''The Fantasy Trip'' (''TFT'') is a
tabletop role-playing game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
designed by
Steve Jackson and originally published by
Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invente ...
. In 2019, ''TFT'' was republished by
Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''.
History
Founded in 1980, six years after the cr ...
as ''The Fantasy Trip'' Legacy Edition.
History
''TFT'' was developed from Metagaming's tactical combat
MicroGame {{Short description, Wikimedia disambiguation page
The term microgame can refer to several subjects including:
*MicroGame, line of board games by Metagaming Concepts
*Microgame (board games), type of board game or wargame
*Microgame (company), Itali ...
s ''
Melee
A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
'' and ''
Wizard'', also designed by Jackson, which provided the basic combat and magic rules. These games could be played on their own, or, using the gamemaster's module ''
In the Labyrinth'', expanded into a full-fledged role-playing game. The basic combat and
magic rules presented in ''Melee'' and ''Wizard'' were greatly expanded for purposes of role-playing in ''Advanced Melee'' and ''Advanced Wizard''. ''TFT'' was the first published role-playing game to use a point-buy system for character generation, instead of the random dice roll method routinely used in the 1970s.
Metagaming also published a total of eight "
MicroQuests" adventures for ''The Fantasy Trip''. These inexpensive adventures allowed for group or solitary play. More traditional RPG modules were also released, including ''
Tollenkar's Lair
''Tollenkar's Lair'' is a 1980 fantasy role-playing game adventure for ''The Fantasy Trip'' originally published by Metagaming Concepts and re-released by Steve Jackson Games in 2019.
Plot summary
''Tollenkar's Lair'' is a complete labyrinth with ...
'', a traditional
dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
adventure published in 1980, and ''Warrior Lords of Darok'' and ''Forest Lords of Dihad'', published in 1982 for ''The Land Beyond the Mountains'' campaign setting in partnership with
Gamelords
Gamelords was an American game company that produced tabletop role-playing games and game supplements.
History
Kerry Lloyd founded the company, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins in 1980. Gamelords was ...
. The ''
Thieves' World
Thieves' World is a shared universe, shared world fantasy series created by Robert Asprin, Robert Lynn Asprin in 1978. The original series comprised twelve anthologies, including stories by science fiction authors Poul Anderson, John Brunner (n ...
'' licensed campaign setting, published by
Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'' ...
in 1981, also included character statistics and notes for use with ''TFT''.
Two Metagaming-published magazines, ''
The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' and ''
Interplay'' featured ''TFT'' material, including designer notes, setting expansions, and alternate rules.
In 1988,
Hobby Japan
is a Japanese publishing company known for publishing and releasing books, magazines, light novels, games, and collectibles. Founded in 1969, the company owns and distributes such publications as the eponymous ''Hobby Japan'' magazine, as well ...
released a Japanese-language edition of ''TFT'' under the name . It combined in a single volume the rules from ''Melee'' and ''Wizard'' along with the MicroQuests ''Death Test'', ''Death Test 2'', ''Grail Quest'', ''Treasure of the Silver Dragon'', and ''Treasure of Unicorn Gold''.
Jackson–Thompson split
Jackson left Metagaming in 1980. By that time,
Howard M. Thompson, the owner of Metagaming, was not happy with the ''TFT'' work done by Steve Jackson, stating that it was too complex and had taken too long. To address some of these concerns, Thompson partially revised the ''TFT'' mechanics for ''
Dragons of UnderEarth'', a compact set of fantasy role-playing rules derived from ''Melee'', ''Wizard'' and ''ITL'', with simplified rules for combat and magic, and the related ''
The Lords of UnderEarth'' mass combat system.
In 1983, Thompson closed down Metagaming and sold most of its assets. Jackson tried to purchase the rights to ''The Fantasy Trip'', but Thompson's asking price of $250,000 was much too high, and ''TFT'' went out of print. This led Jackson to begin work on a new "third generation" role-playing system that eventually became ''
GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems w ...
'' (the Generic Universal Role-Playing System), which was strongly influenced by ''The Fantasy Trip''.
