was a Japanese
multinational video game and entertainment company, headquartered in
ÅŒta, Tokyo. It held several international branches, including Namco America in
Santa Clara, California, Namco Europe in
London, Namco Taiwan in
Kaohsiung
Kaohsiung City (Mandarin Chinese: ; Wade–Giles: ''Kao¹-hsiung²;'' Pinyin: ''GÄoxióng'') is a special municipality located in southern Taiwan. It ranges from the coastal urban center to the rural Yushan Range with an area of . Kaohsi ...
, and Shanghai Namco in
mainland China.
Namco was founded by
Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with
Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured
electro-mechanical arcade games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
such as the 1965 hit ''
Periscope''. It entered the
video game industry after acquiring the struggling Japanese division of
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
in 1974, distributing games such as ''
Breakout'' in Japan. The company renamed itself Namco in 1977 and published ''
Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter ''
Galaxian'' in 1979. It was followed by ''
Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' in 1980, the best-selling arcade game of all time. Namco prospered during the
golden age of arcade video games in the early 1980s, releasing popular titles such as ''
Galaga'', ''
Xevious'', and ''
Pole Position
In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the rac ...
''.
Namco entered the
home console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
market in 1984 with conversions of its arcade games for the
MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
and the
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
Family Computer. Its American division majority-acquired
Atari Games
Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered ...
in 1985, before selling a portion of it in 1987 following disagreements between the two companies. Arguments over licensing contracts with Nintendo led Namco to produce games for competing platforms, such as the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
,
TurboGrafx-16, and
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
.
Namco continued to produce hit games in the 1990s, including ''
Ridge Racer
is a racing game, racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer (1993 video game), Ridge Racer'' (1993), was originally rel ...
'', ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
'', and ''
Taiko no Tatsujin''. Namco endured numerous financial difficulties in the late 1990s and 2000s as a result of the struggling Japanese economy and diminishing arcade market. In 2005, Namco merged with
Bandai to form
Namco Bandai Holdings
also known as the Bandai Namco Group and generally Bandai Namco, is a Japanese multinational holding company, production enterprise and entertainment conglomerate headquartered in Minato, Tokyo, formed from the merger of Bandai and Namco on S ...
, a Japanese entertainment conglomerate. It continued producing games until it was merged into
Namco Bandai Games
is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
in 2006.
Namco produced several
multi-million-selling game franchises, such as ''
Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', ''
Galaxian'', ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
'', ''
Tales
Tales may refer to:
Arts and entertainment
* ''Tales'' (album), a 1995 album by Marcus Miller
* ''Tales'' (film), a 2014 Iranian film
* ''Tales'' (TV series), an American television series
* ''Tales'' (video game), a 2016 point-and-click adventure ...
'', ''
Ridge Racer
is a racing game, racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer (1993 video game), Ridge Racer'' (1993), was originally rel ...
'', and ''
Ace Combat''. It operated
video arcades and amusement parks globally, and also produced films, toys, and
arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s and operated a chain of restaurants. Namco is remembered in retrospect for its unique corporate model, its importance to the industry, and its advancements in technology. Its successor,
Bandai Namco Entertainment
is a Japanese multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in ...
, and its subsidiaries continue to use the Namco brand for their video arcades and other entertainment products.
History
Origins and acquisition of Atari Japan (1955–1977)
On June 1, 1955, Japanese businessman
Masaya Nakamura founded Nakamura Seisakusho Co., Ltd. in Ikegami, Tokyo.
The son of a shotgun repair business owner, Nakamura proved unable to find work in his chosen profession of ship building in the struggling post-
World War II economy. Nakamura established his own company after his father's business saw success with producing
pop cork guns.
Beginning with only ¥300,000 (US$12,000), Nakamura spent the money on two hand-cranked rocking horses that he installed on the roof garden of a
Matsuya department store in
Yokohama.
The horses were loved by children and turned a decent profit for Nakamura, who began expanding his business to cover other smaller locations.
A 1959 business reorganization renamed the company Nakamura Seisakusho Company, Ltd.
The
Mitsukoshi department store chain noticed his success in 1963, and approached him with the idea of constructing a rooftop amusement space for its store in Nihonbashi, Tokyo.
It consisted of horse rides, a picture viewing machine, and a
goldfish scooping pond, with the centerpiece being a moving train named ''Roadaway Race''.
The space was a hit and lead to Mitsukoshi requesting rooftop amusement parks for all of its stores.
Along with
Taito, Rosen Enterprises, and
Nihon Goraku Bussan, Nakamura Seisakusho became one of Japan's leading amusement companies. As the business grew in size, it used its clout to purchase amusement machines in bulk from other manufacturers at a discount, and then sell them to smaller outlets at full price.
While its machines sold well, Nakamura Seisakusho lacked the manufacturing lines and distribution networks of its competitors, which made the production of them longer and more expensive.
The company was unable to place its machines inside stores because other manufacturers already had exclusive rights to these locations. In response, Nakamura Seisakusho opened a production plant in February 1966, moving its corporate office to a four-story building in
ÅŒta, Tokyo.
The company secured a deal with
Walt Disney Productions to produce children's rides in the likenesses of its characters, in addition to those using popular
anime characters like
Q-Taro; this move allowed the business to further expand its operations and become a driving force in the Japanese coin-op market.
Though the manufacturing facility was largely reserved for its Disney and anime rides, Nakamura also used it to construct larger, more elaborate
electro-mechanical games. The first of these was ''Torpedo Launcher'' (1965),
a submarine warfare shooting gallery later titled ''
Periscope''.
Its other products included ''
Ultraman''-themed
gun games and
pinball-like games branded with ''
Osomatsu-kun'' characters.
