''Fallout: A Post Nuclear Role Playing Game'' is a 1997
role-playing video game developed and published by
Interplay Productions
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
. In a mid-22nd century
post-apocalyptic
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; ast ...
and
retro-futuristic world, decades after a global
nuclear war, ''Fallout''
protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After
customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them
missions, and engage in
turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
Real-time
Real-time games have game time progress cont ...
combat where they battle until their
action points
This list includes terms used in video games and the video game industry, as well as slang used by players.
0–9
A
...
are depleted.
Tim Cain
Timothy Cain is an American video game developer best known as the creator, producer, lead programmer and one of the main designers of the 1997 computer game ''Fallout''. In 2009, he was chosen by IGN as one of the top 100 game creators of a ...
began working on ''Fallout'' in 1994. It began as a
game engine based on
Steve Jackson Games's tabletop role-playing game ''
GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
''. Interplay dropped the license after Steve Jackson Games objected to ''Fallout'' violence, and Cain and designer
Christopher Taylor created a new character customization scheme, SPECIAL. Although Interplay initially gave the game little attention, the development ultimately cost $3million and employed up to thirty people. Interplay considered ''Fallout'' the spiritual successor to its 1988 role-playing game ''
Wasteland
Wasteland or waste land may refer to:
* Desert or barren area
* an uncultivated area of land, whether wooded or not, whether common land or not
Art, entertainment, and media Comics
* ''Wasteland'' (DC Comics), 1987–1989 anthology-style horror/ ...
'' and drew artistic inspiration from 1950s literature and media emblematic of the
Atomic Age
The Atomic Age, also known as the Atomic Era, is the period of history following the detonation of the first nuclear weapon, The Gadget at the ''Trinity'' test in New Mexico, on July 16, 1945, during World War II. Although nuclear chain reaction ...
. The quests were intentionally made
morally ambiguous. After three and a half years of development, ''Fallout'' was released in North America in October 1997.
''Fallout'' received acclaim for its open-ended gameplay, character system, plot, and perceived original setting. It won "Role-Playing Game of the Year" from ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' and ''
Computer Games Magazine'', was nominated by the
Academy of Interactive Arts & Sciences at the
Spotlight Awards
The Spotlight Awards (GDC) was hosted annually by the Game Developers Conference from 1997 to 1999. Its focus was on the video and computer game industry. GDC now hosts another video game award ceremony called Game Developers Choice Awards since 20 ...
, and is often listed among the
greatest video games of all time
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
. ''Fallout'' has been credited for renewing consumer interest in the role-playing video genre due to its setting, open-ended plot, and gameplay. ''Fallout'' was a commercial success, selling 600,000 copies worldwide. It spawned a successful
series of sequels and spin-offs, the rights to which were purchased in 2007 by
Bethesda Softworks.
Gameplay
Character creation
''Fallout'' is a
role-playing video game. The player begins by selecting one of three
characters
Character or Characters may refer to:
Arts, entertainment, and media Literature
* ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk
* ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
, or one with player-customized
attributes
Attribute may refer to:
* Attribute (philosophy), an extrinsic property of an object
* Attribute (research), a characteristic of an object
* Grammatical modifier, in natural languages
* Attribute (computing), a specification that defines a prope ...
.
[ The protagonist, known as the Vault Dweller, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. Each statistic may range from one to ten, provided their sum does not exceed 40. Two other statistics set during ]character creation
Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a ...
are skills and traits.[ All 18 skills are learned abilities, their effectiveness determined by a percentage value. Their initial effectivenesses are determined by the primary statistics, but three can be given a 20% boost. Traits are character qualities with both a positive and negative effect; the player can pick two from a list of sixteen.][ During gameplay, the player can gather experience points through various actions. For gathering experience points, the player will level up and may increase their skills by a set number of points.][ Every three levels, the player can grant themself a special ability, or perk.] There are 50 perks and each has prerequisites that must be met. For example, "Animal Friend", which prevents animals from attacking the player character, requires the player to be level nine, have an intelligence of five, and have an outdoorsman skill of 25%.
Exploration and combat
In ''Fallout'', the player explores the game world from an isometric perspective
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective o ...
and interacts with non-player characters (NPCs). Characters vary in their amount of dialogue; some say short messages, while others speak at length. Significant characters are illustrated with 3D models, known as "talking heads", during conversations. The player can barter with other characters or buy goods using bottle caps as currency.[ The game has companions that the player can recruit for exploration and combat, although they cannot be directly controlled.][
There are three main ]quests
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
where completion is required, two of them given after completion of the first one. The first main quest has a time limit of 150 in-game days; the game ends if the player fails to complete it within the allotted time.[ Some characters give the player side quests; if the player solves them, they receive experience points.][ The player can use the PIPBoy 2000, a portable ]wearable computer
A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches.
