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Vault Boy
Vault Boy is the mascot of the ''Fallout (series), Fallout'' media franchise. Created by staff at Interplay Entertainment, the original owners of the ''Fallout'' intellectual property (IP), Vault Boy was introduced in 1997's ''Fallout (video game), Fallout'' as an advertising character (arts), character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States prior to the nuclear holocaust that sets up the world state of the ''Fallout'' universe. Within the video game series, Vault Boy serves as a generic representation of the player character's Statistic (role-playing games), statistical information within user interface (UI) menus, and is a recurring element in Vault-Tec products found throughout the fictional ''Fallout'' universe. Vault Boy's design was developed by Leonard Boyarsky, who drew inspiration from 1950s films as well as the visual aesthetic of the economics-themed board game Monopoly (gam ...
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Fallout (series)
''Fallout'' is a series of post-apocalyptic role-playing video games—and later action role-playing games—created by Interplay Entertainment. The series is set during the 21st, 22nd and 23rd centuries, and its atompunk retrofuturistic setting and art work are influenced by the post-war culture of 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of ''Fallout'' is ''Wasteland'', a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor. The series' first title, ''Fallout'', was developed by Black Isle Studios and released in 1997, and its sequel, ''Fallout 2,'' the following year. With the tactical role-playing game '' Fallout Tactics: Brotherhood of Steel'', development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios, and continued to produce '' Fallout: Brotherhood of Steel'', an action game wi ...
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Rich Uncle Pennybags
Rich Uncle Pennybags is the mascot of the board game of ''Monopoly (game), Monopoly''. He is depicted as a portly old man with a moustache who wears a morning suit with a bowtie and top hat. In large parts of the world he is known, additionally or exclusively, as the Monopoly Man, or Mr. Monopoly. He also appears in the related games ''Advance to Boardwalk'', ''Free Parking'', ''Don't Go to Jail'', ''Monopoly City'', ''Monopoly Junior'', and ''Monopoly Deal''. The character first appeared on Chance cards, Chance and Community Chest cards in U.S. editions of ''Monopoly'' in 1936. The identity of the character's designer, artist Daniel Fox, was unknown until 2013, when a former Parker Brothers executive, Philip Orbanes, was contacted by one of Fox's grandchildren. History The unnamed character made his first appearance outside ''Monopoly'' in the Parker Brothers' game ''Dig'', released in 1940. He did not receive a name until 1946, when Parker Brothers produced the game ''Rich Uncle ...
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Big Boy Restaurants
Big Boy Restaurant Group, LLC is an American restaurant chain headquartered in Warren, Michigan. Frisch's Big Boy Restaurants is a restaurant chain with its headquarters in Cincinnati, Ohio. The Big Boy name, design aesthetic, and menu were previously licensed to a number of regional franchisees. Big Boy began as Bob's Pantry in 1936 by Bob Wian in Glendale, California. The restaurants became known as "Bob's", "Bob's Drive-Ins", "Bob's, Home of the Big Boy Hamburger", and ( commonly as) Bob's Big Boy. It became a local chain under that name and nationally under the Big Boy name, franchised by Robert C. Wian Enterprises. Marriott Corporation bought Big Boy in 1967. One of the larger franchise operators, Elias Brothers, purchased the chain from Marriott in 1987, moved the headquarters of the company to Warren, Michigan, and operated it until bankruptcy was declared in 2000. During the bankruptcy, the chain was sold to investor Robert Liggett, Jr., who took over as Chairman, rena ...
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Chris Avellone
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before working as a freelancer. He is best known for his work on role-playing video games such as '' Planescape: Torment'' and the ''Fallout'' series. Biography Avellone is an alumnus of the Thomas Jefferson High School for Science and Technology in Fairfax County, Virginia. He studied at the College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture. Working initially as a freelancer in the two years after college, Avellone wrote campaigns for ''Dungeons & Dragons''-inspired fantasy role-playing games. After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title '' Star Trek: Starfleet Academy''. In 1997 he took over the development of ''Descent to Undermountain'', which he later called a disappointment. Avellone contributed t ...
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Pip-Boy
The Pip-Boy is a fictional wearable computer in the post-apocalyptic ''Fallout'' video game franchise. Manufactured in-universe by RobCo Industries prior to the devastating nuclear Great War, it is capable of numerous functions depending on the model. In the ''Fallout'' games, it functions as a diegetic way for the player to access the menu and manage their inventory. The Pip-Boy has been called one of the most iconic tools of ''Fallout'' and video games as a whole, and praised for its design, as well as compared with real-world wearable computers. Many working replicas of the Pip-Boy have been built by fans of the series, and Bethesda, developers of ''Fallout 3,'' '' 4 and 76'', has released a Pip-Boy replica alongside editions of ''Fallout 4'' that can be used alongside a phone app, in limited quantities. And a D.I.Y. Pip-Boy replica as a package sold separately from ''Fallout 76.'' Characteristics In the Interplay ''Fallout'' titles, the Pip-Boy serves as a menu screen ...
