Fire Emblem Awakening
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''Fire Emblem Awakening'' is a
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
developed by
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
and
Nintendo SPD commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', wh ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
. It was released in April 2012 in Japan and 2013 internationally. It is the thirteenth installment in the ''
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. Game ...
'' series and the first to be developed for the Nintendo 3DS family of systems. The gameplay, like previous ''Fire Emblem'' games, focuses on the tactical movement of characters across a grid-based battlefield and fighting enemy units. Other features include the ability to build and foster relationships between characters to improve their abilities, adjustable difficulty levels, a mode that disables the
permanent death Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their Health (gaming), health are considered dead and cannot be used anymore. Depending on the situation, this co ...
of characters, and multiple camera perspectives in battle. The story is set 2000 years after the events of the original ''Fire Emblem'' game and ''
Fire Emblem Gaiden is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom. Released in March 1992, it is the second installment in the ''Fire Emblem'' series and the last to be developed for the Famicom. It bui ...
'' and focuses on
Chrom Chrom is a fictional character in the video game ''Fire Emblem Awakening'' and its related ''Fire Emblem'' franchise. Chrom is the prince of the Kingdom of Ylisse, and a descendant of Marth (Fire Emblem), Marth. He is the brother of Lissa and Em ...
, the prince of Ylisse, and his personal army, the "Shepherds". They rescue Robin (an Avatar whose name, gender, and appearance are customizable by the player), who is suffering from amnesia and serves as their tactician. Over the course of the story, Chrom's army travels across Ylisse, defending it from undead invaders - the Risen - and attacks from the hostile nation of Plegia. Development of ''Fire Emblem Awakening'' began in 2010, with multiple veterans of the ''Fire Emblem'' series filling key development roles. Development was handled by Intelligent Systems with supervision from Nintendo. As the series had seen declining sales with previous installments, ''Awakening'' was designed as the possible last entry in the series, with elements from all previous ''Fire Emblem'' games incorporated. Due to the 3DS still being fine-tuned by developers, the team's decisions for content and graphics were made based on what they thought was feasible for what they had available to them. However, some gameplay options and proposals were met with mixed feelings, such as the option to disable permanent character death, often colloquially known as "permadeath", a staple of the ''Fire Emblem'' franchise. Upon release, the game received critical acclaim and achieved strong sales worldwide, with many critics praising the new additions to the traditional gameplay and accessibility to newcomers of the series. After release, the game was nominated for multiple awards from video game publications, often being cited as one of the best games on the 3DS platform, is credited with boosting sales for the 3DS and is considered one of the best role-playing video games of all time. ''Awakening''s commercial success ensured the continuation of the series. The successor to ''Awakening'', ''
Fire Emblem Fates ''Fire Emblem Fates'' is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released in ...
'', was released in Japan in 2015 and in Western territories in 2016.


Gameplay

In ''Fire Emblem Awakening'', the player begins the game as one of the central characters, a customizable
Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
: while the character's default name is Robin, their name, gender, hair color, feature types, and voice can all be customized. There are two modes of play: Casual Mode and Classic Mode. In Classic Mode, characters defeated in battle are permanently dead, unable to be used for the rest of the game. Casual Mode enables the player to disable permanent character deaths. With permanent death disabled, fallen units are restored after the completion of the battle. When
Chrom Chrom is a fictional character in the video game ''Fire Emblem Awakening'' and its related ''Fire Emblem'' franchise. Chrom is the prince of the Kingdom of Ylisse, and a descendant of Marth (Fire Emblem), Marth. He is the brother of Lissa and Em ...
or the Avatar character dies in battle in any mode, the player receives a " Game Over" message and must restart the battle. The game has multiple difficulty levels: the three standard modes are Normal, Hard and Lunatic. A fourth difficulty level, Lunatic+, is unlocked after completing the game on Lunatic mode. The playing mode and difficulty level are selected at the beginning of a new game. After the player is given access to a party of characters, they can travel across a world map both to new locations and revisit old locations. The time of day on the world map is synced to the player's time zone and time of day. New locations can contain main story missions as well as side stories where new characters can be recruited. Previously visited locations have shops where the player can acquire new weapons. They also can contain random enemy skirmishes. Between missions, players can go to a customizable central base called the Barracks, where the player can watch scenes between characters and perform other activities. The player can recruit approximately forty characters, not including characters included in downloadable content. The game features multiple uses of the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
-exclusive
SpotPass and StreetPass SpotPass and StreetPass are communication systems first introduced in the Nintendo 3DS. SpotPass was later incorporated into the Nintendo 2DS, models of the New 3DS and New 2DS, and Wii U game consoles. SpotPass delivers content from the Interne ...
functions via the world map. During navigation, the player can encounter other players and interact via StreetPass. The player can do battle with a party of up to ten characters from another player's world. Whichever player wins the battle gains access to the party. Avatars can also be either befriended or defeated in battle, and loaned out to other players using this function.