Wearables may be for general ...
that tracks these quests. Many quests feature multiple solutions; they can often be completed through diplomacy, combat, or stealth, and some allow solutions that are unconventional or contrary to the original task. Based on how they completed quests, the player can earn or lose karma
Karma (; sa, कर्म}, ; pi, kamma, italic=yes) in Sanskrit means an action, work, or deed, and its effect or consequences. In Indian religions, the term more specifically refers to a principle of cause and effect, often descriptivel ...
points, which determine how others treat them.[ The player's actions dictate what future story or gameplay opportunities are available and the ending.][
Combat is ]turn based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
Real-time
Real-time games have game time progress cont ...
and uses an action-point system. During each turn, multiple actions may be performed by the player until they run out of action points.[ Different actions consume different amounts of points. The player can rapidly switch between two equipped weapons, and may acquire a diverse range of weapons,][ many of which can target specific areas of enemies.][ Melee ( hand-to-hand) weapons typically have two attacks: swing or thrust. If the player has equipped no weapon, they can punch or kick.
]
Plot
Setting
On October 23, 2077, a global nuclear war devastates the world and destroys modern civilizations. The events of ''Fallout'' take place nearly a century later in 2161, and follow the Vault Dweller, a human born and raised within Vault 13, one of a number of underground fallout shelter
A fallout shelter is an enclosed space specially designated to protect occupants from radioactive debris or fallout resulting from a nuclear explosion. Many such shelters were constructed as civil defense measures during the Cold War.
During ...
s built to protect survivors.[ Survivors on the surface live off the salvage of the old world.][
Vault 13 is located beneath the mountains of ]Southern California
Southern California (commonly shortened to SoCal) is a geographic and cultural region that generally comprises the southern portion of the U.S. state of California. It includes the Los Angeles metropolitan area, the second most populous urban a ...
.[ The Vault Dweller can explore major settlements including Junktown, which is mired in conflict between the local sheriff, Killian Darkwater, and a criminal, Gizmo; the Hub, a bustling merchant city with job opportunities;][ and Necropolis, a city founded by ghouls, humans who lived in Vault 12 and became nuclear-radiated creatures.][ The Vault Dweller's journey also brings them into contact with various factions, including the Brotherhood of Steel, a quasi-religious technology-based group with militaristic warriors,][ the Children of the Cathedral, an optimistic religious cult;][ and the Super Mutants, an army of virtually immortal monsters immune to radiation.][
]
Characters
The player controls the Vault Dweller, who is sent into the Wasteland to save their vault. The Vault Dweller can be customized or based on one of three pre-generated characters: Albert Cole, a negotiator and charismatic leader with a legal background; Natalia Dubrovhsky, a talented acrobat and intelligent and resourceful granddaughter of a Russian diplomat in the pre-War Soviet
The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen nation ...
consulate in Los Angeles; and Max Stone, the largest person in the Vault who is known for his strength, stamina, and lack of intelligence. The three characters present a diplomatic, deceptive, or combative approach to the game, respectively. Although the character can be male or female, the Vault Dweller is canonically male.
The five companions the player can recruit include: Ian, a guard from Shady Sands; Tycho, a desert ranger; Dogmeat, a tireless loyal dog; and Katja, a member of an organization called the Followers of the Apocalypse. Other major characters include Vault Boy
Vault Boy is the mascot of the ''Fallout'' media franchise. Created by staff at Interplay Entertainment, the original owners of the ''Fallout'' intellectual property (IP), Vault Boy was introduced in 1997's ''Fallout'' as an advertising charac ...
, the mascot of Vault-Tec, who are the creators of the Vaults and the PIPBoy 2000; Killian Darkwater, the mayor and shopkeeper of Junktown; and the Master, leader of the Super Mutants and the main antagonist.[
]
Story
In Vault 13, the Water Chip, a computer component responsible for the Vault's water recycling and pumping machinery, stops working. With only 150 days before water reserves will run dry, the Vault Overseer tasks the Vault Dweller with finding a replacement. Armed with the PIPBoy 2000 and meager equipment, the Vault Dweller leaves Vault 13 for the nearest source of possible help, Vault 15, but finds it abandoned and in ruins. The Vault Dweller explores the wasteland and locates a replacement chip in Vault 12 underneath Necropolis.
