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1994 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1994. For video games, see 1994 in video gaming. Games released or invented in 1994 Game awards given in 1994 * Spiel des Jahres: ''Manhattan'' Significant games-related events in 1994 *Avalanche Press founded by Mike Bennighof and Brian Knipple. *Hasbro buys Waddingtons. References See also * 1994 in video gaming {{DEFAULTSORT:1994 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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I'm The Boss!
''I'm the Boss!'' is a board game by American designer Sid Sackson. It is a negotiation game in which a group of players compete and cooperate to put together profitable business deals. The goal is to make the most money. ''I'm the Boss'' is currently published by Gryphon Games, after the Face2Face Games edition. It was previously published as ''Kohle, Kies & Knete''. Components * A game board with a circular track of sixteen spaces, each depicting share volume and investors of a potential deal. * Fifteen tiles showing the share prices of deals, numbered 1 to 15 ("Deal" cards). * A supply of light card stock play money. * One dollar sign shaped marker. * One die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu .... * Six cards representing investors. * A custom deck of 98 cards ("In ...
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Via Prudensiae
Via or VIA may refer to the following: Science and technology * MOS Technology 6522, Versatile Interface Adapter * ''Via'' (moth), a genus of moths in the family Noctuidae * Via (electronics), a through-connection * VIA Technologies, a Taiwanese manufacturer of electronics * Virtual Interface Adapter, a network protocol * Virtual Interface Architecture, a networking standard used in high-performance computing Education * VIA Vancouver Institute for the Americas, an organization dedicated to education for sustainable development, since 1998 operating in Canada * VIA University College, a university college (Danish: professionshøjskole), since 2008 established in Denmark * VIA, Association of Information Sciences (Dutch: VIA Vereniging Informatiewetenschappen Amsterdam), at the University of Amsterdam, in the Netherlands Transportation * The name for a Roman road, e.g., ''Via Appia'' * VIA was the ICAO airline designator for Venezuelan airline Viasa (1960-1977) * VIA Metr ...
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Super Deck!
Super Deck! was a super hero collectible card game designed by Marc Miller and produced by Card Sharks in 1994. It was the fourth CCG ever made, preceded by ''Magic: the Gathering'', '' Spellfire'', and '' Jyhad''. Gameplay involved two players, each playing on one side of hero vs. villain. Artwork was colored pencil/inkwork, and the characters were not properties of any major comic book company. Some of the artists included Brian Michael Bendis, Dean Haspiel, Phil Hester, Frances Mao, and Josh Neufeld Josh Neufeld (born August 9, 1967) is an alternative cartoonist known for his nonfiction comics on subjects like Hurricane Katrina, international travel, and finance, as well as his collaborations with writers like Harvey Pekar and Brooke Gladsto .... The original set was 160 cards in size. It had one expansion called ''Slim Decks'' that was released in June 1995. Reviews *'' White Wolf Inphobia'' #53 (March, 1995) References Card games introduced in 1994 Collectible c ...
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Star Trek Customizable Card Game
The ''Star Trek Customizable Card Game'' is an out-of-print collectible card game based on the ''Star Trek'' universe. The name is commonly abbreviated as ''STCCG'' or ''ST:CCG''. It was first introduced in 1994 by '' Decipher, Inc.'', under the name ''Star Trek: The Next Generation Customizable Card Game''. The game now has two distinct editions, though both forms of the game have many common elements. Standard elements The standard central goal for a player of ''STCCG'' is to obtain 100 points, primarily by completing ''missions'' or ''objectives''. This is done by bringing ''personnel'', ''ships'' and ''equipment'' into play, then moving an attempting team to a mission. Once a mission attempt starts, the personnel will create away teams to encounter ''dilemmas'' which will challenge them in some way. Often if the personnel have the required ''skills'' or ''attributes'' they can overcome certain dilemmas' effects. Once the required dilemmas are passed, the personnel still ac ...
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Spellfire
''Spellfire: Master the Magic'' is an out-of-print collectible card game (CCG) created by TSR, Inc. and based on their popular ''Dungeons & Dragons'' role playing game. The game appeared first in April 1994, shortly after the introduction of ''Magic: The Gathering'', in the wake of the success enjoyed by trading card games. It was the second CCG to be released, preceding Wizards of the Coast's second CCG '' Jyhad'' by two months. History After the successful launch of Wizards of the Coast's ''Magic: The Gathering'' card game in 1993, TSR entered the fledgling CCG market with their take on a fantasy-themed card game in June 1994. ''Spellfire'' was designed by Steve Winter, Jim Ward, Dave Cook, and Tim Brown. ''Spellfire'' used characters, locations, magic items, artifacts, monsters, events, and spells from the intellectual properties of TSR's ''Dungeons & Dragons'' gaming worlds. However, it faced criticism immediately after release. One concern was TSR's use of artwork on ...
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RoboRally
''RoboRally'' is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by both WotC and by Avalon Hill. Description In ''RoboRally'', 2–8 players assume control of "Robot Control Computers" in a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Using randomly dealt "program cards", the controllers attempt to maneuver their robot to reach a pre-designated number of checkpoints in a particular order. Components The game box contains: *4 double-sided map boards *8 player mats *8 robot tokens and matching archive markers *8 Power Down tokens * 84 Program cards that either move a robot ahead or back, or turn it either 90 degrees left or right, or reverse its direction *26 Option cards *40 Life markers *60 Damage tokens *two-sided Docking Bay board *30-second ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 ''Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Publication history Development ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''Dungeon Master's Guide'' (First Edition) and the original ''Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was release ...
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Once Upon A Time (game)
''Once Upon a Time'' is a card game produced by Atlas Games, originally released in 1994 with a second edition published in December 1995 and the current third edition in October 2012. One object of ''Once Upon a Time'' is to tell a fairy tale as a group. While the story is developed by the whole group, the competitive aspect of the game is that each player has an individual goal of using all of the "Storytelling" cards they have in hand, and finishing the story with their own special "Happy Ever After" card. Only one player at a time is the current storyteller, giving them a chance to play their Storytelling cards, while the other players have a chance to "interrupt" the story and become the storyteller if, for example, the storyteller mentions something on one of the interrupting player's cards. Gameplay Each player is dealt a hand of cards that represent story elements: objects, people, events, and "aspects" often involved in fairy tales (for instance, there are cards for "c ...
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On The Edge (game)
''On The Edge'' was a collectible card game released in 1994, not long after ''Magic: The Gathering''. The setting and characters were based on the RPG titled '' Over the Edge''. The game's story was set on an island in the southern Mediterranean called Al Amarja, where various factions were fighting for control. History When Atlas Games did not have the finances to publish ''On the Edge'', they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Products The product line consisted of four series and was supported by a player's guide. Core Version The game launched in 1994 with the core series, titled ''On the Edge''. This series included starter decks and booster packs. The starter decks contained 60 randomized cards and the rulesheet in a cardboard tuckbox. The booster packs were made up of 10 randomized cards in a foil sleeve. The starter decks were sold to retailers in display boxes of 10 starters. F ...
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