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MacPlay
MacPlay is the name used by a series of three United States, American publishers of Apple Macintosh, Macintosh video games. ''MacPlay'' was founded to bring more focus to Interplay’s Mac games.   History MacPlay was founded in the early 1990s as a division (business), division of Interplay Entertainment. It was led by producer Bill Dugan. During this period, MacPlay published notable games including ''Wolfenstein 3D'', ''Another World (video game), Out of this World'', the ''Alone in the Dark'' series, and the ''Descent (video game), Descent'' series. Due to the Macintosh#1990–98: Decline and transition to PowerPC, mid-to-late 1990s decline in the Mac market, Interplay exited the Macintosh games market and abandoned the MacPlay division in late 1997, with ''Fallout (video game), Fallout'' being the final release of this incarnation. In 2000, United Developers LLC licensed the MacPlay brand name from Interplay for use as the name of a wholly owned subsidiary corpora ...
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Fallout (video Game)
''Fallout'' (also known as ''Fallout: A Post Nuclear Role Playing Game'') is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and Retrofuturism, retro-futuristic world, decades after a global nuclear war led by the United States and China. ''Fallout'' protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them Quest (video games), quests, and engage in turn-based combat. Tim Cain began working on ''Fallout'' in 1994. It began and was conceptualized as based on the role-playing game ''GURPS,'' but after Steve Jackson Games objected to ''Fallout'' violence, Cain and designer Christopher Taylor (game designer), Christopher Taylor created a new character customization scheme, SPECIAL. Interplay initially gave the game ...
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Descent (video Game)
''Descent'' is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots. ''Descent'' was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to '' Doom' ...
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Tron 2
''Tron 2.0'' is a first-person shooter video game developed by Monolith Productions and published by Buena Vista Interactive. The Microsoft Windows version of the game was released in August 2003. The Mac OS X version was released by MacPlay on April 21, 2004. The game is a sequel to ''Tron'', a 1982 science-fiction film, although it is set in an alternate continuity since its events were decanonized by '' Tron: Legacy''. Jason Cottle voices the player character Jethro "Jet" Bradley, the son of ENCOM programmer Alan Bradley (voiced by Bruce Boxleitner, who reprises his role from the original film). Cindy Morgan, who also starred in ''Tron'', voices the artificial intelligence "Ma3a". Rebecca Romijn provides the voice of Mercury. The game features a new "light cycle" design by Syd Mead, and provides explanations for the ''Tron'' arcade game (which makes an appearance in this game) and Kevin Flynn's experiences inside the ENCOM mainframe as shown in the original film. Gameplay ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the '' Fallout'' series and as a publisher for the '' Baldur's Gate'' and '' Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers— Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military work for Loral Corporation.Rusel DeMaria, Johnny L. Wilson, ...
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Mac Gaming
Mac gaming refers to the use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased the porting of many games, including 3D games through use of OpenGL, and more recently, Apple's own Metal API API. Virtualization technology and the Boot Camp dual-boot utility also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on macOS, though , a majority still require the use of Microsoft Windows. macOS Catalina (and later) eliminated support for 32-bit games, including those compatible with older versions of macOS. Early game development on the Mac Prior to the release of the Macintosh 128K, the first Macintosh computer, marketing exe ...
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Shadows Of Amn
A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade (shadow), shade occupies the three-dimensional volume behind an object with light in front of it. The cross section (geometry), cross-section of a shadow is a two-dimensional silhouette, or a reverse Projection (linear algebra), projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the Umbra, penumbra and antumbra, umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct ...
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