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video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
is a specific category of games related by similar
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
characteristics. Video game genres are not usually defined by the setting or
story Story or stories may refer to: Common uses * Story, a narrative (an account of imaginary or real people and events) ** Short story, a piece of prose fiction that typically can be read in one sitting * Story (American English), or storey (British ...
of the game or its medium of play, but by the way the player interacts with the game.. For example; a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
is still a first-person shooter regardless of whether it takes place in a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
,
western Western may refer to: Places *Western, Nebraska, a village in the US *Western, New York, a town in the US *Western Creek, Tasmania, a locality in Australia *Western Junction, Tasmania, a locality in Australia *Western world, countries that id ...
,
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
, or
military A military, also known collectively as armed forces, is a heavily armed, highly organized force primarily intended for warfare. It is typically authorized and maintained by a sovereign state, with its members identifiable by their distinct ...
setting; so long as it features a camera mimicking the perspective of the protagonist ( first-person) and gameplay centered around the use of ranged weaponry. Genres may encompass a wide variety of games, leading to even more specific classifications called ''subgenres''. For example, an action game can be classified into many subgenres such as
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
s and fighting games. Some games, most notably browser and
mobile Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile ( ...
games, are commonly classified into multiple genres.. The following is a list of most commonly defined video game genres, with short descriptions for individual genres and major subgenres.


Action

Action games emphasize physical challenges that require hand-eye coordination and motor skill to overcome. They center around the player, who is in control of most of the action. Most of the earliest video games were considered action games; today, it is still a vast genre covering all games that involve physical challenges. Action games are classified by many subgenres.
Platform games Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system o ...
and
fighting games A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
are among the best-known subgenres, while
shooter games Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
became and continue to be one of the dominant genres in video gaming since the 1990s.. Action games usually involve elements of
twitch gameplay Twitch gameplay is a type of video gameplay scenario that tests a player's response time. Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay. For example, firs ...
.


Platform games

Platform games (or ''platformers'') have gameplay primarily centered around jumping and climbing to navigate the player's environment. They may have enemies or obstacles to avoid and fight or may just be pure jumping puzzles. Generally the
playable characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not contr ...
in a platform game are able to jump many times their own height and the player is offered some control over their movement in midair as well as the height and distance of their jumps. Settings tend to be vertically exaggerated with much uneven terrain that the player can leap up to or fall off of. ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (1981) was one of the earliest and best-known platformers; the American gaming press classified it using the term ''climbing game'' at the time. ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' (1985), a platformer, was one of the best-selling games of all time, with more than 40 million copies sold.


Shooter games

In shooter games (or simply ''shooters''), players use ranged weapons to participate in the action, which takes place at a distance. Most shooters involve violent gameplay; lethal weaponry is used to damage opponents. However, some shooters, such as ''
Splatoon is a third-person shooter video game franchise created by Hisashi Nogami, and developed and owned by Nintendo. Set in a post-apocalyptic Earth inhabited by anthropomorphic marine animals, the series centers around fictional cephalopods known ...
'', have non-violent objectives. Shooters, aside from subgenre classifications, can be further classified by their perspective of play.
First-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s are played within the protagonist's perspective; they often include a heads-up display showing key information such as the current
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
of the protagonist.. In
third-person shooter Third-person shooter (TPS) is a subgenre of 3D computer graphics, 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. ...
s, the protagonist's body can be seen fully; the environment is rendered from a distance. Some shooters incorporate both perspectives.
Hero shooter A hero shooter is a subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games emphasize "hero" characters that have distinctive abilities and/or weapons that are specific to them. Game desig ...
s are either first- or third-person multiplayer shooters that emphasize pre-designed "hero" characters, with each possessing distinctive abilities and/or weapons that are specific to them. Hero shooters strongly encourage teamwork between players on a team, guiding players to select effective combinations of hero characters and coordinate the use of hero abilities during a match. Outside of a match, players have the ability to customize the appearance of the heroes but with no other in-game effects. Hero shooters are inspired by the
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that ...
genre, and popular team-based shooters like ''
Team Fortress 2 ''Team Fortress 2'' is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' mod for '' Quake'' and its 1999 remake, '' Team Fortress Classic''. The game was ...
''. Examples of hero shooters include ''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: '' Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games f ...
'', ''
Paladins The Paladins, also called the Twelve Peers, are twelve legendary knights, the foremost members of Charlemagne's court in the 8th century. They first appear in the medieval (12th century) ''chanson de geste'' cycle of the Matter of France, where ...
'', ''
Apex Legends ''Apex Legends'' is a free-to-play battle royale-hero shooter game developed by Respawn Entertainment and published by Electronic Arts. It was released for PlayStation 4, Windows, and Xbox One in February 2019, for Nintendo Switch in March ...
,'' and ''
Valorant ''Valorant'' is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows. Teased under the codename ''Project A'' in October 2019, the game began a closed beta period with limited access on April ...
''.
Light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
s are controlled with a gun-shaped controller; light guns function via a light sensor, hence the name "light gun". The technology has been used as early as the 1920s for shooter games, although electronic video gaming did not exist at that time. Shoot 'em ups pit players, who are usually piloting some form of flying vehicle, or flying by some other means, against large waves of opponents; the player is continuously moving and must attack and avoid opponent's attacks as well as obstacles.. Since the 1990s, shooters, most notably first-person shooters, have become widely successful in video gaming, accounting for a large percentage of video game sales. ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'', created by
Id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and released in 1992, was credited for pioneering gameplay and graphics elements incorporated by many other shooters.. Also developed by Id and published one year after Wolfenstein 3D's release, ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' is broadly considered to be one of the most influential games in video gaming history. Other successful shooter series include ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
'', a widely acclaimed and commercially successful series noted for its influence on contemporary shooters; and the '' Call of Duty'' franchise, with more than 250 million sales across all its titles.


Fighting games

Fighting games center around close-ranged combat, typically one-on-one fights or against a small number of equally powerful opponents, often involving violent and exaggerated unarmed attacks. Most fighting games feature a large number of playable characters and a competitive multiplayer mode. While most fighting games emphasize hand-to-hand combat, some fighting games such as ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' and ''
Samurai Shodown ''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place ...
'' center around combat with melee weapons. Many fighting games incorporate heavily emphasized attacks based on various martial arts systems. Fighting games were one of the dominant genres in video gaming until the late-1990s, where the genre saw a slight decline. This decline was short-lived however, for titles such as '' Mortal Kombat'', ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', and '' Super Smash Bros.'' dominate the fighter demographic of the modern era. Different sub-genre games are starting to become more popular though. ''Super Smash Bros.'', and its deviation from the traditional fighting game rule set is one of these games that has gained a large following because of its "fun over form" party game development mentality.


Beat 'em up games

Beat 'em ups (or ''brawlers'') are a related, but distinct genre to fighting games. While they both involve close-range combat, beat 'em ups put players against large waves of opponents as opposed to a few. Beat 'em ups often incorporate mechanics from other action genres, and multiplayer in beat 'em up games tends to be co-operative rather than competitive. Beat 'em ups saw a sudden decline in popularity in the early 1990s with the release of fighting games, but 3D beat 'em ups have kept the genre alive. Hack and Slash is a sub-genre often used to refer to weapons based beat 'em ups.


