Sega Space Harrier
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is a third-person arcade
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled
fighter jet Fighter aircraft are fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battlespace. Domination of the airspace above a battlefield ...
, but technical and memory restrictions resulted in Sega developer
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog
flight stick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
while the deluxe arcade cabinet is a cockpit-style win electric motors
motion simulator A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provi ...
cabinet that tilts and rolls during play, for which it is referred as a ''taikan'' (体感) or "body sensation" arcade game in Japan. It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graph ...
''). Critically praised for its innovative graphics, gameplay and motion cabinet, ''Space Harrier'' is often ranked among Suzuki's best works. It has made several crossover appearances in other Sega titles, and inspired a number of clones and imitators, while Capcom and
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure o ...
director
Hideki Kamiya is a Japanese video game designer and director who is the vice-president of PlatinumGames. He began his career in 1994 with Capcom, where he directed '' Resident Evil 2'' (1998), ''Devil May Cry'' (2001), '' Viewtiful Joe'' (2003), and ''Ō ...
cited it as an inspiration for his entering the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
. ''Space Harrier'' has been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to over twenty different home computer and gaming platforms, either by Sega or outside developers such as Dempa in Japan and
Elite Systems Elite Systems is a British video game developer and publisher established in 1984 as Richard Wilcox Software. It is known for producing home computer conversions of popular arcade games. Elite also published compilations of games on the Hit-Pak ...
in North America and Europe. Two home-system sequels followed in '' Space Harrier 3-D'' and ''
Space Harrier II is the sequel to ''Space Harrier'', developed and published by Sega. It was one of the original launch titles released for the Mega Drive in Japan and one of the six Sega Genesis launch titles in the U.S. It was also later released on the Wii ...
'' (both released in 1988), and the arcade spin-off ''
Planet Harriers is a 3D rail shooter arcade video game published by Sega, developed by its Amusement Vision division. It is part of the ''Space Harrier'' series. It was produced both as a sit-down twin cabinet and a stand-up single cabinet. Gameplay The game i ...
'' (2000). A
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-based remake of the original game was released by Sega for the PlayStation 2 as part of their ''
Sega Ages is a series of video game ports, remakes, and compilations published by Sega. It consists of Sega arcade games and home console games, typically those for the Sega Genesis and Master System. The series was launched on the Sega Saturn in 1996. Ent ...
'' series in 2003.


Gameplay

''Space Harrier'' is a fast-paced
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
game played in a third-person perspective behind the protagonist, set in a
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world composed of brightly colored landscapes adorned with checkerboard-style grounds and stationary objects such as trees or stone pillars. At the start of gameplay, players are greeted with a voice sample speaking "Welcome to the Fantasy Zone. Get ready!", in addition to "You're doing great!" with the successful completion of a stage. The title player character, simply named Harrier, navigates a continuous series of eighteen distinct
stage Stage or stages may refer to: Acting * Stage (theatre), a space for the performance of theatrical productions * Theatre, a branch of the performing arts, often referred to as "the stage" * ''The Stage'', a weekly British theatre newspaper * Sta ...
s while utilizing an underarm jet-propelled
laser A laser is a device that emits light through a process of optical amplification based on the stimulated emission of electromagnetic radiation. The word "laser" is an acronym for "light amplification by stimulated emission of radiation". The fi ...
cannon that enables Harrier to simultaneously fly and shoot. The objective is simply to destroy all enemies—who range from prehistoric animals and
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s to flying robots, airborne geometric objects and alien pods—all while remaining in constant motion in order to dodge projectiles and immovable ground obstacles. Fifteen of the game's eighteen stages contain a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
at the end that must be killed in order to progress to the next level; the final stage is a rush of seven past bosses encountered up to that point that appear individually and are identified by name at the bottom of the screen. The two other levels are bonus stages that contain no enemies and where Harrier mounts an invincible catlike dragon named Uriah, whom the player maneuvers to smash through landscape obstacles and collect bonus points. After all lives are lost, players have the option of continuing gameplay with the insertion of an extra coin. As ''Space Harrier'' has no storyline, after the completion of all stages, only "The End" is displayed before the game returns to the title screen and
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, regardless of how many of the player's extra lives remain.


