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Osu!
''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C Sharp (programming language), C# on the .NET Framework, and was released for Microsoft Windows on 16 September 2007. The game has throughout the years been ported to macOS, Linux, Android (operating system), Android and iOS. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''Taiko no Tatsujin'', ''Beatmania IIDX'', ''EZ2DJ (EZ2CATCH)'', ''Elite Beat Agents'', ''O2Jam'', ''StepMania'' and ''DJMax''. All beatmaps in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers which can increase or decrease the difficulty. Gameplay and features There are four official game modes: "osu!" ...
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Osu! Logo 2016
''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C Sharp (programming language), C# on the .NET Framework, and was released for Microsoft Windows on 16 September 2007. The game has throughout the years been ported to macOS, Linux, Android (operating system), Android and iOS. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as ''Taiko no Tatsujin'', ''Beatmania IIDX'', ''EZ2DJ (EZ2CATCH)'', ''Elite Beat Agents'', ''O2Jam'', ''StepMania'' and ''DJMax''. All beatmaps in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers which can increase or decrease the difficulty. Gameplay and features There are four official game modes: "osu!" ...
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Osu! TwitchCon 2018 Booth
''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C# on the .NET Framework, and was released for Microsoft Windows on 16 September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS. Aside from ''Osu! Tatakae! Ouendan'', the game has been inspired by titles such as '' Taiko no Tatsujin'', ''Beatmania IIDX'', '' EZ2DJ (EZ2CATCH)'', ''Elite Beat Agents'', ''O2Jam'', '' StepMania'' and ''DJMax''. All beatmaps in the game are community-made through the in-game map editor or through external tools. Four different game modes exist, offering various ways to play a beatmap. These modes can also be combined with optional modifiers which can increase or decrease the difficulty. Gameplay and features There are four official game modes: "osu!" (called "osu! standard"), "osu!taiko", "osu!catch", ...
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Osu! Tatakae! Ouendan
or ''Ouendan'', is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. ''Ouendan'' stars a cheer squad rhythmically cheering for various troubled people, presented in-game in the style of a manga comic. In each stage, players use the DS touchscreen to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Though never released in Western markets, it was a popular import to these regions, leading to the development of the Westernized spiritual sequel ''Elite Beat Agents'', as well as a direct Japanese sequel ''Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2''. Gameplay Each level of ''Ouendan'' features a plot line accompanied by a specific song. A character (or characters) facing a problem will cry when their conflict reaches a climax. This ...
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Elite Beat Agents
''Elite Beat Agents'' is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS. It was released in North America, Europe and South Korea. As the second of three rhythm games developed by iNiS specifically for the DS, it is the spiritual sequel and international counterpart to ''Osu! Tatakae! Ouendan'', a Japanese rhythm game released in 2005, sharing many common elements with it. Similar to ''Ouendan'', the player taps and drags on indicated locations on the touch screen of the DS in time to the rhythm of the music to score points, while the upper screen shows comic-style scenes of the fictional "Elite Beat Agents" cheering on others in tough situations through their dance moves. The improvements made in this game were implemented in the Japanese game's sequel, ''Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2''. ''Elite Beat Agents'' was released under Nintendo's Touch! Generations label in North America, which markets games to audiences o ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's '' Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's '' Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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Graphics Tablet
A graphics tablet (also known as a digitizer, digital graphic tablet, pen tablet, drawing tablet, external drawing pad or digital art board) is a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper that is taped or otherwise secured to the tablet surface. Capturing data in this way, by tracing or entering the corners of linear polylines or shapes, is called digitizing. The device consists of a rough surface upon which the user may "draw" or trace an image using the attached stylus, a pen-like drawing apparatus. The image is shown on the computer monitor, though some graphic tablets now also incorporate an LCD screen for more realistic or natural experience and usability. Some tablets are intended as a replacement ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Beatmania IIDX
is a series of rhythm video games, that was first introduced by Konami in Japan on February 26, 1999. ''IIDX'' has since spawned 31 arcade releases and 14 console releases on the Sony PlayStation 2. It is the sequel to the '' beatmania'' game series, and part of the Bemani line of music games. A PC release titled ''beatmania IIDX INFINITAS'' has been released, beginning alpha testing in September 2015, and was heavily updated to a new version in 2020. Gameplay Gameplay in general ''Beatmania IIDX'' tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Starting from '' beatmania IIDX 17 SIRIUS'', two new note types are added. Charge Notes is a note that must be pressed and released on the right time, while Ba ...
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Taiko
are a broad range of Japanese percussion instruments. In Japanese, the term refers to any kind of drum, but outside Japan, it is used specifically to refer to any of the various Japanese drums called and to the form of ensemble drumming more specifically called . The process of constructing varies between manufacturers, and the preparation of both the drum body and skin can take several years depending on the method. have a mythological origin in Japanese folklore, but historical records suggest that were introduced to Japan through Chinese and Korean cultural influence as early as the 6th century CE; pottery from the Haniwa period depicting drums has also been found. Some are similar to instruments originating from India. Archaeological evidence also supports the view that were present in Japan during the 6th century in the Kofun period. Their function has varied throughout history, ranging from communication, military action, theatrical accompaniment, religiou ...
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Beatmania
(styled as ''beatmania'') is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effects and a 3.5" floppy disk drive to save ...
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DJMax
''DJMax'' (Korean: 디제이맥스, ''dijeimaegseu'') is an action-rhythm video game series created by Neowiz MUCA. Games feature mostly experimental music and visual art from Korean DJs, artists and composers. Known South Korean experimental group Clazziquai Project has also made songs for the series. There are also a few Japanese composers who have given significant contributions to the series. Release history The first game in the series, '' DJMax Online'', started on June 13, 2004 (closed alpha test) as a web based service for the Windows platform. It was only accessible from Korea, Japan and China. Since then, Pentavision has developed and published seven ''DJMax'' games mostly for the PlayStation Portable under the title ''DJMax Portable''. Pentavision released an offline ''DJMax'' game for Windows under the title '' DJMax Trilogy'' on December 25, 2008. ''Trilogy'' is a compilation of songs from three earlier games (''DJMax Online'', ''DJMax Portable'' and '' DJMax Por ...
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