Sega Superstars Tennis
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Sega Superstars Tennis
''Sega Superstars Tennis'' is a mascot sports video game developed by Sumo Digital and published by Sega. It is the second title in the ''Sega All-Stars'' series, preceded by ''Sega Superstars'' (2005), and crosses over characters, locations, and soundtracks from several Sega franchises, including ''Sonic the Hedgehog'', ''Space Channel 5'', and ''Super Monkey Ball''. The game was originally released for PlayStation 2, Xbox 360, PlayStation 3, and Wii, followed by releases for Mac OS X and multiple mobile versions. Upon release, the game received mixed reviews from critics, with reviewers praising the game's Sega-theming and variety of content but criticizing the core gameplay. The game was followed up by two racing game entries, ''Sonic & Sega All-Stars Racing'' (2010) and ''Sonic & All-Stars Racing Transformed'' (2012). Gameplay The gameplay in ''Sega Superstars Tennis'' is similar to Sega's ''Virtua Tennis'' series, with characters able to perform techniques such as lob s ...
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Sumo Digital
is a form of competitive full-contact wrestling where a ''rikishi'' (wrestler) attempts to force his opponent out of a circular ring (''dohyō'') or into touching the ground with any body part other than the soles of his feet (usually by throwing, shoving or pushing him down). Sumo originated in Japan, the only country where it is practiced professionally and where it is considered the national sport. It is considered a ''gendai budō'', which refers to modern Japanese martial arts, but the sport has a history spanning many centuries. Many ancient traditions have been preserved in sumo, and even today the sport includes many ritual elements, such as the use of salt purification, from Shinto. Life as a wrestler is highly regimented, with rules regulated by the Japan Sumo Association. Most sumo wrestlers are required to live in communal sumo training stables, known in Japanese as ''heya'', where all aspects of their daily lives—from meals to their manner of dress—are dic ...
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Space Channel 5
''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan and North America). A version for the Game Boy Advance (GBA) was published in 2003 as a Western exclusive. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks. The game was conceived by Tetsuya Mizuguchi, who was told to create something aimed at a female audience. Production lasted two years, with a staff of around 20 that included company veterans and newcomers to game development. The music, composed by Naofumi Hataya and Kenichi Tokoi, drew inspiration from big band music. Ken Woodman's "Mexican Flyer" had informed the musical style and acted as the theme song. The overall style was influenced by culture f ...
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ChuChu Rocket!
is an action puzzle game developed by Sonic Team and published by Sega. Released for the Dreamcast in 1999, it was the first game for the system to support online console gaming. Players must place arrows on a board to lead mice into escape rockets while avoiding cats. The game features single-player modes in which a player must save all the mice on a board, and a multiplayer mode in which players battle to collect the most mice. Directed and produced by Yuji Naka, ''ChuChu Rocket!'' was developed in part to test the online functionality of the Dreamcast and Sega's servers, and test the Dreamcast's processing power by displaying many characters at once. The knowledge gained from the network portion of the project helped Sonic Team in their development of '' Phantasy Star Online'' (2000). ''ChuChu Rocket!'' topped the Japanese sales charts its first week on sale in November 1999. When it arrived in the United States, Sega held an online tournament where players could battle aga ...
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Puyo Pop Fever
is a puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the ''Puyo Puyo'' puzzle game series and the second ''Puyo Puyo'' game to be programmed by Sonic Team after ''Puyo Pop'' (which was released just after the series' original developer, Compile, went bankrupt). This was the start of the what can be considered a reboot of the ''Puyo Puyo'' franchise, with this entry's plot revolving around Professor Accord losing her flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the arcade, GameCube, and Nintendo DS versions were released in North America. Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Drea ...
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Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style win electric motors motion simulator cabinet that tilts and rolls during play, for which it is referred as a ''taikan'' (体感) or "body sensation" arcade game in Japan. It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's ''Hang-On''). Critically praised for its innovative graphics, gameplay and motion cabinet, ''Space Harrier'' is often ranked among Suzuki's best works. It has made several crossover ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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Jet Set Radio
(originally released in North America as ''Jet Grind Radio'') is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities. Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The influence was drawn from late 1990s Japanese popular culture such as the rhythm game ''PaRappa the Rapper'', and the anti-establishment themes in the film ''Fight Club''. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. It was the first game to use a cel-shaded art style, developed in response to the team's disappointment towards the then-late 1990s library of Sega games overly consisting primarily of fantasy and sci-fi genre games. ''Jet Set Radio'' received acclaim and is considered one of the best ...
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Green Hill Zone
(or simply Green Hill) is the first level of the platform game ''Sonic the Hedgehog'', which released for the Sega Genesis in 1991. The level is grassy and lush, with environmental features such as palm trees, vertical loops and cliffs, and is the home of numerous forest animals. Like the game's other levels, Green Hill comprises 3 acts; in the third, Sonic fights antagonist Doctor Eggman before moving to the second level, Marble Zone. It was constructed by level designer Hirokazu Yasuhara with its musical theme by Masato Nakamura. Green Hill Zone is considered to be a video game classic; the level and its music have also received positive opinions from critics. It has appeared in other games in the series, such as ''Sonic Adventure 2'', ''Sonic Generations'', ''Sonic Mania'', and ''Sonic Forces''. Critics have noted a Green Hill-like aesthetic in levels of other games. History Green Hill is the first level of ''Sonic the Hedgehog''. Located on South Island, it is a lush, grassy ...
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