Stealth game

These games tend to emphasize sneaking around and avoiding enemy notice over direct conflict, for example, the ''Metal Gear'' series, and the ''Sly Cooper'' series. In a Stealth game, players are usually still able to engage in loud, conspicuous combat, but are often punished for it. Other games, such as ''
Dishonored ''Dishonored'' is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, ''Dishonored'' follows the story of Corvo Attano, bodyguard to th ...
'', the player can obtain their goal with or without stealth, but stealth is encouraged as the player is at a disadvantage over many of their enemies. The inclusion of stealth as a mechanic in a game does not necessarily make it a Stealth Game. For example, '' Skyrim'' has an entire perk tree dedicated to "Sneaking" despite that most of the dungeons in the game can be completed using a hack-and-slash strategy. The first stealth game was ''Manbiki Shounen'' (''Shoplifting Boy''), published in November 1979. The
PET 2001 The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, an ...
personal computer game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
was developed by Hiroshi Suzuki. Hideo Kojima's ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' was the first mainstream stealth game, with the player starting the game unarmed, and sold over a million copies in the United States. '' Metal Gear 2: Solid Snake'' evolved the stealth gameplay of its predecessor. ''Metal Gear'' and ''Metal Gear 2'' are credited with pioneering stealth mechanics. ''
Metal Gear Solid is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces opera ...
'', which debuted at the 1996
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
, was the first 3D stealth game, and is credited with popularizing the stealth game genre, as well as the hiding-behind-cover mechanic.


Survival games

Survival games start the player off with minimal resources, in a hostile, open-world environment, and require them to collect resources, craft tools, weapons, and shelter, in order to survive as long as possible. Many are set in procedurally-generated environments, and are open-ended with no set goals. They may overlap with the
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
genre, in which the player must survive within a supernatural setting, such as a zombie apocalypse.


Rhythm games

Rhythm game or rhythm action is a genre of  music-themed  action video game that challenges a player's sense of rhythm. The genre includes dance games such as ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' and music-based games such as ''
Donkey Konga is a GameCube rhythm video game series starring the ape Donkey Kong, developed by Namco and published by Nintendo. The series' games are intended to be played with a special controller called the DK Bongos that resemble two small bongo drums, b ...
'' and ''
Guitar Hero ''Guitar Hero'' is a series of music rhythm game video games first released in November 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs ...
''. Games in the genre challenge the player to press buttons at precise times: the screen shows which button the player is required to press, and the game awards points both for accuracy and for synchronization with the beat. ''
PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, t ...
'' has been deemed the first influential rhythm game; whose basic template formed the core of subsequent games in the genre. Other popular rhythm games include ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'', ''Maimai'', ''Project Diva'', '' Cytus'', ''Love Live: School Idol Festival'', '' The Idolmaster'', ''
osu! ''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C Sharp (programming language), C# ...
'', ''
Taiko no Tatsujin , lead=yes, group=lower-alpha (Japanese: 太鼓の達人, Taiko no Tatsujin, lit. "Master of the drums") is a series of games created by Namco. In the games, players simulate playing a taiko drum in time with music. The series has released games ...
'', ''
Crypt of the Necrodancer ''Crypt of the NecroDancer'' is a roguelike rhythm video game developed and published by Canadian independent game studio Brace Yourself Games. The game takes fundamental elements of a roguelike dungeon exploration game and adds a beat-matching ...
'', ''
Rhythm Heaven ''Rhythm Heaven'', known as ''Rhythm Paradise'' in Europe and ''Rhythm World'' in Korea, is a Japanese rhythm video game developed by Nintendo SPD for the Nintendo DS. It is the second game in Nintendo's ''Rhythm Heaven'' series and the first on ...
'', etc.


Battle Royale games

A battle royale game is a genre that blends the survival, exploration and scavenging elements of a survival game with last man standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate other opponents, while trying to stay in safe playable area which shrinks as the time passes, with the winner being the last competitor in the game. Notable battle royale games include ''
PlayerUnknown's Battlegrounds ''PUBG: Battlegrounds'' (previously known as ''PlayerUnknown's Battlegrounds'') is a battle royale game developed by PUBG Studios and published by Krafton. The game, which was inspired by the Japanese film '' Battle Royale'' (2000), is based ...
'', ''
Fortnite Battle Royale ''Fortnite Battle Royale'' is a free-to-play battle royale video game developed and published by Epic Games. It is a companion game to '' Fortnite: Save the World'', a cooperative survival game with construction elements. It was initially ...
'', ''
Garena Free Fire ''Garena Free Fire'', also known as ''Free Fire (FF)'', is a Battle Royale game developed and published by Garena for Android and iOS. It became the most downloaded mobile game globally in 2019. , ''Free Fire'' had surpassed 150 million daily ...
'', ''
Apex Legends ''Apex Legends'' is a free-to-play battle royale-hero shooter game developed by Respawn Entertainment and published by Electronic Arts. It was released for PlayStation 4, Windows, and Xbox One in February 2019, for Nintendo Switch in March ...
,'' and '' Call of Duty: Warzone,'' each having received tens of millions of players within months of their releases.


Action-adventure

Although Action-adventure games can divide into action or adventure games, they combine elements of their two component genres, typically featuring long-term obstacles that must be overcome using a tool or item as leverage (which is collected earlier), as well as many smaller obstacles almost constantly in the way, that require elements of action games to overcome. Action-adventure games tend to focus on exploration and usually involve item gathering, simple puzzle solving, and combat. "Action-adventure" has become a label which is sometimes attached to games which do not fit neatly into another well known genre. Because of their prevalence on
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s and the absence of typical adventure games, action-adventure games are often called "adventure games" by modern gamers. One of the first action-adventure games was the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
game ''
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
'' (1980). It was directly inspired by the original
text adventure '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
, ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
''. In the process of adapting a text game to a console with only a joystick for control, designer
Warren Robinett Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Miller interview, Robinett says he was 26 in November 1977. is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's ''Adventure'' — ...
created an action-adventure game by incorporating action arcade game elements. The action-adventure later became an established genre with Shigeru Miyamoto's ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' (1986), which became a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, transport puzzles, adventure-style inventory
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
, an action component, a monetary system, and simplified RPG-style level building without the
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
. The game was also an early example of open world, non-linear gameplay, and introduced innovations like
saving Saving is income not spent, or deferred consumption. Methods of saving include putting money aside in, for example, a deposit account, a pension account, an investment fund, or as cash. Saving also involves reducing expenditures, such as recur ...
on battery backup. It became one of the most influential games of the 8-bit era, inspiring action-adventures like '' Metroid'' and RPGs like ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
''. ''Zelda'' has since remained the most prolific action-adventure game series through to the present day.


Survival horror

Survival horror games focus on fear and attempt to scare the player via traditional horror fiction elements such as atmospherics, death, the undead, blood and gore. One crucial
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
element in many of these games is the low quantity of ammunition, or number of breakable
melee weapons A melee weapon, hand weapon or close combat weapon is any handheld weapon used in hand-to-hand combat, i.e. for use within the direct physical reach of the weapon itself, essentially functioning as an additional (and more impactful) extension of th ...
. Notable examples include ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, '' Silent Hill'', ''Silent Hill 2'', ''Silent Hill 3'' and '' ...
'' and ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
''. The first survival horror game was ''AX-2:'' ''Uchuu Yusousen Nostromo'' (AX-2 宇宙輸送船ノストロモ), developed by Akira Takiguchi, a
Tokyo University , abbreviated as or UTokyo, is a public research university located in Bunkyō, Tokyo, Japan. Established in 1877, the university was the first Imperial University and is currently a Top Type university of the Top Global University Project by ...
student and
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
contractor, for the
PET 2001 The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, an ...
. It was ported to the
PC-6001 The NEC PC-6000 series is a series of 8-bit home computers introduced in November 1981 by NEC Home Electronics. There are several models in this series, such as the PC-6001, the PC-6001 MK2 and the PC-6001 MK2 SR. There is also an American versio ...
by Masakuni Mitsuhashi (also known as Hiromi Ohba, later joined
Game Arts is a Japan, Japanese video game developer, developer and video game publisher, publisher of video games located in Chiyoda, Tokyo, Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a nu ...
), and published by
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
in 1981, exclusively for Japan.


