Tokyo Mirage Sessions ♯FE
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Tokyo Mirage Sessions ♯FE
''Tokyo Mirage Sessions ♯FE'' is a 2015 role-playing video game developed by Atlus and published by Nintendo for the Wii U home console. The game is a crossover that combines gameplay, narrative, and aesthetic elements from Atlus's ''Shin Megami Tensei'' and Nintendo's ''Fire Emblem'' series. It was released in Japan in December 2015 and worldwide in June 2016. An enhanced port for the Nintendo Switch, ''Tokyo Mirage Sessions ♯FE Encore'', was released on January 17, 2020. Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centers around hostile beings known as Mirages who seek to harvest energy known as Performa from humans and are responsible for several disappearances. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the ''Fire Emblem'' series, and merge with them to become Mirage Masters. Under the guise of the Fortuna Entertainment talent agency, the Mirage Mast ...
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Atlus
is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trauma Center'', as well as ''Print Club'' (''Purikura'') arcade machines. Its corporate mascot is Jack Frost, a snowman-like character from their ''Shin Megami Tensei'' series. Outside of video games, the company is known for their ''Purikura'' arcade machines, which are selfie photo sticker booths popular in East Asia. Atlus was established in April 1986 and spent its early years as a video game developer for other companies. It became a video game publisher of its own in 1989 and existed until it was merged into Index Corporation in October 2010. After the dissolution, the name Atlus continued as a brand used by Index Corporation for video game publishing until 2013, when it was bought by Sega and revived as a company initially under the na ...
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Harajuku
is a district in Shibuya, Tokyo, Japan. Harajuku is the common name given to a geographic area spreading from Harajuku Station to Omotesando, corresponding on official maps of Shibuya ward as Jingūmae 1 chōme to 4 chōme. In popular reference, Harajuku also encompasses many smaller backstreets such as Takeshita Street and Cat Street spreading from Sendagaya in the north to Shibuya in the south. Harajuku is known internationally as a center of Japanese youth culture and fashion. Shopping and dining options include many small, youth-oriented, independent boutiques and cafés, but the neighborhood also attracts many larger international chain stores with high-end luxury merchandisers extensively represented along Omotesando. Harajuku Station on the East Japan Railway (JR East) Yamanote Line and Meiji-jingumae 'Harajuku' Station served by the Tokyo Metro Chiyoda Line and Tokyo Metro Fukutoshin Line also act as gateways to local attractions such as the Meiji Shrine, Yoyogi ...
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Model (person)
A model is a person with a role either to promote, display or advertise commercial products (notably fashion clothing in fashion shows) or to serve as a visual aid for people who are creating works of art or to pose for photography. Though models are predominantly female, there are also male models, especially to model clothing. Models may work professionally or casually. Modelling ("modeling" in American English) is considered to be different from other types of public performance, such as acting or dancing. Although the difference between modelling and performing is not always clear, appearing in a film or a play is not generally considered to be "modelling". Similarly, appearing in a TV advertisement is generally not considered modelling. Modelling generally does not involve speaking. Personal opinions are generally not expressed and a model's reputation and image are considered critical. Types of modelling include: fashion, glamour, fitness, bikini, fine art, body-part, ...
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Shōwa Period
Shōwa may refer to: * Hirohito (1901–1989), the 124th Emperor of Japan, known posthumously as Emperor Shōwa * Showa Corporation, a Japanese suspension and shock manufacturer, affiliated with the Honda keiretsu Japanese eras * Jōwa (Heian period) (承和), alternatively read as Shōwa, from 834 to 848 * Shōwa (Kamakura period) (正和), from 1312 to 1317 * Shōwa (1926–1989) (昭和), from 1926 to 1989 Japanese places * Shōwa, Akita, a former town in Akita Prefecture * Shōwa, Yamanashi, a town in Yamanashi Prefecture * Shōwa, a former town in Tokyo, now part of Akishima, Tokyo * Shōwa-ku, a ward of Nagoya, Aichi Prefecture * Shōwa, Fukushima, a village in Fukushima Prefecture * Shōwa, Gunma, a village in Gunma Prefecture * Shōwa, Saitama, a dissolved town in Saitama Prefecture * Showa Station (Antarctica), a Japanese research station located in Antarctica Japanese educational institutions * Showa University, in Tokyo * Showa Women's University, in Tokyo * Show ...
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Scandinavia
Scandinavia; Sámi languages: /. ( ) is a subregion#Europe, subregion in Northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. In English usage, ''Scandinavia'' most commonly refers to Denmark, Norway, and Sweden. It can sometimes also refer more narrowly to the Scandinavian Peninsula (which excludes Denmark but includes part of Finland), or more broadly to include all of Finland, Iceland, and the Faroe Islands. The geography of the region is varied, from the Norwegian fjords in the west and Scandinavian mountains covering parts of Norway and Sweden, to the low and flat areas of Denmark in the south, as well as archipelagos and lakes in the east. Most of the population in the region live in the more temperate southern regions, with the northern parts having long, cold, winters. The region became notable during the Viking Age, when Scandinavian peoples participated in large scale raiding, conquest, colonization and trading mostl ...
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Tokusatsu
is a Japanese term for live action film or television drama that makes heavy use of practical special effects. ''Tokusatsu'' entertainment mainly refers to science fiction, War film, war, fantasy, or Horror film, horror media featuring such technology but is sometimes dubbed a genre itself. The most popular subgenres of include ''kaiju'' such as the ''Godzilla (film series), Godzilla'' and ''Gamera'' series; superhero such as the ''Kamen Rider Series, Kamen Rider'' and ''Metal Hero Series, Metal Hero'' series; and mecha like ''Giant Robo (tokusatsu), Giant Robo'' and ''Super Robot Red Baron''. Some television programs combine several of these subgenres, for example the ''Ultra Series, Ultraman'' and ''Super Sentai'' series. is one of the most popular forms of Japanese entertainment, but only a small proportion of films and television programs are widely known outside of Japan. Nevertheless, certain properties have attained popularity outside of Japan; ''Godzilla'' is featu ...
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Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans Japanese archipelago, an archipelago of List of islands of Japan, 6852 islands covering ; the five main islands are Hokkaido, Honshu (the "mainland"), Shikoku, Kyushu, and Okinawa Island, Okinawa. Tokyo is the Capital of Japan, nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto. Japan is the List of countries and dependencies by population, eleventh most populous country in the world, as well as one of the List of countries and dependencies by population density, most densely populated and Urbanization by country, urbanized. About three-fourths of Geography of Japan, the c ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga a ...
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Turns, Rounds And Time-keeping Systems In Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Wii U GamePad
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetry#Other uses, asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen, without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote. The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Nunchuk (controller), Nunchuk, Wii Balance Board, and the more conventional Wii U Pro Controller. History During development of the Wii console, video game designer Shigeru Miyamoto brought in mobil ...
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Non-playable Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pla ...
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