The name Namco was introduced in 1971 as a brand for several of its machines.
The company grew to having ten employees, which included Nakamura himself.
It saw continued success with its arcade games, which had become commonplace in bowling alleys and grocery stores.
The company also established a robotics division to produce robots for entertainment centers and festivals, such as those that distributed pamphlets, ribbon making machines, and a robot named Putan that solved pre-built mazes.
In August 1973, American game company
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
began establishing a series of divisions in Asia, one of which was named Atari Japan.
Its president, Kenichi Takumi, approached Nakamura in early 1974 to have his business become the distributor of Atari games across Japan.
Nakamura, already planning global expansion following his company's success, agreed to the deal. In part due to employee theft, Atari Japan was a financial disaster and nearly collapsed in its first few years of operation.
When Takumi stopped showing up to work, the company was handed to Hideyuki Nakajima, a former employee of the Japan Art Paper Company. Atari co-founder Nolan Bushnell, whose company was already struggling in America, chose to sell the Japanese division. His fixer, Ron Gordon, was given the task of finding the buyer for Atari Japan. After being turned down by Sega and Taito, Gordon's offer was accepted by Nakamura for 296 million ($1.18M), though Nakamura informed Bushnell his company was unable to pay the money by the deadline. With no other takers for Atari Japan, Bushnell ultimately allowed Nakamura to only pay $550,000 and then $250,000 a year for three years.
The acquisition allowed Nakamura Seisakusho to distribute Atari games across Japan, and would make it one of the country's largest arcade game companies.
The Atari Japan purchase was not an immediate success, in part due to the
medal game fad of the 1970s.
While Nakamura Seisakusho saw some success with imports such as
Kee Games's ''
Tank'', the Japanese video game industry's decrease in popularity did not make them as profitable as hoped.
The market became more viable once restrictions on medal games were imposed by the Japanese government in 1976,
as Nakamura Seisakusho began returning higher profits; its import of Atari's ''
Breakout'' was so successful that it led to rampant piracy in the industry.
By the end of the year, Nakamura Seisakusho was one of Japan's leading video game companies.
Galaxian, Pac-Man, and arcade success (1977–1984)
Nakamura Seisakusho changed its corporate name to Namco in June 1977.
It opened a division in Hong Kong named Namco Enterprises Asia, which maintained video arcades and amusement centers.
As Namco's presence in Japan was steadily rising, Nakajima suggested to Nakamura that he open a division in the United States to increase worldwide brand awareness.
Nakamura agreed to the proposal, and on September 1, 1978, established Namco America in
Sunnyvale, California
Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California.
Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the nort ...
.
With Nakajima as its president and Satashi Bhutani as vice president, Namco America's aim was to import games and license them to companies such as Atari and
Bally Manufacturing.
Namco America would release a few non-video arcade games itself, such as ''
Shoot Away
is a 1977 electro-mechanical (EM) light gun shooter arcade game developed and published by Namco. Players use the rifle-shaped light guns to fire at clay pigeons, represented as flying white dots on a projector screen. There are two that must be ...
'' (1977).
As the video game industry prospered in Japan during the 1970s with the release of Taito's ''
Space Invaders'', Namco turned its attention towards making its own video games.
While its licensed Atari games were still profitable, sales were decreasing and the quality of the hardware used began deteriorating.
Per the recommendation of company engineer Shigekazu Ishimura, the company retrofitted its ÅŒta manufacturing facility into a small game division and purchased old stock computers from
NEC for employees to study.
Namco released ''
Gee Bee'', its first original game, in October 1978.
Designed by new hire
Toru Iwatani
is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game '' Pac-Man'' (1980).
Early life
Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While ...
, it is a video pinball game that incorporates elements from ''Breakout'' and similar "block breaker" clones.
Though ''Gee Bee'' fell short of the company's sales expectations and was unable to compete with games such as ''Space Invaders'', it allowed Namco to gain a stronger foothold in the video game market.
In 1979, Namco published its first major hit ''
Galaxian'', one of the first video games to incorporate
RGB color graphics, score bonuses, and a
tilemap hardware model. ''Galaxian'' is considered historically important for these innovations, and for its mechanics building off those in ''Space Invaders''.
It was released in North America by
Midway Manufacturing
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', '' Rampage'', ''Spy Hunter'' ...
, the video game division of Bally, where it became one of its best-selling titles and formed a relationship between Midway and Namco.
The space shooter genre became ubiquitous by the end of the decade, with games such as ''Galaxian'' and ''Space Invaders'' becoming commonplace in Japanese amusement centers.
As video games often depicted the killing of enemies and shooting of targets, the industry possessed a predominately male playerbase.
Toru Iwatani began work on a
maze video game
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action video game, action is required to escape monsters, outrace an opponent, o ...
that was targeted primarily towards women, with simplistic gameplay and recognizable characters.
Alongside a small team, he created a game named ''Puck Man'', where players controlled a character that had to eat dots in an enclosed maze while avoiding four ghosts that pursued them.
Iwatani based the gameplay off eating and designed its characters with soft colors and simplistic facial features.
''Puck Man'' was test-marketed in Japan on May 22, 1980
and given a wide-scale in July.
It was only a modest success; players were more accustom to the shooting gameplay of ''Galaxian'' as opposed to ''Puck Man''s visually distinctive characters and gameplay style.
In North America, it was released as ''
Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' in November 1980. ''Pac-Man''s simplicity and abstract characters made it a fixture in popular culture, spawning a multi-million-selling media franchise.
Namco regularly released several successful games throughout the early 1980s. It published ''
Galaga'', the follow-up to ''Galaxian'', in 1981 to critical acclaim, usurping its predecessor in popularity with its fast-paced action and power-ups. 1982 saw the release of ''
Pole Position
In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the rac ...