Jackson reclaims TFT
In December 2017, Jackson announced he had exercised an option under U.S. law for an author to unilaterally terminate a grant of publication rights between 35 and 40 years after publication, which allowed him to regain rights to ''The Fantasy Trip''. In July 2018, Steve Jackson Games launched a
Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign to reissue ''Melee'', ''Wizard'', and a ''TFT Legacy Edition'' boxed set with the expanded ''In the Labyrinth'' rules, among other materials.
The revived ''TFT'' proved a success for Steve Jackson Games, raising more than $450,000 in 2018, and the company has committed to expanding and continued support for ''TFT''.
''The Fantasy Trip'' 1977-1983
Melee
Metagaming released ''Melee'' in 1977 as MicroGame #3. It was designed to be a simple, fast-playing, man-to-man tactical combat boardgame. The game came with a small empty hex map, a counter sheet of men, monsters, and weapons (for any weapons dropped in combat), as well as a 17-page rulebook.
Every figure had a Strength and Dexterity attribute. Strength governed how much damage a figure could take and the size of weapons which could be used; heavier weapons increased the damage one inflicted in combat. Dexterity determined how likely one was to hit one's opponent. Armor could be worn, which would reduce the amount of damage taken in combat while lowering one's Dexterity.
Wizard
Metagaming released ''Wizard'' in 1978 as MicroGame #6, a pocket board game of individual magical combat. Its 32-page rulebook included most of the ''Melee'' combat system with the addition of a magic system.
''Wizard'' added Intelligence (IQ) as a third attribute that determined magical ability. A player could improve his character by adding points to the character's attribute scores. A high IQ score allowed the use of more varied and powerful spells. Casting a spell would temporarily drain a character's strength score, limiting the number of spells one could cast before requiring rest to regain strength.
In the Labyrinth
Released in 1980 as an 80-page, 8 × 11
saddle-stitch
Bookbinding is the process of physically assembling a book of codex format from an ordered stack of ''signatures'', sheets of paper folded together into sections that are bound, along one edge, with a thick needle and strong thread. Cheaper, b ...
ed book, ''In the Labyrinth: Game Masters' Campaign and Adventure Guide'' added a role-playing system and fantasy-world background to ''The Fantasy Trip''. Released simultaneously and in the same format were ''Advanced Melee'' and ''Advanced Wizard'', which greatly expanded and revised the physical and magical combat systems. Character creation, which had been part of the original ''Melee'' and ''Wizard'', was incorporated into ''
In the Labyrinth''.
The three books together formed the complete ''Fantasy Trip'' game system. As in the original
MicroGame {{Short description, Wikimedia disambiguation page
The term microgame can refer to several subjects including:
*MicroGame, line of board games by Metagaming Concepts
*Microgame (board games), type of board game or wargame
*Microgame (company), Itali ...
s, each character had Strength, Dexterity and IQ attributes, each calibrated to 10 for an average human. New (human) characters began with 8 points of each trait, with 8 extra points for the player to add to any of the abilities as they desired.
''In the Labyrinth'' introduced a point-buy skill system, an extension and generalization of the magic system inherited from ''Wizard''. Each character had one talent or skill point per point of IQ, and each skill had a skill point cost as well as a minimum IQ to learn it. The range of abilities provided by character classes in a first-generation game like ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' was replaced with talents. For example, the "Thief" talent would allow a player to roll against his Dexterity to pick a pocket or open a lock. Other talents included standard fantasy skills such as Literacy, Alertness, or Weapon Proficiency. It was possible for a wizard to learn mundane skills and for a hero to learn a spell or two (with great difficulty).
Reception
Ronald Pehr reviewed ''The Fantasy Trip'' in ''
The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 31.
Pehr commented that "''The Fantasy Trip'' is an excellent FRP game system. I'd have liked it to be better organized and a few dollars cheaper. Those who purchase it anyway will be very glad they did."
Reviews
*''
Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987.
Scope
''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Ru ...