Metroidvania

Metroidvania games are a subgenre of platformer, named after its two first well-known franchises, '' Metroid'' and '' Castlevania''. They feature large interconnected world maps the player can explore, but access to parts of the world is limited by doors or other obstacles that can only be opened after the player has acquired special tools, weapons or abilities within the game. Acquiring such improvements also aids the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Metroidvanias usually do not consist of any linear gameplay and often involve much backtracking – especially after new powerups or tools have been obtained.


Adventure

Adventure games were some of the earliest games created, beginning with the text adventure ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'' in the 1970s. That game was originally titled simply "Adventure," and is the namesake of the genre. Over time, graphics have been introduced to the genre and the interface has evolved. Unlike adventure films, adventure games are not defined by story or content. Rather, adventure describes a manner of gameplay without reflex challenges or action. They normally require the player to solve various puzzles by interacting with people or the environment, most often in a non-confrontational way. It is considered a "purist" genre and tends to exclude anything which includes action elements beyond a
mini game The Mini is a small, two-door, four-seat car, developed as ADO15, and produced by the British Motor Corporation (BMC) and its successors, from 1959 through 2000. Minus a brief hiatus, original Minis were built for four decades and sold during ...
. Because they put little pressure on the player in the form of action-based challenges or time constraints, adventure games have had the unique ability to appeal to people who do not normally play video games. The genre peaked in popularity with the 1993 release of ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
'', the best-selling PC game of all time up to that point. The simple point and click interface, detailed worlds and casual pace made it accessible, and its sense of artistic surrealism caused news outlets such as ''
Wired Magazine ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fr ...
'', ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid d ...
'', and the ''
San Francisco Chronicle The ''San Francisco Chronicle'' is a newspaper serving primarily the San Francisco Bay Area of Northern California. It was founded in 1865 as ''The Daily Dramatic Chronicle'' by teenage brothers Charles de Young and Michael H. de Young. The ...
'' to declare that the gaming industry had matured. It had four proper sequels, but none managed to experience the same level of success. The success of ''Myst'' also inspired many others to create similar games with first person perspectives, surreal environments and minimal or no dialogue, but these neither recaptured the success of ''Myst'' nor of earlier personality-driven adventures. In the late 1990s the genre suffered a large drop in popularity, mass-market releases became rare, and many proclaimed the adventure game to be dead. More accurately, it has become a niche genre. Adventure games are not entirely uncommon, but they tend to be very low budget in anticipation of modest sales. The genre was somewhat rejuvenated with the release of ''
The Longest Journey ''The Longest Journey'' ( nb, Den Lengste Reisen) is a magical realist point-and-click adventure video game developed by Norwegian studio Funcom for Microsoft Windows and released in 1999. The game was a commercial success, with sales in ex ...
'' in 1999, which emphasized stronger story elements and more interaction with different characters. A recent resurgence of adventure games on Nintendo consoles might signify a new interest in the genre. A successful Kickstarter campaign in 2012, run by Doublefine Studios, also spoke to the continued interest in Adventure games. The game produced as a result was mired in controversy and production delays, and to some, signalled the true end of the genre outside of niche markets.


Text adventures

The earliest adventure games were text adventures, also known as interactive fiction. Games such as the popular ''
Zork ''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded a ...
'' series of the late 1970s and early 1980s allowed the player to use a keyboard to enter commands such as "get rope" or "go west" while the computer describes what is happening. A great deal of programming went into
parsing Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from L ...
the player's text input.


Graphic adventures

Adventure games emerged as graphics became more common. Adventure games began to supplement and later on replace textual descriptions with visuals (for example, a picture of the current location). Early graphic adventure games used text-parsers to input commands. The growing use of mice led to the "
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and ...
" genre of adventure games, where the player would no longer have to type commands. The player could, for example, click on a hand
icon An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The most ...
and then on a rope to pick up the rope.


Visual novels

A is a game featuring mostly static graphics, usually with
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
-style art. As the name might suggest, they resemble mixed-media novels or
tableau vivant A (; often shortened to ; plural: ), French for "living picture", is a static scene containing one or more actors or models. They are stationary and silent, usually in costume, carefully posed, with props and/or scenery, and may be theatrica ...
stage plays. Many visual novels track statistics that the player must build in order to advance the plot, and permit a variety of endings, allowing more dynamic reactions to the player's actions than a typical linear adventure plot. Many visual novels are dating sims, including
bishōjo game A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make ...
s. Visual novels are especially prevalent in Japan, where they make up nearly 70% of PC games released. They are rarely produced for video game consoles, but the more popular games are sometimes
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to systems such as the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
or the PlayStation 2. The market for visual novels outside Japan, however, was nearly non-existent prior to the success of the Nintendo DS, for which several Japanese visual novels were released in the West, such as the ''
Ace Attorney ''Ace Attorney'' is a series of visual novel adventure video games developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, '' Phoenix Wright: Ace Attorney'', was released in 2001; since then, five ...
'' series.


Interactive movie

The
interactive movie Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but m ...
genre came about with the invention of laserdiscs. An interactive movie contains pre-filmed full-motion cartoons or live-action sequences, where the player controls some of the moves of the main character. For example, when in danger, the player decides which move, action, or combination to choose. In these games, the only activity the player has is to choose or guess the move the
designers A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
intend him to make. Interactive movies usually differ from games that simply use full motion video, FMV, extensively between scenes in that they try to integrate it into the gameplay itself. This has been used in everything from racing games to fighting games. A few adventure game have tried to use the term to liken the storytelling of their games to those in movies, most notably the later '' Tex Murphy'' games and the more recent '' Fahrenheit (Indigo Prophecy)'', although they are more aptly classified as genre hybrids. Elements of interactive movies have been adapted for game
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, in the form of Quick Time Events, to keep the player alert. Games like ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government specia ...
'' present obvious in-game prompts for the player to react to. Not doing so usually results in the player character either getting hurt or outright killed.


Real-time 3D adventures

Around this time, real-time 3D adventure games appeared. These included '' Nightfall'' in 1998, ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' in 1999, ''Myst, realMyst'' in 2000, ''Shadow of Memories'' in 2001, ''Uru: Ages Beyond Myst'' in 2003 and Yakuza_(franchise), the Yakuza franchise in 2005. They augmented traditional adventure gameplay with some of the attributes more commonly associated with action games, for example, freedom of motion and physics-based behavior.


Puzzle

Puzzle games are for those who like to put their brain to use and find the thrill in solving puzzles. Whether simple adaptations of real-world puzzles like Sudoku or full-blown puzzle games meant to be explored in a video game environment, there’s a lot of variety on offer. They test the player’s problem-solving skills including logic, pattern recognition, sequence solving, and word completion. Puzzle games continue to find millions of fans, especially on mobile phones where games like Candy Crush Saga are extremely popular. Puzzle games focus on logical and conceptual challenges. While many action games and adventure games include puzzle elements in level design, a true puzzle game focuses on puzzle solving as its primary gameplay activity. Rather than presenting a random collection of puzzles to solve, puzzle games typically offer a series of related puzzles that are a variation on a single theme. This theme could involve pattern recognition, logic, or understanding a process. These games usually have a set of rules, where players manipulate game pieces on a grid, network or other interaction space. Players must unravel clues in order to achieve some victory condition, which will then allow them to advance to the next level. Completing each puzzle will usually lead to a more difficult challenge.