The Vault Dweller returns to Vault 13 with the chip and the water system is repaired. The Overseer becomes concerned about the mutants reported by the Vault Dweller. Believing the mutations are too widespread and extreme to be a natural occurrence, the Overseer charges the Vault Dweller with finding and stopping the source of the mutations. Information discovered throughout the wasteland reveals that humans are being captured and turned into Super Mutants by exposure to the Forced Evolutionary Virus (F.E.V.). The Super Mutants are led by the Master, who intends to transform every human into a Super Mutant and establish "unity" on Earth. The Children of the Cathedral are a front created by the Master, who is using them to trick humans into peaceful submission.
To stop the mutations, the Vault Dweller must destroy the vats containing the F.E.V. and kill the Master; the order of the tasks is chosen by the player.[ The Vault Dweller travels to the Mariposa Military Base to destroy it and the vats within, preventing the creation of more Super Mutants. To kill the Master, the Vault Dweller travels to the Children's Cathedral and locates a prototype Vault beneath it, from which the Master commands his army. The Vault Dweller infiltrates the Vault and can choose to convince the Master that his plan will fail because the Super Mutants are infertile, kill him immediately, or set off an explosion that destroys the Cathedral.][ The Vault Dweller returns to Vault 13 but is denied entry by the Overseer, who fears that they have been changed by their experiences and the tales of their exploits and accomplishments will encourage the inhabitants to abandon the Vault. The Overseer exiles the Vault Dweller into the wasteland.][ ''Fallout'' concludes with the legacy of the Vault Dweller's decisions on the societies and people they had encountered.
]
Development
Development on ''Fallout'' began in early 1994.[ Initially, Interplay gave the game little attention,] and for the first six months, the programmer Tim Cain
Timothy Cain is an American video game developer best known as the creator, producer, lead programmer and one of the main designers of the 1997 computer game ''Fallout''. In 2009, he was chosen by IGN as one of the top 100 game creators of a ...
was the sole developer. Cain eventually enlisted the aid of Interplay employees during their spare time.[ The development team behind ''Fallout''—led by Cain, the designer Christopher Taylor, and the art director Leonard Boyarsky—reached 15 people in 1995. In 1996, the producer ]Feargus Urquhart
Feargus Urquhart is a Scottish-American video game designer and CEO of Obsidian Entertainment.
Career
Urquhart is best known for his work at Interplay Entertainment, particularly as leader of Black Isle Studios, Interplay's internal ro ...
recruited some Interplay workers to join the team, expanding it to 30.[ Cain considered the team "amazing" for their dedication, while Urquhart described working under Interplay as "barely controlled chaos".][
The tentative title, ''Vault-13: A GURPS Post-Nuclear Role-Playing Game'', was rejected as unfitting. ''Armageddon'' was considered as an alternative, but was already in use for another Interplay project (which was later canceled). Interplay's president ]Brian Fargo
Frank Brian Fargo (born December 15, 1962) is an American video game designer, producer, programmer and executive, and founder of Interplay Entertainment, inXile Entertainment and Robot Cache.
Biography
Early life
A descendant of the family ...
suggested the title ''Fallout ''.[ Interplay intended to use "I Don't Want to Set the World on Fire" by ]the Ink Spots
The Ink Spots were an American pop vocal group who gained international fame in the 1930s and 1940s. Their unique musical style presaged the rhythm and blues and rock and roll musical genres, and the subgenre doo-wop. The Ink Spots were widely ac ...
as the theme song, but was hindered by a copyright
A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educatio ...
problem, so another Ink Spots song, " Maybe", was used. The development concluded on October 1, 1997, after three and a half years and a total cost of approximately $3million.
Engine and design
''Fallout'' started as a game engine—a framework for a video game—that Cain was developing during his spare time, based on the tabletop role-playing game '' Generic Universal RolePlaying System'' (''GURPS''). It entered more coordinated development after Cain convinced Fargo of its potential, and Interplay announced it had acquired the ''GURPS'' license in 1994. The first ''Fallout'' prototype was finished that year.
The team considered making the game first-person and 3D, but discarded the idea because the models would not have held the desired amount of detail. They instead selected an oblique projection
Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects.
The objects are not in perspective and so do not correspond to any view of an ...
, producing a trimetric perspective.[ Designed to be open-world and non-linear, ''Fallout'' was ]balanced
In telecommunications and professional audio, a balanced line or balanced signal pair is a circuit consisting of two conductors of the same type, both of which have equal impedances along their lengths and equal impedances to ground and to other ci ...
so that, even though side quests are optional, characters who do not improve their skills and experience through them would be too ill-equipped to finish. However, Taylor also added the 150-day time limit to the game to keep the player focused on the main quests.[
The game was nearly canceled in late 1994 after Interplay acquired the licenses to the '']Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' franchises ''Forgotten Realms
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
'' and ''Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
'', but Cain convinced Interplay to let him finish. After the success of the role-playing video game '' Diablo'', released in January 1997, Cain resisted pressure to convert ''Fallout'' into a real-time multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
game. In March 1997, Interplay dropped the license for ''GURPS'' due to creative differences with ''GURPS'' creator Steve Jackson Games. According to Interplay, Steve Jackson objected to the amount of violence and gore. Interplay was forced to change the ''GURPS'' system to the internally-developed SPECIAL system; Taylor and Cain were each given a week to design and code it, respectively.[
]
Concept and influences
Prior to the license's termination, the engine for ''Fallout'' was based on ''GURPS''. Fantasy and time-traveling settings were considered before the development team decided on a post-apocalyptic setting. Taylor outlined the design goals in a vision statement, which Cain called an inspiration for the development team and "a major reason why the game came together at all."