Development

The game was first conceived by a Sega designer named Ida, who wrote a 100-page document proposing the idea of a three-dimensional shooter that contained the word " Harrier" in the title. The game would feature a player-controlled
fighter jet Fighter aircraft are fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battlespace. Domination of the airspace above a battlefield ...
that shot missiles into realistic foregrounds, a concept that was soon rejected due to the extensive work required to project the aircraft realistically from varying angles as it moved around the screen, coupled with arcade machines' memory limitations. Sega developer
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
therefore simplified the title character to a human, which required less memory and realism to depict onscreen. He then rewrote the entire original proposal, changing the style of the game to a
science-fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
setting while keeping only the "Harrier" name. His inspirations for the game's new design were the 1984 film ''
The Neverending Story ''The Neverending Story'' (german: Die unendliche Geschichte) is a fantasy novel by German writer Michael Ende, published in 1979. The first English translation, by Ralph Manheim, was published in 1983. The novel was later adapted into several ...
'', the 1982
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series '' Space Cobra'', and the work of artist Roger Dean. Certain enemies were modelled on characters from the anime series ''
Gundam is a Japanese military fiction media franchise. Created by Yoshiyuki Tomino and Sunrise (now Bandai Namco Filmworks), the franchise features giant robots, or mecha, with the name "Gundam". The franchise began on April 7, 1979, with ''Mobile ...
''. Suzuki included a nod to the original designer in the finished product with an enemy character called Ida, a large
moai Moai or moʻai ( ; es, moái; rap, moʻai, , statue) are monolithic human figures carved by the Rapa Nui people on Rapa Nui in eastern Polynesia between the years 1250 and 1500. Nearly half are still at Rano Raraku, the main moai quarry, but ...
-like floating stone head, because the designer "had a really big head". Three different arcade cabinets were produced: an upright cabinet, a sit-down version with a fixed seat, and its best known incarnation: a deluxe cockpit-style rolling cabinet that was mounted on a motorised base and moved depending on the direction in which players pushed the joystick. Sega was hesitant to have the cabinets built due to high construction costs; Suzuki, who had proposed the cabinet designs, offered his salary as compensation if the game failed, but it would instead become a major hit in arcades. Suzuki had little involvement with the game after its initial release: the Master System port was developed by Mutsuhiro Fujii and
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega ...
, and they added a final boss and an ending sequence which were included in subsequent ports. The game was too successful for Sega to abandon the series, and other Sega staff, such as
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman characters from Sega's '' Sonic the Hedgehog'' franchise. Although Yuji Naka created the original tech demo aroun ...
(character designer for '' Sonic the Hedgehog''), Kotaro Hayashida (planner of ''
Alex Kidd in Miracle World is a platform game for the Master System. It was released in Japan on November 1, 1986, followed by the United States in December 1986, with Europe in September 1987, plus South Korea in October 1988, and Brazil in 1989. It was later built into ...
''), and
Toshihiro Nagoshi is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of the ...
(director of ''
Super Monkey Ball ''Super Monkey Ball'' is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to GameCube as ''Super Monkey Ba ...
'') have had involvement in various sequels. In a 2015 interview, Suzuki said that he would have liked to create a new ''Space Harrier'' by himself, and was pleased to see it ported to the Nintendo 3DS.