'' #8 (Advanced Melee and Wizard)
*''
Pegasus
Pegasus ( grc-gre, Πήγασος, Pḗgasos; la, Pegasus, Pegasos) is one of the best known creatures in Greek mythology. He is a winged divine stallion usually depicted as pure white in color. He was sired by Poseidon, in his role as hor ...
'' #10 (Oct. 1982)
Publications
*3103 — ''Melee''
*3106 — ''Wizard''
*2102 — ''
In the Labyrinth''
*2103 — ''Advanced Melee''
*2104 — ''Advanced Wizard''
*3201 — ''Death Test'' (MQ#1)
*3202 — ''
Death Test 2'' (MQ#2)
*3203 — ''
Grail Quest
The Holy Grail (french: Saint Graal, br, Graal Santel, cy, Greal Sanctaidd, kw, Gral) is a treasure that serves as an important motif in Arthurian literature. Various traditions describe the Holy Grail as a cup, dish, or stone with miracul ...
'' (MQ#3). A solo adventure set in
King Arthur
King Arthur ( cy, Brenin Arthur, kw, Arthur Gernow, br, Roue Arzhur) is a legendary king of Britain, and a central figure in the medieval literary tradition known as the Matter of Britain.
In the earliest traditions, Arthur appears as a ...
's court, the players were knights searching for the
Holy Grail
The Holy Grail (french: Saint Graal, br, Graal Santel, cy, Greal Sanctaidd, kw, Gral) is a treasure that serves as an important motif in Arthurian literature. Various traditions describe the Holy Grail as a cup, dish, or stone with miracul ...
.
*3204 — ''Treasure of the Silver Dragon'' (MQ#4). This solo adventure contained clues to a silver dragon figurine hidden somewhere in the United States. The 31 troy ounce dragon was found by Thomas Davidson, who was awarded with a $10,000 check in addition to the figurine.
*3205 — ''Security Station'' (MQ#5). A dungeon crawl through a high-tech fallout shelter.
*3206 — ''Treasure of Unicorn Gold'' (MQ#6). Identical in concept to ''Treasure of the Silver Dragon'', except the quest was for a small golden unicorn. No prize was awarded before Metagaming folded, and the disposition of the gold unicorn was not announced. See the link below to a website claiming to have nearly solved the mystery of the unicorn's hiding place.
*3207 — ''Master of the Amulets'' (MQ#7). A simple hex-crawl adventure where the player explores a valley and picks up many magical amulets laying about.
*3208 — ''Orb Quest'' (MQ#8)
*2201 — ''
Tollenkar's Lair
''Tollenkar's Lair'' is a 1980 fantasy role-playing game adventure for ''The Fantasy Trip'' originally published by Metagaming Concepts and re-released by Steve Jackson Games in 2019.
Plot summary
''Tollenkar's Lair'' is a complete labyrinth with ...
''
*2202 — ''The Warrior Lords of Darok''. The first module released in a series called ''The Land Beyond the Mountains'', a full campaign setting designed exclusively for TFT. This detailed the province of Darok, whose inhabitants worship a mean and nasty god of war and fire. This land was to be detailed over the course of several modules, but only this and ''The Forest Lords of Dihad'' were released before Metagaming's demise. Planned modules would have detailed the provinces of "Muipoco" and "Soukor", and two or more cities, the provincial capitals. The city modules for the capitals of Darok and Dihad were redesigned and released under other names by Game Lords Ltd.
*GL-1970 — ''The Forest Lords of Dihad''. Published by
Gamelords
Gamelords was an American game company that produced tabletop role-playing games and game supplements.
History
Kerry Lloyd founded the company, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins in 1980. Gamelords was ...
. The last ''TFT'' release before the closing of Metagaming.
*2301 — ''The Fantasy Master's Codex''. Originally called the ''TFT Yearbook'', this was planned to be a supplement that would be updated annually to include rules changes, expansions and new rules interpretations. It was also planned to include variants and expansions submitted by ''TFT'' players. Only one was released.
*2302 — ''The
Fantasy Masters' Screen''. A cardboard screen to hide notes and maps from the players, featuring useful reference charts and tables for game play; it was similar in concept to the ''Dungeon Master's Screen'' produced by
TSR for ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''.