'', a racing game that is the first to use a real racetrack (the
Fuji Speedway
is a motorsport race track standing in the foothills of Mount Fuji, in Oyama, SuntÅ District, Shizuoka Prefecture, Japan. It was built in the early 1960s. In the 1980s, Fuji Speedway was used for the FIA World Sportscar Championship and nati ...
) and helped laydown the foundations for the racing genre. It released ''
Dig Dug'' the same year, a maze chaser that allowed players to create their own mazes.
Namco's biggest post-''Pac-Man'' success was the vertical-scrolling shooter ''
Xevious'' in 1983, designed by new-hire
Masanobu EndÅ.
''Xevious''s early usage of pre-rendered visuals,
boss fights, and a cohesive world made it an astounding success in Japan,
recording record-breaking sales figures that hadn't been seen since ''Space Invaders''. The game's success led to merchandise, tournament play, and the first video game soundtrack album. The same year, Namco released ''
Mappy
is an arcade game by Namco, introduced in 1983 and distributed in the United States by Bally Midway. A side-scrolling platform game featuring a mouse protagonist and cat antagonists, it runs on Namco Super Pac-Man hardware modified to suppo ...
'', an early side-scrolling platformer, and the ''Pole Position'' sequel ''
Pole Position II
is the sequel to racing simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or b ...
''.
EndÅ went on to design ''
The Tower of Druaga'' a year later, a maze game that helped establish the concept for the
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the player h ...
. ''Druaga''s design influenced games such as Nintendo's ''
The Legend of Zelda''.
1984 also saw the release of ''
Pac-Land'', a ''Pac-Man''-themed platform game that paved the way for similar games such as ''
Super Mario Bros.'', and ''
Gaplus'', a moderately successful update to ''Galaga''. The success of Namco's arcade games prompted it to launch its own print publication, ''
Namco Community Magazine NG
is a video game magazine. It was distributed in Japan by Namco, quarterly from 1983 to 1986, and bimonthly from 1986 to 1993. Based on a suggestion made by company president Masaya Nakamura, its content relates to Namco video games and progressed ...
'', to allow its fans to connect with developers.
Success with home consoles (1984–1989)
In July 1983,
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
released the
Family Computer, a
video game console that utilized interchangeable
cartridges to play games.
The console's launch came with ports of some of Nintendo's popular arcade games, like ''
Donkey Kong'', which at the time were considered high quality. Though Namco recognized the system's potential to allow consumers to play accurate versions of its games, the company chose to hold off on the idea after its ports for platforms such as the
Sord M5
The Sord M5 is a home computer launched by Sord Computer Corporation in 1982. Primarily the Sord M5 competed in the Japanese home computer market. It was also sold as the CGL M5 in the United Kingdom by Computer Games Limited and was reasonably p ...
flopped.
Nakamura suggested that his son-in-law, Shigeichi Ishimura, work with a team to reverse-engineer and study the Famicom's hardware in the meantime.
His team created a conversion of ''Galaxian'' with their newfound knowledge of the console's capabilities, which exceeded the quality of previous home releases.
The port was presented to Nintendo president
Hiroshi Yamauchi alongside notification that Namco intended to release it with or without Nintendo's approval.
Namco's demonstration was the impetus for Nintendo's decision to create a licensing program for the console. Namco signed a five-year royalties contract that included several preferential terms, such as the ability to produce its own cartridges.
A subsidiary named was established in 1984 to act as Namco's console game division. It released its first four titles in September: ''Galaxian'', ''Pac-Man'', ''Xevious'', and ''Mappy''.
''Xevious'' sold over 1.5 million copies and became the Famicom's first "
killer app".
Namcot also began releasing games for the
MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, a popular Japanese computer.
Namco's arcade game ports were considered high-quality and helped increase sales of the console.
Namcot was financially successful and became an important pillar within the company;
when Namco moved its headquarters to ÅŒta, Tokyo in 1985, it used the profits generated from the Famicom conversion of ''Xevious'' to fund its construction (the building was nicknamed "Xevious" as a result).
The Talking Aid, a
speech impairment device, was part of the company's attempts in venturing into other markets.
By the time the
Video game crash of 1983 concluded in 1985 with the release of the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES), Atari had effectively collapsed. After enduring numerous financial difficulties and losing its control in the industry, parent
Warner Communications sold the company's personal computer and home console divisions to
Commodore International founder
Jack Tramiel, who renamed his company Tramel Technology to
Atari Corporation.
Warner was left with Atari's arcade game and computer software divisions, which it renamed
Atari Games
Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered ...
. Namco America purchased a 60% stake in Atari Games on February 4, 1985 through its AT Games subsidiary, with Warner holding the remaining 40%.
The acquisition gave Namco the exclusive rights to distribute Atari games in Japan.
Nakamura began losing interest and patience in Atari Games not long after the acquisition.
As he started viewing Atari as a competitor to Namco, he was hesitant to pour additional funds and resources into the company. Nakamura also disliked having to share ownership with Warner Communications.
Nakajima grew frustrated with Nakamura's attempts at marketing Atari video games in Japan, and had constant disagreements with him over which direction to take the company.
Viewing the majority-acquisition as a failure, in 1987 Namco America sold 33% of its ownership stake to a group of Atari Games employees led by Nakajima.
This prompted Nakajima to resign from Namco America and become president of Atari Games. He established
Tengen, a publisher that challenged Nintendo's licensing restrictions for the NES by selling several unlicensed games, which included ports of Namco arcade games.
Though its selloff made Atari Games an independent entity, Namco still held a minority stake in the company and Nakamura retained his position as its board chairman until the middle of 1988.
