Puyo Pop Fever
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Puyo Pop Fever
is a puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the '' Puyo Puyo'' puzzle game series and the second ''Puyo Puyo'' game to be programmed by Sonic Team after '' Puyo Pop'' (which was released just after the series' original developer, Compile, went bankrupt). This was the start of the what can be considered a reboot of the ''Puyo Puyo'' franchise, with this entry's plot revolving around Professor Accord losing her flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the arcade, GameCube, and Nintendo DS versions were released in North America. Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dr ...
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Sonic Team
is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and ''Phantasy Star Online''. The initial team, formed in 1990, comprised staff from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, ''Sonic the Hedgehog,'' for the Sega Genesis. The game was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on ''Sonic CD'' in Japan. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that d ...
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PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS. Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console when it was introduced, and was the first real competitor of Nintendo's handheld consoles after many challengers such as Nokia's N-Gage had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3, any computer with a USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia fea ...
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IOS (Apple)
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes the system software for iPads predating iPadOS—which was introduced in 2019—as well as on the iPod Touch devices—which were discontinued in mid-2022. It is the world's second-most widely installed mobile operating system, after Android. It is the basis for three other operating systems made by Apple: iPadOS, tvOS, and watchOS. It is proprietary software, although some parts of it are open source under the Apple Public Source License and other licenses. Unveiled in 2007 for the first-generation iPhone, iOS has since been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (introduced: January 2010; availability: April 2010.) , Apple's App Store contains more than 2.1 million iOS ap ...
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Magic Wand
A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. Long versions of wands are often styled in forms of staves or sceptres, which could have large ornamentation on the top. In modern times, wands are usually associated with stage magic or supernatural magic, but there have been other uses, all stemming from the original meaning as a synonym of rod and virge. A stick that is used for reaching, pointing, drawing in the dirt, and directing other people, is one of the earliest and simplest of tools. History It is possible that wands were used by pre-historic peoples. It is mentioned that 'rods' (as well as rings) were found with Red Lady of Paviland in Britain. It is mentioned by the author in ''Gower - A Guide to Ancient and Historic Monuments on the Gower Peninsula'' that these might have been wands and are depicted as such in a reconstruction drawing of the burial of ...
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Puyo Puyo (video Game)
is a puzzle video game released in 1991 by Compile for the MSX2. Since its creation, it uses characters from ''Madō Monogatari''. It was created by Masamitsu "Moo" Niitani, the founder of Compile, who was inspired by certain elements from the ''Tetris'' and ''Dr. Mario'' series of games. The game was released by Tokuma Shoten on the same day of the MSX2 release under the name and as part of the Famimaga Disk series for the Family Computer Disk System. A year after the MSX2 and FDS versions, Sega released an arcade version, which heavily expanded the previous versions by including a one-player story mode and a two-player competitive mode. Gameplay The main game of ''Puyo Puyo'' is played against at least one opponent, computer or human. The game itself has three modes, Single Puyo Puyo, Double Puyo Puyo, and Endless Puyo Puyo. In Single mode, the player takes on the role of Arle Nadja, a 16-year-old female spellcaster that has the pleasure of foiling the Dark Prince's plans. ...
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Reboot (fiction)
In serial fiction, the term "reboot" signifies a new start to an established fictional universe, work, or series. A reboot discards continuity to re-create its characters, plotlines and backstory from the beginning. It has been described as a way to "rebrand" or "restart an entertainment universe that has already been established". Another definition of a reboot is a remake which is part of an established film series or other media franchise. The term has been criticized for being a vague and "confusing" " buzzword", and a neologism for remake, a concept which has been losing popularity since the 2010s. William Proctor proposes that there is a distinction between reboots, remakes and retcons. Origin The term is thought to originate from the computing term '' reboot'', meaning to restart a computer system. There is a change in meaning: the computing term refers to restarting the same program unaltered, while the term discussed here refers to revising a narrative from the b ...
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Compile (publisher)
was a Japanese video game developer, most notable for having developed the ''Puyo Puyo'' series, a franchise derived from the '' Madō Monogatari'' series. On 6 November 2003, the company suffered from bankruptcy. As a result, key staff moved to Compile Heart, the company's spiritual successor, whereas shoot-'em-up staff moved to MileStone Inc. The Compile trademark is being used as a brand label by Compile Heart to promote merchandise and games based on Compile properties. As of 2010, Compile Heart entered into a licensing deal with D4 Enterprise to create new video games based on franchises from Compile properties. This agreement does not affect the rights to the ''Puyo Puyo'' series as Sega retains ownership of the property. In April 2016, Niitani started a new successor company to Compile, Compile Maru. The company launched the game '' Nyoki Nyoki: Tabidachi Hen'' for Nintendo 3DS on the Nintendo eShop with a follow-up scheduled for Nintendo Switch. ''Puyo Puyo'' Co ...
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Puyo Pop (video Game)
''Puyo Pop'', known as in Japan, is the first of the ''Puyo Puyo'' games made for the Game Boy Advance, and the first produced by Sonic Team. It is the last game to use the original '' Madō Monogatari'' cast. The Japanese title refers to the game's four player mode and became a staple in future games. The Western title is simply named ''Puyo Pop'' (a recycled title from the Neo-Geo Pocket version of ''Puyo Puyo 2''). Gameplay The game is divided into several modes. The Single Puyo Puyo mode is essentially the game's story mode. Each course is unlocked as Arle Nadja progresses through the story. An interesting feature of this mode, however, is the ability to attain and deliver various items throughout the courses. The item side quest can be played after clearing the game. Each item is received after the player completes the course for the second time. The player navigates through six different areas - Hamaji Forest, Gold Town, Gachinko Dungeon, Magical Tower, Dark Prince Cast ...
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Puzzle Game
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 15 ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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RenderWare
RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare is a 3D computer graphics, 3D Application programming interface, API and graphics rendering Game engine#Game middleware, engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Games, Criterion Software Limited, then a subsidiary of Canon (company), Canon. It originated in the era of software rendering on Central processing unit, CPUs prior to the appearance of GPUs, competing with other libraries such as Argonaut Games's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D). Renderware 4 was revealed at GDC 2004. RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. As such, the engine was often described as "Sony's DirectX" during this era which was a reference to its surroundin ...
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Walkman E Series
The Walkman E Series is a line of digital audio (DAP) and portable media (PMP) players, marketed by Sony as part of its Walkman range. E Series devices have been marketed since 2000, although in its current form since 2008 as entry-level, candybar styled players. History 2000–2004 The E series started in 2000 as the second memory based Walkman music player after the Memory Stick based NW-MS7. The first generation players came with 96 MB (NW-E5), 64 MB (NW-E3) or 32 MB (NW-E2) embedded flash memory. The player looked like a cigarette lighter and was deemed "ultra compact and light", weighing 45 grams. The NW-E3 was released in Japan on June 10, 2000 as the very first "Network Walkman", and from 2001 elsewhere. The larger capacity NW-E5 was released in Japan in December 2000. These players continue the use of OpenMG software like the Memory Stick Walkman. The second generation NW-E7 and NW-E10 models were announced in September 2001 and first released in Japan in October 2001 ...
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