*5102 — ''
Dragons of UnderEarth''. A compact set of fantasy role-playing rules derived from ''Melee'', ''Wizard'' and ''ITL'', with simplified rules for combat and magic.
*3118 — ''
The Lords of UnderEarth''. This was a separate MicroGame of large-scale combat, but was developed to work with ''TFT'' as a system for combat involving large numbers of troops. It featured a set of conversions for building units based on ''TFT'' characters. It also featured a setting that could be used as a very large dungeon environment.
*
The Fantasy Trip Character Record Sheets published by Fantasimulations Associates.
Unreleased Publications
*''Shaylle: Soldier City''. Developed by Gamelords for ''The Land Beyond the Mountains'' setting, but when Metagaming went out of business the module was rewritten and issued as ''City of the Sacred Flame'' (GL-1934) for use with the Thieves' Guild rules system. The history section was heavily redone and the main non-player character's names are changed, but many of the area descriptions and the adventures remain essentially unchanged. At least one quest in this module still has the original NPC's name unchanged.
*''Intrigue in Plaize''. Developed by Gamelords for ''The Land Beyond the Mountains'' setting, but when Metagaming went out of business the module was rewritten and issued as ''
Within the Tyrant's Demesne'' (GL-1935) for use with the Thieves' Guild rules system. As with ''City of the Sacred Flame'', the history is rewritten, but many descriptions and references remain largely unchanged.
*''Conquerors of UnderEarth'' (CUE). Slated to be an adventure module for use with the ''Dragons of UnderEarth'' system. It was never released but had at least progressed to the draft stage. ''Interplay'' #8 gave several details, stating that "it deals with Adventurers entering a Goblin fortress and encountering organized military units, and as such often involves 10–20 or more fighters in a battle." Since ''CUE'' was fairly streamlined, it lent itself to these sorts of encounters.
Beyond these products, additional supplements were in various stages of playtest, design, and development when Metagaming shuttered. Among these, according to a February 1982 company memo, were ''High Noon'', an
old west
The American frontier, also known as the Old West or the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of American expansion in mainland North America that began with European colonial ...
rules set; ''In the Name of Justice'' and ''Herodium'', comic book superheroes rules sets; an adventure, ''Nosferatu''; and a campaign setting, ''The Inner Sea''.
''The Fantasy Trip Legacy Edition'' 2019
On 26 December 2017, Steve Jackson announced he had re-acquired the rights for the ''TFT'' products he authored for Metagaming, specifically ''Melee'', ''Wizard'', ''Death Test'', ''Death Test 2'', ''Advanced Melee'', ''Advanced Wizard'', ''In the Labyrinth'', and ''Tollenkar's Lair''. This was accomplished through the provisions of 17 U.S. Code § 203, which allows authors to reclaim works after 35 years. The process "took well over a year" and "was also not cheap", according to Jackson, but it allowed for the revival of ''TFT'' by Steve Jackson Games.
On 23 July 2018, Steve Jackson Games opened a
Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign for ''The Fantasy Trip Legacy Edition'' including updated versions of all the works reclaimed from Metagaming; the new version of ''In the Labyrinth'' incorporated ''Advanced Melee'' and ''Advanced Wizard'', as originally envisioned by Jackson.
The Kickstarter campaign was funded the same day. The game was released for retail sale on 17 April 2019.
Subsequently, Steve Jackson Games has kickstarted a group of ''TFT'' accessories, ''Decks of Destiny'', as well as a new ''TFT''
zine
A zine ( ; short for '' magazine'' or '' fanzine'') is a small-circulation self-published
Self-publishing is the publication of media by its author at their own cost, without the involvement of a publisher. The term usually refers to writ ...
, ''Hexagram''. Additional supporting materials, including adventures, solo/programmed adventures, Quick Quests, and beastiaries are also planned. The company also announced a licensing structure allowing other companies to produce material for ''TFT''; the first such licensed project was a series of five adventures published by Gaming Ballistic in 2019.
