Easter Egg (media)
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Easter Egg (media)
File:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg, 250px, An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. rect 455 383 550 434 I am a hedgehog, NOT an egg! desc none An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure'', in reference to an Easter egg hunt. The earliest known video game Easter egg is in '' Moonlander'' (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it the astronaut wil ...
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Tooltip
The tooltip, also known as infotip or hint, is a common graphical user interface (GUI) element in which, when hovering over a screen element or component, a text box displays information about that element, such as a description of a button's function, what an abbreviation stands for, or the exact absolute time stamp over a relative time ("… ago"). In common practice, the tooltip is displayed continuously as long as the user hovers over the element or the text box provided by the tool. It is sometimes possible for the mouse to hover within the text box provided to activate a nested tooltip, and this can continue to any depth, often with multiple text boxes overlapped. On desktop, it is used in conjunction with a cursor, usually a pointer, whereby the tooltip appears when a user hovers the pointer over an item without clicking it. On mobile operating systems, a tooltip is displayed upon long-pressing—i.e., tapping and holding—an element. Some smartphones have alterna ...
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Warren Robinett
Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Miller interview, Robinett says he was 26 in November 1977. is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's ''Adventure'' — the first graphical adventure video game — and as a founder of The Learning Company, where he designed '' Rocky's Boots'' and '' Robot Odyssey''. More recently he has worked on virtual reality projects. Robinett graduated in 1974 with a B.A. from Rice University, with a major in "Computer Applications to Language and Art". After graduating from Rice University, he was a Fortran programmer for Western Geophysical in Houston, Texas. He received an M.S. from University of California, Berkeley in 1976, and went to work at Atari, Inc. in November 1977. Atari, Inc. His first effort at Atari was '' Slot Racers'' for the Atari 2600. While he was working on it, he had discovered and played Crowther and Woods' ''Colossal Cave Adventure ...
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Kee Games
Kee Games was an American arcade game manufacturer that released arcade and video games from 1973 to 1978. History Kee was formed by Joe Keenan, a friend and neighbor of Atari co-founder Nolan Bushnell, in September 1973. In reality, Bushnell had worked with Keenan to create Kee Games in response to the pinball and arcade distributors of the time who demanded exclusivity deals; Bushnell believed that Kee Games could offer similar but renamed arcade games, or " clones", to distributors, which would greatly expand Atari's distribution beyond the limits of these deals. Bushnell assigned several of Atari's staff to work at Kee Games, including Steve Bristow, Bill White, and Gil Williams, and discreetly supplied them the parts for which they could make their games. To the public, Kee Games advertized itself as a competitor to Atari and that it was hiring defectors from Atari. Through 1973 and 1974, Kee's games were slight modifications of Atari games already released or games that ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on '' PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replac ...
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Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, science, technology policy, and video games. ''Ars Technica'' was privately owned until May 2008, when it was sold to Condé Nast Digital, the online division of Condé Nast Publications. Condé Nast purchased the site, along with two others, for $25 million and added it to the company's ''Wired'' Digital group, which also includes '' Wired'' and, formerly, Reddit. The staff mostly works from home and has offices in Boston, Chicago, London, New York City, and San Francisco. The operations of ''Ars Technica'' are funded primarily by advertising, and it has offered a paid subscription service since 2001. History Ken Fisher, who serves as the website's current editor-in-chief, and Jon Stokes created ''Ars Technica'' in 1998. Its purpose w ...
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Starship 1
''Starship 1'' is a first-person shooter space combat game developed and manufactured for arcades in 1977 by Atari, Inc. The game, which takes great inspiration from the then very popular television series ''Star Trek'', contains the first known Easter egg in any arcade game. The arcade game was distributed in Japan by Namco in 1978, and it was ported to the Atari 2600 as ''Star Ship''.Interview with Bob Whitehead
from DP Interviews


Gameplay

The object of ''Starship 1'' is to destroy alien spacecraft while maneuvering "Starship ''Atari''" through star and asteroid fields, "saving the ". The game uses a ...
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Ed Fries
Ed Fries ( "freeze") is an American video game programmer and entrepreneur who was the vice president of game publishing at Microsoft during much of the Xbox's life-cycle. Early life Fries fell in love with games while playing arcade games in the early 1980s. Both of his parents were engineers, and he sees in his love for games something similar to his father's love for airplanes while working at Boeing. As a teen he programmed a clone of ''Frogger'' for the Atari 8-bit family which was distributed through bulletin board systems. It was seen by someone from game publisher Romox who offered him a job, and the game was published as ''The Princess and the Frog'' in 1982. Fries wrote two other games for Romox: ''Ant-Eater'' (similar to ''Dig Dug'') and ''Sea Chase''. ''Ant-Eater'' was reviewed by '' C&VG'', who gave it a 7/10 for "getting started," and graphics, a 4/10 for value, and a 7/10 for playability. Fries co-founded Tom & Ed’s Bogus Software with Tom Saxton. They developed ...
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Xyzzy (computing)
In computing, Xyzzy is sometimes used as a metasyntactic variable or as a video game cheat code. ''Xyzzy'' comes from the ''Colossal Cave Adventure'' computer game, where it is the first "magic word" that most players encounter (others include "plugh" and "plover"). Origin Modern usage is primarily from one of the earliest computer games, ''Colossal Cave Adventure'', in which the idea is to explore a cave with many rooms, collecting the treasures found there. By typing "xyzzy" at the appropriate time, the player could move instantly between two otherwise distant points. As ''Colossal Cave Adventure'' was both one of the first adventure games and one of the first interactive fiction pieces, hundreds of later interactive fiction games included responses to the command "xyzzy" in tribute. The origin of the word "xyzzy" has been the subject of debate. According to Ron Hunsinger, the sequence of letters "XYZZY" has been used as a mnemonic to remember the process for computing cross ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was inten ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital subscribers. It also is a producer of popular podcasts such as '' The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national "newspaper of record". For print it is ranked 18th in the world by circulation and 3rd in the U.S. The paper is owned by the New York Times Company, which is publicly traded. It has been governed by the Sulzberger family since 1896, through a dual-class share structure after its shares became publicly traded. A. G. Sulzberger, the paper's publisher and the company's chairman, is the fifth generation of the family to head the p ...
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MIT Press
The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT published under its own name a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. Six years later, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press in 1932. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1962 the association with Wiley came to an end after a further 125 titles had been published. The press acquired its modern nam ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as '' World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that div ...
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