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Policenauts
is a graphic adventure game developed and published by Konami. It was written and directed by Hideo Kojima, and originally released for the PC-9821 in 1994. A hard science fiction story, ''Policenauts'' is set in the mid 21st century and follows Jonathan Ingram, an astronaut recently recovered floating in space in cryosleep after an accident at a space colony sent him drifting into space for 24 years. Now a detective in Los Angeles, Ingram travels back to the colony to investigate the murder of his ex-wife and her husband's disappearance. As he begins his investigation, he starts to uncover an illegal organ trafficking ring. Kojima conceived ''Policenauts'' while working on '' Snatcher'' (1988), and began development in 1990. He wanted the production quality to match that of major motion pictures, and created a scripting engine to give him more creative control. Drawing creative influences from American buddy television shows, contemporary social debates on anti-Japanese senti ...
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Hideo Kojima
is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote ''Metal Gear'' (1987) for the MSX2, a game that laid the foundations for stealth games and the ''Metal Gear'' series, his best known and most appreciated works. He is also known for producing the ''Zone of the Enders'' series, as well as writing and designing '' Snatcher'' (1988) and ''Policenauts'' (1994), graphic adventure games regarded for their cinematic presentation. Kojima founded Kojima Productions within Konami in 2005, and he was appointed vice president of Konami Digital Entertainment in 2011. Kojima Productions split from Konami in 2015, becoming an independent studio. His studio's first game without Konami, ''Death Stranding'', was released in 2019. Early life Kojima was born on A ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Graphic Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Metal Gear Solid (1998 Video Game)
is a stealth game developed by Konami and released for the PlayStation (console), PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games ''Metal Gear (video game), Metal Gear'' and ''Metal Gear 2: Solid Snake'', which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998. Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate hostages and stop the terrorists from launching a nuclear strike. Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout. ''Metal Gear Solid'' sold more than copies worldwide and shipped 12million demos. It scored an average of 94/100 ...
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Snatcher (video Game)
''Snatcher'' is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. ''Snatcher'' is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi- open world, and perform other actions. Kojima wanted ''Snatcher'' to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like ''Blade Runner'', '' Akira'' and ''The Terminator''. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his i ...
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3DO Interactive Multiplayer
The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a series of specifications, originally designed by Dave Needle and Robert J. Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released in 1994 by GoldStar (now LG Electronics), and in 1995 by Sanyo. Despite having a highly promoted launch (including being named ''Time'' magazine's "1993 Product of the Year"), the console received mixed to negative reviews, and an oversaturated console market prevented the system from achieving success comparable to competing consoles from Sega and Sony. By 1996, 3DO abandoned the standard and manufacturers ceased production of units. History The 3DO Interactive Multiplayer was ori ...
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Fan Translation Of Video Games
In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late 1990s. A community of people developed that were interested in replaying and modifying the games they played in their youth. The knowledge and tools that came out of this community allowed them to work with translators to localize video game titles that had never been available outside of their original country of origin. Fan translations of video game console games are usually accomplished by modifying a single binary ROM image of the game. Fan translations of PC games, on the other hand, can involve translation of many binary files throughout the game's directory which are packaged and distributed as fan patch. In dealing with translations of console games, a console emulator is generally utilized to play the final product, although unofficial hardware, hardware mods or software mods can b ...
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Hajime Katoki
is a Japanese mecha In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ... designer. A member of the studio Sunrise (company), Sunrise, he worked on the Gundam, ''Gundam'' series as well as his work on video games, such as the ''Virtual On'' series and ''Policenauts''. Biography Born in 1963, Katoki created designs for the graphic novel ''Gundam Sentinel''. He then worked in the OVA series ''Gundam 0083'', where he designed the majority of the mobile suits in the series, including the RX-78GP03 Gundam Dendrobium Stamen and Orchis mobile weapons. His next prominent work was ''V Gundam'', where he was the main mechanical designer, creating the main mobile suits Victory Gundam, V2 Gundam and the V2 Assault Buster Gundam. After that, he worked on ''G Gundam'', now in design of the antag ...
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Yoji Shinkawa
is a Japanese artist. He is best known as the lead character and mecha designer for the ''Metal Gear'' franchise. He has collaborated with Hideo Kojima on each of his games. Biography Shinkawa was born in Hiroshima on 25 December 1971. He began working at Konami after graduating from Kyoto Seika University. He first worked as a debugger for the PC-98 version of ''Policenauts''. He moved on to serve as art director for the later console ports of the game, then as the lead character and mecha designer for the ''Metal Gear'' series. He served as the art director for all ''Metal Gear Solid'' games, while providing character designs for '' Metal Gear Solid: Portable Ops'' and '' Metal Gear Rising: Revengeance''. He is the lead artist and character designer for Kojima Productions. Shinkawa was inspired by anime and manga artists like Yoshikazu Yasuhiko and Yoshitaka Amano, and western artists such as Frank Miller, Aubrey Beardsley and Willy Pogany. He drew inspiration from French a ...
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Anime International Company
, often abbreviated as AIC is a Japanese animation studio founded on June 15, 1982 and located in Nerima, Tokyo, Japan. On December 10, 2015, AIC RIGHTS Co., Ltd was established through a company split, in which AIC Rights received the transfer of some of the copyrights owned by Anime International Company. Their notable works include series such as ''Tenchi Muyo!'', ''Bubblegum Crisis'', ''El Hazard'', and several adaptations of the manga '' Oh My Goddess!''. AIC had eight sub-studios within itself, named: "AIC ASTA" (2003, formerly: "AIC A.S.T.A."), "AIC Build" (2010), "AIC Classic" (2010), "AIC Digital" (1997), "AIC Frontier" (June, 2012), "AIC PLUS+" (2006), "AIC Spirits" (2003) and "AIC Takarazuka" (2006). History In June 2006, a partnership was started with NTU for the development of the CACANI system, a software used as a tool in the animation process to generate fills between keyframes. In September 2010, Oizumi Corporation acquired 95% of the studio from the ACA-man ...
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NEC PC-9801
The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold. While NEC did not market these specific machines in the West, it sold the NEC APC series, which had similar hardware to early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series has expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with more than 60% market share by 1991. IBM clones lacked sufficient graphics capabilities to easily handle Japan's multiple writing systems, in particular kanji with its tho ...
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