Battle system

''Awakening'' uses a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
tactical role-playing Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-b ...
battle system. The terrain is displayed on the top screen of the 3DS, while unit information is displayed on the bottom screen. Before each battle, the player selects a limited number of characters from their roster for use in battle. The player can either control each unit manually or activate an auto-battle option. Character movement is dictated by a tile-based movement system. During combat, player-controlled sprite characters and enemy units controlled by the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
(AI) each get one turn where they position their units. An additional turn is added when unaffiliated AI-controlled units are in the field. Playable characters positioned next to each other in the field will support one-another, granting buffs, and performing actions such as blocking attacks. Two characters can also pair up as a single mobile unit, enabling both units to attack at once. As the relationship between characters strengthens, they gain greater bonuses to their strength and effectiveness when paired up in battle. During combat, the perspective switches to a 3D scene between combatants. Optional camera angles, including a first-person view through the eyes of playable characters, can be activated using the 3DS stylus. During battles, characters earn
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s (EXP) through successful actions during battle. When the character has earned 100 EXP, their level is raised by one, increasing various stats including health and attack power. New skills are also learned by each character. The game includes a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
system, with approximately forty classes available. Each character, including the Avatar, has a starting class. When a unit reaches Level 10, they can either upgrade or change their classes using special items called Master Seals and Second Seals. A Master Seal promotes the character's class, improving character stats and giving access to new ability sets or weapons. A Second Seal allows a character to change class, or "reclass", when they are either at Level 10 or have reached their current Advanced Class. Upon reclassing, a character's experience level is reset to Level 1 while their stats and abilities are retained. The classes that most characters can reclass into are limited. The exception to this is the Avatar, who is able to reclass into any class available to their gender. Regardless of future changes, characters retain learned skills from earlier classes. A character's class affects both their attack capabilities and their mobility on the battlefield: for example, mages and archers can attack at greater ranges than melee units, mounted units have more powerful attacks than foot units, while flying units have greater mobility and range. Relationships between characters are built up through Support conversations between chapters. The normal rankings of relationships are C to A, with A standing for a close friendship. For characters of opposing genders, an additional S ranking is available, in which the characters fall in love, marry and have children. Relationships also have a direct impact during battles, with certain character pairings granting positive effects such as increased mobility or an automatic guarding action. A couple's children can be found and recruited in optional chapters made available by the parent characters' marriage, with their appearance and in-game abilities varying depending on who their parents were. Most characters have a specific list of units which they can have Support conversations with; the Avatar can build a relationship with all characters, and (depending on their chosen gender) marry any unit from any generation as long as they are not a direct descendant.


