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The Fantasy Trip
''The Fantasy Trip'' (''TFT'') is a tabletop role-playing game designed by Steve Jackson (American game designer), Steve Jackson and originally published by Metagaming Concepts. In 2019, ''TFT'' was republished by Steve Jackson Games as ''The Fantasy Trip'' Legacy Edition. History ''TFT'' was developed from Metagaming's tactical combat MicroGames ''Melee (game), Melee'' and ''Wizard (board game), Wizard'', also designed by Jackson, which provided the basic combat and magic rules. These games could be played on their own, or, using the gamemaster's module ''In The Labyrinth (supplement), In the Labyrinth'', expanded into a full-fledged role-playing game. The basic combat and Magic (game terminology), magic rules presented in ''Melee'' and ''Wizard'' were greatly expanded for purposes of role-playing in ''Advanced Melee'' and ''Advanced Wizard''. ''TFT'' was the first published role-playing game to use a point-buy system for character generation, instead of the random dice roll me ...
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Steve Jackson (American Game Designer)
Steve Jackson (born c. 1953) is an American game designer whose creations include the role-playing game ''GURPS'' and the card game ''Munchkin''. Education Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design. Career 1970s: Metagaming Concepts While working at Metagaming Concepts, Jackson developed ''Monsters! Monsters!'' (''ca.'' 1976) based on a design by Ken St. Andre related to his ''Tunnels & Trolls'' role-playing game, and ''Godsfire'' (1976), a 3D space conquest game designed by Lynn Willis. Jackson's first design for the company was ''Ogre'' (1977), followed by '' G.E.V.'' (1978), which were set in the same futuristic universe that Jackson created. Jackson became interested in ''Dungeons & Dragons'', but found the various-sized dice irritating and the combat rules confusing and ...
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Interplay (magazine)
''Interplay'' was a gaming magazine published from 1981 to 1982 by Metagaming Concepts. Contents ''Interplay'' was a magazine focusing on Metagaming products exclusively, particularly ''The Fantasy Trip''. Publication history After Metagaming Concepts had sold off ''The Space Gamer'', they later began publishing a new periodical: ''Interplay: The Metagamer Diaries'' #1 (May/June 1981). Per Shannon Appelcline, "Unfortunately, it wasn't up to Metagaming's previous standards. The magazine's black & white covers were a clear step down from the glossy full-color covers of ''The Space Gamer''. Its interior also looked a lot more like the fannish magazines then being produced by Judges Guild than ''Interplays more distinguished predecessor." The company began having financial difficulties, and in ''Interplay'' #8 (September/October 1982), Howard Thompson highlighted Metagaming's successful series and promised the impending release of new products which never actually appeared. Thompson ...
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Grail Quest (The Fantasy Trip)
''Grail Quest'' is a solitaire Arthurian fantasy combat adventure published by Metagaming Concepts in 1980 that uses the combat rules from ''The Fantasy Trip''. Plot summary In ''Grail Quest'', the single player controls a party of up to three Knights of the Round Table and their retinue, who travel across Arthurian Britain searching for the Holy Grail, as well as helping those in need and accepting combat challenges from other knights that they encounter. The game can be played solo, or two player can take opposing sides, one playing the knights, the other the encounters. The game is playable using the combat rules of ''The Fantasy Trip'', or its predecessors, ''Melee'' and '' Wizard''. Publication history ''Grail Quest'' was written by Guy W. McLimore, Jr., and was published by Metagaming Concepts in 1980 as a digest-sized box with a 32-page book, counters, and a die. As game historian Shannon Appelcine noted in the 2014 book ''Designers & Dragons'', "After the publication of ...
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Death Test 2
''Death Test 2'' is a 1980 fantasy role-playing game adventure for ''The Fantasy Trip'' published by Metagaming Concepts. It was re-released by Steve Jackson Games in 2019. Plot summary ''Death Test 2'' is a programmed labyrinth adventure and a sequel to '' Death Test''. Both adventures center on a test devised by the Thorz, the ruler of the city of Ardonirane, to test potential recruits for his army. The second labyrinth was built after the Thorz determined the original ''Death Test'' failed to weed out unworthy warriors. Characters that survive the labyrinth are allowed to enlist in the army of the Thorsz, with their rank assigned based on how many enemies the applicants overcome. It can be run as a solo scenario or with a game master. It is usable with ''The Fantasy Trip'', or with both ''Melee'' and '' Wizard''. With the revival of The Fantasy Trip in 2019, Steve Jackson Games released ''Ardonirane'', a new supplement detailing the lands and customs of the Thorz, in 2020. Publi ...
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Pegasus (game Magazine)
''Pegasus'' was a gaming magazine published from 1981 to 1983 by Judges Guild. Contents ''Pegasus'' was a magazine containing a 32-page supplement in each issue, plus articles on AD&D variants, new magic and monsters, tips on gamemastering, fiction and reviews. History After failing with new licenses and computer games, Judges Guild rebooted its magazines with ''Pegasus'' #1 (April/May 1981), again by Mike Reagan. The first issue was 96 pages, larger than Judges Guild's old magazines, and returned to the pulp-quality pages and covers of the previous magazines. The first issue included a 36-page city-state campaign installment, "The Black Ring" by Dan Hauffe. Guild membership just got members a subscription to ''Pegasus'', and with issue #3 (1981), that also included a 10% discount on some products, highlighted in each issue of the magazine. Over its lifetime, ''Pegasus'' would feature articles for ''D&D'', '' Arduin Grimoire'', ''Champions'', ''The Fantasy Trip'', ''The Morrow Pr ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Saddle-stitch
Bookbinding is the process of physically assembling a book of codex format from an ordered stack of ''signatures'', sheets of paper folded together into sections that are bound, along one edge, with a thick needle and strong thread. Cheaper, but less permanent, methods for binding books include loose-leaf rings, individual screw-posts (binding posts), twin loop spine coils, plastic spiral coils, and plastic spine combs. For protection, the bound stack of signatures is wrapped in a flexible cover or is attached to stiffened boards. Finally, an attractive cover is placed onto the boards, which includes the publisher's information, and artistic decorations. The trade of binding books is in two parts; (i) stationery binding (vellum binding) for books intended for handwritten entries, such as accounting ledgers, business journals, blank-page books, and guest logbooks, and notebooks, manifold books, day books, diaries, and portfolios. (ii) letterpress printing and binding deals with ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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The Lords Of UnderEarth
''The Lords of Underearth'' is a 1981 board game published by Metagaming Concepts as part of its MicroGame line. Gameplay ''The Lords of Underearth'' is a game of warfare in a subterranean labyrinth between orcs, dwarves, humans, and monsters. Reception William A. Barton reviewed ''The Lords of Underearth'' in ''The Space Gamer'' No. 38. Barton commented that "''The Lords of Underearth'' ..qualifies as a game to be recommended to novice fantasy gamers and aficionados of ''The Fantasy Trip ''The Fantasy Trip'' (''TFT'') is a tabletop role-playing game designed by Steve Jackson (American game designer), Steve Jackson and originally published by Metagaming Concepts. In 2019, ''TFT'' was republished by Steve Jackson Games as ''The F ...'' role-playing system. Fantasy veterans might find it an interesting diversion from their more complex endeavors as well." Eric Goldberg reviewed ''The Lords of Underearth'' in '' Ares Magazine'' #10 and commented that "''Lords'' demonstrates th ...
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