Breakout clone game

Breakout clone (also known as ''block-breaking'' or ''ball-and-paddle'') is a sub-class of the puzzle genre. This genre is named for the dynamics of the player-controlled block (called a ''"paddle"'') which the game is based on that hits a ball towards different objects such as colored tiles, special tiles and indestructible tiles (called a ''"brick"''). The term ''"brick buster"'' was coined in the early 2000s, mostly refers to more modern games. Some early examples is ''Arkanoid'' developed by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
in 1986 and the original ''Breakout (video game), Breakout'' developed by Atari in 1976.


Logical game

Logical puzzle games exhibit logic and mechanisms that are consistent throughout the entire game. Solving them typically requires deductive reasoning skills.


Physics game

A physics game is a type of logical puzzle video game where the player must use the Game physics, game's physics and environment to complete each puzzle. Physics games use consistent physics to make games more challenging. The genre is especially popular in online flash games and mobile games. Educators have used these games to demonstrate principles of physics. Popular physics-based logic puzzle games include ''Portal (video game), Portal'', ''The Talos Principle'', ''The Witness (2016 video game), The Witness'', ''Braid (video game), Braid'', ''Fez (video game), Fez'', ''World of Goo'', and ''Cut the Rope''. These also include projectile collision games such as ''Angry Birds'', ''Peggle'', ''Monster Strike'', and ''Crush the Castle''.


Coding game

These are logical puzzle games that require programming elements. Examples include ''The Incredible Machine (series), The Incredible Machine'', ''SpaceChem'', and ''Infinifactory''.


Trial-and-error / Exploration

This sub-genre includes point-and-click games that often exhibit similarities with adventure games and walking simulators. Unlike logical puzzle games, these games generally require inductive reasoning to solve. The defining trait is that the player must experiment with mechanisms in each level before they can solve them. Puzzle elements often do not have consistency throughout the game, and thus require guessing and checking, and exploration to reveal more of the puzzle. These include ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
'', ''Limbo (video game), Limbo'', ''The Dig (video game), The Dig'', ''Monument Valley (video game), Monument Valley'', and Escape the room, escape room games such as ''The Room (video game), The Room''.


Hidden object game

A hidden object game (sometimes called hidden picture or hidden object puzzle adventure (HOPA)) is a genre of puzzle video game in which the player must find items from a list that are hidden within a scene. Hidden object games are a popular trend in casual game, casual gaming, and are comparatively inexpensive to buy. ''Mystery Case Files: Huntsville'', released by Big Fish Games in 2005, is considered the first modern hidden objects game, coming at the rise of casual gaming in the mid-2000s.


Reveal the picture game

A reveal the picture game is a type of puzzle game that features piece-by-piece revealing of a photo or picture.


Tile-matching game

In tile-matching video games, the player manipulates tiles in order to make them disappear according to a matching criterion. The genre began with 1985's ''Chain Shot!'' and has similarities to "falling block" games such as ''Tetris.'' This genre includes games that require pieces to be swapped such as ''Bejeweled'' or ''Candy Crush Saga'', games that adapt the classic tile-based game Mahjong such as ''Mahjong Trails'', and games in which pieces are shot on the board such as ''Zuma (video game), Zuma''. In many recent tile-matching games, the matching criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and the corresponding subset of tile-matching games is referred to as "match-three games." Other examples include ''Threes'' and ''Lumines''.


Traditional puzzle game

There have also been many digital adaptations of traditional puzzle games, including solitaire and mahjong solitaire. Even familiar word puzzles, number puzzles, and association puzzles have been adapted as games such as ''Dr. Kawashima's Brain Training''.


Puzzle-platform game

Puzzle platformers are characterized by their use of a platform game structure to drive a game whose challenge is derived primarily from Puzzle video game, puzzles. Enix's 1983 release ''Door Door'' and Sega's 1985 release ''Doki Doki Penguin Land'' (for the SG-1000) are perhaps the first examples, though the genre is diverse, and classifications can vary. ''Doki Doki Penguin Land'' allowed players to run and jump in typical platform fashion, but they could also destroy blocks, and were tasked with guiding an egg to the bottom of the level without letting it break. ''The Lost Vikings'' (1993) was a popular game in this genre. It has three characters players can switch between, each with different abilities. All three characters are needed to complete the level goals. ''Wario Land 2'' moved the Wario series into the puzzle-platform genre by eliminating the element of death and adding temporary injuries, such as being squashed or lit on fire, and specialized powers. ''Wario Land 3'' continued this tradition, while ''Wario Land 4'' was more of a mix of puzzle and traditional platform elements. The Donkey Kong (1994 video game), Game Boy update of ''Donkey Kong'' was also successful and saw a sequel on Game Boy Advance: ''Mario vs. Donkey Kong''.


Role-playing

Role-playing video games draw their gameplay from traditional tabletop role-playing games like ''Dungeons & Dragons''. Most of these games cast the player in the role of a character that grows in strength and experience over the course of the game. By overcoming difficult challenges and/or defeating monsters, the player gains experience points which represent the character's progress in a chosen profession or class (such as melee combat or ranged Magic (gaming), magic spells) and allow the player to gain new abilities once a set amount are obtained. Many RPGs contain an open world known as an overworld, which is usually populated with monsters, that allows access to more important game locations, such as towns, dungeons, and castles. Since the emergence of affordable home computers coincided with the popularity of paper and pencil game, paper and pencil role-playing games, this genre was one of the first in video games and continues to be popular today. Gameplay elements strongly associated with RPG, such as statistical character development through the acquisition of experience points, have been widely adapted to other genres such as action-adventure games. Though nearly all of the early entries in the genre were turn-based games, many modern role-playing games progress in real-time. Thus, the genre has followed the strategy game's trend of moving from turn-based to real-time combat. The move to real-time combat began with the release of Square (video game company), Square's (now Square Enix's) ''Final Fantasy IV'', the first game to use the Turns, rounds and time-keeping systems in games#Active Time Battle, Active Time Battle system; this was quickly followed by truly real-time action role-playing games such as the Mana (series), ''Mana'' series, ''Soul Blazer'' and ''Ultima VII''. Although older turn-based system still exist, such as the Golden Sun (series), ''Golden Sun'' series for Game Boy Advance as well as ''Pokémon''.


Action RPG

The action role-playing game or action RPG is a type of role-playing video game which incorporates real-time combat as opposed to turn-based or menu-based, often borrowing elements from action games or action-adventure games. Some of the first action role-playing games were produced by Nihon Falcom in the 1980s, such as the Dragon Slayer (series), ''Dragon Slayer'' series and Ys (video game series), ''Ys'' series. Later so-called "''Diablo (video game), Diablo'' clones" are also part of this genre. Although the precise definition of the genre varies, the typical action RPG features a heavy emphasis on combat, often simplifying or removing non-combat attributes and statistics and the effect they have on the character's development. Additionally, combat always takes place using a real-time system (hence the "action") that relies on the player's ability to perform particular actions with speed and accuracy to determine success, rather than mainly using the player character's attributes to determine this.


MMORPG

Massively multiplayer online role-playing games, or MMORPG, emerged in the mid to late 1990s as a commercial, graphical game, graphical variant of text-based MUDs, which had existed since 1978. By and large, MMORPG feature the usual RPG objectives of completing quests and strengthening one's player character, but involve up to hundreds of players interacting with each other on the same persistent world in real-time. The massively multiplayer concept was quickly combined with other genres. Fantasy MMORPG, like ''Final Fantasy XI'', ''The Lord of the Rings Online: Shadows of Angmar'', and ''The Elder Scrolls Online'', remain the most popular type of MMOG, with the most popular "pay-to-play" game being ''World of Warcraft'', and the most popular "free-to-play" games including ''RuneScape'' and ''TERA (video game), TERA'', yet other types of MMORPG are appearing. Sci-fi MMORPG like ''Phantasy Star Online'' hold a smaller part of the market, with the popular space sci-fi game ''EVE Online'' being the most notable. Other massively multiplayer online games which do not have a conventional RPG setting include Second Life and Ingress (video game), Ingress.