Hardware

''Space Harrier'' was one of the first
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
releases to use 16-bit graphics and scaled sprite ("Super Scaler") technology that allowed
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise ...
sprite
scaling Scaling may refer to: Science and technology Mathematics and physics * Scaling (geometry), a linear transformation that enlarges or diminishes objects * Scale invariance, a feature of objects or laws that do not change if scales of length, energ ...
at high frame rates, with the ability to display 32,000 colors on screen. Running on the '' Sega Space Harrier'' arcade system board previously used in Suzuki's 1985 arcade debut ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graph ...
'',
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise ...
sprite/
tile Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, walls, edges, or o ...
scaling is used for the stage backgrounds while the character graphics are sprite-based. Suzuki explained in 2010 that his designs "were always 3D from the beginning. All the calculations in the system were 3D, even from ''Hang-On''. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D". The game's soundtrack is by Hiroshi Kawaguchi, who composed drafts on a
Yamaha DX7 The Yamaha DX7 is a synthesizer manufactured by the Yamaha Corporation from 1983 to 1989. It was the first successful digital synthesizer and is one of the best-selling synthesizers in history, selling more than 200,000 units. In the early 1980 ...
synthesizer and wrote out the final versions as sheet music, as he had no access to a "real" music sequencer at the time. A
Zilog Z80 The Z80 is an 8-bit microprocessor introduced by Zilog as the startup company's first product. The Z80 was conceived by Federico Faggin in late 1974 and developed by him and his 11 employees starting in early 1975. The first working samples were ...
CPU powering both a
Yamaha YM2203 The YM2203, a.k.a. OPN (FM Operator Type-N), is a six-channel (3 FM and 3 SSG) sound chip developed by Yamaha. It was the progenitor of Yamaha's OPN family of FM synthesis chips used in many video game and computer systems throughout the 1980s an ...
synthesis chip and Sega's PCM unit that was used for audio and digitized voice samples. ''Space Harrier'' utilized an
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
flight stick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
as its controller that allowed onscreen movement in all directions, while the
velocity Velocity is the directional speed of an object in motion as an indication of its rate of change in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. northbound). Velocity i ...
of the character's flight is unchangeable. The degree of push and acceleration varies depending on how far the stick is moved in a certain direction. Two separate "fire" buttons are mounted on the joystick (a trigger) and on the control panel; either one can be pressed repeatedly in order to shoot at enemies. The deluxe arcade cabinet is a cockpit-style
hydraulic Hydraulics (from Greek: Υδραυλική) is a technology and applied science using engineering, chemistry, and other sciences involving the mechanical properties and use of liquids. At a very basic level, hydraulics is the liquid counte ...
motion simulator A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provi ...
cabinet that tilts and rolls during play, for which it is referred as a ''taikan'' ("body sensation") arcade game in Japan.


Ports

''Space Harrier'' has been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to numerous home computer systems and
gaming consoles A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
for over a quarter of a century, with most early translations unable to reproduce the original's advanced visual or audio capabilities while the controls were switched from analog to digital. The first port was released in 1986 for the Master System (''Mark III'' in Japan), developed by Sega AM R&D 4. The first two-
megabit The megabit is a multiple of the unit bit for digital information. The prefix mega (symbol M) is defined in the International System of Units (SI) as a multiplier of 106 (1 million), and therefore :1 megabit = = = 1000 kilobits. The megabit ...
cartridge produced for the console, the game was given a plot in which Harrier saves the "Land of the Dragons" (rather than the "Fantasy Zone") from destruction, with a new ending sequence in contrast to the arcade version's simple "The End" message. All eighteen stages were present but the backdrops therein were omitted, leaving just a monochromatic horizon and the checkerboard floors. An exclusive final boss was included in a powerful twin-bodied fire dragon named Haya Oh, who was named after then-Sega president
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama de ...
. The 1991
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
port is based on its Master System counterpart, but with redesigned enemies and only twelve stages, while Rutubo Games produced a near-duplicate of the arcade version in 1994 for the 32X add-on for the Sega Genesis. Both games featured
box art Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most phy ...
by Marc Ericksen. Other releases were developed for non-Sega gaming systems such as the
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
and the
Famicom The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
, while Europe and North America saw home computer ports by
Elite Systems Elite Systems is a British video game developer and publisher established in 1984 as Richard Wilcox Software. It is known for producing home computer conversions of popular arcade games. Elite also published compilations of games on the Hit-Pak ...
for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
,
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, and the Commodore 64 among others. M2, in collaboration with Sega CS3, ported ''Space Harrier'' to the handheld Nintendo 3DS console in 2013, complete with
stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
and widescreen graphics—a process that took eighteen months. Sega CS3 producer Yosuke Okunari described the game's 3D-conversion process as "almost impossible. When you take a character sprite that was originally in 2D and bring it into a 3D viewpoint, you have to build the graphic from scratch". During development, M2 president Naoki Horii sought opinions from staff members regarding the gameplay of the arcade original: "They'd say it was hard to tell whether objects were right in front of their character or not. Once we had the game in 3D, the same people came back and said, 'OK, now I get it! I can play it now!'" The port included a feature that allowed players to use the 3DS's gyroscope to simulate the experience of the original motorised cabinet by way of a tilting screen, compounded by the optional activation of the sounds of button clicks and the cabinet's movement. Horii recalled in a 2015 interview that he was intrigued by the possibility of crafting ''Space Harrier'' and past Sega arcade games for the 3DS using stereoscopic technology: "Both SEGA and M2 wanted to see what would happen if we added a little bit of spice to these titles, in the form of modern gaming technology. Would it enhance the entertainment factor? I think the reception that the releases have had from critics highlights that these games are as relevant today as ever, and that means we've succeeded".


