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Micro Forté
Micro Forté Pty Ltd is an Australian electronic entertainment company with development studios in Canberra and Sydney. Founded in 1985 by John De Margheriti at a time when there was little game development presence in Australia, Micro Forté has been closely linked to the growth of the Australian game development industry, with CEO De Margheriti initiating events such as the Australian Game Developers Conference (AGDC) and founding the Academy of Interactive Entertainment (AIE). Micro Forté is primarily a developer of massively multiplayer online games and virtual world content. History Micro Forté's first title developed for Electronic Arts and released in 1986 was the ''Americas Cup Sailing Simulation'' for the Commodore 64 platform. Their second title also developed for Electronic Arts, ''Demon Stalkers'' was well received following its release in 1987. The sequel ''Fire King'' was published by SSG Strategic Studies Group in 1989. For a number of years the company pursue ...
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Private Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Fallout Tactics
''Fallout Tactics: Brotherhood of Steel'' is a turn-based tactics, turn-based real-time tactics, real-time tactical role-playing game set in the post-apocalyptic ''Fallout (series), Fallout'' universe. Developed by Micro Forté and published by 14 Degrees East, ''Fallout Tactics'' was released on 14 March 2001 for Microsoft Windows. It sold above 300,000 units worldwide by 2008. The game follows a squad of the Brotherhood of Steel as it becomes engaged in a desperate war. Although the game takes place in the ''Fallout'' universe, it does not follow or continue the story of either ''Fallout'' or ''Fallout 2''. ''Fallout Tactics'' shipped with a bonus CD when it was pre-ordered. The bonus CD included ''Fallout: Warfare'', a table-top miniatures game based on the ''Fallout'' universe, as well as a bonus mission for the main game. The game has been deemed non-canon in terms of lore by Bethesda, save a few main events in the plot. Gameplay Unlike the previous two ''Fallout'' game ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Established In 1985
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Companies Of Australia
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally excl ...
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BigWorld Technology
BigWorld Technology was an Australian software company. It was the developer of BigWorld, a middleware development tool suite for creating massively multiplayer online games (MMO) and virtual worlds. It was formed in 2002 by John De Margheriti . It was the first company that developed such a middleware platform for the MMO market. In 2007, BigWorld was recognized as the UK's ''Develop'' magazine's industry leader. On 7 August 2012, Wargaming—which had used used BigWorld as part of the infrastructure for games such as ''World of Tanks''—acquired BigWorld for US$45 million. Wargaming stated that it would continue to license and support BigWorld, and foresaw the possibility that it could offer its own technologies with BigWorld for third-party licensors as well. The studio was subsequently operated as Wargaming Sydney. On 17 October 2022, Wargaming sold the studio to Riot Games for an undisclosed amount, renaming it Riot Sydney; the sale excludes the BigWorld technology itsel ...
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Brotherhood Of Steel
The Brotherhood of Steel is a fictional organization from the post-apocalyptic ''Fallout'' video game franchise. The Brotherhood collects and preserves technology, but they are not known for sharing their knowledge, even if doing so would improve the quality of life among the people of the wasteland. The Brotherhood faction has been present in every ''Fallout'' game to date. Structure The Brotherhood has a research branch known as the Scribes, and a combat branch comprising initiates, knights, paladins and sentinels. Scribes are assigned to one of three Orders: the Swords develop advanced weapons like the super sledge and gatling laser, the Shields are focused on maintaining Power Armor and reverse engineering civilian technology for defensive purposes, and the Scrolls collect and transcribe prewar books. The Outcasts of Fort Independence, known among fans as the "Dark Brotherhood" because of their black and red armor, split from Owen Lyons' followers because they believed pr ...
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Kwari
''Kwari'' is a first-person shooter multiplayer online game developed by Micro Forté and released by Kwari Ltd. on January 7, 2008. ''Kwari'' is free to download but requires players to spend real money to buy ammunition and other in-game items. Players can earn money by killing other players and holding a certain item (called "the pill") at the end of the game but lose money when being hit or killed. ''Kwari'' received negative reviews on release, with GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ... giving it 2 stars out of 5, criticizing game's technical aspects and the business model by saying it sets most players up to lose money. References External links * {{Fps-videogame-stub First-person shooters Multiplayer online games 2008 video games Video ga ...
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Enemy Infestation
''Enemy Infestation'' is a strategy video game developed by Micro Forté and published by Ripcord Games for Microsoft Windows in 1998. Reception The game received average reviews according to the review aggregation website GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei .... References External links * Video games set on fictional planets 1998 video games Alien invasions in video games Multiplayer and single-player video games Real-time strategy video games Ripcord Games games Video games developed in Australia Video games set in outer space Video games set in the 24th century Windows games Windows-only games {{strategy-videogame-stub ...
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Fire King (video Game)
''Fire King'' is an action role-playing video game. It was developed by Micro Forté, published by Strategic Studies Group and distributed by Electronic Arts in 1988 for the Commodore 64/128 and MS-DOS. It was sequel to another game of the same style titled '' Demon Stalkers: The Raid on Doomfane''. The game has been compared to '' Gauntlet'', with its top-down view and endless enemies spawning from monster generators, but differs in that it contains more plot and puzzles than the typical hack and slash game. Plot The player becomes one of six characters, first appearing in a room above the town square of the town in Stormhaven Bay. The harmony of the land is controlled by the great elemental forces of Earth, Air, Fire, and Water, each controlled by a mage. The Fire Mage was king until he was slain by a magical beast of superhuman strength and size. Although this monster was slain, another magical beast appeared and began to dine on villagers. New enemies roam the countryside, leav ...
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America's Cup Challenge
''The Official America's Cup Sailing Simulation'' is a 1986 video game developed by Wargaming Australia Pty. Ltd. and published by Electronic Arts. Gameplay ''The Official America's Cup Sailing Simulation'' is a game in which the player uses wind conditions, and must make sure to use the correct sail in a sailing simulation. Reception Russell Sipe reviewed the game for ''Computer Gaming World'', and stated that "If you enjoyed watching the America's Cup or just want a good sail racing game, AC is just your "cup of tea"." Reviews *''Computer and Video Games'' - Feb, 1987 *''ASM (Aktueller Software Markt)'' - Jan, 1987 References External links The Official America's Cup Sailing Simulationon IMDbThe Official America's Cup Sailing Simulationon MobyGamesArticlein ''Ahoy!''Reviewin ''Commodore Magazine ''Commodore Power/Play'' was one of a pair of computer magazines published by Commodore Business Machines in the United States in support of their 8-bit home computer lines of the ...
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BigWorld
BigWorld Technology was an Australian software company. It was the developer of BigWorld, a middleware development tool suite for creating massively multiplayer online games (MMO) and virtual worlds. It was formed in 2002 by John De Margheriti . It was the first company that developed such a middleware platform for the MMO market. In 2007, BigWorld was recognized as the UK's ''Develop'' magazine's industry leader. On 7 August 2012, Wargaming—which had used used BigWorld as part of the infrastructure for games such as ''World of Tanks''—acquired BigWorld for US$45 million. Wargaming stated that it would continue to license and support BigWorld, and foresaw the possibility that it could offer its own technologies with BigWorld for third-party licensors as well. The studio was subsequently operated as Wargaming Sydney. On 17 October 2022, Wargaming sold the studio to Riot Games for an undisclosed amount, renaming it Riot Sydney; the sale excludes the BigWorld technology itsel ...
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