Synopsis


Setting and characters

The game takes place approximately 2000 years after the events of '' Fire Emblem: Shadow Dragon and the Blade of Light'' and ''
Gaiden In media Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered ...
''. In ancient times, the Fell Dragon Grima attempted to destroy the world. To stop Grima, the Divine Dragon Naga (voiced by
Mela Lee Mela Lee is an American voice actress based in Los Angeles who voices characters on a number of animated series, films, television shows and video games. She is best known as the voice of Jade in ''Mortal Kombat 11''. In anime, she voices lead ch ...
) chose the ruler of the Halidom of Ylisse (known as the First Exalt) and granted them power through two magical objects: Falchion, a sword with the power to slay dragons; and the Fire Emblem, a magical shield, both items having been made from Naga's own fangs. Using these, the Exalt struck down Grima, sending it into a long slumber. In the intervening period, the continents of Archanea and Valentia became known as Ylisse and Valm. By the present time, the land of Ylisse is divided between Halidom of Ylisse, which continues to worship Naga, and is ruled by Exalt Emmeryn (voiced by
Erin Fitzgerald Erin Fitzgerald is a Canadian voice actress who provides voice-overs for a number of cartoons, video games and English language dubs of Japanese anime. In animation, she voices Raven Queen in '' Ever After High'' and C.A. Cupid in both '' Monste ...
) and defended by the Shepherds, her brother
Chrom Chrom is a fictional character in the video game ''Fire Emblem Awakening'' and its related ''Fire Emblem'' franchise. Chrom is the prince of the Kingdom of Ylisse, and a descendant of Marth (Fire Emblem), Marth. He is the brother of Lissa and Em ...
's (voiced by
Matthew Mercer Matthew Christopher Miller (born June 29, 1982), better known as Matthew Mercer, is an American voice actor. He is best known for his work with Studiopolis, Funimation, Bang Zoom! Entertainment, Viz Media, and NYAV Post in anime, cartoons, and ...
) militia force; the kingdom of Plegia, which worships Grima; and Regna Ferox, a country whose rulers periodically compete for dominance. Fifteen years prior to ''Awakening'', the last Exalt of Ylisse, Emmeryn's father, waged a
religious war A religious war or a war of religion, sometimes also known as a holy war ( la, sanctum bellum), is a war which is primarily caused or justified by differences in religion. In the modern period, there are frequent debates over the extent to wh ...
against Plegia, which greatly damaged both countries and left bitterness on both sides. Ylisse has slowly recovered from the war thanks to Emmeryn's peaceful actions.


Plot

After dreaming of killing Chrom, an amnesiac Robin wakes up in a field and is found by Chrom and members of his personal army, the Shepherds. Robin joins the Shepherds, after exhibiting the qualities of a tactician when they defend a nearby town from Plegian bandits. After gaining an alliance with Regna Ferox, the Shepherds move to fight both Plegia's forces and revenant monsters called the Risen; they are helped by a masked man calling himself "
Marth Marth may refer to: * Marth, Thuringia, Germany People with the surname * Albert Marth (1828–1897), German astronomer * Christophe Marth (born 1980), French rugby player * Frank Marth (born 1922), American actor * Tommy Marth Thomas Christian ...
". After a confrontation between Plegia and the Shepherds, Emmeryn is almost killed by Validar and his minions. The assassination plot is foiled with aid from "Marth", who has prior knowledge of the event, and is also revealed to be a woman. Soon after, Plegian forces capture Emmeryn as she goes to parley with King Gangrel, Plegia's ruler, and prevent another war. Gangrel demands the Fire Emblem in exchange for Emmeryn's life. Though Chrom almost accepts Gangrel's terms, Emmeryn stops him by throwing herself over a cliff, becoming a
martyr A martyr (, ''mártys'', "witness", or , ''marturia'', stem , ''martyr-'') is someone who suffers persecution and death for advocating, renouncing, or refusing to renounce or advocate, a religious belief or other cause as demanded by an externa ...
to both Ylisse and Plegia. Eventually, the Shepherds triumph over Plegia, defeating Gangrel and restoring peace to the continent. Two years after Gangrel's defeat, Chrom inherits the throne of Ylisse, marries, and fathers a newborn daughter named Lucina. Chrom leads the Shepherds again when Emperor Walhart of Valm threatens to invade Ylisse. During the campaign, "Marth" returns and reveals to Chrom that she is actually Lucina (voiced by
Laura Bailey Laura Bailey is an American voice actress. She made her anime debut as Kid Trunks in the Funimation dub of ''Dragon Ball Z''. Her other anime credits include Emily / Glitter Lucky in ''Glitter Force'', Tohru Honda in ''Fruits Basket'', Lust in ...
), from an alternate timeline more than 10 years in the future where Grima has been resurrected, and she used a time traveling spell devised by Naga to return to the past in order to prevent the events leading to her future. To combat Grima, Chrom must perform the "Awakening", a ritual that grants him Naga's power, by combining the Fire Emblem with five magical gems divided among the nations. During and after the war in Valm, the Shepherds manage to retrieve four of the gemstones. They are then ambushed by Validar, the new king of Plegia and Robin's father, after he offers them the last gemstone. Validar takes control of Robin and steals the Fire Emblem from Chrom. He also reveals that Robin was born as the ideal vessel for Grima. Lucina realizes that Grima used Robin to kill Chrom in her timeline, and attempts to execute them; Chrom forces her to stand down, remaining confident the Avatar can overcome Grima's control. Alternatively, if Robin is Lucina's husband or mother, Lucina is unable to go through with it and stands down on her own. The Shepherds manage to track down Validar, who uses Robin to attack Chrom, mirroring the events of their nightmare. However, Robin uses their foreknowledge to prevent Chrom's death, allowing the Shepherds to kill Validar and recover the Fire Emblem. At this point, a possessed Robin from Lucina's future appears, revealing that the present timeline Robin's amnesia was caused by Grima's unsuccessful attempt to possess them. The future Robin then uses the power gathered for Grima's resurrection to restore its dragon form. In a race against time, Chrom performs the Awakening and summons Naga. Although Chrom now has the power to stop Grima, Naga reveals that she only has enough power to put Grima to sleep for another thousand years. Naga explains that the only way to truly destroy Grima is to have him destroy himself through Robin, which could come at cost of Robin's life. Naga tells them that Robin will only survive if their bonds with Chrom and the Shepherds are strong enough. In the final battle, the Shepherds manage to weaken Grima. Chrom, already set against the sacrifice of Robin, offers to deliver the final blow to the fell dragon. Depending on the player's final choice, the game will reach one of two different endings. If Chrom deals the final blow, Grima is put back to sleep for another thousand years, though Robin is left with regrets. If Robin deals the final blow, both them and Grima permanently die. Chrom and the Shepherds refuse to believe that Robin is dead, and vow to find them and bring them home. In a post-credits scene, Robin wakes up in a field similar to the beginning of the game, where Chrom and Lissa find them and welcome them home.