Reception


Arcade

The game was commercially successful upon its initial arcade release. Sega unveiled ''Space Harrier'' at the 1985
Amusement Machine Show The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines. The event is hosted one weekend per year in the Greater ...
in Japan, where it was the most popular game. In January 1986, ''Game Machine'' listed ''Space Harrier'' as being the top-grossing title on the monthly upright/cockpit arcade cabinet charts in Japan. It remained at the top of the upright/cockpit arcade charts for much of 1986, through February, March and early April, then returning to the top in May, remaining at the top through June, July and August, and then topping the charts again in October. Overall, the ''Space Harrier'' rolling type cabinet was Japan's second highest-grossing upright/cockpit arcade cabinet during the first half of 1986 (below only ''Hang-On''), and the overall highest-grossing upright/cockpit arcade game during the latter half of 1986. It was later Japan's seventh highest upright/cockpit arcade game of 1987. The arcade game was positively received by critics upon release. Reviewing the game at the 1986
Amusement Trades Exhibition International The Amusement Trades Exhibition International (ATEI) is the major UK trade show for the coin-op and amusements trade. See also * BACTA (British Amusement Caterers Trade Association) * Coinslot ''Coinslot International'' is a UK trade magazin ...
in
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, Clare Edgeley of '' Computer and Video Games'' hailed it as a "crowd stopper" due to its "realistic" moving cockpit, graphical capabilities and "amazing technicolour landscapes" but cautioned: "Unless you are an expert, you will find it very difficult". Mike Roberts of ''
Computer Gamer ''Computer Gamer'' was a video game magazine published in the United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-wester ...
'' magazine praised the "extremely good" graphics, the "quite good" 3D effects, and the cockpit simulator cabinet. The July 1986 issue of Japanese magazine ''
Gamest was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine a ...
'' ranked ''Space Harrier'' at number one on its list of best Sega arcade games.


Ports

The game was also positively received upon its home releases. The home computer conversion of ''Space Harrier'' was in the top five of the UK sales chart in December 1986, and was tied as runner-up with the Commodore 64 title '' Uridium'' for
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
honors at the 1986 Golden Joystick Awards. Ed Semrad of ''
The Milwaukee Journal The ''Milwaukee Journal Sentinel'' is a daily morning broadsheet printed in Milwaukee, Wisconsin, where it is the primary newspaper. It is also the largest newspaper in the state of Wisconsin, where it is widely distributed. It is currently ...
'' gave the Master System port a 9/10 rating, and '' Computer Gaming World'' deemed it "the best arcade shoot-'em-up of the year ... as exciting a game as this reviewer has ever played". Phil Campbell of ''
The Sydney Morning Herald ''The Sydney Morning Herald'' (''SMH'') is a daily compact newspaper published in Sydney, New South Wales, Australia, and owned by Nine. Founded in 1831 as the ''Sydney Herald'', the ''Herald'' is the oldest continuously published newspaper ...
'' praised the 1989 Amiga conversion as "absorbing" and "a faithful copy of the original". ''Computer and Video Games'' called the port "an entirely unpretentious computer game full of weird and wacky nasties". Paul Mellerick of ''
Sega Force ''Sega Force'' was an early 1990s publication that covered the Sega console range (Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. ...
'' wrote that the Game Gear version was "amazingly close to the original ... the
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
's the speediest and smoothest ever seen". '' GamePro'' commented that the 32X version had "straightforward controls", graphics relatively close to the arcade version, and was "a nice trip down memory lane", while '' Next Generation'' dubbed it as decent, solid game.
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
called the game "a must-have" title for 32X system. Lucas Thomas of IGN rated the 2008 Wii port a 4.5 score out of 10, citing its "poor visuals and poor control" and "dulled" color palette.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of
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, in his review of ''Sonic's Ultimate Genesis Collection'', criticized the ''Space Harrier'' emulation's "numerous audio issues that make it sound completely different from the way the original game sounds". Bob Mackey of
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
was critical to Nintendo 3DS port.


