Wizard (board Game)
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Wizard (board Game)
''Wizard'' is a game system of medieval fantasy combat designed by Steve Jackson, later of Steve Jackson Games, and published by Metagaming in 1978. In 2019, ''Wizard'' was revived and re-released by Steve Jackson Games. Development and publication history ''Wizard'' was published by Metagaming in 1978 as MicroGame #6, a magic-based pocket board game of individual combat. ''Wizard'' added magical combat rules to the combat system introduced in Jackson's previous game, ''Melee'', also published by Metagaming. ''Melee'', ''Wizard'' and gamemaster supplement '' In the Labyrinth'' eventually formed Metagaming's ''The Fantasy Trip'' fantasy role-playing system. Both ''Melee'' and ''Wizard'' were expanded and re-released as ''Advanced Wizard'' and ''Advanced Melee'', with many role-playing elements added to the basic fantasy combat system. When Steve Jackson released GURPS in 1986, some of the concepts used in ''Wizard'' were used in the GURPS fantasy supplements. In late 2017, Ja ...
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Steve Jackson (USA)
Steve Jackson (born c. 1953) is an American game designer whose creations include the role-playing game '' GURPS'' and the card game ''Munchkin''. Education Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design. Career 1970s: Metagaming Concepts While working at Metagaming Concepts, Jackson developed '' Monsters! Monsters!'' (''ca.'' 1976) based on a design by Ken St. Andre related to his ''Tunnels & Trolls'' role-playing game, and '' Godsfire'' (1976), a 3D space conquest game designed by Lynn Willis. Jackson's first design for the company was '' Ogre'' (1977), followed by '' G.E.V.'' (1978), which were set in the same futuristic universe that Jackson created. Jackson became interested in '' Dungeons & Dragons'', but found the various-sized dice irritating and the combat rules confus ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to ...
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Fantasy Board Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitio ...
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Board Games Introduced In 1978
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence so ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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Magia I Miecz
''Magia i Miecz'' ( Polish for: ''Magic and Sword'') was the first RPG-oriented magazine in Poland. Started in 1993, it ceased publishing in 2002 after 103 issues. The publisher was Wydawnictwo MAG. Tomasz Kołodziejczak served as the editor of the magazine. On 18 March 2014 Kuźnia Gier publishing house announced about acquiring the rights to title and reactivating the magazine and hold a crowdfunding project for restarting the magazine. The magazine published only six issues before going defunct in 2018. See also * List of magazines in Poland The following is a list of notable current and defunct magazines in Poland. In the country, there are also English-language magazines in addition to those published in Polish.1993 establishmen ...
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Pegasus (game Magazine)
''Pegasus'' was a gaming magazine published from 1981 to 1983 by Judges Guild. Contents ''Pegasus'' was a magazine containing a 32-page supplement in each issue, plus articles on AD&D variants, new magic and monsters, tips on gamemastering, fiction and reviews. History After failing with new licenses and computer games, Judges Guild rebooted its magazines with ''Pegasus'' #1 (April/May 1981), again by Mike Reagan. The first issue was 96 pages, larger than Judges Guild's old magazines, and returned to the pulp-quality pages and covers of the previous magazines. The first issue included a 36-page city-state campaign installment, "The Black Ring" by Dan Hauffe. Guild membership just got members a subscription to ''Pegasus'', and with issue #3 (1981), that also included a 10% discount on some products, highlighted in each issue of the magazine. Over its lifetime, ''Pegasus'' would feature articles for ''D&D'', '' Arduin Grimoire'', ''Champions'', ''The Fantasy Trip'', '' The Morrow P ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', ''Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Steve Perrin
Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game ''RuneQuest'' for Chaosium. Early life and education Perrin earned a Bachelor of Arts in English from San Francisco State University. In 1966, Perrin was a founding member of the Society for Creative Anachronism (SCA). Early career and Chaosium One of his first contributions to the world of RPGs was "The Perrin Conventions" in 1976, a set of alternative rules for ''Dungeons & Dragons'' combat, which led to his work on ''RuneQuest''. Perrin was interested in getting more involved with the RPG industry, and with Jeff Pimper he talked with Chaosium about publishing a ''D&D''-based monster manual, which they called '' All the Worlds' Monsters'' (1977), which beat TSR's ''Monster Manual'' to market. Perrin - along with Steve Henderson and Warren James - began working on an idea for an original gaming system ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the '' Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including '' Ogre'', '' G.E.V.'' and '' The Fantasy Trip''. History The company's first product, released in 1974, was '' Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including '' Ogre'', '' G.E.V.'', and ''WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a wh ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the pract ...
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