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A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the '' wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
, where they made up nearly 70% of the
PC game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated video game consoles, but the more popular games have occasionally been ported from PC (or a hardware equivalent) to systems such as the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, Dreamcast,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
, or Xbox 360. The more famous visual novels are also often adapted into light novels,
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
or anime and are sometimes succeeded or complimented by actual video games, such as RPGs or
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s set in the same universe. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world; examples include ''Clannad'', ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develo ...
'', and ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel developed by Type-Moon and originally released as an adult game for Windows on January 30, 2004. A version of ''Fate/stay night'' rated for ages 15 and up titled ''Fate/stay night Réalta ...
''.


Structure

Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way. Another main characteristic of visual novels is their strong emphasis on the prose, as the narration in visual novels is delivered through text. This characteristic makes playing visual novels similar to reading a book. Most visual novels have multiple storylines and more than one ending; the mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. For example, in a
dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
ulator-themed visual novel, the player is prompted to pick different characters to date which, in turn, leads to a different ending. This style of gameplay is similar to story-driven
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
, or the shorter and less detailed real-life gamebook books. Many fans of visual novels hold them up as exceptions to the relatively weak storytelling in video games overall. Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. An example of this approach is '' Symphonic Rain'', where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Usually such an element is related as a plot device in the game. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter, KiriKiri and Ren'Py. Many visual novels use voice actors to provide voices for the
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s in the game. Often, the protagonist (that is, the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
) is left unvoiced, even when the rest of the characters are fully voiced. This choice is meant to aid the player in identifying with the protagonist and to avoid having to record large amounts of dialogue, as the main character typically has the most speaking lines due to the branching nature of visual novels.


Narrative branches

Non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endings, allowing non-linear freedom of choice along the way, similar to a choose-your-own-adventure novel. Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes. An acclaimed example is '' Zero Escape: Virtue's Last Reward'', where nearly every action and dialogue choice can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes, through multiple playthroughs, that every component comes together to form a coherent, well-written story. The digital medium in visual novels allow for significant improvements, such as being able to fully explore multiple aspects and perspectives of a story. Another improvement is having hidden decision points that are automatically determined based on the player's past decisions. In ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel developed by Type-Moon and originally released as an adult game for Windows on January 30, 2004. A version of ''Fate/stay night'' rated for ages 15 and up titled ''Fate/stay night Réalta ...
'', for example, the way the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
behaved towards
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s during the course of the game affects the way they react to the player character in later scenes, such as whether or not they choose to help in life-or-death situations. This would be far more difficult to track with physical books. More importantly, visual novels do not face the same length restrictions as a physical book. For example, the total word count of the English fan translation of ''Fate/stay night'', taking all the branching paths into account, exceeds that of '' The Lord of the Rings'' by almost 80%. This significant increase in length allows visual novels to tell stories as long and complex as those often found in traditional novels, while still maintaining a branching path structure, and allowing them to focus on complex stories with mature themes and consistent plots in a way which ''Choose Your Own Adventure'' books were unable to do due to their physical limitations. Many visual novels often revolve almost entirely around character interactions and dialogue choices usually featuring complex branching dialogues and often presenting the player's possible responses word-for-word as the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
would say them. Such titles revolving around relationship-building, including visual novels as well as dating simulations, such as ''Tokimeki Memorial'', and some
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, such as '' Persona'', often give choices that have a different number of associated "mood points" that influence a player character's relationship and future conversations with a non-player character. These games often feature a
day-night cycle A diurnal cycle (or diel cycle) is any pattern that recurs every 24 hours as a result of one full rotation of the planet Earth around its axis. Earth's rotation causes surface temperature fluctuations throughout the day and night, as well as we ...
with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations. It is not uncommon for visual novels to have morality systems. A well-known example is the 2005 title '' School Days'', an animated visual novel that
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
describes as going well beyond the usual "black and white choice systems" (referring to video games such as '' Mass Effect'', '' Fallout 3'' and '' BioShock'') where you "pick a side and stick with it" while leaving "the expansive middle area between unexplored". ''School Days'' instead encourages players to explore the grey, neutral middle-ground in order to view the more interesting, "bad" endings, i. e. an ending where a character dies or the main protagonist does not advance towards the flow of the story.