Retrospective

The game continues to garner praise for its audio, visual, and gameplay features. ''
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's'' Trevor Wilson remarked in 2006: "It's easy to see why the game is so well-loved to this day, with its blinding speed and classic tunes". In 2008, ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' editor Darran Jones described the game as "difficult", but "a thing of beauty
hat A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
even today ... possesses a striking elegance that urges you to return to it for just one more go". That same year,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Levi Buchanan opined: "Even today, ''Space Harrier'' is a sight to behold, a hellzapoppin' explosion of light, color, and imagination". Eric Twice of ''Snackbar Games'' noted in 2013: "It's easy to just see it as just a game in which you press the button and things die, but Suzuki is a very conscious designer. He has a very specific vision behind each of his games, and nothing in them is ever left to chance". In a 2013
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
retrospective on the series, Rich Stanton observed: "The speed at which ''Space Harrier'' moves has rarely been matched. It's not an easy thing to design a game around. Many other games have fast parts, or certain mechanics tied to speed—and it's interesting to note how many take control away at this point. Every time I play ''Space Harrier'' ... the speed blows me away one more time. It is a monster". Eric Francisco of '' Inverse'' described the game's visuals in 2015: "Imagine an
acid trip A psychedelic experience (known colloquially as a trip) is a temporary altered state of consciousness induced by the consumption of a psychedelic substance (most commonly LSD, mescaline, psilocybin mushrooms, or DMT). For example, an acid tri ...
through an '80s anime, a
Robert Jordan James Oliver Rigney Jr. (October 17, 1948 – September 16, 2007), better known by his pen name Robert Jordan," Robert Jordan" was the name of the protagonist in the 1940 Hemingway novel ''For Whom the Bell Tolls'', though this is not how the n ...
novel, and early
Silicon Valley Silicon Valley is a region in Northern California that serves as a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical areas San Mateo Coun ...
binge coding sessions". '' GamesRadar'' ranked the arcade original's bonus stage among the "25 best bonus levels of all time" in 2014, likening it to players piloting ''The Neverending Story'''s dragon character
Falkor This article lists character information from the 1979 novel ''The Neverending Story'' by Michael Ende and the film adaptations of the same name. Bastian Balthazar Bux Bastian Balthazar Bux is a shy and bookish boy, 10 or 11 years old, who ...
. Kotaku named the ''Space Harrier'' tribute stage from ''Bayonetta'' in their 2013 selection of "the trippiest video game levels". Also in 2013, Hanuman Welch of ''
Complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
'' included ''Space Harrier'' among the ten Sega games he felt warranted a "modern reboot", citing its "kinetic pace that would be welcome on today's systems".