Development

The original planning for ''Fire Emblem Awakening'' began in 2010, when
Nintendo SPD commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', wh ...
director Genki Yokota was finishing his work on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
game ''
Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo. It is a part of the '' Xeno'' metaseries created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft in 2007. The se ...
''. The game was co-developed by Nintendo and regular ''Fire Emblem'' developer
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
. Among the staff members were veterans of the ''Fire Emblem'' series, including project manager Masahiro Higuchi, who had first worked on '' Fire Emblem: Genealogy of the Holy War'', and Intelligent Systems producer Kouhei Maeda, who first worked as a scenario writer for '' Fire Emblem: The Binding Blade''. The first proposals were made after the completion of '' Fire Emblem: New Mystery of the Emblem'', a remake for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
of the third installment. Development was very slow for the first year, during which time producer Hitoshi Yamagami organized the game's development structure. Once this was completed, he handed the main production duties over to co-director Genki Yokota. The art director was Toshiyuki Kusakihara. Character designs were done by Kusakihara and Yūsuke Kozaki. Kusakihara was brought on board to offer a fresh perspective on the ''Fire Emblem'' series and new ideas for the team, while Kozaki was brought in to help create a distinctive art style that would be well-received overseas, as had his previous work for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
title '' No More Heroes''. During development, Kusakihara and Kozaki had lengthy meetings about various aspects of the game. These meetings became so time-consuming that Kusakihara compared his situation to the legend of Urashima Tarō. Due to declining sales of the series, the developers were told by Nintendo that ''Awakening'' would be the last ''Fire Emblem'' game if it failed to sell above 250,000 units. This caused panic for the team, with them considering including a high number of elements new to the game. Among the concepts were a modern-day setting or using the planet
Mars Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System, only being larger than Mercury (planet), Mercury. In the English language, Mars is named for the Mars (mythology), Roman god of war. Mars is a terr ...
as a setting. Eventually, the team decided that these elements would alienate rather than attract players and stuck to the medieval setting and style of previous ''Fire Emblem'' titles. As a compromise, the team decided to make it the "culmination" of all the games in ''Fire Emblem'' series to that point, incorporating gameplay elements from multiple titles. This approach was approved by the team and the proposal was completed within a month, though the decision also created difficulties with choosing which elements to include, and how to balance them so they did not clash with one another. The game's final title, "''Awakening''", was born from this concept of an ultimate ''Fire Emblem'' game. It was initially just casually suggested by Yamagami when discussing ideas for a title with Yokota, and Yokota liked it. As development progressed, the team continued to come up with ideas that increased workload, but they maintained a positive attitude and pushed forward in spite of the consequent pressures. Internally, the game was known as "''Fire Emblem Fin: The Children from the Brink''". Maeda was mainly responsible for the original scenario, thinking out the rough outline before the team created the events of each chapter in detail. Some plot points, such as the true identity of "Marth", were planned from an early stage, while many of the other plot twists came about during its development. Many of them were added at the suggestion of team members from both Intelligent Systems and Nintendo. Two key story themes while developing the game were the love for the characters, and the bonds characters developed over the course of the story. The latter theme was expressed in gameplay through the cooperative behavior of adjacent characters. While voice acting was included, it was limited to snappy lines meant to evoke a certain feeling. This was because the team had concerns about the amount of content in the game, which would increase a great deal with full voice acting, and its effect on the pacing. The team also used multiple well-known Japanese voice actors for the characters. Special voice overs and visuals were created for the character "confession" sequences. All the main characters had a personalized backstory, and appropriate personalities were chosen for them. The first one to be finalized was the child character Inigo, who was created by character planner Nami Kumoru. A large team of writers were employed to create the character dialogue, and a
story bible A bible, also known as a show bible or pitch bible, is a reference document used by screenwriters for information on characters, settings, and other elements of a television or film project. Types Bibles are updated with information on the chara ...