Kinetic novels

Visual novels with non-branching plots, similar to a conventional novel or a graphic novel in multimedia form. ''
Higurashi When They Cry is a Japanese murder mystery dōjin soft visual novel series produced by 07th Expansion that comprises the first two entries of the ''When They Cry'' franchise. The series focuses on a group of young friends living in the fic ...
'', '' Muv-Luv Alternative'', and '' Digital: A Love Story'' are known as kinetic novels. The term was first used by the publisher
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
for their title '' Planetarian: The Reverie of a Little Planet''.


RPG hybrids

There are
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s that feature visual novel-style elements. A well-known example in the West is
Mistwalker is an independent video game development studio. The company was founded in July 2004 by Hironobu Sakaguchi, best known for his work at Square including creating the ''Final Fantasy'' series. The company has created both game franchises such as ' ...
's '' Lost Odyssey'', an RPG that features a series of visual novel-style flashback sequences called "A Thousand Years of Dreams". These sequences were penned by an award-winning Japanese short story writer, Kiyoshi Shigematsu. Another title is the Arc System Works
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
series '' BlazBlue'', which plays off of a complex fantasy setting where a one-hundred-year period is reset indefinitely with many variables. The many branching storylines in Story Mode can serve as stand-alone stories, but players must consider them together along with Arcade Mode stories to be able to fully understand the universe. Another successful example is
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's '' Sakura Wars'' series, which combined tactical role-playing game combat with visual novel elements, introducing a real-time branching choice system where, during an event or conversation, the player must choose an action or dialogue choice within a time limit, or to not respond at all within that time. The player's choice, or lack thereof, affects the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's relationship with other characters and in turn the characters' performance in battle, the direction of the storyline, and the ending. Later games in the series added several variations, including an action gauge that can be raised up or down depending on the situation, and a gauge that the player can manipulate using the analog stick depending on the situation. The success of ''Sakura Wars'' led to a wave of games that combine role-playing and visual novel elements, including '' Thousand Arms'', '' Riviera: The Promised Land'', and ''
Luminous Arc ''Luminous Arc'' is a series of Tactical role-playing game, tactical role-playing video games originally developed by Imageepoch, prior to the company's bankruptcy. The series began with the 2007 release of ''Luminous Arc (video game), Luminous Arc ...
''.


Style

Despite using the narrative style of literature, visual novels have evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and typically present events from the point of view of only one character. In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character superimposed onto these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special ''event CG'' computer graphics are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through. Up until the 1990s, the majority of visual novels utilized pixel art. This was particularly common on the NEC PC-9801 format, which showcased what is considered to be some of the best pixel art in the history of video games, with a popular example being ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' in 1994. There have also been visual novels that use live-action stills or video footage, such as several ''Sound Novel'' games by Chunsoft. The most successful example is '' Machi'', one of the most celebrated games in Japan, where it was voted No. 5 in a 2006 '' Famitsu'' reader poll of top 100 games of all time. The game resembled a live-action television drama, but allowing players to explore multiple character perspectives and affect the outcomes. Another successful example is '' 428: Shibuya Scramble'', which received a perfect score of 40 out of 40 from '' Famitsu'' magazine.