In Japan, Namco continued to see expeditious growth. It published ''
Pro Baseball: Family Stadium'' for the Famicom, which was critically acclaimed and sold over 2.5 million copies.
Its sequel, ''Pro Baseball: Family Stadium '87'', sold an additional two million.
In 1986, Namco entered the restaurant industry by acquiring the
Italian Tomato
is a Japanese restaurant and cafe chain headquartered in Shinagawa, Tokyo.
History
Namco bought the Italian Tomato restaurant chain in 1986. Under Namco control, the store has been featured as a background in the Namco arcade and video console ...
café chain.
It also released ''Sweet Land'', a popular candy-themed
prize machine.
One of Namco's biggest hits from the era was the racing game ''
Final Lap
is a 1987 racing simulation video game developed and published by Namco. Atari Games published the game in the United States in 1988. It was the first game to run on Namco's then-new System 2 hardware and is a direct successor to Namco's ''Pol ...
'' from 1987. It is credited as the first arcade game to allow multiple machines to be connected—or "linked"—together to allow for additional players.
''Final Lap'' was one of the most-profitable coin-operated games of the era in Japan, remaining towards the top of sales charts for the rest of the decade.
Namco's continued success in arcades provided its arcade division with the revenue and resources needed to fund its research and development (R&D) departments.
Among their first creations was the helicopter shooter ''
Metal Hawk
is a 1988 multidirectional shooter arcade game developed and published by Namco. Assuming control of the titular attack helicopter, the player is tasked with using a machine gun and air-to-surface missiles to destroy enemies and earn a certain nu ...
'' in 1988, fitted in a
motion simulator arcade cabinet.
Its high development costs prevented it from being massed-produced.
While most of its efforts were commercially unsuccessful, Namco grew interested in motion-based arcade games and began designing those at a larger scale.
In 1988, Namco became involved in film production when it distributed the film ''
Mirai Ninja'' in theaters,
with a
tie-in video game coinciding with its release.
Namco also developed the
beat 'em up ''
Splatterhouse
is a beat 'em up arcade game developed and published by Namco. It was the first in a series of games released in home console and personal computer formats. This cult classic would later spawn the parody '' Splatterhouse: Wanpaku Graffiti'', the ...
'', which attracted attention for its fixture on gore and dismemberment, and ''
Gator Panic'', a derivative of ''
Whack-a-Mole'' that became a mainstay in Japanese arcades and entertainment centers.
In early 1989, Namco unveiled its
System 21 arcade system, one of the earliest arcade boards to utilize true 3D polygonal graphics.
Nicknamed "Polygonizer",
the company demonstrated its power through the Formula One racer ''
Winning Run
is a first-person arcade racing simulation game developed and published by Namco in late December 1988 in Japan, before releasing internationally the following year. The player pilots a Formula One racer, with the objective being to complete each ...
''.
With an arcade cabinet that shook and swayed the player as they drove,
the game was seen as "a breakthrough product in term of programming technique" and garnered significant attention from the press.
''Winning Run'' was commercially successful, convincing Namco to continue researching 3D video game hardware.
Video arcades under the Namco banner continued opening up in Japan and overseas, such as the family-friendly Play City Carrot chain.
Expansion into other markets (1989–1994)
Namco saw continued success in the consumer game market as a result of the "Famicom boom" in the late 1980s. By 1989, sales of games for the Famicom and NES accounted for 40% of its annual revenue.
During the same time frame, the company's licensing contract with Nintendo expired; when Namco attempted to renew its license, Nintendo chose to revoke many of the preferential terms it originally possessed.
Hiroshi Yamauchi insisted that all companies, including Namco, had to follow the same guidelines.
The revocation of Namco's terms enraged Nakamura, who announced the company would abandon Nintendo hardware and focus on production of games for competing systems such as the
PC Engine. Executives resisted the idea, fearing it would severely impact the company financially.
Against Nakamura's protest, Namco signed Nintendo's new licensee contract anyway. While it continued to produce games for Nintendo hardware, most of Namco's quality releases came from the PC Engine and
Mega Drive.
In 1989, it was reported that Namco was underway with developing its own video game console to compete against companies such as Nintendo and NEC.
''
Electronic Gaming Monthly'' claimed that the system, which was nearing completion, featured hardware comparable to the then-upcoming Nintendo
Super Famicom.
According to company engineer Yutaka Isokawa, it was produced to compete against the Mega Drive, a 16-bit console by Namco's arcade rival Sega.
With the console industry being crowded by other competing systems, publications were unsure how well it would perform in the market.
While the console was never released, it allowed Namco to familiarize itself with designing home video game hardware.
Tadashi Manabe replaced Nakamura as president of Namco on May 2, 1990.
Manabe, who had been the company's representative director since 1981, was tasked with strengthening relationships and teamwork ethics of management.
Two months later, the company dissolved its remaining connections with Atari Games when Time Warner reacquired Namco America's remaining 40% stake in Atari Games.
In return, Namco America was given Atari's video arcade management division, Atari Operations, allowing the company to operate video arcades across the United States.
Namco began distributing games in North America directly from its US office, rather than through Atari.
Namco Hometek was established as the home console game division of Namco America; the latter's relations with Atari Games and Tengen made the company ineligible to become a Nintendo third-party licensee, instead relying on publishers such as
Bandai to release its games in North America.
In Japan, Namco developed two theme park attractions, which were demonstrated at the 1990 International Garden and Greenery Exposition (
Expo '90): ''
Galaxian3: Project Dragoon'', a 3D rail shooter that supported 28 players, and a
dark ride based on ''The Tower of Druaga''.
As part of the company's idea of "hyperentertainment" video games,
Namco engineers had drafted ideas for a possible theme park based on Namco's experience with designing and operating indoor play areas and entertainment complexes.