''Fallout'' was a spiritual successor to Interplay's role-playing video game ''Wasteland
Wasteland or waste land may refer to:
* Desert or barren area
* an uncultivated area of land, whether wooded or not, whether common land or not
Art, entertainment, and media Comics
* ''Wasteland'' (DC Comics), 1987–1989 anthology-style horror/ ...
'' (1988), published by Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. Almost everyone who worked on ''Fallout'' had played it. The team was unable to make ''Fallout'' a direct sequel to ''Wasteland'' because Electronic Arts refused to license it. The team drew inspiration for ''Fallout'' retro-futuristic
Retrofuturism (adjective ''retrofuturistic'' or ''retrofuture'') is a movement in the creative arts showing the influence of depictions of the future produced in an earlier era. If futurism is sometimes called a "science" bent on anticipatin ...
art style from 1950s literature and media related to the Atomic Age
The Atomic Age, also known as the Atomic Era, is the period of history following the detonation of the first nuclear weapon, The Gadget at the ''Trinity'' test in New Mexico, on July 16, 1945, during World War II. Although nuclear chain reaction ...
. Especial influence came from the 1956 science fiction novel ''Forbidden Planet
''Forbidden Planet'' is a 1956 American science fiction film from Metro-Goldwyn-Mayer, produced by Nicholas Nayfack, and directed by Fred M. Wilcox from a script by Cyril Hume that was based on an original film story by Allen Adler and Irvi ...
'' and optimistic Cold War posters, which Boyarsky reportedly loved.[
The vaults were influenced by the underground base in the science fiction movie '']A Boy and His Dog
''A Boy and His Dog'' is a cycle of narratives by author Harlan Ellison. The cycle tells the story of an amoral boy (Vic) and his telepathic dog (Blood), who work together as a team to survive in the post-apocalyptic world after a nuclear wa ...
'' (1975).[ Cain said that the team "all loved '' X-COM''" and that ''Fallout'' featured combat similar to ''X-COM'' prior to the ''GURPS'' license. Cain admired '']Star Control II
''Star Control II: The Ur-Quan Masters'' is a 1992 video game, the sequel to '' Star Control''. It was developed by Toys for Bob ( Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS. This game features exoplan ...
'' (1992) and said it influenced ''Fallout'' open-ended design. ''Fallout'' features many popular culture references. The team was only allowed to include references if understanding the source material was not required for the reference to make sense. For example, the Slayer perk's name references the television series '' Buffy the Vampire Slayer'' while generically matching its effect (turning all attacks to critical hits).
Characters and writing
The sprites in ''Fallout'' were highly detailed and took up a huge chunk of memory. 21 NPCs were voiced by various actors, and Ron Perlman voiced the narrator. Some NPCs feature 3D models during conversation called "talking heads", most of which were created by Scott Redenhizer. Each took eight weeks to create, and voice recording took a few months. The talking heads began as sculpted heads of clay, which the team studied to determine which parts should be most animated. The heads were digitized using a Faro Space Arm and ''VertiSketch'', with ''LightWave 3D
LightWave 3D is a 3D computer graphics program developed by NewTek. It has been used in films, television, motion graphics, digital matte painting, visual effects, video game development, product design, architectural visualizations, virt ...
'' used for geometric corrections and the texture maps
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color.
History
The original technique was pioneered by Edwin Catmull in 1974.
Texture mapping ...
created in Adobe Photoshop. Much of the spoken dialogue was written by designer Mark O'Green, whose method of writing Taylor considered efficient and impressive.[ The companions, conceived late in development, were not easy to implement. As a result, they were riddled with glitches, including a tendency to shoot the Vault Dweller when they are obscuring an enemy. Dogmeat was the first companion added. Tycho was a reference to the desert rangers from ''Wasteland''.
Cain wrote the prologue, which included the series catchphrase "War. War never changes".] Cain, who dislikes it when the player character knows more than the player, devised ''Fallout'' narrative so that the Vault Dweller would know just as much as the player. The quests in ''Fallout'' were given moral ambiguity
In philosophy, ethical dilemmas, also called ethical paradoxes or moral dilemmas, are situations in which an agent stands under two (or more) ''conflicting moral requirements'', none of which ''overrides'' the other. A closely related definition c ...