History

The history of visual novels dates back to '' Portopia Serial Murder Case'' (1983). It featured non-linear elements, which include traveling between different areas in a generally open world, a branching dialogue conversation system where the story develops through entering commands and receiving responses from other characters, and making choices that determine the dialogues and order of events as well as alternate outcomes, though there is only one true culprit while the others are
red herring A red herring is a figurative expression referring to a logical fallacy in which a clue or piece of information is or is intended to be misleading, or distracting from the actual question. Red herring may also refer to: Animals * Red herring (fis ...
s. It also features a phone that could be used to dial any number to contact several
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s. Reprinted at . The game was well received in Japan for its well-told storyline and surprising twist ending, and for allowing multiple ways to achieve objectives. Reprinted from . Shortly after, in 1988, Snatcher appeared, developed by Hideo Kojima and released for the PC-8801 and MSX2 in 1988, in which a cyberpunk detective hunts down a serial killer. Another more non-linear early example was ''Mirrors'', released by Soft Studio Wing for the PC-8801 and
FM Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
computers in 1990; it featured a branching narrative, multiple endings, and audio CD music. A common feature used in visual novels is having multiple protagonists giving different perspectives on the story. '' EVE Burst Error'' (1995), developed by Hiroyuki Kanno and C's Ware, introduced a unique twist to the system by allowing the player to switch between both protagonists at any time during the game, instead of finishing one protagonist's scenario before playing the other. ''EVE Burst Error'' often requires the player to have both protagonists co-operate with each other at various points during the game, with choices in one scenario affecting the other. An important milestone in the history of visual novels was '' YU-NO: A girl who chants love at the bound of this world'' (1996), which was developed by Hiroyuki Kanno and is ELF's most famous visual novel. It featured non-linear storytelling, with a science fiction plot revolving around time travel and parallel universes. The player travels between parallel worlds using a Reflector device, which employs a limited number of stones to mark a certain position as a returning location, so that if the player decides to retrace their steps, they can go to an alternate universe to the time they have used a Reflector stone. The game also implemented an original system called Automatic Diverge Mapping System (ADMS), which displays a screen that the player can check at any time to see the direction in which they are heading along the branching plot lines. It also featured an early Isekai story arc. ''YU-NO'' revolutionized the visual novel industry, particularly with its ADMS system. Audiences soon began demanding large-scope plotlines and musical scores of similar quality and ambition to that of ''YU-NO'', and that responded by hiring talent. According to Gamasutra: "The genre became an all-new arena for young artists and musicians once again, with companies willing to take chances on fresh blood; the market thrived with the excitement and the risks that were being taken, and became a hotbed of creativity". The branching timeline system was influential, opening "the door for visual novels to become more elaborate and have a greater range of narrative arcs, without requiring the player to replay the game over and over again". According to '' Nintendo Life'', "the modern visual novel genre would simply not exist without" ''YU-NO''. Branching timeline systems similar to ''YU-NO'' also later appeared in
role-playing video games A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
such as ''
Radiant Historia is a role-playing video game co-developed by Atlus and Headlock for the Nintendo DS. It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary Atlus USA. An expanded remake for the Nintendo 3DS, titled ''Ra ...
'' (2010)Radiant Historia Gives Off a Distinct Chrono Trigger Vibe
,
1UP In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
and the PSP version of ''
Tactics Ogre is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The ...
'' (2010). Chunsoft sound novels such as '' Machi'' (1998) and '' 428: Shibuya Scramble'' (2008) developed the multiple-perspective concept further. They allow the player to alternate between the perspectives of several or more different characters, making choices with one character that have consequences for other characters. ''428'' in particular features up to 85 different possible endings. Another popular visual novel featuring multiple perspectives is ''
Fate/stay night ''Fate/stay night'' is a Japanese visual novel developed by Type-Moon and originally released as an adult game for Windows on January 30, 2004. A version of ''Fate/stay night'' rated for ages 15 and up titled ''Fate/stay night Réalta ...
'' (2004).


Content and genres

Many visual novels are centered on drama, particularly themes involving romance or family, but visual novels centered on science fiction, fantasy fiction, and horror fiction are not uncommon.


Dōjinshi games (dōjin soft)

Dōjinshi , also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created ...
(同人誌, often transliterated as ''doujinshi'') is the Japanese term for self-published (fan-made) works. This includes (but is not limited to) '' dōjin games (同人ゲーム)'', also sometimes called ''dōjin soft (同人ソフト)''. These visual novel-style games are created as fan-made works based on pre-existing '' fandoms'' (usually
anime and manga Anime and manga are forms of mass media produced by the content industry of Japan. The anime and manga industry forms an integral part of Japan's soft power as one of its most prominent cultural exports. Anime is a Japanese cartoon with a sp ...
, but also for TV shows or even other pre-existing games and visual novels). Dōjinshi games are often based on romance (or '' shipping'') between two characters, known as an ''
otome game An , is a story-based video game that is targeted towards women. Generally one of the goals, besides the main idea/goal, is to develop a romantic relationship between the female player/main character and one of the second-lead male characters. His ...
(乙女ゲーム)'' or ''
dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
''; sometimes becoming sexual (or ''
hentai Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exis ...
''), known as an '' eroge (エロゲ, a portmanteau of erotic game: (エロチックゲーム))''.