containing the characters' personality traits was created for the writers to work from. While developing the playable and enemy characters, the team used feedback from fans saying they should name all the characters, including foot soldiers. Wanting to give the impression of every character having their own lives, they created full artwork for all characters. Creating the characters proved to be one of the hardest parts of development. While designing the characters, Kozaki took their backstories into account: for example, the
thief Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
character Gaius was drawn with a sack of
sweets Candy, also called sweets (British English) or lollies (Australian English, New Zealand English), is a confection that features sugar as a principal ingredient. The category, called ''sugar confectionery'', encompasses any sweet confection, i ...
, as he had a love for them. Kozaki was also responsible for creating the 2D artwork which represented the characters during conversations.


Design

Once Nintendo gave the go-ahead for development, Intelligent Systems formed a small internal development team to handle the project. ''Awakening'' was the first ''Fire Emblem'' game for the Nintendo 3DS. The platform was as yet unreleased and still undergoing final development. Because of this, the team had a large number of ideas for features to include, but they also only had a limited idea of what the system was capable of. Consequently, they had difficulties deciding how the 2D sprites and 3D environments would interact with each other, and ensuring they did not clip through objects. One notable feature missing from in-game character models was their feet. The original idea was to add a unique and uniform deformation to characters. As the team did not have much knowledge of the platform's CPU strength, the number of character bones they could include were intentionally limited. This meant that the bones needed for the operation of ankles and feet were omitted. Later, it was discovered that ankles and feet could be included, but the team decided to leave that for a future game if it came to pass. A different explanation was that the team wanted players to focus on the top half of characters, so made their heads the largest part of their character models while shrinking their feet. The concept for character graphics on the map underwent changes. Initially, some of the team felt that accurately displaying a character's equipment and class would be enough, but later it was decided to give them all individual characteristics. They were also able to add more unique character expressions than previous ''Fire Emblem'' games, enabling a greater emotional range during scenes of drama. A different element was the environmental effects the team incorporated, such as dust clouds when characters performed actions in battle. For the full-motion cutscenes, the team wanted to create a sense of grandeur and spectacle, using the openings of Taiga drama series as inspiration. Japanese animation company Kamikaze Douga was in charge of supervising the production and art assets of the game's cutscenes. Cutscene animation was handled by Studio Anima. According to team members, their request to Studio Anima was to make the world "come alive" during the full-motion sequences, which were included at crucial moments in the plot. The first part of the game to receive full attention from the team was the gameplay. As a test map, the team used the opening map for ''Mystery of the Emblem''. One of the early options was switching between 16x16 and 24x24 pixel characters depending on the camera's overhead distance. In the end, the team used a hardware-based scaling system instead of switching between graphics types so as to keep the frame rate consistent in battle. While designing the levels, the team created both maps with a plot-driven structure and maps that allowed for player freedom. An aspect of the battle system new to the series was the inclusion of an optional first-person viewpoint during battles. This was done with western players in mind, as developers wanted to both give players an option on their perspective in battle and demonstrate the platform's 3D effects. The difficulty levels proved a point of debate amongst the team, ranging from the naming of difficulties to whether to include the ability to adjust it on the fly, which some felt was contrary to ''Fire Emblem'' traditions. There was also debate about both the inclusion and mechanics of the marriage system. While some aspects went smoothly, there was contention about the ability to marry any of the characters, and Kusakihara's suggestion of having characters kissing at the conclusion of each romance was vetoed by the team. An effort was made to make the interface and graphics easy for players to understand. An example of this was the cursor, which in previous games had been a triangular shape and for ''Awakening'' was changed to a pointing hand. One of the more controversial ideas that made it into the final game was the "Casual Mode", first introduced in ''New Mystery of the Emblem''. Initially opposed by staff members at Nintendo and Intelligent Systems, Yamagami and others successfully defended its inclusion. Yamagami's stance was that modern gamers would not be pleased with needing to invest extra time because a character had died. In another interview, team members said that ''Awakening'' was the first time the team conformed to the popular image of Nintendo games being easy to play and user-friendly.