Roguelikes

The roguelike video game subgenre borrows its name and gameplay elements from the 1980 computer game ''Rogue (computer game), Rogue''. Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness via procedural generation, an emphasis on statistical character development, and the use of permadeath. Though traditionally featuring a text user interface, many such games utilize graphic tiles to overcome character set limitations. Newer games that move away from traditional hack-and-slash elements but otherwise keeping procedural generation and permadeath features are sometimes called "rogue-lites".


Tactical RPG

The tactical role-playing game subgenre principally refers to games which incorporate gameplay from strategy video game, strategy games as an alternative to traditional RPG systems. Like standard RPG, the player controls a finite party and battles a similar number of enemies, but this genre incorporates strategic gameplay such as tactical movement on an isometric grid. The genre has its origins in tabletop role-playing games, where each player has time to decide his or her characters' actions.


Sandbox RPG

Sandbox RPG or Open world, Open World RPG allow the player a large amount of freedom and usually contain a somewhat more open free-roaming (meaning the player is not confined to a single path restricted by rocks or fences etc.) world. Sandbox RPGs contain similarities to other sandbox games such as the Grand Theft Auto series, with a large number of interactable non-player characters, large amount of content and typically some of the largest worlds to explore and longest playtimes of all RPG due to an impressive amount of secondary content not critical to the game's main storyline. Sandbox RPG often attempt to emulate an entire region of their setting. Popular examples of this subgenre include the ''Dragon Slayer (series), Dragon Slayer'' series by Nihon Falcom, the early ''Dragon Quest'' games by Chunsoft, ''Zelda II'' by Nintendo, ''Wasteland (video game), Wasteland'' by Interplay Entertainment, the ''SaGa (series), SaGa'' and ''Mana (series), Mana'' series by Squaresoft, ''System Shock 2'' by Irrational Games and Looking Glass Studios, ''Deus Ex (video game), Deus Ex'' by Ion Storm, ''The Elder Scrolls'' and Fallout series, ''Fallout'' series by Bethesda Softworks and Interplay Entertainment, ''Fable (2004 video game), Fable'' by Lionhead Studios, the Gothic series, ''Gothic'' series by Piranha Bytes, and the ''Xenoblade Chronicles'' series by Monolith Soft.


First-person party-based RPG

Also known as DRPG (Dungeon RPG), this subgenre consists of RPGs where the player leads a party of adventurers in First-person (video games), first-person perspective through a dungeon or labyrinth, typically in a grid-based environment. Examples include the aforementioned ''Wizardry'', ''Might and Magic'' and ''Bard's Tale'' series; as well as the ''Etrian Odyssey (series), Etrian Odyssey'' and ''Elminage'' series. Games of this type are also known as "blobbers", since the player moves the entire party around the playing field as a single unit, or "blob". Most "blobbers" are turn-based, but some titles such as the ''Dungeon Master'', ''Legend of Grimrock'', and ''Eye of the Beholder (video game), Eye of the Beholder'' series are played in real-time. Early games in this genre lack an automap feature, forcing players to draw their own maps in order to keep track of their progress. Environmental and spatial puzzles are common, meaning players may have to, for instance, move a stone in one part of the level in order to open a gate in another part of the level.


Monster Tamer

A variant of the RPG formula where the player recruits monsters to fight for or alongside them. Collected creatures can often be raised or bred to create stronger monsters or to increase their abilities in battle. An example of a monster tamer games is ''Pokémon.''


Simulation

Simulation video games is a diverse super-category of games, generally designed to closely simulate aspects of a real or fictional reality.


Construction and management simulation

Construction and management simulations (or CMS) are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources. In city-building games the player acts as overall planner or leader to meet the needs and wants of game characters by initiating structures for food, shelter, health, spiritual care, economic growth, etc. Success is achieved when the city budget makes a growing profit and citizens experience an upgraded lifestyle in housing, health, and goods. While military development is often included, the emphasis is on economic strength. Perhaps the most known game of this type is ''SimCity'', which is still popular and has had great influence on later city-building games. ''SimCity'', however, also belongs to the ''God Games'' genre since it gives the player god-like abilities in manipulating the world. Caesar (video game), Caesar was a long-running series in this genre, with the original game spawning three sequels. Business simulation games generally attempt to simulate an economy or business, with the player controlling the economy of the game. A government simulation game (or "political game") involves the simulation of the policies, government or politics of a country, but typically excludes warfare. Recently, these types of games have gained the moniker "serious game".


Life simulation

Life simulation games (or artificial life games) involve living or controlling one or more artificial lives. A life simulation game can revolve around individuals and relationships, or it could be a simulation of an ecosystem. Biological simulations may allow the player to experiment with genetics, wikt:survival, survival or ecosystems, often in the form of an Serious game, educational package. An early example is ''SimLife'', while relatively recent ones are ''Jurassic Park: Operation Genesis'' and ''Spore (2008 video game), Spore''. In other educational simulations such as ''Wolf (game), Wolf'', the player "lives the life" of an individual animal in a relatively realistic way. Hailed as one of the greatest life simulation games, however, is Creatures, Creatures 2, Creatures 3, where the player breeds generations of a species in a hugely detailed ecosystem. Unlike other genres of games, god games often do not have a set goal that allows a player to win the game. The focus of a god game tends to be control over the lives of people, anywhere from micromanaging a family to overseeing the rise of a civilization. Pet-raising simulations (or digital pets) focus more on the relationship between the player and one or few life forms. They are often more limited in scope than other biological simulations. This includes popular examples of virtual pets such as ''Tamagotchi'', the ''Petz'' series, and ''Nintendogs''. Social simulation games base their gameplay on the social interaction between multiple artificial lives. The most famous example from this genre is Will Wright's ''The Sims''. Dating sims and Romance simulation games fall under this category.


Vehicle simulation

Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. Amateur flight simulation#Home software, Flight simulation tasks the player with flying an aircraft, usually an airplane, as realistically as possible. Combat flight simulation game, Combat flight simulators are the most popular subgenre of simulation. The player controls the plane, not only simulating the act of flying, but also combat situations. There are also civilian flight simulators that do not have the combat aspect. Racing games typically place the player in the driver's seat of a high-performance vehicle and require the player to race against other drivers or sometimes just time. This genre of games is one of the staples of the computer gaming world and many of the earliest computer games created were part of this genre. Emerging in the late 1970s, this genre is still very popular today and continues to push the envelope in terms of graphics and performance. These games "tend to fall into ''organized racing'' and ''imaginary racing'' categories". Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." On the other hand, imaginary racing games involve "imaginary situations, driving madly through cities or the countryside or even fantasy environments". These "imaginary" racing games are sometimes called arcade racing games, in contrast to their more realistic "racing simulation" counterparts. These include ''Need For Speed'', ''Mario Kart'' and ''Gran Turismo (series), Gran Turismo''. Rollings and Adams note that "racing games are often sold in the sports game, sports category," but "from a video game design, design standpoint, they really belong in ... vehicle simulations". Space flight simulator games are a subgenre that involve piloting a spacecraft. Space simulators are different from other subgenres, and are not generally considered to be simulators, as their simulated objects do not always exist and often disregard the laws of physics. Train simulators simulate the vehicles, environments and often economics associated with railway transport. These are frequently historical in nature, reminiscing on the evolution and emergence of the railroad in various countries and the economic booms that often accompanied them. Vehicular combat or ''car combat'' games focus on fast-paced action, as the player operates a car or other vehicle and attempts to disable or destroy CPU or human opponents. Vehicular combat games often allow a player to choose from a variety of potential vehicles, each with their own strengths and weaknesses. Vehicular combat was born out of racing/shooter combinations like ''Spy Hunter'', ''RoadBlasters'', and ''Rock 'N' Roll Racing'', but differs in that the players can, if desired, take their vehicles off predefined routes and do battle wherever they please. A subgenre of vehicular combat is ''Mecha'' combat, where vehicles generally include giant robot-like tanks.