Erotic content

Many visual novels also qualify as eroge, an abbreviation of 'erotic game'. These games feature sexually explicit imagery that is accessed by completing certain routes in the game, most often depicting the game's protagonist having sex with one of the game's other characters. Like other pornographic media in Japan, scenes depicting genitalia are censored in their original Japanese releases, only becoming uncensored if the game is licensed outside Japan with all art assets intact. Certain eroge titles receive re-releases which exclude explicit content in order to be sold to a younger audience, such as ports to consoles or handheld systems where sexually explicit content is not allowed, and storylines referring to aforementioned sex scenes are often omitted from adaptations into other media, unless that media is also pornographic in nature, such as a
hentai Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exis ...
anime. Traditionally, PC-based visual novels have contained risque scenes even if the overall focus is not erotic (similar to the " obligatory sex scene" in
Hollywood Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (disambiguation) * Hollywood, ...
action films). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; for example, all of
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
's titles come in censored versions, although the content might still not be appropriate for children, and three have never contained erotic content at all. Also, all of
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, leath ...
's titles are made with general audiences in mind. However, some of these games are later re-released with the addition of
erotic Eroticism () is a quality that causes sexual feelings, as well as a philosophical contemplation concerning the aesthetics of sexual desire, sensuality, and romantic love. That quality may be found in any form of artwork, including painting, scul ...
scenes, or have a sequel with such. For example, ''
Little Busters! is a Japanese visual novel developed by Key. It was released on July 27, 2007 for Windows PCs and is rated for all ages. ''Little Busters!'' is Key's sixth game, along with other titles such as '' Kanon'', ''Air'', and ''Clannad''. An adult ve ...
'' was first released as an all-ages visual novel, but a version with erotic scenes titled '' Little Busters! Ecstasy'' came out later, and though '' Clannad'' is also all-ages, its spinoff '' Tomoyo After: It's a Wonderful Life'' is not. Often, the beginning of the eroge will be dedicated to introducing the characters and developing the protagonist's relationship with them, before the protagonist sexually interacts with other characters, for example,
Lump of Sugar is a Japanese company specializing in adult visual novels. Founded in April 2005, their first game, '' Nursery Rhyme'' was released later that year. Their third work, '' Tayutama: Kiss on my Deity'', was released in 2008, and was later adapted ...
games such as '' Tayutama: Kiss on my Deity'' and ''Everlasting Summer'' do this. The effect it has on the reader is the H-scenes (sex scenes) will have a stronger emotional impact for the two (or possibly more) characters. Some of Japan's earliest adventure games were
erotic Eroticism () is a quality that causes sexual feelings, as well as a philosophical contemplation concerning the aesthetics of sexual desire, sensuality, and romantic love. That quality may be found in any form of artwork, including painting, scul ...
bishōjo games developed by
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
. In 1982, they released '' Night Life'', the first commercial erotic computer game. It was a graphic adventure, with sexually explicit images. That same year, they released another erotic title, ''Danchi Tsuma no Yūwaku'' (''Seduction of the Condominium Wife''), which was an early adventure game with colour graphics, owing to the eight-color palette of the
NEC PC-8001 The is a line of personal computers developed for the Japanese market by NEC. The PC-8001 model was also sold in the United States and Canada as the PC-8001A. Original models of the NEC PC-8001B (or sometimes the NEC PC-8000) were also sold in so ...
computer. It became a hit, helping Koei become a major software company. Other now-famous companies such as Enix, Square and Nihon Falcom also produced similar erotic games in the early 1980s before they became famous for their
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s. While some early erotic games integrate the erotic content into a thoughtful and nuanced storylines, others often used it as a simplistic vehicle for fetishism, pleasure, an aid of the lightheaded themes that encourage stress relief or to portray nuances of sexuality. The Japanese game Pai Touch! involves the protagonist gaining the ability to change the size of girls' breasts, and the adventures that ensue in trying to choose which girl to use the power on the most. Another subgenre is called , in which sexual gratification of the player is the main focus of the game.