Release

The game was first announced in September 2011 as part of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's 2012 lineup for the 3DS, alongside titles such as ''
Monster Hunter 4 is an action role-playing video game developed and published by Capcom. It is the fourth game in the ''Monster Hunter'' series and the second to be released on the Nintendo 3DS. Originally released in Japan on September 14, 2013. On January 26, ...
'' and ''
Bravely Default ''Bravely Default'', known in Japan as ''Bravely Default: Flying Fairy'', is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld game console, handheld console. ''Bravely Default'' was originally released in 2012 ...
''. As part of its release, Nintendo created a limited edition Nintendo 3DS bundle with ''Awakening'' pre-installed. The game's
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and western release were planned from an early stage, hence the inclusion of multiple aesthetic and gameplay elements meant to appeal to a Western audience. The localization process took approximately one year and was handled collaboratively by Nintendo of America and independent video game localization company
8-4 is a Japanese video game localization company based in Shibuya, Tokyo. The company was founded in 2005 by Hiroko Minamoto and former ''Electronic Gaming Monthly'' (''EGM'') editor John Ricciardi. They were joined by Ricciardi's EGM colleague Mar ...
, who previously localized the Nintendo DS game '' Fire Emblem: Shadow Dragon''. The game was first announced for release in Europe in February 2012, with the stated release period being that year. In April of the same year, Nintendo of America registered a web domain for ''Fire Emblem Awakening''. Its North American release was confirmed in June through Nintendo's
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account. The release windows for western regions were announced in December. For its western release, the game included both the English and Japanese voice tracks. Like in Japan, a limited 3DS bundle with ''Awakening'' pre-installed was created for North America and Europe, with Europe also receiving the 3DS XL model as part of the bundle. There was some confusion upon its release in North America: on the day of release, while it was available through Nintendo's online store, multiple online retailers did not have it stocked. While Nintendo was fairly non-committal on the incident, they did state that due to variabilities in shipping, retailers could receive stocks on different days.


Downloadable content

''Fire Emblem Awakening'' was the first packaged title released by Nintendo to receive downloadable content (DLC) after launch, taking the form of additional maps and characters from previous entries in the ''Fire Emblem'' series. The idea for DLC content came up when the game was close to completion. Due to this, the team could not do anything that would invalidate the main story. For the additional playable characters, the team focused on the main cast, picked out the most suitable, and left the final choice to Maeda. Starting from the game's release, over twenty different playable maps were released over several months at the rate of one map per week. Nintendo decided to release
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
for the game in all available regions. After it becomes available, the DLC can be accessed using the game's SpotPass system: within the context of the game's world, after a certain point in the game, the characters can access an area called the Outrealm Gate, being transported to the DLC maps. Various artists have contributed illustrations for the downloadable characters, including those who have worked on previous titles, such as Senri Kita, and newcomers, such as Kimihiko Fujisaka. One of the DLC maps received censorship upon release in North America and Europe, with a shot of a female playable character altered to hide her underwear.