Both attractions were commercially successful and among the most popular of Expo 90's exhibitions.
In arcades, Namco released ''
Starblade
is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before t ...
'', a 3D rail shooter noteworthy for its cinematic presentation. This led to Namco dominating the Japanese dedicated
arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
charts by October 1991, holding the top six positions that month with ''Starblade'' at the top.
In February 1992, Namco opened its own theme park,
Wonder Eggs
was an amusement park located in the Niko Tamagawa Park in Tokyo, Japan. The park was constructed by Namco on February 29, 1992, and is the first amusement park operated by a video game company. The park was renovated in 1996 as Wonder Eggs 2 an ...
, in the Futakotamagawa Time Spark area in
Setagaya, Tokyo.
Described as an "urban amusement center", Wonder Eggs was the first amusement park operated by a video game company.
In addition to ''Galaxian3'' and ''The Tower of Druaga'', the park featured carnival games, carousals, motion simulators, and ''Fighter Camp'', the first flight simulator available to the public.
The park saw regularly high attendance numbers;
500,000 visitors attended in its first few months of operation and over one million by the end of the year.
Namco created the park out of its interest in designing a Disneyland-inspired theme park that featured the same kind of stories and characters present in its games.
Wonder Eggs contributed to Namco's 34% increase in revenue by December 1992. Namco also designed smaller, indoor theme parks for its larger entertainment complexes across the country, such as Plabo Sennichimae Tenpo in Osaka.
Manabe resigned as president on May 1, 1992 due to a serious anxiety disorder, and Nakamura once again assumed the role. Manabe instead served as the company's vice chairman until his death in 1994. The company's arcade division, in the meantime, began work on a new 3D arcade board named
System 22, capable of displaying polygonal 3D models with fully-textured graphics. Namco enlisted the help of
Evans & Sutherland, a designer of combat flight simulators for
The Pentagon, to assist in the board's development.
The System 22 powered ''
Ridge Racer
is a racing game, racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer (1993 video game), Ridge Racer'' (1993), was originally rel ...
'', a racing game, in 1993.
''Ridge Racer''s usage of 3D textured polygons and
drifting
Drifting may refer to:
*Drifting (motorsport)
*Pipe drift or drifting, measuring a pipe's inner roundness
Film
* ''Drifting'' (1923 film), a film directed by Tod Browning
* ''Drifting'' (1982 film), the first Israeli gay-themed film
* ''Drifting'' ...
made it a popular title in arcades and one of Namco's most-successful releases, and is labeled a milestone in 3D computer graphics.
The company followed its success with ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
'', a 3D fighting game, a year later.
Designed by
Seiichi Ishii
Seiichi Ishii (石井 精一 ''Ishii Seiichi'', born 18 August 1967) is a Japanese game designer. He is best known for the development of fighting games.
Ishii was born in Ichinomiya, Aichi, Ichinomiya City, Aichi Prefecture, Japan. He was a des ...
, the co-creator of Sega's landmark fighting game ''
Virtua Fighter'', ''Tekken''s wide array of playable characters and consistent framerate helped it outperform Sega's game in popularity, and launched a
multi-million-selling franchise as a result.
The company continued expanding its operations overseas, such as the acquisition of the Aladdin's Castle chain from Bally Manufacturing. In December, Namco acquired
Nikkatsu, Japan's oldest-surviving film studio that at the time was undergoing bankruptcy procedures.
The purchase allowed Nikkatsu to utilize Namco's computer graphics hardware for its films, while Namco was able to gain a foothold in the Japanese film industry.
Relationship with Sony (1994–1998)
In early 1994, Sony announced that it was developing its own video game console, the 32-bit
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. The console began as a collaboration between Nintendo and Sony to create a CD-based peripheral for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
in 1988.
Fearing that Sony would assume control of the entire project, Nintendo silently scrapped the add-on.
Sony chose to refocus its efforts in designing the PlayStation in-house as its own console.
As it lacked the resources to produce its own games, Sony called for the support of third-party companies to develop PlayStation software. Namco, frustrated with Nintendo and Sega's licensing conditions for its consoles, agreed to support the PlayStation and became its first third-party developer. The company began work on a conversion of ''Ridge Racer'', its most-popular arcade game at the time.
The PlayStation was released in Japan on December 3, 1994, with ''Ridge Racer'' as one of its first titles. Sony moved 100,000 units on launch day alone; publications attributed ''Ridge Racer'' to the PlayStation's early success, giving it an edge over its competitor, the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. For a time, it was the best-selling PlayStation game in Japan.
Namcot was consolidated into Namco in 1995; its final game was a PlayStation port of ''Tekken'', published in March in Japan and in November worldwide. ''Tekken'' was designed for Namco's
System 11 arcade system board, which was based on raw PlayStation hardware; this allowed the home version to be a near-perfect rendition of its arcade counterpart.
''Tekken'' became the first PlayStation game to sell one million copies and played a vital role in the console's mainstream success.
Sony recognized Namco's commitment to the console, leading to Namco receiving special treatment from Sony and early promotional material adopting the tagline "PlayStation: Powered by Namco".
Namco was also given the rights to produce controllers, such as the
NeGcon, which it designed with the knowledge it gained through developing its cancelled console.
Though it had signed contracts to produce games for systems such as the Sega Saturn and
3DO Interactive Multiplayer
The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
, Namco concentrated its consumer software efforts on PlayStation for the remainder of the decade.
As a means to draw players into its video arcades, Namco's arcade game division began releasing titles that featured unique and novel control styles and gameplay.
In 1995, the company released ''
Alpine Racer'', an alpine skiing game that was awarded "Best New Equipment" during the year's Amusement and Music Operators Association (AMOA) exposition. ''
Time Crisis
''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a m ...