Strategy

Strategy video games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory and the action scales from world domination to squad-based tactics. “In most strategy video games,” says Andrew Rollings, "the player is given a godlike view of the game world, indirectly controlling the units under his command." Rollings also notes that "The origin of strategy games is rooted in their close cousins, board games." Strategy video games generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon strategy or tactics. Real time strategy games are often a multiple unit selection game (multiple game characters can be selected at once to perform different tasks, as opposed to only selecting one character at a time) with a sky view (view looking down from above) but some recent games such as Tom Clancy's EndWar, are single unit selection and third person view. Like many RPG games, many strategy games are gradually moving away from turn-based systems to more real-time systems.


4X game

4X refers to a genre of strategy video game with four primary goals: eXplore, eXpand, eXploit, and eXterminate. A 4X game can be turn-based or real-time strategy, real-time. Perhaps the best known example of this genre is Sid Meier's ''Civilization (computer game), Civilization'' series. 4X games often cover a very large period of time, giving the player the control of an entire civilization or species. Typically these games have a historical setting, encompassing a large amount of human history (Empire Earth, Civilization, Golden Age of Civilizations) or a science fiction setting where the player controls a species set to dominate the galaxy (Master of Orion, Galactic Civilizations).


Artillery game

Artillery is the generic name for early two or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games. Artillery games were among the earliest computer games developed and can be considered an extension of the original use of computers, which were once used for military-based calculations such as plotting the trajectories of rockets. Artillery games are considered a type of turn-based tactics game, though they have also been described as a type of "shooting game." Examples of this genre are ''Pocket Tanks'', ''Hogs of War'', ''Scorched 3D'' and the ''Worms (series), Worms'' series.


Auto battler (Auto chess)

Auto battler, also known as "auto chess", is a type of strategy game that features chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player. It was created and popularized by ''Dota Auto Chess'' in early 2019, and saw more games in the genre by other studios, such as ''Teamfight Tactics'', ''Dota Underlords'', and ''Hearthstone Battlegrounds'' releasing soon after.


Multiplayer online battle arena (MOBA) / Action RTS (ARTS)

Multiplayer online battle arena (MOBA), also known as Action RTS (ARTS), is a genre of strategy video games in which each player controls a single character with a set of unique abilities that improve over the course of a game and which contribute to the team's overall strategy. Players work together as a team to achieve a victory condition which is to destroy the opposing team's main structure whilst protecting their own. Player characters, typically called "heroes" or "champions", are assisted by Artificial intelligence, computer-controlled units that periodically Spawning (video games), spawn in groups and march forward along set paths (called "lanes") toward their enemy's base. Defensive structures, which are usually automatic "towers", are in place to prevent this. The first team to destroy the opponents' main structure wins the match. The genre is seen as a fusion of real-time strategy games, Role-playing video game, role-playing games, and action games, however, players usually do not construct either buildings or units. This type of multiplayer online video games gained popularity in early 2010s, with ''Defense of the Ancients'' mod for ''Warcraft III'', ''League of Legends'', ''Dota 2'', ''Heroes of the Storm'', ''Mobile Legends: Bang Bang'', and ''Smite (video game), Smite'' being popular. MOBA games are well-represented in esports as well. In 2018, prize pools reached over US$60 million, 40% of the year's total esports prize pools.


Real-time strategy (RTS)

The moniker "real-time strategy" (RTS), usually applied only to certain computer strategy games, (however, this genre is probably the most well known of strategy games and is what most websites mean when they say "strategy games") indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state. Real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Blizzard Entertainment's ''StarCraft'' is a popular RTS played competitively in South Korea and televised to large audiences. Other notable games include the Warcraft (series), ''Warcraft'' series, Age of Empires, ''Age of Empires'' series, ''Dawn of War'', ''Company of Heroes'', ''Command and Conquer'', and ''Dune II'' (essentially the first RTS game). Outside of PCs, very few strategy games are real-time; a few examples are ''Battle for Middle-earth II'', ''Pikmin'' and ''Halo Wars''. Even fewer ones use physical pieces, such as ''Icehouse (game), Icehouse''.


Real-time tactics (RTT)

Real-time tactics (abbreviated RTT(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective.) and less commonly referred to as "fixed-unit real-time strategy") is a video game genre, subgenre of tactical wargames played in real-time game, real-time simulating the considerations and circumstances of operational warfare and military tactics. It is also sometimes considered a subgenre of real-time strategy, and thus may in this context exist as an element of gameplay or as a basis for the whole game. It is differentiated from real-time strategy gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Example titles include ''Warhammer: Dark Omen'', ''World In Conflict'', the ''Close Combat (game), Close Combat'' series, and early tactical role-playing games such as ''Bokosuka Wars'', ''Kure Software Koubou, Silver Ghost'', and ''First Queen''.


Tower defense

Tower defense games have a very simple layout. Usually, computer-controlled monsters move along a set path, and the player must place, or "build" towers along this path to kill the enemies. In some games, towers are placed along a set path for the enemies, while in others towers can interrupt enemy movement and change their path. In most tower defense games different towers have different abilities such as poisoning enemies or slowing them down. The player is awarded money for killing enemies, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range.


Turn-based strategy (TBS)

The term turn-based strategy (TBS) is usually reserved for certain computer strategy games, to distinguish them from real-time strategy games. A player of a turn-based game is allowed a period of analysis before committing to a game action, and some games allow a certain number of moves or actions to take place in a turn. Like real-time strategy games, this genre can include many strategy games which are not solely turn-based games, and games which may contain other features not related to whether the game is turn-based or not. Examples of this genre are the ''Civilization computer game, Civilization'', ''Heroes of Might and Magic'', ''Making History (game), Making History,'' and ''Master of Orion''. Some recent turn-based strategy games feature a different gameplay mechanic, with a simultaneous resolution of the turns, every player preparing their future actions in the planning phase, then letting the game follow the orders given at the same time, causing orders to be interrupted by the opponents actions, changing the gameplay from reacting to the opponent's action into guessing them.


Turn-based tactics (TBT)

The gameplay of turn-based tactics games (TBT) is characterized by the expectation of players to complete their tasks using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Examples of this genre include the ''Wars (series), Wars'', ''Jagged Alliance'' and ''X-COM'' series, as well as tactical role-playing games such as the ''Fire Emblem'' and ''Final Fantasy Tactics''.


Wargame

Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map. Wargames generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon military strategy or military tactics, tactics.


Grand strategy wargame

A grand strategy wargame is a Wargaming, wargame that places focus on grand strategy: military strategy at the level of movement and use of an entire nation state or empire's resources. An example of this is the Hearts of Iron franchise.


Sports

Sports are video games that simulate sports or arcade-style sports. The opposing team(s) can be controlled by other real life people or artificial intelligence.


Racing

There are different types of racing games that the player competes against time or opponents using some means of transportation. Sub-genres include Sim racing, racing simulators (''Gran Turismo (series), Gran Turismo'') and kart racing game, kart racing (''Mario Kart''). Other racing simulator series like ''Forza (series), Forza'' are one of the most popular game in this category, but arcade classics like ''Pole Position'' are included here too.