, with no clear right or wrong solutions. This was done so the player could take whatever choice suited them best. An example is the final encounter with the Master, whose motives for establishing unity among the wasteland population and making it immune to radiation by turning them into mutants could be perceived as persuasive by the player. Vault Boy and his cheerful nature parodied how 1950s media downplayed the perils of nuclear war.
Release
Boyarsky and lead artist Jason D. Anderson[ created advertisements for ''Fallout''. ''Fallout'' did not have a trailer, but a ]demo
Demo, usually short for demonstration, may refer to:
Music and film
*Demo (music), a song typically recorded for reference rather than release
* ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes
* ''Demo'' (Deafhea ...
was released on April 26, 1997. The packaging was designed to resemble a lunch box, and the manual was designed to resemble a survival guide to reflect the game's style.[ ''Fallout'' was released on October 10, 1997,] in North America for MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
and Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
.[ The game was later released for ]Mac OS
Two major famlies of Mac operating systems were developed by Apple Inc.
In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
by the Interplay division MacPlay
MacPlay is the name used by a series of three American publishers of Macintosh video games.
History
MacPlay was founded in the early 1990s as a division of Interplay Entertainment. It was led by producer Bill Dugan. During this period, M ...
. Version 1.1 was released on November 13, 1997, patching many bugs in the original release and removing the 500-day time limit. The patch was released for the Mac OS on December 11, 1997.
''Fallout'' was initially not released in Europe due to the player's ability to kill children in-game. Version 1.2 removed the children from ''Fallout'' and it was released at an unspecified date in Europe.[ MacPlay, which had become independent from Interplay, ported ''Fallout'' to ]Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and la ...
in 2002 as part of its "Value Series".[ ''Fallout'' and its sequels, '']Fallout 2
''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout'' (1997), featuring similar graphics and game mechanics. The ...
'' and '' Fallout Tactics: Brotherhood of Steel'', were bundled as ''Fallout Trilogy'' in April 2009. To mark its 20th anniversary, the game was made temporarily free on video game digital distribution
Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and other s ...
service Steam on September 30, 2017. It was also included in ''Fallout Anthology'' in September and October 2015 and ''Fallout Legacy Collection'' in October 2019.
Reception
''Fallout'' received critical acclaim,[ critics considering it one of the best role-playing video games at the time. '']PC PowerPlay
''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for u ...
'' predicted that ''Fallout'' would revive the genre and thought that both casual gamers and fans of role-playing games would enjoy the game.[ '']GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' declared that because of the release of ''Fallout'', gamers would not have to wait for a good role-playing game anymore.[ '']The Electric Playground
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' said that they "can't think of another game that comes even close to ''Fallout'' excellent character generation and skill system, great story, and classy delivery."[
Critics praised the character system.][ '' GamePro'' considered it the best aspect,] and Todd Vaughn of ''PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' found the system "easy and fun to use."[ '']The Washington Post
''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large nati ...
'' praised the "realistic tradeoffs" during customization. ''Computer Games Strategy Plus
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' said the system allowed for a variety of effective character builds,[ and ''The Electric Playground'' and ''PC PowerPlay'' praised the game for allowing each skill to be useful.][ ''GameSpot'' felt that "the variety of characters that can be created and the truly different experiences that each type of character can have should satisfy even hard-core RPG players."][
The post-apocalyptic setting and story were praised.][ The setting was lauded as refreshing for a role-playing game;][ '']Just Adventure
''Just Adventure'' is a computer game website dedicated to the genre of adventure games. Founded in 1997, it publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. The site was found ...
'' said that ''Fallout'' abandoned the traditional fantasy-based settings of many role-playing games. Butcher said the game's appearance, sound, and ambient music delivered a believable environment,[ and ''Computer Games Strategy Plus'' found the mix of satire and grit well-executed.][ ''GameSpot'' and '']the Independent
''The Independent'' is a British online newspaper. It was established in 1986 as a national morning printed paper. Nicknamed the ''Indy'', it began as a broadsheet and changed to tabloid format in 2003. The last printed edition was publish ...
