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Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony. Winner selection process Nominations for games are by made by International Choice Awards Network (ICAN), a group of leading game creators. Votes are then additionally made by editors of Game Developer. Any video game released in the preceding calendar year, regardless of medium, is eligible to be nominated, though upgrades, expansions, and mission packs are not eligible to be nominated. The top nominated games are assembled into the list of nominees, typically presented in December, are then voted on by final voting body, made up of ICANs, and editors of Game Developer. In this final stage of votin ...
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Red Dead Redemption
''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A spiritual successor to 2004's '' Red Dead Revolver'', it is the second game in the '' Red Dead'' series. ''Red Dead Redemption'' is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice. The game is played from a third-person perspective. The player may freely roam in its interactive open world, a fictionalized version of the Western United States and Northern Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific game engines or specific video game consoles (such as Nintendo's Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certain types of games (such as role-playing video games or first-person shooters). Some focus on porting games from ...
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Knights Of The Old Republic (video Game)
There have been a number of ''Knights of the Old Republic'' products. * '' Tales of the Jedi: Knights of the Old Republic'', a 1990s comic book miniseries * '' Star Wars: Knights of the Old Republic'', a role-playing ''Star Wars'' video game released in 2003 * '' Star Wars: Knights of the Old Republic II The Sith Lords'', the 2004 sequel to ''Star Wars: Knights of the Old Republic'' * ''Star Wars: Knights of the Old Republic'' (comics), a comic book spin-off of the 2003 video game * '' Star Wars: The Old Republic'', a massively multiplayer online role-playing game released in December 2011. {{disambiguation ...
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Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including ''Rings of Power'' and '' Way of the Warrior'' in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company. After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created ''Crash Bandicoot'' for the PlayStation in 1996. Naughty Dog developed three ''Crash Bandicoot'' games over the next several years. After developing '' Crash Team Racing'', the company began working on '' Jak and Daxter: The Precursor Legacy'' for the PlayStation 2. In 2004, Rubin, ...
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Among Thieves
Among Thieves may refer to: *"Among Thieves", a 1957 science fiction story by Poul Anderson Poul William Anderson (November 25, 1926 – July 31, 2001) was an American fantasy and science fiction author who was active from the 1940s until the 21st century. Anderson wrote also historical novels. His awards include seven Hugo Awards and ..., published in ''Astounding Stories'' *''Among Thieves'', the 2009 début novel by Mez Packer *''Among Thieves'', the 2009 David Hosp novel inspired by the Isabella Stewart Gardner Museum theft *''Among Thieves'', a 2011 fantasy novel by Douglas Hulick * '' Uncharted 2: Among Thieves'', a 2009 video game See also * Honor Among Thieves (other) {{disambiguation ...
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Bethesda Game Studios
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself retaining a publishing function. The studio is led by Todd Howard as executive producer, Ashley Cheng as managing director, and Angela Browder as studio director. Bethesda Game Studios operates three satellite studios, one in Montreal and two in Texas, and employs 420 people as of March 2021. History In 2001, ZeniMax Media, the parent company of Bethesda Softworks, decided that the two operational units at Bethesda Softworks, development and publishing, should be split apart. Subsequently, Bethesda Softworks retained the publishing, while development staff was moved to the newly established Bethesda Game Studios. Initially, BGS had around 40 people. By 2008, Bethesda Game Studios was considered one of the industry’s top developers on th ...
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Fallout 3
''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is set within a post-apocalyptic, open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it, referred to as the Capital Wasteland. It takes place within ''Fallout'' usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclea ...
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Portal (video Game)
''Portal'' is a 2007 puzzle-platform game developed and published by Valve. It was released in a bundle, '' The Orange Box,'' for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (via Nvidia Shield), and Nintendo Switch. ''Portal'' consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", often referred to as the "portal gun", a device that can create inter-spatial portals between two flat planes. The player-character, Chell, is challenged and taunted by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game's unique physics allows kinetic energy to be retained through portals, requiring creative use ...
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Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ''ZZT'' (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. Epic Games develops Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as '' Fortnite'' and the '' Unreal'', ''Gears of War'' and '' Infinity Blade'' series. In 2014, Unreal Engine was named the "most successful videogame engine" by ''Guinness World Records''. Epic Games owns the game developers Chair Entertainment, Psyonix, Mediatonic and Harmonix, as well as cloud-based software developer ...
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Gears Of War (video Game)
''Gears of War'' is a 2006 third-person shooter video game, the first installment of the ''Gears of War'' series. It was developed by Epic Games and published by Microsoft Game Studios, initially as an exclusive title for the Xbox 360 in November 2006, before a Microsoft Windows version of the game, developed in conjunction with People Can Fly, was released in 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles. The game was a commercial success, selling over three million copies within ten weeks of its launch. It became th ...
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Team Ico
Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games ''Ico'' and ''Shadow of the Colossus'', both for the PlayStation 2. The team was also initially responsible for ''The Last Guardian'' before Ueda's departure in 2011 and the formation of a new company taking over development in 2014. Their games are usually characterized by minimalist storytelling and gameplay, an atmospheric use of bloom and high dynamic range rendering (HDR) lighting, and use of fictional languages. Their products are frequently cited as examples of video games as an art form. Projects In February 2007, Team Ico took out a full page advertisement in the Japanese gaming magazine ''Famitsu''. The advertisement featured some early concept sketches on note paper, suggesting that the team's new game was then in the early phases of design. The following yea ...
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Shadow Of The Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title ''Ico'', to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled ''NICO'' directly after ''Ico''s completion, ''Shadow of t ...
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