![Tactics_(1954)](https://upload.wikimedia.org/wikipedia/commons/d/d5/Tactics_%281954%29.jpg)
A board wargame is a
wargame with a set playing surface or
board
Board or Boards may refer to:
Flat surface
* Lumber, or other rigid material, milled or sawn flat
** Plank (wood)
** Cutting board
** Sounding board, of a musical instrument
* Cardboard (paper product)
* Paperboard
* Fiberboard
** Hardboa ...
, as opposed to being played on a computer or in a more free-form playing area as in
miniatures game Miniatures games are a form of tabletop game which prominently features the use of miniature models or figures.
War games
One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing ...
s. The modern, commercial wargaming hobby (as distinct from military exercises, or
war games) developed in
1954 following the publication and commercial success of ''
Tactics''.
[.] The board wargaming hobby continues to enjoy a sizeable following, with a number of
game publishers and
gaming conventions dedicated to the hobby both in the English-speaking world and further afield.
In the
United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., federal district, five ma ...
, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably
Great Britain
Great Britain is an island in the North Atlantic Ocean off the northwest coast of continental Europe. With an area of , it is the largest of the British Isles, the largest European island and the ninth-largest island in the world. It is ...
where miniatures had evolved its own commercial hobby, a smaller following developed. The
genre
Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other ...
is still known for a number of common game-play conventions (or
game mechanics) that were developed early on.
The early history of board wargaming was dominated by
The Avalon Hill Game Company, while other companies such as
SPI
SPI may refer to:
Organizations
* Indian Protection Service (''Serviço de Proteção ao Índio''), Brazil
* Shotmed Paper Industries, an Egyptian paper manufacturers
* Simulations Publications, Inc., a former US board game publisher
* Sony P ...
also gained importance in the history of the genre.
Overview
Like many games, wargames exist in a range of
complexities. Some are fundamentally simple (often called "
beer-and-pretzel games") whereas others attempt to simulate a high level of
historical realism Historical realism is a writing style or subgenre of realistic fiction centered on historical events and periods.
External links
Historical Realism as a worldview
Literary realism
{{lit-genre-stub ...
("consim"—short for 'conflict simulation'). These two trends are also at the heart of long-running debates about "realism vs. playability". Because of the subject matter, games considered 'simple' by wargamers can be considered 'complex' to non-wargamers, especially if they have never run into some of the concepts that most wargames share, and often assume some familiarity with.
Wargames are best considered as a
representational art form. Generally, this is of a fairly concrete historical subject (such as the
Battle of Gettysburg
The Battle of Gettysburg () was fought July 1–3, 1863, in and around the town of Gettysburg, Pennsylvania, by Union and Confederate forces during the American Civil War. In the battle, Union Major General George Meade's Army of th ...
, one of several popular topics in the genre), but it can also be extended to non-historical ones as well. The
Cold War provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear)
World War III would be like, moving from a re-creation to a predictive model in the process.
Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
and
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
subjects are sometimes not considered wargames because there is nothing in the real world to model; however, conflict in a self-consistent
fictional world lends itself to exactly the same types of games and game designs as does military history.
While there is no ''direct'' correlation, the more serious wargames tend towards more complex rules with possibilities for more calculation and computation of odds, more exceptions (generally to reproduce unique historical circumstances), more available courses of action, and more detail or "chrome". The extreme end of this tendency are considered "
monster games", which typically consist of a large subject represented on small scale.
A good example of this would be ''
Terrible Swift Sword'', which tracks individual
regiment
A regiment is a military unit. Its role and size varies markedly, depending on the country, service and/or a specialisation.
In Medieval Europe, the term "regiment" denoted any large body of front-line soldiers, recruited or conscripted ...
s in the Battle of Gettysburg, instead of the more common scale of
brigade
A brigade is a major tactical military formation that typically comprises three to six battalions plus supporting elements. It is roughly equivalent to an enlarged or reinforced regiment. Two or more brigades may constitute a division. ...
s.
These games typically have a combined playing surface (using several map sheets) larger than most tables, and thousands of
counters.
Wargames tend to have a few fundamental problems. Notably, both player knowledge and player action are much less limited than what would be available to the player's real-life counterparts. Some games have rules for
command and control
Command and control (abbr. C2) is a "set of organizational and technical attributes and processes ... hatemploys human, physical, and information resources to solve problems and accomplish missions" to achieve the goals of an organization or e ...
and
fog of war, using various methods. These mechanisms can be cumbersome and onerous, and often increase player frustration. However, there are some common solutions, such as employed by
block wargames, which can simulate fog of war conditions in relatively playable ways.
History
The first modern mass-market wargame, presented as a board game, was designed by
Charles S. Roberts in 1953.