'', a lightgun shooter noteworthy for its pedal ducking mechanic, helped set the standard for the genre as a whole, while ''
Prop Cycle
is a 1996 arcade game developed and published by Namco.
Gameplay
''Prop Cycle'' is a 3D flying simulator in which the player uses a human-powered aircraft to pop hot-air balloons in the city of Solitar to prevent the city from floating away p ...
'' gained notoriety for its usage of a bicycle controller the player pedaled.
The
photo booth
A photo booth is a vending machine or modern kiosk that contains an automated, usually coin-operated, camera and film processor. Today, the vast majority of photo booths are digital.
History
The patent for the first automated photography ma ...
machine ''Star Audition'', which offered players the chance of becoming a star in the show business, became a media sensation in Japan. Namco Operations, which was renamed Namco Cybertainment in 1996, acquired the
Edison Brothers Stores arcade chain in April. Namco also introduced the Postpaid System, a centralized card payment system, as a means to combat the piracy of
IC Card
A smart card, chip card, or integrated circuit card (ICC or IC card) is a physical electronic authentication device, used to control access to a resource. It is typically a plastic credit card-sized card with an embedded integrated circuit (IC) c ...
s in Japanese arcades.
In September 1997, Namco announced it would begin development of games for the
Nintendo 64, a console struggling to receive support from third-party developers.
Namco signed a contract with Nintendo that allowed the company to produce two games for the console: ''
Famista 64
, also known as ''Family Stadium 64'', is a 1997 baseball video game developed and published in Japan by Namco for the Nintendo 64. Controlling one of fourteen selectable teams, both real-world and fictional, the player must score more runs than t ...
'', a version of its ''Family Stadium'' series, and an untitled RPG for the
64DD
The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
peripheral. The RPG was never released while the 64DD went on to become a
commercial failure. In October 1998, which one publication described as being "the most stunning alliance this industry has seen in a long while",
Namco announced a partnership deal with long-time rival Sega to bring some of its titles to the newly unveiled
Dreamcast.
As Namco primarily developed games for Sony hardware, and were among the biggest third-party developers for the PlayStation, the announcement surprised news outlets.
For its PlayStation-based
System 12 arcade board, Namco released the weapon-based fighting game ''
Soulcalibur'' in 1998. Its 1999 Dreamcast port, which features multiple graphical enhancements and new gamemodes, is an early instance of a console game being better than its arcade version. ''Soulcalibur'' sold over one million units, won multiple awards, and contributed to the early success of the Dreamcast.
Financial decline and restructuring (1998–2005)
Namco began experiencing decline in its consumer software sales by 1998 as a result of the
Japanese recession, which affected the demand for video games as consumers had less time to play them. The company's arcade division had similar struggles, having slumped by 21% at the end of its fiscal year ending March 1998.
Namco Cybertainment filed for
Chapter 11 bankruptcy protection in August, being forced to closed several hundreds of its under-performing arcades in North America as its parent underwent reorganization. In its 1998 annual report, Namco reported a 26.3% drop in net sales, which it partly blamed on low consumer spending.
A further 55% drop was reported in November 1999 when its home console game output decreased. As a means to diversify itself from its arcade and consumer game markets, Namco entered the mobile phone game market with the Namco Station, a marketplace for
i-Mode cellular devices that featured ports of its arcade games like ''Pac-Man'' and ''Galaxian''.
The company also majority-acquired
Monolith Soft, an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the player h ...
developer best known for creating the ''
Xenosaga'' series. It continued introducing novel concepts for arcades to help attract players, such as the Cyber Lead II, an arcade cabinet that features PlayStation and Dreamcast VMU memory card slots.
Namco's financial losses worsened in the 2000s.
In October 2000, the Japanese newspaper ''
Nihon Keizai Shinbun
''The Nikkei'', also known as , is the flagship publication of Nikkei, Inc. (based in Tokyo) and the world's largest financial newspaper, with a daily circulation exceeding 1.73 million copies. The Nikkei 225, a stock market index for the Tok ...
'' reported that the company projected a loss of 2.1 billion ($19.3M) for the fiscal year ending March 2001. Namco had previously hinted at this during an event with industry analysists, blaming its struggles on the depressed Japanese economy and dwindling arcade game market.
The company closed its Wonder Eggs park on December 31, 2000, which by that point saw an attendance number of six million visitors, in addition to shuttering many of its video arcades that returned substandard profits.
In February 2001, Namco updated its projections and reported it now expected a 6.5 billion ($56.3M) net loss and a drop in revenue by 95% for the fiscal year ending March 2001, which severely impacted the company's release schedule and corporate structure.
The company's earnings forecasts were lowered to accommodate its losses, its development strategy was reorganized to focus largely on established franchises,
and 250 of its employees were laid off in what it described as "early retirement".
Namco underwent restructuring to increase its income, which included the shuffling of its management and the announcement of production of games for Nintendo's
GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and Microsoft's
Xbox.
Following its financial struggles, Namco's arcade division underwent mass reorganization.
This division achieved strong success with ''
Taiko no Tatsujin'', a popular drum-based
rhythm game where players hit a
taiko drum
are a broad range of Japanese percussion instruments. In Japanese, the term refers to any kind of drum, but outside Japan, it is used specifically to refer to any of the various Japanese drums called and to the form of ensemble drumming m ...
controller to the beat of a song.
''Taiko no Tatsujin'' became a best-seller and created one of the company's most popular and prolific franchises.
Namco's North American divisions, in the meantime, underwent reorganization and restructuring as a result of decreasing profits.
Namco Hometek was stripped of its research and development divisions following Namco's disappointment in the quality of its releases.
