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Super Monkey Ball (video Game)
is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as ''Monkey Ball'', an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed ''Super Monkey Ball'' was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, ''Super Monkey Ball'' involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well ...
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Amusement Vision
is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can be traced back to Sega AM11 in 1998, which was renamed to R&D4 or AM4 in 1999. It was headed by Toshihiro Nagoshi who joined Sega AM2 in 1989 and been credited as the creator of the arcade titles ''Daytona USA'' and '' Virtua Striker.'' He requested his own development division during the development of ''Shenmue''. In 2000, AM4 was reestablished as Amusement Vision, where it was best known for ''Super Monkey Ball'' and ''F-Zero GX''. Several structural changes occurred in the years that followed. During a reorganization in 2003, the non-sports staff of Smilebit merged with Amusement Vision, and a year later Sega merged with Sammy to form Sega Sammy Holdings. Amusement Vision became New Entertainment R&D Dept. and the first ''Yakuza'' game ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such ''Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like '' Defender of the Crown'', David Whittaker's '' Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's '' Mario Party'' series, are considered part ...
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Darts
Darts or dart-throwing is a competitive sport in which two or more players bare-handedly throw small sharp-pointed missiles known as darts at a round target known as a dartboard. Points can be scored by hitting specific marked areas of the board, though unlike in sports such as archery, these areas are distributed all across the board and do not follow a principle of points increasing towards the centre of the board. Though a number of similar games using various boards and rules exist, the term "darts" usually now refers to a standardised game involving a specific board design and set of rules. Darts is both a professional shooting sport and a traditional pub game. Darts is commonly played in the United Kingdom and the Republic of Ireland, and recreationally enjoyed around the world. History Dartboard The original target in the game is likely to have been a section of a tree trunk, its circular shape and concentric rings giving rise to the standard dartboard pattern in ...
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Split Screen (computer Graphics)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the " windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with ...
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Score (game)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade gam ...
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Miles Per Hour
Miles per hour (mph, m.p.h., MPH, or mi/h) is a British imperial and United States customary unit of speed expressing the number of miles travelled in one hour. It is used in the United Kingdom, the United States, and a number of smaller countries, most of which are UK or US territories, or have close historical ties with the UK or US. Usage Road traffic Speed limits and road traffic speeds are given in miles per hour in the following jurisdictions: * Antigua and Barbuda * Bahamas *Belize * Dominica * Grenada * Liberia (occasionally) * Marshall Islands * Micronesia * Palau * Saint Kitts and Nevis * Saint Lucia * Saint Vincent and the Grenadines * Samoa (along with kilometres per hour) *United Kingdom *The following British Overseas Territories: ** Anguilla ** British Virgin Islands **British Indian Ocean Territory ** Cayman Islands ** Falkland Islands ** Montserrat ** Saint Helena, Ascension and Tristan da Cunha ** Turks and Caicos Islands *The Crown dependenci ...
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Analog Stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games. Usage in video games The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was durin ...
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Hamster Ball
Hamster balls are hollow spheres made of clear plastic into which hamsters, gerbils, degus and other small rodent pets are placed, allowing them to run around outside their cages without the risk of running away or getting lost under furniture. They are designed to provide hamsters with exercise. Balls produce an audible rumble across most surfaces, making them easier to locate even when out of sight. Hamster balls have been manufactured and sold since at least the 1970s. Most are made of durable transparent plastic with air holes and a small door or lid to allow the owner to insert or remove the hamster from the ball. Although hamster balls are designed to protect hamsters, there are hazards such as stairs and other high places from which hamsters can fall, resulting in injury or even death. To protect hamsters, owners may place hamster balls on the lower level of their house, away from any stairs. Some owners also create a simple barrier near the stairs, so that they will not ...
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Monkey
Monkey is a common name that may refer to most mammals of the infraorder Simiiformes, also known as the simians. Traditionally, all animals in the group now known as simians are counted as monkeys except the apes, which constitutes an incomplete Paraphyly, paraphyletic grouping; however, in the broader sense based on cladistics, apes (Hominoidea) are also included, making the terms ''monkeys'' and ''simians'' synonyms in regards to their scope. In 1812, Étienne Geoffroy Saint-Hilaire, Geoffroy grouped the Ape, apes and the Cercopithecidae group of monkeys together and established the name Catarrhini, "Old World monkeys", ("''singes de l'Ancien Monde''" in French language, French). The extant sister of the Catarrhini in the monkey ("singes") group is the Platyrrhini (New World monkeys). Some nine million years before the divergence between the Cercopithecidae and the apes, the Platyrrhini emerged within "monkeys" by migration to South America likely by ocean. Apes are thus de ...
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Labyrinth (marble Game)
''Labyrinth'' is a game of physical skill consisting of a box with a maze on top with holes, and a steel marble. The object of the game is to try to tilt the playfield to guide the marble to the end of the maze, without letting it fall into any of the holes. Some versions of the game feature a suspended maze surface that rotates on two axles, each of which is controlled by a knob. Small handheld versions of the game are sold, with the box being completely closed with a transparent cover on top. The game was developed by BRIO in Sweden and first released there in 1946. It was introduced to the United States by BRIO around 1950. Similar games are offered in the US by a number of companies, due to it never being properly copyrighted there (according to one such company). See also *Ball-in-a-maze puzzle *'' Neverball'' *''Super Monkey Ball'' *''Marble Madness'' *''Marble Blast Gold'' *''GooBall'' *Perplexus *''Lazy Raiders ''Lazy Raiders'' (originally ''Dig It Up'') is a video ga ...
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Marble Madness
''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. ''Marble Madness'' is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound (previous games used either monaural sound or simulated stereo). In designing the game, Cerny drew inspiration from miniature golf, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a minimalist approach in designing the appearance of the game's courses and enemies. Throughout development, he was frequently impeded by limitations in technology and had to forgo s ...
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