The game,
''Tactics'', was published by Roberts as "The Avalon Game Company" in 1954 and broke even, selling around 2,000 copies. These sales convinced Roberts that there was a market for intelligent, thoughtful, games for adults. Four years later, he decided to make a serious effort at a game company. Finding a conflict with another local company, he changed the name of the company to The Avalon Hill Game Company.
Avalon Hill
The beginning of the commercial board wargaming hobby is generally tied to the name "
Avalon Hill"
[Jason R. Edwards, ]
Saving Families, One Game at a Time
'' and the publication of ''
Tactics II
Tactic(s) or Tactical may refer to:
* Tactic (method), a conceptual action implemented as one or more specific tasks
** Military tactics, the disposition and maneuver of units on a particular sea or battlefield
** Chess tactics
** Political tact ...
'' in 1958, along with ''
Gettysburg'', the first board game designed to simulate a historical battle.
Avalon Hill was subject to a number of bad economic forces around 1961, and quickly ran up a large debt.
In 1963 Avalon Hill was sold to the
Monarch Avalon Printing company to settle the debts. The new owners resolved to let the company continue to do what it had been doing, and while Roberts left, his friend, Tom Shaw, who already worked at the company, took over. The sale turned out to be an advantage, as being owned by a printing company helped insure that Avalon Hill games had access to superior physical components.
Roberts had been considering producing a newsletter for his new company. Under the new management, this became the ''
Avalon Hill General'' in 1964, a
house organ that ran for 32 years.
Avalon Hill had a very conservative publishing schedule, typically about two titles a year, and wargames were only about half their line.
Serious competition: SPI and GDW
This type of situation indicated a large amount of pent-up demand, and a situation that could not remain static for long. By the end of the
1960s, a number of small magazines dedicated to the hobby were springing up, along with new game companies. Many of these were not available in any store, being spread by 'word of mouth' and advertisements in other magazines.
The eventual "break-out" into a larger public was accomplished by the magazine ''
Strategy & Tactics''.
It was started in
1966, as a typical "hobby
zine", and despite some popularity soon threatened to go under. However,
Jim Dunnigan bought the ailing magazine, and restructured his own company (then known as Poultron Press) to publish it, creating
Simulations Publications, Inc.
Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovati ...
(SPI). An aggressive advertising campaign, and a new policy of including a new game in every issue, allowed ''S&T'' to find a much larger market, and SPI to become a company known to all wargamers as having a line of games that surpassed Avalon Hill's (at least, in numbers—arguments about quality raged).
This caused a tremendous rise in the popularity of wargaming in the early 1970s. The market grew at a fast pace, and if anything the number of wargaming companies grew at an even faster pace. Most of these quietly failed after producing a few products. Two of these new companies would each last for about two decades and became well known in just a few years:
Game Designers' Workshop (GDW), and
Tactical Studies Rules (TSR).
Started in
1973 by
Frank Chadwick,
Rich Banner,
Marc W. Miller
Marc William Miller is a wargame and role-playing game designer and author.
Early career
After serving in the U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, ...
, and
Loren Wiseman, GDW's first game, ''Drang Nach Osten!'', immediately garnered attention and led to the ''
Europa'' series. They quickly followed this with other games, which also got favorable reviews. It has been estimated that GDW published one new product every 22 days for the 22 year life of the company (to be fair, this would include magazines and supplements, not just complete games).
TSR was started in 1973 by
Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson.
In the 1960s, Gygax created an ...
and
Don Kaye as a way to publish the miniature rules developed by the Tactical Studies wargaming club (thus, Tactical Studies Rules). While TSR produced several sets of miniature rules, and a few boardgames, it became much better known as the publisher of ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'' in
1974. The first
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, it sparked a new phenomenon that would later grow much bigger than its parent hobby.
Boom: Task Force Games, Steve Jackson, et al.
The period 1975–1980 can be considered the '
Golden Age of Wargaming',
with a large number of new companies publishing an even larger number of games throughout, powered by an explosive rise in the number of people playing wargames. Wargames also diversified in subject, with early science-fiction wargames appearing in
1974, and in size with both
microgames and monster games first appearing during the decade.
Designer
Steve Jackson produced several celebrated games for
Metagaming Concepts and then founded his own company,
Steve Jackson Games in
1980, which is still active today (albeit mostly as an RPG company).
Task Force Games was founded in
1979 by former staff of
JagdPanther and lived into the 1990s, and its most popular game, ''
Star Fleet Battles
''Star Fleet Battles'' (SFB) is a tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is publi ...