Sports game

Sports games emulate the playing of traditional physical sports. Some emphasize actually playing the sport, while others emphasize the strategy behind the sport (such as ''Championship Manager series, Championship Manager''). Others satirize the sport for comic effect (such as ''Arch Rivals''). One of the best selling series in this genre is the ''FIFA (video game series), FIFA'' series. This genre emerged early in the history of video games (e.g., ''Pong'') and remains popular today. Other games, like ''NBA Jam'', satirize the genre, while others like the ''Madden NFL (series)'' and ''NBA 2K (series)'' are looking forward to recreate the realism and capture the feeling of playing a live sport.


Competitive

Competitive games are those that have a high competitive factor but do not represent traditional sports, such as games in which the concept is fictional and designed by the developer (e.g. Ball Jacks and Rocket League).


Sports-based fighting

Sports-based fighting games are titles that fall firmly within the definitions of both the Fighting game and Sports game genre, such as boxing and wrestling video games. As such, they are usually put in their own separate subgenres. Often the fighting is far more realistic than in traditional fighting games (though the amount of realism can greatly vary), and many feature real-world franchises or fighters. Examples of this include the Fight Night (EA video game series), ''Fight Night'', ''UFC (video game), UFC'' and ''WWE 2K'' series.


MMO

A massively multiplayer online game (also called MMO and MMOG) is a Multiplayer video game, multiplayer Online game, online video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all. These games can be found for most network-capable platforms, including the personal computer,
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, or smartphones and other mobile devices. An example is the widely played game ''Minecraft'' which can be played both as an MMO or a single player game. MMO games can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres, such as Massively multiplayer online role-playing game, MMORPG, Massively multiplayer online first-person shooter game, MMOFPS, Massively multiplayer online real-time strategy game, MMORTS, List of massively multiplayer online turn-based strategy games, MMOTBS and MMO simulation games.


Other notable genres


Board game or card game

Many popular board games and card games have computer versions. Artificial intelligence, AI opponents can help improver one's skill at traditional games. Computer chess, Chess, Draughts, Checkers, Othello (also known as Reversi), and Backgammon have world class computer programs. Mahjong and related games are immensely popular in China and Japan. Go (game), Go is popular in East Asia, though it is notoriously difficult to program a Computer Go, computer to play Go well.


Casino game

There are three general categories of casino games: gaming machines, table games, and random number games. Gaming machines, such as the slot machine and pachinko, are usually played by one player at a time and do not require the involvement of players to play. Tables games, such as blackjack or craps, involve one or more players who are competing against the house (the casino itself) rather than each other. Random number games may be played at a table or through the purchase of paper tickets or cards, such as keno or bingo (disambiguation), bingo.


Casual games

Casual games are designed to be easily picked up and put down again, allowing for potentially short bursts of play, such as ''Call of Duty'' and most games on a mobile platform. This genre of gaming is meant to be a short and relaxing pastime, a rest in between other occupations and so is most popular with demographics who have less free time. For this reason the games often have auto-saving and syncing as standard so the games can be minimised, put into sleep or otherwise put down with no loss to the player. Market leaders in this genre are often boldly coloured, designed for intuitive interaction and have a high balance of reward to time to keep people coming back. Designers of these games should add a lot of "juice" (sound and motion elements that excite the senses) to make them stand out in a sea of highly similar games. Due to the aforementioned requirements, many of these games are quite simple to pick up and play without lengthy tutorials. Retaining players involves a lot of careful design of levels, challenges and events.


Digital collectible card game

A digital collectible card game (DCCG) is a computer or video game usually played online that emulates collectible card games (CCG), or in many cases, doesn't use card-like images at all, but instead Icons (computing), icons, Avatar (computing), avatars or other symbols to represent game pieces. Originally, DCCGs started out as replications of a CCG's physical counterpart such as ''Magic: The Gathering,'' but many DCCGs have foregone a physical version and exclusively release as a video game, such as with ''Hearthstone''.


Gacha game

Gacha games are video games that implement the ''Gashapon#Gacha mechanic, gacha'' (toy vending machine) mechanic. Similar to loot boxes, gacha games induce players to spend in-game currency to receive a random virtual item. Most of these games are free-to-play mobile games, where the ''gacha'' serves as an incentive to spend real-world money.


Horror game

Horror games are games that incorporate elements of horror fiction into their narrative, generally irrespective of the type of gameplay. It is the only major video game genre that is recognized by narrative elements rather than by gameplay, gameplay mode, or platform. Survival horror is a subgenre of horror games focused on action-adventure style of gameplay.


Idle game

In an IGN article, ''Cookie Clicker'' is credited as one of the few games to have played a major role in the establishment of the genre of idle gaming. This genre involves games that orient the player with a trivial task, such as clicking a cookie; and as the game progresses, the player is gradually rewarded certain upgrades for completing said task. In all, these games require very little involvement from the player, and in most cases they play themselves; hence the use of the word "Idleness, idle". In early 2014, Orteil released an early version of ''Idle Game Maker'', a tool allowing customized idle games to be made without coding knowledge.


Logic game

Logic games require the player to solve logic puzzles or navigate complex locations such as mazes. They are well suited to Casual game, casual play, and Tile-matching video game, tile-matching puzzle games are among the most popular casual games. This genre frequently crosses over with adventure and educational games. ''Tetris'', labeled a puzzle game, is credited for revolutionizing gaming and popularizing the puzzle genre.


Party game

Party games#Video games, Party games are video games developed specifically for multiplayer games between many players. Normally, party games have a variety of mini-games that range between collecting more of a certain item than other players or having the fastest time at something. Such games include the ''Mario Party'' series, ''Crash Bash'', and ''Rayman Raving Rabbids''. Versus multiplayer games are not generally considered to be party games.


Photography game

A photography game tasks players with taking photos using the virtual camera system, in-game camera system, typically awarding more points for better composed images. Photography mechanics are often implemented as sidequests in games in other genres, but there are also games where photography is the main gameplay mode. These include ''Pokémon Snap'', ''Afrika (video game), Afrika'' and the ''Fatal Frame'' series.


Programming game

A programming game is a computer game where the player has no direct influence on the course of the game. Instead, a computer program or script is written in some domain-specific programming language in order to control the actions of the characters (usually robots, tanks or bacteria, which seek to destroy each other). In ''SpaceChem'', for example, players design circuits used for creating molecules from raw materials. ''Final Fantasy XII'' also includes some elements of a programming game, as the player creates the AI of his characters, although the player can also choose to directly control the action.


Social deduction game

A social deduction game is a game in which players attempt to uncover each other's hidden role or team allegiance. During gameplay, players can use logic and deductive reasoning to try to deduce one another's roles, while other players can bluff to keep players from suspecting them. A notable example of the social deduction video game is ''Among Us,'' which received a massive influx of popularity in 2020 due to many well-known Twitch (service), Twitch Online streamer, streamers and YouTubers playing it.


Trivia game

Trivia games are growing in popularity, especially on mobile phones where people may only have a few minutes to play the game. In trivia games, the object is to answer questions with the goal of obtaining points. They may be based on real-life trivia game shows such as ''Are You Smarter than a 5th Grader?'' or ''Family Feud''.


Typing game

A typing game is any game that uses typing as the main method of interaction. While they initially started as a type of educational game, they later became more entertainment focused as indie developers explored possibilities within the genre.


Video game genres by purpose

While most video games are designed as entertainment, many video games are designed with additional purposes. These purposes are as varied as the nature of information itself—to inform, persuade, or stimulate. These games can have any kind of gameplay, from puzzles to action to adventure.