Legacy

''Space Harrier'' spawned two home-system sequels in 1988. The Master System exclusive '' Space Harrier 3-D'' utilized Sega's SegaScope 3-D glasses, and featured the same gameplay and visuals as the port of the original game while containing new stage, enemy, and boss designs. ''
Space Harrier II is the sequel to ''Space Harrier'', developed and published by Sega. It was one of the original launch titles released for the Mega Drive in Japan and one of the six Sega Genesis launch titles in the U.S. It was also later released on the Wii ...
'' was one of six
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
s for the Japanese debut of the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
(Sega Genesis), and released as such in the United States in August 1989. In December 2000, fifteen years after the original game's debut, Sega released the loose arcade sequel ''
Planet Harriers is a 3D rail shooter arcade video game published by Sega, developed by its Amusement Vision division. It is part of the ''Space Harrier'' series. It was produced both as a sit-down twin cabinet and a stand-up single cabinet. Gameplay The game i ...
'', which again continued the gameplay style of the franchise but featured four new selectable characters each possessing distinct weapons, in addition to five fully realized stages and a new option of purchasing weapon power-ups. However, ''Planet Harriers'' had only a minimal presence in the United States due to its faltering arcade scene, and it was never given a home release. In 2003, a remake of the original ''Space Harrier'' was developed by
Tamsoft is a Japanese video game developer, founded on 26 June 1992. Its current president, Toshiaki Ōta, previously worked at Toaplan as one of the six original team members and head of software development.Translationby Gamengai. ).Translationby Shmu ...
as part of the Japanese ''
Sega Ages is a series of video game ports, remakes, and compilations published by Sega. It consists of Sega arcade games and home console games, typically those for the Sega Genesis and Master System. The series was launched on the Sega Saturn in 1996. Ent ...
'' classic-game series (''
Sega Classics Collection is a series of video game ports, remakes, and compilations published by Sega. It consists of Sega arcade games and home console games, typically those for the Sega Genesis and Master System. The series was launched on the Sega Saturn in 1996. Ent ...
'' in North America and Europe) for the PlayStation 2. The graphics are composed of
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
s instead of sprites while several characters are redesigned, and a selectable option allows players to switch to a "fractal mode" that replaces the traditional checkerboard floors with
texture-mapped Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
playfields and includes two new underground stages. Power-ups such as bombs and lock-on targeting fly toward and are caught by the player during gameplay. The original ''Space Harrier'' was packaged with three of Yu Suzuki's other works—''
After Burner is an arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a m ...
'', ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (comp ...
'', and ''
Super Hang-On is a motorcycle racing arcade video game released by Sega as the sequel to ''Hang-On''. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as ''Limited Edition Hang-On''. Gamep ...
''—for the 2003
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
release ''
Sega Arcade Gallery ''Sega Arcade Gallery'' is a compilation of four Sega arcade games ported to the Game Boy Advance. It was released in North America on May 22, 2003 and in Europe on August 1, 2003. Games Included * ''After Burner'' * ''Out Run'' * ''Space Harri ...
''. The ''Space Harrier Complete Collection'' (''Sega Ages 2500 Series Vol. 20: Space Harrier II'' in Japan), developed by M2 for the PlayStation 2, followed on October 27, 2005 to commemorate the 20th anniversary of the franchise, and was composed of all the official series releases "to go with the various generations of our customers", according to Yosuke Okunari. Bonus content included a record-and-replay feature and an arcade promotional-material gallery, in addition to images of Hiroshi Kawaguchi's sheet music and notes for the original game's soundtrack. The 1991 Game Gear port is hidden therein as an
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
. ''Space Harrier'' was re-released for '' Nintendo Switch'', as part of the ''Sega Ages'' lineup.