Science fiction

In 1986, Square released the science fiction adventure game '' Suishō no Dragon'' for the NES console. The game featured several innovations, including the use of
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
in many of the scenes rather than still images,
Translation
and an interface resembling that of a point-and-click interface for a console, like '' Portopia Serial Murder Case'', but making use of visual icons rather than text-based ones to represent various actions. Like the NES version of ''Portopia Serial Murder Case'', it featured a cursor that could be moved around the screen using the D-pad to examine the scenery, though the cursor in ''Suishō no Dragon'' was also used to click on the action icons.
Translation
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
(of '' Metal Gear'' fame) was inspired by ''Portopia Serial Murder Case'' to enter the video game industry, and later produced his own
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s. After completing the stealth game '' Metal Gear'', his first graphic adventure was released by Konami the following year: '' Snatcher'' (1988), an ambitious cyberpunk detective novel, graphic adventure, that was highly regarded at the time for pushing the boundaries of video game storytelling, cinematic cut scenes, and mature content.Retroactive: Kojima's Productions
,
1UP In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
It also featured a post-apocalyptic science fiction setting, an
amnesia Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use ...
c protagonist, and some light gun shooter segments. It was praised for its graphics, soundtrack, high quality writing comparable to a novel, voice acting comparable to a film or radio drama, and in-game computer database with optional documents that flesh out the game world. The Sega CD version of ''Snatcher'' was for a long time the only major visual novel game to be released in America, where it, despite low sales, gained a
cult following A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
. Following '' Metal Gear 2: Solid Snake'', Kojima produced his next graphic adventure, ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'' (1994), a point-and-click adventure notable for being an early example of extensive voice recording in video games. It also featured a hard science fiction setting, a theme revolving around space exploration, a plot inspired by the ancient Japanese tale of ''
Urashima Taro Urashima may refer to: *Urashima Tarō is the protagonist of a Japanese fairy tale (''otogi banashi''), who in a typical modern version is a fisherman rewarded for rescuing a turtle, and carried on its back to the Dragon Palace (Ryūgū-jō) b ...
'', and some occasional full-motion video cut scenes. The gameplay was largely similar to ''Snatcher'', but with the addition of a point-and-click interface and some first-person shooter segments. ''Policenauts'' also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a saved game (save), an element Kojima would later use in '' Metal Gear Solid''. The
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
version of ''Policenauts'' could also read the memory card and give some easter egg dialogues if a save file of Konami's
dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
'' Tokimeki Memorial'' is present, a technique Kojima would also later use in ''Metal Gear Solid''.Kurt Kalata
Policenauts
Hardcore Gaming 101
From 1997 to 1999, Kojima developed the three '' Tokimeki Memorial Drama Series'' titles, which were adaptations of ''Tokimeki Memorial'' in a visual novel adventure game format. Other acclaimed examples of science fiction visual novels include ELF's '' Yu-No'' (1996) and
5pb. , formerly , is a Japanese video game developer and record label for video game and anime music. It was formed on April 6, 2005 after Chiyomaru Shikura left Scitron to begin the company as its executive director, a position he still holds. Th ...
's '' Chaos;Head'' (2008) and ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develo ...
'' (2009).


Nakige and Utsuge

Popular subgenres of visual novels include the , which still usually has a happy ending, and the , which may not. The genres are somewhat fluid and were largely pioneered in parallel during the late 1990s through the early 2000s by the works of
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
co-founder, scenario writer, lyricist, and composer Jun Maeda; and through the works of through his affiliated company
Âge is a division of Avex Pictures as of July 10, 2017, a Japanese developer and publisher of adult video games and visual novels. âge was formerly known as Relic and developed video games for consoles. It gained fame following the release of its ...
, particularly Kimi ga Nozomu Eien and its successors, notably Muv-Luv. The ultimate goal of nakige and utsuge are emotional connection with the characters, through exploration of their personalities and evolving interrelationships through the drama of the game's storyline, and to emotionally resonate with the player; repeated playthroughs across a rich cast of characters offers a multi-layered narrative. Games from publisher Key often follow a similar formula: a comedic first half, with a heart-warming romantic middle, followed by a tragic separation, and finally (though not always) an emotional reunion. This formula was influenced primarily by Hiroyuki Kanno's '' YU-NO: A Girl Who Chants Love at the Bound of this World'' (1996) and Leaf's ''
To Heart ''To Heart'' is a Japanese adult visual novel developed by Leaf and released on May 23, 1997 for Windows. It was later ported to the PlayStation and given voice acting. A second PC version, titled ''To Heart PSE'' was released containin ...
'' (1997), and was further developed in '' One: Kagayaku Kisetsu e'' (1998) by Tactics. After ''One'' was complete, the development team quit Tactics to form
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
where they developed their first title '' Kanon'', also based upon this formula. According to Satoshi Todome in his book, ''A History of Adult Games'', ''Kanon'' was "heavily hyped ndhad gamers impatient until its release. It was only one game released by Key so far, and yet thad already sent major shockwaves around the industry. And yet another game 'Air'' two years later, sent even more shockwaves. '' Air'' was equally hyped and well received." Key's "crying game" formula used successfully in ''One'' and ''Kanon'' was later adopted by other visual novel companies to create their own "crying games". Examples of this include: '' Kana: Little Sister'' (1999) by Digital Object, the ''
Memories Off is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as ...
'' series (1999 onwards) by
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, leath ...
, '' D.C.: Da Capo'' (2002) by Circus, '' Wind: A Breath of Heart'' (2002) by Minori, and '' Snow'' (2003) by Studio Mebius (under Visual Art's). One of the most acclaimed visual novels of this subgenre was Key's '' Clannad'', written by Jun Maeda, Yūichi Suzumoto, and Kai and Tōya Okano. Released in 2004, its story revolved around the central theme of the value of having a family. It was voted the best bishōjo game of all time in a poll held by '' Dengeki G's Magazine''. It served as the basis for a media franchise, with successful adaptations into a light novel,
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
,
animated film Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
, and acclaimed anime series. In 2008, several of Key's visual novels were voted in the '' Dengeki'' poll of the ten most tear-inducing games of all time, including ''Clannad'' at No. 2, ''Kanon'' at No. 4, ''Air'' at No. 7, and ''
Little Busters! is a Japanese visual novel developed by Key. It was released on July 27, 2007 for Windows PCs and is rated for all ages. ''Little Busters!'' is Key's sixth game, along with other titles such as '' Kanon'', ''Air'', and ''Clannad''. An adult ve ...
'' at No. 10. In 2011, several visual novels were also voted in '' Famitsus poll of 20 most tear-inducing games of all time, with ''Clannad'' at No. 4, ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develo ...
'' at No. 6, ''Air'' at No. 7, ''Little Busters!'' at No. 10, and '' 428: Shibuya Scramble'' at No. 14.