'' is still in print. ''
Squad Leader'', often cited as the highest selling wargame ever, was published in
1977
Events January
* January 8 – Three bombs explode in Moscow within 37 minutes, killing seven. The bombings are attributed to an Armenian separatist group.
* January 10 – Mount Nyiragongo erupts in eastern Zaire (now the Democrati ...
.
Crash: The death of SPI
The boom came to an end, and was followed by the usual bust, at the beginning of the 1980s, most markedly with the acquisition of SPI by TSR in
1982
Events January
* January 1 – In Malaysia and Singapore, clocks are adjusted to the same time zone, UTC+8 (GMT+8.00).
* January 13 – Air Florida Flight 90 crashes shortly after takeoff into the 14th Street Bridge in Washington, D.C., Un ...
. From 1975 to 1981 SPI reported $2 million in sales—steady dollar volume during a time when inflation was in double digits. At the same time, the attempt to go from a mail-order business to wholesale caused a cash crunch by delaying payments.
By 1982 SPI was in financial trouble and eventually secured a loan from TSR to help it meet payroll. TSR soon asked for the money back, and SPI had to agree to be taken over by TSR. As a
secured creditor
A secured creditor is a creditor with the benefit of a security interest over some or all of the assets of the debtor.
In the event of the bankruptcy of the debtor, the secured creditor can enforce security against the assets of the debtor and av ...
, they had first opportunity at SPI's assets. However, they refused to take over SPI's liabilities. TSR then refused to honor existing subscriptions to SPIs three magazines, which TSR took over, in addition to nearly the entire existing line of SPI's games.
Largely as a result of this, ''Strategy & Tactics'' circulation shrank from its high mark of 36,000 in 1980, until TSR sold it off to
World Wide Wargames
World Wide Wargames, or 3W, was a wargame company founded in 1977 (as UKW, UK Wargamer) by Keith Poulter.The Wargamer Issue 9, page 10
History
3W Inc, also known as World Wide Wargames, was a wargame company that began publishing in 1977. Origi ...
(3W) in 1986, where its circulation continued to shrink to a low 10,000 in 1990.
Meanwhile, most of the existing staff left SPI, and negotiated a deal with Avalon Hill. Avalon Hill formed a subsidiary company, Victory Games, staffed by the former SPI employees. Victory Games was allowed to publish pretty much what they wanted, and produced many commercially and critically successful wargames. However, there were no new hires to replace departing personnel, and the company slowly died a death of neglect in the 1990s.
If this was not the start of a bust that affected board wargaming through the 1980s and beyond, then it was the first symptom. This period is marked by a decrease in the number of wargamers, and lack of new companies with commercial viability while the larger companies experiment with ways to sell more games in a shrinking market.
Malaise
While TSR tried to leverage its line of existing SPI property,
Milton Bradley started the
Gamemaster line of mass-appeal wargames in
1984. With the financial backing of a company much larger than any in the wargame business, the Gamemaster games had excellent production quality, with mounted full-color boards (something that only Avalon Hill could regularly do), and plenty of small plastic
miniatures as game pieces. The games were generally simple, by wargaming standards, but very playable and successful. The first game of the line, ''
Axis and Allies
''Axis & Allies'' is a series of World War II strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board depicting a Spr ...
'', is still in print today, and has spawned a number of spinoff titles.
While the wargaming business continued to be poor, new companies continued to be formed.
GMT Games, one of the most respected names in wargaming today, got started in 1991.
However, the popularity of role-playing games,
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s, and, finally,
collectible card games continued to draw in new players. These attracted the same sort of players that had gravitated to wargames before, which led to a declining, and aging, population in the hobby. The continued marginal sales of wargames took its toll on the older companies. Game Designers' Workshop went out of business in
1996. Task Force Games went bankrupt in
1999
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school s ...
.
Finally, in
1998
1998 was designated as the ''International Year of the Ocean''.
Events January
* January 6 – The ''Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently s ...
, Avalon Hill itself was sold to
Hasbro. While it might have been possible for Hasbro to revitalize the company and wargaming with its distribution chain and marketing clout, it was shown that Hasbro had no interest in this with the immediate laying off of the entire AH staff and the closure of its web site.
Combined with
Wizards of the Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidi ...
's acquisition of TSR the year before, and their acquisition by Hasbro the year after, what is sometimes called the "adventure gaming market" was going through a profound shakeup.
Hasbro has kept the Avalon Hill name as a brand, and republished a few of its extensive back catalog of games, as well as released new ones, and moved the remnant of the Gamemaster series (''Axis and Allies'') from Milton Bradley to Avalon Hill. While ''A&A'' is the only wargame offered by the "new" Avalon Hill, several of AH's wargames have been reprinted by other companies, starting with
Multi-Man Publishing's license for the rights to ''
Advanced Squad Leader''.