Advergame

Advergames, in the context of video game genres, refers to promotional software specifically made to advertise a product, organization or viewpoint. The first advergames were distributed on floppy disk by the Chef Boyardee, Coca-Cola, and Samsung brands, while the first cereal box advergame was Chex Quest in 1996. The majority of advergames are found online and mostly include simple and cheaply made Adobe Flash, Flash games. Some advergames were released to consoles, like Pepsiman (video game), Pepsiman for Sony PlayStation.


Art game

Art games are designed so as to emphasize art or whose structures are intended to produce some kind of non-ludology, ludological reaction in its audience. Art games typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. This concept extends to the realm of modified ("modded") gaming when modifications have been made to existing non-art-games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "videogame art."


Casual game

Casual games have very simple rules or play techniques and a very low degree of strategy. They also require no long-term time commitment or special skills to play, making them easy to learn and play as a pastime. There are comparatively low production and distribution costs for the producer. Casual games typically are played on a personal computer online in web browsers, although they now are starting to become popular on game consoles. The purpose of the casual game is to entertain, but with a much lower commitment than other video games.


Christian game

Christian games attempt to provide the dual purposes of spreading the Christianity, Christian religion to non-believers through the medium of video games, and providing gamers who identify as Christian with a common pool of games. Christian video games were first developed by Wisdom Tree for the Nintendo Entertainment System, NES, without license. While largely regarded as derivative titles by the mainstream gaming culture, Christian games have nevertheless expanded in distribution since their inception.


Educational game

Educational games, as the name implies, attempt to teach the user using the game as a vehicle. Most of these types of games target young users from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game is generally impractical, though exceptions do exist in some areas, such as #Programming_game, programming. Numerous subgenres exist, in fields such as math or typing.


Esports

Esports games are Multiplayer video game, multiplayer games that are usually played competitively at the professional level. These games are often targeted at the "hardcore" gaming audience, and are usually
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
games, requiring twitch-based reaction speed and coordination, or real-time strategy games, requiring high levels of strategic macro- and micromanagement, or MOBAs, requiring both.


Exergame (Fitness Game)

An exergame (Portmanteau word, portmanteau of "exercise" and "video game, game") is a video game that provides exercise. "Exergames" sub-divide into two main implementations, those with a game specifically designed to use an exercise input device (for example, the game ''Wii Fit'' using the Wii Balance Board) and those implementations using a genre of a game. Games fit into the category of entertainment, and similarly "exergames" are a category of "exertainment" (formed from "exercise" and "entertainment"). "Exertainment" refers to one aspect of adding entertainment to an exercise workout.


Personalized game

Personalized games are created for one specific player or a group of players usually as a gift. They are hand-made to feature real names, places and events from the recipient's life. Usual occasions for such games are birthdays, anniversaries, and engagement proposals.


Serious game

Serious games are intended to educate or train the player. These games tend to promote "education, science, social change, health care or even the military." Some of these games have no specific ending or goal in the game. Rather, the player learns a real life lesson from the game. For example, games from websites such as Newsgaming.com and gamesforchange.org raise political issues using the distinct properties of games.


Sandbox / open world games

Sandbox and open-world games are not specifically video game genres, as they generally describe gameplay features, but often games will be described as a sandbox or an open-world game as if it were a defining genre. They are included here for such distinguishing purposes.


Sandbox

A sandbox game is a video game with a gameplay element that gives the player a great degree of creativity to complete tasks towards a goal within the game, if such a goal exists. Some games exist as pure sandbox games with no objectives; these are also known as Non-game, non-games or software toys. More commonly, sandbox games results from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with open world concepts which gives the player freedom of movement and progression in the game's world. The "sandbox" term derives from the nature of a Sandpit, sandbox that lets children create nearly anything they want within it. Early sandbox games came out of Space flight simulation game, space trading and combat games like ''Elite (video game), Elite'' (1984) and City-building game, city-building simulations and Business simulation game, tycoon games like ''SimCity (1989 video game), SimCity'' (1989). The releases of ''The Sims (video game), The Sims'' and ''Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that games with highly detailed interacting systems that encouraged player experimentation could also be seen as sandbox games. Sandbox games also found ground with the ability to interact socially and share user-generated content across the Internet like ''Second Life'' (2003). ''Minecraft'' (2011) is one of the most successful examples of a sandbox game, with players able to enjoy in both creative modes and through more goal-driven Survival game, survival modes.


Creative

Creative games are games that are often grounded into other genres but have certain modes of gameplay that allow for a Sandbox and/or Openworld Gameplay, It is extremely common for a "Creative" Game mode to use the same aspects, assets, mechanics, etc. of the Parent Game. However, this isn't always the case as some games have used assets unavailable in the normal Game. Story/Narrative is often removed or non-existent in these modes. However, while generally rare, creative modes have been seen to have an independent story from the main game or even be an entirely independent game.


Open world

In video games, an open world is a Game mechanics, game mechanic of using a virtual world that the Gamer, player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay. While games have used open-world designs since the 1980s, the implementation in ''Grand Theft Auto III'' (2001) set a standard that has been used since. Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassible mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world in a dynamic and seamless manner. Open-world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations imposed by a game's linearity. While the openness of the game world is an important facet to games featuring open worlds, the main draw of open-world games is about providing the player with autonomy – not so much the freedom to do anything they want in the game (which is nearly impossible with current computing technology), but the ability to choose how to approach the game and its challenges in the order and manner as the player desires while still constrained by gameplay rules. Examples of high level of autonomy in computer games can be found in massively multiplayer online role-playing games (MMORPG) or in single-player games adhering to the open-world concept such as the ''Fallout (series), Fallout'' series. The main appeal of open-world gameplay is that they provide a simulated reality and allow players to develop their character and its behaviour in the direction and the pace of their own choosing. In these cases, there is often no concrete goal or end to the game, although there may be the main storyline, such as with games like ''The Elder Scrolls V: Skyrim''.


Scientific studies

As video games are increasingly the subject of scientific studies, game genres are themselves becoming a subject of study. An early attempt at analysis of the action and adventure genres appeared in a Game Developers Conference 2000 paper 'Mostly Armless: Grabbing the 3D World'. This critiqued a variety of adventure and action games to categorize gameplay and interaction for adventure, action, and hybrid genres. It provided a graph of the genres along the axes of 'immediacy' vs 'complexity', with an 'ideal-zone' for gameplay that covered and linked adventure and action games. It detailed various interaction styles present in these genres and extrapolated to future user interface and gameplay possibilities for these and other genres. Some of these have since been adopted by persistent worlds. For example, Second life, Second Life uses some of the gameplay investment and interface elements described in section 4 of the paper. In a University of Queensland study, game enjoyment was correlated with attributes such as immersion, social interaction, and the nature of the goals. These may be underlying factors in differentiating game genres. Statistical scaling techniques were used in a study presented at the 2007 Siggraph Video Game Symposium to convert subject ratings of game similarity into visual maps of game genres. The maps reproduced some of the commonly identified genres such as first-person shooters and god games. A Michigan State University study found that men have a higher preference for genres that require competition and three-dimensional navigation and manipulation than women do.


See also


Game interfaces

* Audio game * Browser game * Text-based game * Tile-based video games * Side-scrolling video game


Game platforms

* Arcade game * Console game * Handheld video game * Massively multiplayer online game * Mobile game * Online game * Personal computer game


Other related topics

* Game classification * List of types of games * List of gaming topics * Nonviolent video game * Non-game * Video game * Asymmetry


Notes


References

*


Bibliography

* * * * * * * {{DEFAULTSORT:Video Game Genres Video game genres, * Video game lists, Genres Articles containing video clips