Horror

After developing The Portopia Serial Murder Case, Chunsoft released Otogiriso in 1992.
Koichi Nakamura is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, ''Door Door''. In 1984, he found ...
conceived the title after showing his work on the ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early survival horror game ''
Sweet Home Sweet Home or Sweethome may refer to: Places in the United States * Sweet Home, Arkansas * Sweet Home Central School District in Amherst and Tonawanda, New York ** Sweet Home High School (Amherst, New York), a New York State public high school * ...
'', he developed it into a horror-themed interactive story. Chunsoft's next release,
Kamaitachi no Yoru , released in English as ''Banshee's Last Cry'', is a visual novel created by Chunsoft. It was first released for Super Famicom (the Japanese version of the Super NES) and was later ported to other consoles. An English localized version of the ...
was also a best seller and would prove to be highly influential. '' Higurashi no Naku Koro ni'' (''When They Cry'') was a 2002 horror-themed visual novel by
07th Expansion 07th Expansion is a Japanese dōjin circle specialized in the creation of visual novels and sound. They started out drawing for the trading card game ''Leaf Fight'', but are known for creating the game series '' When They Cry''. The remake games ...
, influenced by the "crying game" subgenre. Ryukishi07 of 07th Expansion mentioned in 2004 how he was influenced by
Key Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (map ...
's works and '' Tsukihime'' during the planning of ''Higurashi no Naku Koro ni''. He played their games, as well as other visual novels, as a reference and analyzed them to try to determine why they were so popular. He decided that the secret was that the stories would start with ordinary, enjoyable days, but then a sudden event would occur leading the player to cry from shock. He used a similar model as the basis for ''Higurashi'' but instead of leading the player to cry, Ryukishi07 wanted to scare the player with the addition of horror elements. Other examples of horror-themed visual novels include: '' Animamundi: Dark Alchemist'', '' Higanbana no Saku Yoru ni'', '' Umineko no Naku Koro ni'', '' Ookami Kakushi'', '' Imabikisou,
Saya no Uta ''The Song of Saya'' is a horror eroge lolicon visual novel by Nitroplus. The original plot was written by Gen Urobuchi, who took inspiration from reading Lovecraft novels during a lonely time in his life. In 2009, an English fan translatio ...
'', '' Doki Doki Literature Club!'', and '' Corpse Party''.