Its continuing expansion into other non-video game divisions, including
rehabilitation
Rehabilitation or Rehab may refer to:
Health
* Rehabilitation (neuropsychology), therapy to regain or improve neurocognitive function that has been lost or diminished
* Rehabilitation (wildlife), treatment of injured wildlife so they can be retur ...
electronics and travel agency websites, prompted the creation of the Namco Incubation Center, which would control these businesses. The Incubation Center also hosted the Namco Digital Hollywood Game Laboratory game school, which designed the
sleeper hit ''
Katamari Damacy'' (2004).
Nakamura resigned as company president later in the year, being replaced with Kyushiro Takagi.
Anxious about the company's continuing financial struggles, Nakamura suggested that Namco begin looking into the possibility of merging with another company.
Namco first looked to ''
Final Fantasy'' developer
Square and ''
Dragon Quest
previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'' publisher
Enix, offering to combine the three companies into one.
Yoichi Wada
is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the fo ...
, the president of Square, disliked Namco's financial showing and declined the offer.
Square instead agreed to a business alliance with Namco. Following this, Namco then approached Sega, a company struggling to stay afloat after the commercial failure of the Dreamcast.
Sega's development teams and extensive catalog of properties caught Namco's interest, and believed a merge could allow the two to increase their competitiveness.
Sega was already discussing a merge with pachinko manufacturer
Sammy Corporation; executives at Sammy were infuriated at Sega's consideration of Namco's offer. A failed attempt to overturn the merge led Namco to withdraw its offer the same day Sega announced it turned down Sammy's.
While Namco stated it was willing to negotiate with Sega on a future deal, Sega turned down the idea.
Shigeichi Ishimura, the son in-law of Nakamura, succeeded Takagi as Namco president on April 1, 2005; Nakamura retained his role as the company's executive chairman.
This was part of Namco's continuing efforts at reorganizing itself to be in line with changing markets.
On July 26, as part of its 50th anniversary event, Namco published ''
NamCollection''—a compilation of several of its PlayStation games—for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in Japan.
Namco also opened the Riraku no Mori, a companion to its Namja Town park that held massage parlors for visitors; Namco believed it would help make relaxation a source of entertainment. ''
The Idolmaster
is a Japanese media franchise that began in 2005 with a raising simulation and rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a producer who works with a group of p ...
'', a rhythm game that incorporated elements of life simulations, was widely successful in Japan and resulted in the creation of
a multi-million-grossing franchise.
Bandai takeover and dissolution (2005–2006)
In early 2005, Namco began merger talks with Bandai, a toy and anime company.
The two discussed a year prior about a possible business alliance after Namco collaborated with Bandai subsidiary
Banpresto to create an arcade game based on ''
Mobile Suit Gundam''.
Bandai showed interest in Namco's game development skills and believed combining this with its wide library of profitable characters and franchises, such as ''
Sailor Moon
is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's ''shÅjo'' manga magazine ''Nakayoshi'' from 1991 to 1997; the 52 individual chapters were published in 18 volumes. The seri ...
'' and ''
Tamagotchi'', could increase their competitiveness in the industry.
Nakamura and Namco's content development division advisors pushed against the idea, as they felt Bandai's corporate model wouldn't blend well with Namco's more agricultural work environment.
Namco's advisors were also critical of Bandai for focusing on promotion and marketing over quality.
As Namco's financial state continued to deteriorate, Ishimura pressured Nakamura into supporting the merger.
Bandai's offer was accepted on May 2, with both companies stating in a joint statement their financial difficulties were the reason for the merger.
The business
takeover, where Bandai acquired Namco for 175.3 billion ($1.7B), was finalized on September 29.
An entertainment conglomerate named
Namco Bandai Holdings
also known as the Bandai Namco Group and generally Bandai Namco, is a Japanese multinational holding company, production enterprise and entertainment conglomerate headquartered in Minato, Tokyo, formed from the merger of Bandai and Namco on S ...
was established the same day; while their executive departments merged, Bandai and Namco became independently-operating subsidiaries of the new umbrella holding company. Kyushiro Takagi, Namco's vice chairman, was appointed chairman and director of Namco Bandai Holdings. The combined revenues of the new company were estimated to be 458 billion ($4.34B), making Namco Bandai the third-largest Japanese game company after Nintendo and
Sega Sammy Holdings
(also known as the Sega Sammy Group and generally Sega Sammy, stylized as SᴇɢᴀSammy) is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Sega wi ...
.
As its parent company was preparing for a full business integration, Namco continued its normal operations, such as releasing ''
Ridge Racer 6
''Ridge Racer 6'' is a racing game by Namco released in 2005. It was the sixth console game in the ''Ridge Racer'' series but unlike the previous mainline entries, which were released for PlayStation consoles, this entry was released exclusivel ...
'' as a launch title for the newly-unveiled
Xbox 360 in October and collaborating with Nintendo to produce the arcade game ''
Mario Kart Arcade GP
is an arcade sub-series of Nintendo's '' Mario Kart'' series, developed and published by Namco and later Bandai Namco Games under license from Nintendo. In all installments, for an additional fee, a player's data can be saved on a magnetic ca ...
''. The company honored the 25th anniversary of its ''
Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' series with ''
Pac-Pix
is a 2005 action video game in the Pac-Man series, developed and published by Namco for the Nintendo DS. As the first home ''Pac-Man'' video game to use motion controls, it involves using the Nintendo DS's touchscreen to draw Pac-Men and guid ...
'', a puzzle game for the
Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, and entered the
massively multiplayer online game market with ''
Tales of Eternia Online
, known as ''Tales of Destiny II'' in its original North America release, is an action role-playing game published by Namco as the third main title in their ''Tales'' series. Initially released for the PlayStation in November 2000 in Japan, an ...