Other appearances

''Space Harrier'' has shared an unofficial connection with another Sega shooter franchise, ''
Fantasy Zone is a 1986 arcade game by Sega, and the first game in the ''Fantasy Zone'' series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy inva ...
'', which debuted in Japanese arcades in March 1986. Both series are believed to be set in the same universe; ''Space Harrier's'' opening line of dialogue at the start of gameplay ("Welcome to the Fantasy Zone") has been cited as a reason, but this was dispelled by ''Fantasy Zone'' director Yoji Ishii in a 2014 interview. A 1989 port of ''Fantasy Zone'' for the Japan-exclusive
Sharp X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and lacks a hard drive. The final model was released in 1993 wit ...
contains a hidden stage called "Dragon Land" that features ''Space Harrier'' enemy characters and is accessible only by following a specific set of instructions. In 1991,
NEC Avenue was a Japanese music and video game publisher. History NEC Avenue was founded in 1987 as a record label within NEC. NEC Avenue eventually got involved with video games, and secured licenses to produce console versions of arcade titles from Sega ...
developed ''Space Fantasy Zone'' for the CD-ROM, featuring ''Fantasy Zone's'' main character Opa-Opa navigating nine levels of combined gameplay elements and enemies from both franchises. Despite a December 1991 preview in ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' and advertising designed by artist Satoshi Urushihara, ''Space Fantasy Zone'' was never released due to a legal dispute with Sega over NEC's unauthorized use of the ''Fantasy Zone''
property Property is a system of rights that gives people legal control of valuable things, and also refers to the valuable things themselves. Depending on the nature of the property, an owner of property may have the right to consume, alter, share, r ...
. However,
bootleg Bootleg or bootlegging most often refers to: * Bootleg recording, an audio or video recording released unofficially * Rum-running, the illegal business of transporting and trading in alcoholic beverages, hence: ** Moonshine, or illicitly made ...
copies were produced after a playable
beta version A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
of the game was released on the Internet. Opa-Opa is included in ''Planet Harriers'' as a hidden character, while one of three available endings in the 2007 PlayStation 2 release ''Fantasy Zone II DX'' has Harrier and Uriah attempting to eliminate a turned-evil Opa-Opa bent on destroying the game's eponymous Fantasy Zone. The arcade version of ''Space Harrier'' is included in the 1999
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
title ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' as a minigame, and as a full port in the 2001 sequel ''
Shenmue II ''Shenmue II'' is a 2001 action-adventure game developed by Sega AM2 and published by Sega for the Dreamcast. It was directed, produced and written by Yu Suzuki. Like the original ''Shenmue'' (1999), ''Shenmue II'' consists of open-world env ...
''. ''
Sega Superstars Tennis ''Sega Superstars Tennis'' is a mascot sports video game developed by Sumo Digital and published by Sega. It is the second title in the ''Sega All-Stars'' series, preceded by ''Sega Superstars'' (2005), and crosses over characters, locations, a ...
'' and the 2010 action-adventure game ''
Bayonetta is a series of action-adventure games created by Hideki Kamiya and developed by PlatinumGames. The franchise was introduced in 2009 with '' Bayonetta''. Two sequels were released, ''Bayonetta 2'' (2014) and ''Bayonetta 3'' (2022), as well as a ...
'' feature ''Space Harrier''-inspired minigames. The title is available as an
unlockable game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
in ''
Sonic's Ultimate Genesis Collection ''Sonic's Ultimate Genesis Collection'' (''Sega Mega Drive Ultimate Collection'' in PAL regions) is a compilation of video games developed by Backbone Entertainment and published by Sega for PlayStation 3 and Xbox 360. The compilation features ...
'' (2009), for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
, though with sound emulation differences. In the 2012 title ''
Sonic & All-Stars Racing Transformed is a kart racing video game developed by Sumo Digital and published by Sega. It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012, for PlayStation Vita in December 2012, for Windows in January 2013, for Nintendo 3DS i ...
'', a remixed version of the ''Space Harrier'' main theme plays during the "Race of Ages" stage, in which a
holographic Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
statue of Harrier and a flying dragon appear in the background. In addition, ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' character Ryo Hazuki pilots a flying ''Space Harrier'' sit-down arcade cabinet during airborne levels. Sega included an emulation of the original title as a minigame in several titles of their ''
Yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
'' series, such as the 2015 release ''
Yakuza 0 ''Yakuza 0'' is an action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega. It is the sixth main entry in the '' Yakuza series'' and a prequel to the original game. It was released for PlayStation 3 and PlayStation 4 in J ...
'', and the 2018 releases '' Yakuza 6: The Song of Life'', '' Fist of the North Star: Lost Paradise'' and ''
Judgment Judgement (or US spelling judgment) is also known as ''adjudication'', which means the evaluation of evidence to make a decision. Judgement is also the ability to make considered decisions. The term has at least five distinct uses. Aristotle s ...
''.