Visual novels in the Western world

Prior to the year 2000, few Japanese visual novels were translated into other languages. As with the visual novel genre in general, a majority of titles released for the PC have been eroge, with Hirameki's now-discontinued AnimePlay series a notable exception. As of 2014, JAST USA and
MangaGamer MangaGamer is a video game publisher specializing in the English localization and distribution of Japanese eroge and visual novels. It is run by Japanese-based company Japan Animation Contents. History MangaGamer was originally envisioned as a c ...
are the two most prolific publishers of translated visual novels for the PC; both primarily release eroge, but have begun to diversify into the all-ages market in recent years, with titles such as ''
Steins;Gate ''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develo ...
'' and '' Higurashi no Naku Koro ni'' respectively. In addition to official commercial translations, a vibrant fan translation scene exists, which has translated many free visual novels (such as '' Narcissu'' and '' True Remembrance'') and a few commercial works (such as '' Umineko no Naku Koro ni'' and ''
Policenauts is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follo ...
'') into English. Fan translations of Japanese visual novels into languages other than English such as Chinese, French, German and Russian are commonplace as well. English translations of Japanese visual novels on video game consoles were rare until the release of the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, though some games with visual novel elements had been published in the Western world before then, such as
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
's '' Snatcher''. Following the success of mystery titles for the Nintendo DS such as
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, ''Phoenix Wright: Ace Attorney'', was released in 2001; since then, five f ...
'' series (which began on the Game Boy Advance in 2001), Cing's '' Hotel Dusk'' series (beginning in 2006),Kurt Kalata
Snatcher
Hardcore Gaming 101
and Level-5's ''
Professor Layton ''Professor Layton'' is a puzzle video game, puzzle adventure game, adventure video game series and transmedia franchise developed by Level-5 (company), Level-5. The property consists primarily of seven main video games, a mobile spin-off, an an ...
'' series (beginning in 2007), Japanese visual novels have been published in other countries more frequently. The success of these games has sparked a resurgence in the
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
genre outside Japan. GameSpot has credited '' Phoenix Wright: Ace Attorney'' in particular for revitalizing the adventure game genre. The success of the ''Ace Attorney'' series was followed soon after by the even greater success of Level-5's ''Professor Layton'' in 2007. Both have since become some of the best selling adventure game franchises, with ''Ace Attorney'' selling over 3.9 million units worldwide and ''Professor Layton'' selling over 9.5 million units worldwide by 2010.Layton Series Hits 9.5M, Ace Attorney 3.9M
Gamasutra
Their success has led to an increase in Japanese visual novels being localized for release outside Japan, including:
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, leath ...
's '' Ever 17: The Out of Infinity'' (2002), Cing's '' Another Code'' series (2005 onwards), Marvelous Entertainment's '' Lux-Pain'' (2008), Chunsoft's '' 999: Nine Hours, Nine Persons, Nine Doors'' (2010), and Capcom's '' Ghost Trick: Phantom Detective'' (2010). In more recent years, several modern Western narrative adventure games have drawn comparisons to visual novels, including Telltale Games titles such as '' The Walking Dead'' (2012), and Dontnod Entertainment's ''
Life Is Strange ''Life Is Strange'' (abbreviated ''LIS'') is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, ...
'' (2015); the latter's creative director cited visual novels such as ''
Danganronpa is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike). The series primarily surrounds various groups of apparent high school students who are forced into murdering each other ...
'' (2010) as an influence. Additionally, there have been some visual novels developed mainly in English, and intended for an English-speaking audience; one of the earliest commercially-available examples on a mainstream platform is 2004's '' Sprung'', and in more recent times, the availability of the genre has increased, with notable examples being '' Doki Doki Literature Club!'' and '' VA-11 HALL-A''. Other languages have been the focus in visual novels, including Spanish, French, Russian and Mandarin, which have seen increased success due to the popularity of the genre.


List of best-selling visual novels

Sales data for visual novels is frequently unavailable; the sales listed below can be significantly outdated as some of the sources are over a decade old, and series qualified for an entry could be missing. These lists should be referenced carefully. Free visual novels do not appear in these lists due to the unreliability of download numbers and for consistency with other best-selling lists.


Series


Standalone


See also

*
Hypertext fiction Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text t ...
*
List of video games based on anime or manga Also known as anime-based games, this is a list of computer and video games that are based on manga or anime properties. The list does not include games based on western cartoons, which are separately listed at List of video games based on cartoo ...
*
List of visual novel engines This is a list of visual novel engines. Digital Novel Markup Language ''Digital Novel Markup Language (DNML)'' is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. ''DNML'' was d ...
* Motion comic * The Visual Novel Database * Visual novel engines


Notes


References


External links

*
Visual Novel Database
{{DEFAULTSORT:Visual Novel Video game genres Wasei-eigo