Reception

''Fire Emblem Awakening'' has received widespread critical acclaim, holding an aggregate score of 92/100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, based on 72 reviews. After its release, ''Awakening'' was placed on ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s list of the best games on the 3DS, and reached second place on a similar list by ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
''. IGN included the game on two different lists: it reached #2 on their list of the top 25 Nintendo 3DS games, and #21 on their list of the top 125 Nintendo games of all time. ''
Slant Magazine ''Slant Magazine'' is an American online publication that features reviews of movies, music, TV, DVDs, theater, and video games, as well as interviews with actors, directors, and musicians. The site covers various film festivals like the New York ...
''s staff ranked it the eleventh best video game of 2013. ''Famitsu'' said in its review that the game could be enjoyed by hardcore fans and newcomers alike, as it made accommodations for both, and particularly praised the new gameplay features. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Audrey Drake called ''Awakening'' "the most fluid and stunning strategy RPG experience available on a portable, and features the best storytelling and production value of any 3DS game to date." Jeremy Parish, writing for '' 1UP.com'', said that though the ''Fire Emblem'' series had changed little over the years while holding a place of respect within the genre, the changes Intelligent Systems implemented made ''Awakening'' "an engrossing title that should enjoy impressive shelf life." His main criticism was against the enemy AI, which occasionally unbalanced the gameplay. Ray Carsillo of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'', while sharing Parish's opinion on the lack of a restart option, called ''Awakening'' "probably the best ''Fire Emblem'' to come to the States yet." While ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
''s Rich Stanton, giving the game a perfect score, called it "a special game", praising its story themes and how it made him care about his characters. ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' said that the game "takes positive strides forward with new additions like enhancements to the social system and battle mechanics, and the series’ established formula is all the better for it." Despite feeling mixed about the interface and multiplayer, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Heidi Kemps called ''Awakening'' the best installment in the series for some time. Alexa Ray Corriea, writing for ''
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'', said that the development team had "added just enough to the time-tested ''Fire Emblem'' formula to bolster its challenges without cutting away its roots." ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Kimberley Wallace said that " 'Awakening''made me scratch and claw for victory, and I savored every moment." Chris Carter of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'', similar to ''Famitsu'', recommended it to old and new players, saying: "If you've been itching to get into a ''Fire Emblem'' game, this is a great place to start. If you've been playing them all along, you'll feel right at home."


Awards

''Awakening'' was nominated for multiple awards after release. At the 2012 ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' Awards 2012, ''Awakening'' was among the games awarded the magazine's Excellence Award. In the West, it was nominated in the "Best RPG" category at the
Spike Video Game Awards The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by ...
2013. It was nominated in multiple categories in ''Destructoid''s 2013 Game of the Year awards, including Game of the Year, Best Role-Playing Game, Best Story, and Best Soundtrack. It was also nominated for ''GameSpot''s Game of the Year 2013 in the Nintendo 3DS category. In ''IGN''s Best of 2013 awards, it won in both the Best 3DS Strategy Game and Best 3DS Story categories. At the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
2014, it was nominated in the Best Handheld/Mobile Game category.