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Micro Forté
Micro Forté Pty Ltd is an Australian electronic entertainment company with development studios in Canberra and Sydney. Founded in 1985 by John De Margheriti at a time when there was little game development presence in Australia, Micro Forté has been closely linked to the growth of the Australian game development industry, with CEO De Margheriti initiating events such as the Australian Game Developers Conference (AGDC) and founding the Academy of Interactive Entertainment (AIE). Micro Forté is primarily a developer of massively multiplayer online games and virtual world content. History Micro Forté's first title developed for Electronic Arts and released in 1986 was the ''Americas Cup Sailing Simulation'' for the Commodore 64 platform. Their second title also developed for Electronic Arts, ''Demon Stalkers'' was well received following its release in 1987. The sequel ''Fire King'' was published by SSG Strategic Studies Group in 1989. For a number of years the company pursue ...
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Brotherhood Of Steel
The Brotherhood of Steel is a fictional organization from the post-apocalyptic ''Fallout'' video game franchise. The Brotherhood collects and preserves technology, but they are not known for sharing their knowledge, even if doing so would improve the quality of life among the people of the wasteland. The Brotherhood faction has been present in every ''Fallout'' game to date. Structure The Brotherhood has a research branch known as the Scribes, and a combat branch comprising initiates, knights, paladins and sentinels. Scribes are assigned to one of three Orders: the Swords develop advanced weapons like the super sledge and gatling laser, the Shields are focused on maintaining Power Armor and reverse engineering civilian technology for defensive purposes, and the Scrolls collect and transcribe prewar books. The Outcasts of Fort Independence, known among fans as the "Dark Brotherhood" because of their black and red armor, split from Owen Lyons' followers because they believed pr ...
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New Vegas
''Fallout: New Vegas'' is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the main ''Fallout'' series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of ''New Vegas'' takes place in the year 2281, four years after the events of ''Fallout 3'' and 204 years after the bombs fell. It is not a direct sequel, but does feature the return of several elements found in ''Fallout 2''. Players take control of a char ...
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Fallout 2
''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout (video game), Fallout'' (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of ''Fallout'' and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One (trope), The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States. ''Fallout 2'' was well received by critics, who praised its gameplay and storyline, and considered it a worthy successor to the original ''Fallout''. Its bugs and limited updates to the formula of the first game attracted criticism. In 2008, the game received a direct sequel: ''Fallout 3'', developed by Bethesda Game Studios. Gameplay ...
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PCGamesN
''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN's first website was designed to host traditional games coverage alongside aggregated and user-created content, which was presented to the reader in channels dedicated to major gaming franchises. Over the course of two redesigns since launch, it has evolved to fully embrace a more traditional approach, and now produces original coverage across the gamut of PC games and hardware. The launch team included Tim Edwards, former editor of ''PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several ...
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Duck And Cover (film)
''Duck and Cover'' is a 1952 civil defense animated live-action social guidance film that is often popularly mischaracterized as propaganda. With similar themes to the more adult oriented civil defense training films, the film was widely distributed to United States schoolchildren in the 1950s. It instructionally teaches students on what to do in the event of a nuclear explosion. The film was funded by the US Federal Civil Defense Administration and released in January 1952. At the time, the Soviet Union was engaged in nuclear testing and the US was in the midst of the Korean War. The film was written by Raymond J. Mauer, directed by Anthony Rizzo of Archer Productions, narrated by actor Robert Middleton, and made with the help of schoolchildren from New York City and Astoria, New York. The film is now in the public domain, and is widely available through Internet sources such as YouTube, as well as on DVD. This film was screened on Turner Classic Movies' Saturday night– ...
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Social Guidance Film
Social guidance films constitute a genre of educational films attempting to guide children and adults to behave in certain ways. Originally produced by the U.S. government as "attitude-building films" during World War II, the genre grew to be a common source of instruction in elementary and high school classrooms in the United States from the late 1940s to the early 1970s. The films covered topics including courtesy, grammar, social etiquette and dating, personal hygiene and grooming, health and fitness, civic and moral responsibility, sexuality, child safety, national loyalty, racial and social prejudice, juvenile delinquency, drug use, and driver safety; the genre also includes films for adults, covering topics such as marriage, business etiquette, general safety, home economics, career counseling and how to balance budgets. A subset is known as hygiene films addressing mental hygiene and sexual hygiene.http://www.writing.upenn.edu/~afilreis/50s/hygiene-films.html History Soc ...
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