Current
![A Victory Denied](https://upload.wikimedia.org/wikipedia/commons/5/54/A_Victory_Denied.jpg)
Despite the long-term malaise of the board wargaming industry, it does continue and shows no sign of shutting down completely in the foreseeable future. It can even be argued that the hobby is doing better now than for the past two decades.
This is made more difficult by a lack of hard figures from the publishers. ''The Complete Wargames Handbook'' shows sales of wargames (historical only) peaking in 1980 at 2.2 million, and tapering off to 400,000 in 1991. It also estimates a peak of about a few hundred thousand (again, historical) board wargamers in the U.S. in 1980, with about as many more in the rest of the world; the estimate for 1991 is about 100,000 total.
Another estimate puts the current number of board wargamers in the 15,000 range (this is limited to people ''purchasing'' games, which leaves some room for groups with one person who buys the games, or people who stick to older titles—who do exist, but are cold comfort for publishers). During 2006, several publishers reported that sales were up, but this could remain a short-term bump in sales.
Styles
The actual subject matter of wargames is broad, and many approaches have been taken over the years towards the goals of simulating wars on a grand or personal scale. Some of the more popular movements constitute established subgenres of their own that most wargamers will recognize.
Hex-and-counter
![ScreamingEagles_GameDetail](https://upload.wikimedia.org/wikipedia/commons/9/94/ScreamingEagles_GameDetail.jpg)
The oldest of the subgenres, and the one that still retains "iconic" status for board wargaming as a whole. It got its start with the first board wargame, ''
Tactics'' (which, ironically, used a square grid; hexes were a slightly later innovation), and is still used in many wargames today.
In its most typical form, a hex-and-counter wargame has a map with a
hexagonal grid
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of or (as a Truncation (geometry), truncated triangular tiling ...
imposed over it, units are represented with cardboard
counters that commonly have a unit type and designation as well as numerical combat and movement factors. Players take turns moving and conducting attacks. Combat is typically resolved with an odds-based
combat results table (CRT) using a six-sided die.
Strategy games
This subgenre started with ''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
'' in 1957 and focuses on entire wars rather than battles, typically using regions or countries as spaces rather than hexes, and often using plastic pieces. These games are often designed to support more than two players. The ''
Gamemaster Series'' popularized the subgenre further in the 1980s, with ''
Axis & Allies'' eventually evolving into an entire line of games. Many
American-style board games are strategy wargames.
Block game
![Richard III from Columbia Games](https://upload.wikimedia.org/wikipedia/commons/f/f8/Richard_III_from_Columbia_Games.jpg)
This subgenre was created in the early 1970s, when
Gamma Two Games
Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the ''Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic blo ...
produced the three initial games of this type. It has long been the province of Gamma Two and its successor, Columbia Games, but recently other companies have been putting out games of the same type.
The defining aspect of this type of game is the use of wooden blocks for the units. These are tilted on their side normally, and then put down for combat. Until combat occurs, the opponent can see how many units are where, but not what type and what strength, introducing
fog of war aspects. The blocks are also rotated to show different strength values in a
step-reduction system.
Card-driven
The most recent of the major types of board wargame, which was created by the game ''
We the People'' published by Avalon Hill in
1994
File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson Ma ...
. In most aspects it is much like a typical board wargame (on the simpler side of the spectrum), but play is driven by a deck of cards that both players draw from. These cards control ''activation points'', which allow the use of troops, as well as events that represent things outside the normal scope of the game. Newer card driven games have helped reinvigorate the war game genre as well as other differently themed games. ''
Twilight Struggle'', a game based on the Cold War, was ranked #1 on the website
BoardGameGeek from December 2010 to January 2016. As of September 2018, it's ranked fifth overall but first for wargames.
See also
*
Air wargaming
*
Game Manufacturers Association
The Game Manufacturers Association (GAMA) is a non-profit trade association based in Columbus, Ohio, dedicated to the advancement of the non-electronic social games industry – Board/Tabletop Games, Miniatures Games, Card Games, Collectable/Tra ...
*
International Wargames Federation
*
List of board wargames
*
List of wargame publishers
*
Naval wargaming
*
Origins Game Fair
*
Simulation game
*
Tactical wargame
References
External links
ConsimWorld.com(Wargame news and discussion site)
The Wargamer(War and strategy games website, tabletop, miniature, and computer)
Web-Grognards(Has a listing of most every game and publisher, usually with reviews, extra scenarios, after action reports, etc.)
Board Game Players Association(Noncommercial group manages the Avaloncon convention and other board wargame events)
Limey Yank Games(Support of Internet and Play by Electronic Mail systems)
{{Wargames