Publications
*SJG3450 — ''The Fantasy Trip Legacy Edition''. A boxed set with ''In the Labyrinth'', the ''Melee'' and ''Wizard'' mini-games, ''Death Test'' & ''Death Test 2'' solo adventures, the ''
Tollenkar's Lair
''Tollenkar's Lair'' is a 1980 fantasy role-playing game adventure for ''The Fantasy Trip'' originally published by Metagaming Concepts and re-released by Steve Jackson Games in 2019.
Plot summary
''Tollenkar's Lair'' is a complete labyrinth with ...
'' module, a GM's screen, and additional supplies.
*SJG3452 — ''
Melee
A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
''
*SJG3453 — ''Wizard''
*SJG3454 — ''Death Test'' & ''
Death Test 2''
*SJG3455 — ''
In the Labyrinth''
*SJG3458 — ''The Fantasy Trip Companion''. A collection of articles from ''
The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' and other sources from the 1980s.
*SJG3460 — ''The Fantasy Trip: Melee & Wizard'' Pocket Box. A 1980s style reprint with a locking plastic box.
*SJG3462 — ''The Fantasy Trip Adventures''. A collection of five adventures: "The Chaos Triads", "The Curse of Katiki-Mu", "Fire in the Temple", "The Clockwork Tower", and "Tomb of the Wizard-King."
*SJG3464 — ''Decks of Destiny''. A boxed set with a variety of card decks with adversaries, creatures, rumors, treasures, and labyrinth sections for solo or gamemastered play.
*SJG3469 — ''The Fantasy Trip Outdoor Adventure Cards''. A deck of cards with random adventures.
*SJG3477 — ''The Book of Unlife''. Bestiary of the undead. (April 2020 Kickstarter)
*SJG3480 — ''Red Crypt''. A solo/programmed adventure. (April 2020 Kickstarter)
*SJG3481 — ''Labyrinth Planner''
*SJG3482 — ''Deluxe Character Journal''
*SJG3483 — ''The Fantasy Trip: The Infinite Arena''. A deck of battle and hazard cards for quick fantasy combat scenarios.
*SJG3485 — ''Ardonirane''. City sourcebook. (July 2020 Kickstarter)
*SJG3489 — ''The Fantasy Trip 2019 Postcard Contest''. Compilation of 40 short dungeon encounters.
*SJG3492 — ''Warlock's Workshop''. A solo adventure.
*SJG3495 — ''The Fantasy Trip Adventures 2''. A collection of five more adventures: "Old School Adventures," "Darkness," "The Paradise Vault," "The Shining Tower," and "Amazons of the Sky Turtle." (December 2020 Kickstarter)
*SJG3497 — ''Old School Monsters''. Bestiary of monsters from the earliest days of RPGs. (December 2020 Kickstarter)
*SJG3501 — ''The Fantasy Trip Labyrinth Encounter Cards''. A deck of cards with random adventures. (June 2021 Kickstarter)
*SJG3502 — ''The Fantasy Trip Sampler Deck''. New cards for the ''Labyrinth Encounter'', ''Outdoor Adventure'', and ''The Infinite Arena'' decks.
*SJG3507 — ''The T'reo School of Martial Magic''. (August 2022 Kickstarter)
*SJG3601 — ''Tipping the Scales'': Quick Quest #1. (December 2020 Kickstarter)
*SJG3602 — ''A Moveable Feast'': Quick Quest #2. (June 2021 Kickstarter)
*SJG3603 — ''The Unself King'': Quick Quest #3. (June 2021 Kickstarter)
*SJG3604 — ''The Caravan Raiders'': Quick Quest #4
*SJG3605 — ''Black Top Hill'': Quick Quest #5. (January 2022 Kickstarter)
*SJG3606 — ''The Halfling's Hole'': Quick Quest #6. (April 2022 Kickstarter)
*SJG3607 — ''Incident at the Golden Badger'': Quick Quest #7. (April 2022 Kickstarter)
*SJG3608 — ''The Maddening Song'': Quick Quest #8. (August 2022 Kickstarter)
*SJG TBD — ''TFT Bestiary'' (announced)
*SJG TBD — ''The Fantasy Trip Companion 2''. A collection of articles from
Lester W. Smith
Lester W. Smith is a game designer who has worked primarily on role-playing games.