'' said the storyline was compelling.[ Critics commended the cinematic introduction;] ''The Electric Playground'' called it "the most haunting opening movie" he had seen.[ Butcher praised the ability to complete quests in multiple ways,][ and '' Next Generation'' found the subquests to be a natural outgrowth of the main quest.][ '' Computer Gaming World'', however, said the dialogue was unable to account for the player's unpredictability, resulting in out-of-order dialogue.][ ''Just Adventure'' considered the ending among the best in video games.][
The combat received a slightly positive reception.][ Several reviews praised its tactical nature,] and ''GameSpot'' found the targeting system satisfying.[ ''Computer Games Strategy Plus'' said that fans of turn-based RPGs would greatly enjoy the combat because of the wide variety of weapons.][ Finding the combat unrealistic, ''Computer Gaming World'' said that the turn-based system "might bore or disappoint ''Diablo'' fans, but will be welcome to most hard-core RPGers."][ The companions were criticized because the player could not control them directly.][ Vaughn said the combat was great when playing without companions and frustrating when playing with them.][
]
Sales
''Fallout'' was commercially successful, although it was not as popular as other role-playing video games such as ''Baldur's Gate
''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostl ...
'' and ''Diablo''. It did not meet sales expectations, but developed a fan following[ and sold enough copies for a sequel to be produced.][ In the United States, it debuted at No. 12 on ]PC Data
PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, t ...
's computer game sales rankings for October 1997. ''CNET Gamecenter
''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and televi ...
'' noted that the game was part of a trend of role-playing successes that month, alongside ''Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'' and '' Lands of Lore 2: Guardians of Destiny'', and said, "If October's list is any indication, ole-playing gamesare back." ''Fallout'' sold 53,777 copies in the US by the end of 1997.
Worldwide, over 100,000 copies were shipped by December 1997, and Erik Bethke
Erik Bethke is a computer games developer.
Bethke worked on UV Spectrometer experiments under Dr. D.E. Shemanksy at the Jet Propulsion Laboratory and the University of Southern California, but did not complete his PhD studies in Space Sciences ...
reported sales of over 120,000 copies after a year. By March 2000, 144,000 copies had been sold in the US alone. ''GameSpot'' called these "very good sales, especially since the overall orldwidefigures are likely double those amounts". ''Fallout'' was unpopular in the United Kingdom, where sales for it and its sequel totaled just over 50,000 combined lifetime sales by 2008. In 2017, Fargo said in an interview that ''Fallout'' sold a total of 600,000 copies.
Awards and accolades
The Academy of Interactive Arts & Sciences nominated ''Fallout'' for its "Personal Computer: Role Playing Game of the Year" and "Outstanding Achievement in Sound and Music" awards. Similarly, the Computer Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
nominated ''Fallout'' for its "Best Adventure/RPG" Spotlight Award. ''Fallout'' received GameSpot's "Best Role-Playing Game" and "Best Ending" prize; and was nominated for ''GameSpot'' "Game of the Year". It also won ''Computer Games Magazine'' "Role-Playing Game of the Year" award.
Legacy
Influence
The 1990s saw a decline in the popularity of computer role-playing games as a result of stale settings and ideas, competition with other genres, and poor quality assurance. ''Fallout'' has been credited as one of several innovative role-playing games that revived the genre's popularity. In 2000, ''CNET Gamecenter'' Mark H. Walker wrote, "The RPG genre was clearly in a slump in the mid-'90s, but... the renaissance began when Interplay's ''Fallout'' hit store shelves." Rowan Kaiser, writing for ''Engadget
''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editor ...
'', called ''Fallout'' the "first modern role-playing game".[
''Fallout'' post-apocalyptic setting was novel, as contemporary role-playing games often featured ]Tolkien
John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works '' The Hobbit'' and ''The Lord of the Rings''.
From 1925 to 1945, Tolkien was the Rawl ...
-inspired fantasy settings. ''Fallout'' also stood out for its focus on the player character, how their choices impacted the game world, and the open-world gameplay.[ Matthew Byrd of '']Den of Geek
''Den of Geek'' is a US and UK-based website covering entertainment with a focus on pop culture. The website also issues a bi-annual magazine.
History
''Den of Geek'' was founded in 2007 by Simon Brew in London. In 2012, DoG Tech LLC licensed ...
'' wrote that ''Fallout'' departure from gameplay inspired by the tabletop role-playing game ''Dungeons and Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', prevalent in role-playing games at the time, made it influential.[ Kaiser stated that any modern game with a morality system could be tied back to ''Fallout''.][ At the 2012 ]Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, Cain gave a presentation about ''Fallout'' development and noted traits that were shared by subsequent role-playing games, including open-world gameplay, ambiguous morality, and perks.
''Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
'' described ''Fallout'' as "one of the most influential games of its time."[ After leaving Interplay in 1998, Cain, Boyarsky, and Anderson formed ]Troika Games
Troika Games was an American video game developer co-founded by Jason Anderson, Tim Cain, and Leonard Boyarsky. The company was focused on role-playing video games between 1998 and 2005, best known for '' Arcanum: Of Steamworks and Magick Obscur ...
and created '' Arcanum: Of Steamworks and Magick Obscura'' (2001). Cain considered ''Fallout'' a "stepping stone" to the creation of ''Arcanum''. Years later, working for Obsidian Entertainment
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
, Cain and Boyarsky created ''The Outer Worlds
''The Outer Worlds'' is a 2019 action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Xbox One, and Microsoft Windows in October 2019, with a Nintendo Switch vers ...
'' (2019), a role-playing video game influenced by ''Fallout''. After the ''Fallout'' series became popular, ''Wasteland 2
''Wasteland 2'' is a post-apocalyptic role-playing video game developed by inXile Entertainment and published by Deep Silver. It is the sequel to 1988's ''Wasteland'', and was successfully crowdfunded through Kickstarter. After the postponement o ...
'' (2014) was pitched by Fargo and developed by inXile Entertainment
inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studi ...
, which Fargo founded, with a design team featuring Anderson and ''Fallout'' composer Mark Morgan. ''PC Gamer'' found ''Wasteland 2'' to be more similar the first two ''Fallout'' games than the original ''Wasteland''. Other personnel from the ''Fallout'' development team have worked on games that were influenced by ''Fallout'' such as ''Neverwinter Nights 2
''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's ''Neverwinter Nights (2002 video game), Neverwinter Nights'', based on the ''Dungeons & ...
'' (2006) and ''Alpha Protocol
''Alpha Protocol'' is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, whic ...
'' (2008). A feature similar to the perks in ''Fallout'', called "feats", was added to the third edition of ''Dungeons and Dragons''. Other games with similar features, according to Cain, include ''World of Warcraft
''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' (2004) and '' Oblivion'' (2006). Both ''Metro 2033 Metro 2033 may refer to:
* ''Metro 2033'' (novel), a 2002 novel by Russian author Dmitry Glukhovsky
* ''Metro 2033'' (video game), a 2010 first-person shooter video game based on the novel
See also
* ''Metro'' (franchise), originating from t ...
'' (2010) and '' Atom RPG'' (2018) are post-apocalyptic games that were influenced by ''Fallout''. Other games influenced by ''Fallout'' include ''Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
'' (2000), '' Dark Angel: Vampire Apocalypse'' (2001), and ''Weird West
Weird West (aka Weird Western) is a term used for the hybrid genres of fantasy Western, horror Western and science fiction Western. The term originated with DC's '' Weird Western Tales'' in 1972, but the idea is older as the genres have be ...
'' (2022).
Retrospective reception
''Fallout'' continues to receive acclaim, considered one of the best role-playing games on PC. Retrospective critics consider the game innovative and praise its setting as refreshing for a role-playing game. Although '' The Escapist'' thought the game lost some of its appeal over time, they found the gameplay "intriguing, sometimes addictive". ''GamesRadar+
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', ''Edge'' and ''Computer ...
'' found ''Fallout'' worth returning to despite perceiving the game as outdated. Critical assessments of ''Fallout'' quality relative to its sequels differ. ''GamesRadar+'' ranked it low among the series,[ '']IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' ranked it in the middle, and '' Kotaku'' and ''Paste Magazine
''Paste'' is a monthly music and entertainment digital magazine, headquartered in Atlanta, Georgia, with studios in Atlanta and Manhattan, and owned by Paste Media Group. The magazine began as a website in 1998. It ran as a print publication fro ...
'' ranked it high.[
Critics consider the Master one of the best video game villains.] ''GamesRadar+'' called the player's encounter with the Master "one of the most striking storytelling devices of its era", and ''IGN'' called it one of the series' most memorable moments. ''GameSpot'' singled out Jim Cummings's voice acting as the Master as "chilling" and considered him "one of the most memorable antagonists in computer-gaming history."[ Both Byrd and '']Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson.
Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' praised the boss fight for its multiple solutions that took advantage of character system,[ and ''PC Gamer'' said it was among the best in PC gaming.
The game has been inducted into the "Hall of Fame" (or similar award) of ''Computer Gaming World'',] ''GameSpot'', '' GameSpy'', and ''IGN''. The 2002 MacPlay ports of ''Fallout'' and ''Fallout 2'' was listed under "Best Games Rescued from Oblivion" in '' Macworld'' "2002 Game Hall of Fame". ''Fallout'' was included in the 2010 reference book ''1001 Video Games You Must Play Before You Die
''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'' and was exhibited in Smithsonian American Art Museum's "The Art of Video Games
''The Art of Video Games'' was an exhibition by the Smithsonian American Art Museum which was on display from March 16, 2012 through September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium o ...
