for established RPG systems (including Judges' Guild, who released solos for ''Advanced Dungeons & Dragons''). Solitaire adventures were also featured quite frequently in professional RPG magazines and fanzines. Several solo adventures (such as those for ''Tunnels & Trolls'', ''Dungeons & Dragons'', and ''Das Schwarze Auge'') were translated into other languages.
As was the case with other types of gamebooks, the production of solitaire RPG adventures decreased dramatically during the 1990s. However, new solos continue to be published to this day. Some companies continue to produce solo adventures for ''Tunnels & Trolls''. There are also new solo adventures for a variety of systems, and even some influenced by the ''Fantasy Trip'' solos (such as the ones by Dark City Games). The Internet has provided a channel to distribute solitaire adventures, with both free and commercial adventures made available as electronic documents.
Adventures
Adventure gamebooks incorporate elements from '' Choose Your Own Adventure'' books and role-playing solitaire adventures. The books involve a branching path format in order to move between sections of text, but the reader creates a character as in a role-playing game, and resolves actions using a game-system. Unlike role-playing solitaire adventures, adventure gamebooks include all the rules needed for play in each book. Adventure gamebooks are usually not divided into numbered pages, but rather into numbered sections of text, so that several sections may fit in a single page, or a single section can span several pages.
'' The Warlock of Firetop Mountain'' was published in 1982, the first of what became the ''
Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982.
The series distinguished itself by mixing Choo ...
'' series of gamebooks, one of the first adventure gamebook series. With over 60 titles, including a variety of spin-offs, the series popularised the gamebook format in the UK and many other countries, such as Canada, Australia, New Zealand, South Africa, Singapore, the United States, Portugal, Tanzania, Brazil, Spain, France, Germany, Italy, Denmark, Israel, Japan, and after the fall of communism, Eastern Europe.
Several authors in different countries continue to publish adventure gamebooks in the late 2010s. Notable examples are German fantasy authors
Wolfgang Hohlbein
Wolfgang Hohlbein (born 15 August 1953 in Weimar, Bezirk Erfurt) is a German writer of science fiction, fantasy and horror fiction who lives near Neuss, North Rhine-Westphalia. His wife, Heike Hohlbein, is also a writer and often works with ...
,
Markus Heitz
Markus Heitz (born 10 October 1971) is a German fantasy, horror and science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuris ...
and Lemonbits, and British author Jonathan Green. Adventure gamebooks experienced a publishing boom in the 1980s, most notably in the United Kingdom, the United States, Italy and France. British series such as ''Fighting Fantasy'', ''Lone Wolf'', and ''The Way of the Tiger'' were translated into several languages and became very popular worldwide. The boom decreased considerably in the 1990s, with Fabled Lands being the last major British gamebook series. In the 2000s, reissues of the ''Fighting Fantasy'' and ''Lone Wolf'' series emerged, and garnered some commercial success.
Online adaptations
Given the similar structure to html links between the pages of a website, numerous efforts have been made to create a digital equivalent to the gamebook format, with varying degrees of success. These include visual novels, story websites, and various experiments with audio CDs (such as
TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
's short-lived "Terror TRAX" line).
One variant, though, was initially unrelated to the books, and more-or-less stumbled into a similar format. Originally an online version of party games like Would You Rather or "which girl would you date", such "CYOA Games" (an acronym derived from choose-your-own-adventure) have seen a rapid evolution to the point that the more complex ones now closely resemble the character creation process in a
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
or even the world building of a
god game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pl ...
. Generally released pseudonymously, some of the better known titles include Aromage's "Demigod", DTA/Shirley's "Divine Trials", ZBG's "War of the Zodiac Brides" and EternalAnon's "Eternal Arms"
See also
*
Adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
Visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...