Career
Early work and GDW
Lester Smith began his game-design career in 1984 with ''Mind Duel'', a science-fiction board game submission to ''Space Gamer'' mag ...
's ''The Fantasy Forum'' and other sources from the 1980s. (announced)
*GBL0011 — ''Ironskull Castle'' (June 2019 Kickstarter)
*GBL0012 — ''Citadel of Ice'' (June 2019 Kickstarter)
*GBL0013 — ''Curse of the Pirate King'' (June 2019 Kickstarter)
*GBL0014 — ''The Crown of Eternity'' (June 2019 Kickstarter)
*GBL0015 — ''Vampire Hunter Belladonna''. A solo/programmed adventure. (June 2019 Kickstarter)
*GBL0031 — ''Dragon Hunt!''. A solo/programmed adventure. (May 2020 Kickstarter)
*GBL0032 — ''Dark Lord's Doom''. A solo/programmed adventure. (May 2020 Kickstarter)
*GBL0033 — ''Roc of Sages'' (May 2020 Kickstarter)
*GBL0034 — ''Catacombs of Living Death'' (May 2020 Kickstarter)
*GBL0035 — ''The Sunken Library'' (May 2020 Kickstarter)
*GBL0036 — ''Character Collection 1: Experienced Adventurers''. A short collection of
NPCs.
*GBL0037 — ''Character Collection 2: Rookies'' (February 2021 Kickstarter)
*GBL0038 — ''Character Collection 3: Bandits and Outlaws'' (February 2021 Kickstarter)
*GBL0039 — ''Character Collection 4: Wizards'' (February 2021 Kickstarter)
*GBL0061 — ''Tower of the Moon''
*GBL0068 — ''Till Death Do Us Part''. A solo/programmed adventure.
Fan activity and retro-clones
A number of dedicated
fanzines
A fanzine (blend word, blend of ''fan (person), fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) ...
supported the original publication.
Lester W. Smith
Lester W. Smith is a game designer who has worked primarily on role-playing games.
Career
Early work and GDW
Lester Smith began his game-design career in 1984 with ''Mind Duel'', a science-fiction board game submission to ''Space Gamer'' mag ...
's ''The Fantasy Forum'' ran from 1987 to 1992 with a total of ten issues. ''Inept Adept'' and ''Goblin Keep'' published two issues each. A fourth fanzine, ''Vindicator'', was devoted to MicroGames in general but did include some material specific to ''TFT''. ''Vindicator'' published at least 14 issues from 1995 to 1998. A number of tribute and fan websites preserved and expanded ''TFT'' over the years, including a long-running
E-mail discussion list archived a
tft.brainiac.com
At least two game companies have developed material inspired by and largely compatible with ''TFT'', similar to
retroclone games. Dark City Games has offered "MicroQuest"-style programmed adventures since 2005 for its ''Heroes of the Ancient World'' system, as well as ''TFT''-compatible rules and adventures for wild west and science-fiction genres. ''Heroes & Other Worlds'' similarly builds on ''TFT'', albeit with greater deviation from the original rules.
References
External links
SJ Game's official game websiteDesigners' Notes and Errata for ''The Fantasy Trip''by Steve Jackson, ''Space Gamer'' 1980
*
*
*
*
Reviews on
RPGnet
RPGnet is a role-playing game website. It includes sections on wargaming, wargames, tabletop games and video games, as well as columns on gaming topics.
RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian Dav ...
:
''The Fantasy Trip: Melee'' — Playtest Review by Travis Casey on 15 July 2002
by Travis Casey on 3 August 2002
by John Laviolette on 20 May 2002
by Travis Casey on 18 August 2002
{{DEFAULTSORT:Fantasy Trip, The
Fantasy role-playing games
Steve Jackson (American game designer) games
Metagaming Concepts games
Role-playing games introduced in 1980