" under the category of adventure games in March 2011. ''Fallout'' has been ranked as one of the best PC games of all time by ''PC Gamer'' and ''IGN''. It has also been listed as among the greatest video games of all time
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
by ''IGN'' and ''Polygon''.
Series
''Fallout'' was followed by a series of sequels and spin-offs, often different in genre and ambiance from the original game. Cain did not work on any sequels and spin-offs beyond brainstorming for ''Fallout 2
''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout'' (1997), featuring similar graphics and game mechanics. The ...
'', and left Interplay during its development.[ Interplay owned the ''Fallout'' rights until 2007, when they were purchased by Bethesda Softworks. The first Bethesda-developed ''Fallout'' game was '']Fallout 3
''Fallout 3'' is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the ''Fallout'' series, it is the first game to be developed by Bethesda after acquiring ...
''. The series has been acclaimed, influential among developers, and among the most popular in the video game industry. Vault Boy became the franchise's mascot and is considered iconic.[ Other recurring elements include the Super Mutants, the Brotherhood of Steel, the PIPBoy (known as the ]Pip-Boy
The Pip-Boy is a fictional wearable computer in the post-apocalyptic ''Fallout'' video game franchise. Manufactured in-universe by RobCo Industries prior to the devastating nuclear Great War, it is capable of numerous functions depending on the ...
in later games), and Power Armor.
Three sequels have been released: ''Fallout 2'' in 1998, ''Fallout 3'' in 2008,[ and '']Fallout 4
''Fallout 4'' is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the ''Fallout'' series and was released worldwide on November 10, 2015, for PlayStation 4, ...
'' in 2015. All received positive reviews.[ Spin-offs include '' Fallout Tactics: Brotherhood of Steel'' in 2001, '' Fallout: Brotherhood of Steel'' in 2004, '' Fallout: New Vegas'' in 2010,] ''Fallout Shelter
A fallout shelter is an enclosed space specially designated to protect occupants from radioactive debris or fallout resulting from a nuclear explosion. Many such shelters were constructed as civil defense measures during the Cold War.
During ...
'' in 2015, and ''Fallout 76
''Fallout 76'' is a 2018 online action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is an installment in the ''Fallout'' series and a prequel to previous entries. ''Fallout 76'' is Bethesda ...
'' in 2018. ''Fallout Tactics: Brotherhood of Steel'' and ''Fallout New Vegas'' received positive reviews,[ while ''Fallout: Brotherhood of Steel'', ''Fallout Shelter'', and ''Fallout 76'' received mixed reviews.
]
Other media
In 1998, Interplay wrote a script for a film adaptation of ''Fallout'', to be produced by its Interplay Films studio. The adaptation was canceled following the dissolution of Interplay Films in 2000. Throughout 2002, Chris Avellone
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before working as a freelancer. He is best known for his work on role-playing video games such as '' Planescape: Torment' ...
, a designer of ''Fallout 2'', compiled research of ''Fallout'' world and released a series of issues known as the ''Fallout Bible''. Following Bethesda's acquisition of the ''Fallout'' franchise, the ''Fallout Bible'' became non-canon
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, tim ...
. Morgan released a remastered soundtrack album for ''Fallout'' on May 10, 2010. A television adaptation, with Lisa Joy
Lisa Joy (born May 23, 1977) is an American screenwriter, director, producer, and attorney. She is best known as the co-creator, writer, director, and executive producer of the HBO science-fiction drama series ''Westworld'' (2016–2022). For ...
and Jonathan Nolan
Jonathan Nolan (born 6 June 1976) is a British-American screenwriter, producer, director and author. He is the creator of the CBS science fiction series ''Person of Interest'' (2011–2016) and co-creator of the HBO science fiction western s ...
as executive producers, was announced in July 2020. In 2022, Amazon
Amazon most often refers to:
* Amazons, a tribe of female warriors in Greek mythology
* Amazon rainforest, a rainforest covering most of the Amazon basin
* Amazon River, in South America
* Amazon (company), an American multinational technolog ...
approved the show for its streaming service Amazon Prime Video.
See also
*History of Western role-playing video games
Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as '' ...
Notes
References
Sources
*
*
*
*
*
*
*
*
External links
*
''Fallout''
at Bethesda.net
''Fallout''
at MobyGames
*
{{Authority control
1997 video games
Anti-war video games
Black comedy video games
Classic Mac OS games
DOS games
Fallout (series) video games
Fiction set in the 2160s
Interplay Entertainment games
MacOS games
Open-world video games
Role-playing video games
Satirical video games
Single-player video games
Video games about cults
Video games featuring protagonists of selectable gender
Video games scored by Mark Morgan
Video games set in the 22nd century
Video games set in California
Video games set in Los Angeles
Video games with alternate endings
Video games with isometric graphics
Windows games
Video games developed in the United States