Sales

The game's Japanese launch saw incredible sales figures, being the fastest-selling entry in the series since detailed weekly tallies began. During its opening week, the game managed to sell 242,600 units, reaching the top of the sales charts and beating the debut sales of the previous two ''Fire Emblem'' releases. It sold through 81.63% of its initial shipment, causing sell-outs in some stores. Japanese sales tracker
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular we ...
attributed the initial high sales to Nintendo's promotional campaign and a five-year wait between releases. Demand for the limited Japanese bundle also exceeded Nintendo's expectations, as the pre-order website crashed from the number of people trying to buy it. As marketing the game as any product other than a limited edition would have violated a Japanese commercial law, Nintendo were unable to reopen the pre-orders after the initial sales period despite complaints. By the beginning of 2013, the game had sold 455,268 units, placing it among the top 30 high-selling titles for 2012. In addition to the main game, Nintendo reported that 1.2 million units of downloadable content had been sold by September 2012, bringing in an additional 380 million yen (about $4.8 million). Sales in the West were equally strong. During its first month on sale in North America, the game sold 180,000 units, with 63,000 units of the total sales being eShop downloads. These figures gave ''Awakening'' the best ever first month sales for the franchise in North America. Sales continued to rise in the coming months, with the total figure reaching 240,000 units by April, including a further 20,000 digital sales. By September, total sales in North America had reached 390,000 units. In the UK, ''Awakening'' debuted in third place on the charts behind '' Injustice: Gods Among Us'' and ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
''. The game and the hardware bundle collectively boosted sales of the 3DS and 3DS XL by nearly 50% over the previous week. As of March 2017, the game has sold-through 1.9 million copies worldwide, with 500,000 copies sold in Japan and 1.4 million copies elsewhere.


Legacy

The game's strong sales, well exceeding the initial figures set by Nintendo during production, ensured that the ''Fire Emblem'' series would not be canceled. In January 2015, a new ''Fire Emblem'' title created for the Nintendo 3DS by the same core team as ''Awakening'', ''
Fire Emblem Fates ''Fire Emblem Fates'' is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released in ...
'', was announced for a worldwide release. The success of ''Awakening'' has been credited with popularizing the platform among other Japanese RPG publishers, such as
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
and
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
. ''Awakening''s success has also resulted in characters making appearances in other Nintendo games. Two of the game's main characters, Lucina and Robin, were featured in the 2014
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s ''
Super Smash Bros. for Nintendo 3DS and Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS ...
''. Chrom was considered for the game but was deemed too similar to other ''Fire Emblem'' characters on the roster at the time, so his appearance was relegated to small non-playable cameos. However, he was finally made playable in the franchise's next entry ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeed ...
'' by popular request, particularly from within Japan. A stage based on Arena Ferox was also included, along with a selection of music tracks from ''Awakening''. Lucina and Robin were also made available as playable characters in '' Code Name: S.T.E.A.M.'', ''Fire Emblem Fates'', and (albeit temporarily) '' Fire Emblem Echoes: Shadows of Valentia'' for those who scanned their Amiibo figures. Costumes based on Chrom and Lucina are also available in
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's '' Monster Hunter: Frontier G'' video game, in a cross-promotion done with Nintendo. A free downloadable content mission allowed the characters in ''Fates'' to visit the setting of ''Awakening'', mere moments before the latter's campaign began in earnest. During promotion for ''Fates'', a ''Fire Emblem''-themed trading card game was released. A set themed after ''Awakening'' includes a code to download Lucina as a playable character in ''Fates''. Chrom and Lucina are both playable units in ''
Project X Zone 2 ''Project X Zone 2'' is a crossover tactical role-playing game for the Nintendo 3DS developed by Monolith Soft and published by Bandai Namco Entertainment. Despite the game being the sequel to '' Project X Zone'', the plot is a homage to the eve ...
'', and multiple characters from ''Awakening'' are featured in ''
Tokyo Mirage Sessions ♯FE ''Tokyo Mirage Sessions ♯FE'' is a 2015 role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game is a crossover that combines gameplay, narrative, and aesthetic elements from Atlus's '' Shin Meg ...
'', a crossover with Atlus's ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' megafranchise. Chrom also cameos as a guest character in the Nintendo-published
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
''
Dragalia Lost ''Dragalia Lost'' was an action role-playing game developed by Cygames and published by Nintendo, for Android and iOS. It was initially released in September 2018, and was later released in other regions. The game received mixed reviews fro ...
''. Characters from ''Awakening'' prominently appear as playable units in the crossover spinoff titles ''
Fire Emblem Heroes is a free-to-play tactical role-playing game developed by Intelligent Systems and published by Nintendo for Android and iOS. The game is a mobile spin-off of the '' Fire Emblem'' series featuring its characters, and was released on February ...
'' and '' Fire Emblem Warriors'', with the latter title launching alongside the first Chrom Amiibo figure. A second Chrom Amiibo figure for the ''Super Smash Bros.'' lineup was released on November 15, 2019.


References


Notes


External links

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