'', an action role-playing game based on its ''
Tales
Tales may refer to:
Arts and entertainment
* ''Tales'' (album), a 1995 album by Marcus Miller
* ''Tales'' (film), a 2014 Iranian film
* ''Tales'' (TV series), an American television series
* ''Tales'' (video game), a 2016 point-and-click adventure ...
'' franchise.
On January 4, 2006, Namco Hometek was merged with Bandai Games—Bandai America's consumer game division—to create Namco Bandai Games America, absorbing Namco America's subsidiaries and completing Namco and Bandai's merge in North America. Namco's console game, business program, mobile phone, and research facility divisions were merged with Bandai's console division to create a new company, Namco Bandai Games, on March 31, as Namco was effectively dissolved.
The Namco name was repurposed for a new Namco Bandai subsidiary the same day, which absorbed its predecessor's amusement facility and theme park operations.
Namco's European division was folded into Namco Bandai Networks Europe on January 1, 2007, as it was reorganized into the company's mobile game and website division. Until April 2014, Namco Bandai Games used the Namco logo on its games to represent the brand's legacy.
The Namco Cybertainment division was renamed Namco Entertainment in January 2012, and to Namco USA in 2015. A division of Bandai Namco Holdings USA, Namco USA worked with chains such as
AMC Theatres to host its video arcades in their respective locations. The second Namco company was renamed Bandai Namco Amusement on April 1, 2018 following a corporate restructuring by its parent. Amusement took over the arcade game development branch of Namco Bandai Games, which renamed itself to Bandai Namco Entertainment in 2015.
Namco USA was absorbed into Bandai Namco Amusement's North American branch in 2021 following its parent company's decision to exit the arcade management industry in the United States. This makes Namco Enterprises Asia and
Namco Funscape
Namco Funscape, formally known as Namco Funscape County Hall, was a Namco amusement arcade located on the ground to basement levels of County Hall, Westminster, London. Originally opened as Namco Station in August 1997, it operated as one of the ...
―Bandai Namco's arcade division in Europe―the last companies to use the original Namco trademark in their names. Bandai Namco Holdings and its subsidiaries continue to use the Namco name for a variety of products, including mobile phone applications, streaming programs, and
eSports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
-focused arcade centers in Japan.
Legacy
Namco was one of the world's largest producers of video arcade games, having published over 300 titles since 1978. Many of its games are considered some of the
greatest of all time, including ''Pac-Man'',
''Galaga'',
''Xevious'',
''Ridge Racer'', ''
Tekken 3'',
and ''Katamari Damacy''.
''Pac-Man'' is considered one of the most important video games ever made, having helped encourage originality and creative thinking within the industry. Namco was recognized for the game's worldwide success in 2005 by
Guinness World Records; by that timeframe, ''Pac-Man'' sold over 300,000 arcade units and grossed over $1 billion in quarters globally. In an
obituary
An obituary ( obit for short) is an article about a recently deceased person. Newspapers often publish obituaries as news articles. Although obituaries tend to focus on positive aspects of the subject's life, this is not always the case. Ac ...
for Masaya Nakamura in 2017, ''
Nintendo Life''s Damien McFerran wrote: "without Namco and ''Pac-Man'', the video game arena would be very different today."
Namco's corporate philosophy and innovation have received recognition from publications. In a 1994 retrospective on the company, a writer for ''
Edge'' described Namco as being "among the true pioneers of the coin-op business", a developer with a catalog of well-received and historically significant titles. The writer believed that Namco's success lay in its forward-thinking and firmness on quality, which they argued made it stand out from other developers.
A staff member of ''Edge''s sister publication, ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'', wrote in 1998: "In a world where today's stars almost always become tomorrow's has-beens, Namco has produced consistently excellent games throughout most of its history." The writer credited the company's connections with its players and its influential releases, namely ''Pac-Man'', ''Xevious'', and ''Winning Run'', as the keys to its success in a rapidly changing industry.
Publications and industry journalists have identified Namco's importance to the industry.
Hirokazu Hamamura, chief editor of ''
Famitsu'', credited the company's quality releases to the rise in popularity of video game consoles, and, in turn, the entirety of Japan's video game industry.
Writers for ''Ultimate Future Games'' and ''
Official UK PlayStation Magazine
An official is someone who holds an office (function or mandate, regardless whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority, (either their own or that of their s ...
'' have credited the company and its games to the early success of the PlayStation, one of the most iconic entertainment brands worldwide. In addition, ''Official UK PlayStation Magazine'' wrote that Namco serves as "the godfather of game developers", and one of the most important video game developers in history.
Staff for ''
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' in 1997 claimed that Namco represents the industry as a whole, with titles like ''Pac-Man'' and ''Galaga'' being associated with and representing video games. They wrote: "Tracing the history of Namco is like tracing the history of the industry itself. From its humble beginnings on the roof of a Yokohama department store, to the impending release of ''Tekken 3'' for the PlayStation, Namco has always stayed ahead of the pack."
In 2012, ''IGN'' listed Namco among the greatest video game companies of all time, writing that many of its games—including ''Galaga'', ''Pac-Man'', ''Dig Dug'', and ''Ridge Racer''—were of consistent quality and helped define the industry as a whole.
See also
*
List of Namco games
Namco was a video game developer and publisher, originally from Japan.
Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger wit ...
Notes
References
External links
*
{{Authority control
1955 establishments in Japan
Amusement companies of Japan
Bandai Namco Holdings
Companies disestablished in 2006
Defunct video game companies of Japan
Japanese brands
Multinational companies headquartered in Japan
Software companies based in Tokyo
Video game development companies
Video game companies established in 1955
Video game companies of Japan
Video game publishers