Influenced games

The success of ''Space Harrier'' resulted in the development of other first/third-person rail shooters that attempted to emulate its three-dimensional scaling, visuals, and gameplay capabilities, causing them to be labeled "''Space Harrier'' clones". One of the most notable examples was the 1987
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
title ''
The 3-D Battles of WorldRunner ''The 3-D Battles of WorldRunner'' (shortened to ''3-D WorldRunner'' on the North American box art), originally released in Japan as , is a 1987 Third-person shooter, third-person Shoot 'em up, rail shooter Platform game, platform video game develo ...
'' for the Famicom and Nintendo Entertainment System, which was followed by
Pony Canyon , also known by the shorthand form , is a Japanese mass media publishing company founded on October 1, 1966. The company publishes mainly physical home media on compact discs, including music, films and TV shows and video games. It is affi ...
's 1987 Famicom release ''Attack Animal Gakuen'' and other Japan-exclusive games such as
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
's ''
Burning Force is a 1989 third-person shooter arcade game developed and published by Namco in Japan. A home conversion for the Sega Genesis was released worldwide a year later. The player assumes control of the 21-year-old space cadet Hiromi Tengenji, a pilot ...
'', Asmik's ''Cosmic Epsilon'', and
Wolf Team , formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary d ...
's ''Jimmu Denshō'', all released in 1989. According to ''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'', Nintendo's ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'' (1993) "was influenced by early first-person 3D shooters such as" ''Space Harrier''. According to ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'' magazine in 1991, Sega "arguably pioneered the deluxe ground-ride cabinet cum video game with classics such as" ''Space Harrier''. Sega went on to produce "bigger" and "better" motion simulator cabinets for arcade flight games such as ''
After Burner is an arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a m ...
'' (1987) and the
R360 The R360 is a motion simulator arcade cabinet produced by Sega. It was first released in Japan in 1990, and internationally a year later. Being short for "Rotate 360", the R360 is noteworthy for its ability to spin 360 degrees in any direction ...
cabinet for '' G-LOC: Air Battle'' (1990).
Hideki Kamiya is a Japanese video game designer and director who is the vice-president of PlatinumGames. He began his career in 1994 with Capcom, where he directed '' Resident Evil 2'' (1998), ''Devil May Cry'' (2001), '' Viewtiful Joe'' (2003), and ''Ō ...
, the director of
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure o ...
and creator of the ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists o ...
'' series, cited ''Space Harrier'' as an inspiration for his entering the video game industry in a 2014 interview: "There were so many trend-setting definitive games that came out
n the 1980s N, or n, is the fourteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''en'' (pronounced ), plural ''ens''. History ...
like ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scra ...
'' and ''Space Harrier''. All these game creators were trying to make original, really creative games that had never existed before". Game composer
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres ...
was a fan of the game's music. He said ''Space Harrier'' was the first time he had heard
FM synthesis Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The frequency of an oscillator is altered "in accordance with the amplitud ...
music, and the game inspired him to become a
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led t ...
composer. He considers ''Space Harrier'' composer Hiroshi Kawaguchi to be one of Sega's best ever composers.


Series

*''Space Harrier'' (1985) —
Arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
, Master System,
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
, 32X, Sega Saturn,
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
, various other non-Sega home systems *'' Space Harrier 3-D'' (1988) — Master System *''
Space Harrier II is the sequel to ''Space Harrier'', developed and published by Sega. It was one of the original launch titles released for the Mega Drive in Japan and one of the six Sega Genesis launch titles in the U.S. It was also later released on the Wii ...
'' (1988) —
Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
,
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
,
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
, various other non-Sega systems *''
Planet Harriers is a 3D rail shooter arcade video game published by Sega, developed by its Amusement Vision division. It is part of the ''Space Harrier'' series. It was produced both as a sit-down twin cabinet and a stand-up single cabinet. Gameplay The game i ...
'' (2000) — Arcade only *''Space Harrier'' Sega Ages ''Edition'' (2003) — PlayStation 2 *''Sega Ages 2500 Vol. 20: Space Harrier Complete Collection'' (2005) — PlayStation 2 *''3D Space Harrier'' (2013) — 3DS


See also

* '' Blaster'', 1983 arcade game with similar gameplay


Notes


References


External links


''Space Harrier''
at Coinop.org * *
''Space Harrier'' at arcade-history''Space Harrier'' for Virtual Console
{{Sega 1985 video games Sega arcade games Amiga games Amstrad CPC games Arcade video games Atari ST games Commodore 64 games DOS games Game Gear games Mobile games NEC PC-6001 games NEC PC-8801 games Nintendo Entertainment System games PlayStation 2 games PlayStation Network games Rail shooters Rutubo Games games Sega 32X games Master System games Sega Games franchises Sega Saturn games Sharp X1 games Sharp X68000 games Tiger handheld games TurboGrafx-16 games Virtual Console games ZX Spectrum games Nintendo 3DS eShop games Takara video games Video games developed in Japan Video games scored by Hiroshi Kawaguchi Video games scored by Mark Cooksey Video games scored by Yuzo Koshiro Video games designed by Yu Suzuki Single-player video games