The History Of The Lord Of The Rings
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The History Of The Lord Of The Rings
''The History of The Lord of the Rings'' is a four-volume work by Christopher Tolkien published between 1988 and 1992 that documents the process of J. R. R. Tolkien's writing of ''The Lord of the Rings''. The ''History'' is also numbered as volumes six to nine of ''The History of Middle-earth'' ("HoME"). Contents The volumes are: # (The History of Middle-earth, HoME 6) ''The Return of the Shadow'' (1988) # (HoME 7) ''The Treason of Isengard'' (1989) # (HoME 8) ''The War of the Ring'' (1990) # (HoME 9) ''Sauron Defeated'' (1992) The first volume of ''The History'' encompasses three initial stages of composition or, as Christopher Tolkien calls them, "phases", including what Tolkien later called "the crucial chapter" which sets up the central plot, "The Shadow of the Past".''The Lord of the Rings'', 2nd edition, "Foreword". It finishes with the Fellowship of the Ring (characters), Fellowship of the Ring entering the Moria (Middle-earth), Mines of Moria. The second volume con ...
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John Howe (illustrator)
John Howe (born August 21, 1957) is a Canadian book illustrator and conceptual designer, best-known for his artwork of J. R. R. Tolkien's Middle-earth. One year after graduating from high school, he studied in a college in Strasbourg, France, then at the École des arts décoratifs in the same town. Howe and Tolkien artist Alan Lee served as chief conceptual designers for Peter Jackson's ''The Lord of the Rings'' movie trilogy. Howe illustrated the ''Lord of the Rings'' board game created by Reiner Knizia, and re-illustrated the maps of ''The Lord of the Rings'', ''The Hobbit'', and ''The Silmarillion'' in 1996–2003. His work includes images of mythological material such as the Old English epic poem ''Beowulf'' (including Knizia's board game '' Beowulf: The Legend''). Howe illustrated many books in the fantasy genre, such as those by Robin Hobb. He also contributed to the film adaptation of ''The Lion, the Witch, and the Wardrobe'' by C. S. Lewis, ''The Chronicles of Narnia ...
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Samwise Gamgee
Samwise Gamgee (, usually called Sam) is a fictional character in J. R. R. Tolkien's Middle-earth. A hobbit, Samwise is the chief supporting character of ''The Lord of the Rings'', serving as the sidekick of the protagonist Frodo Baggins. Sam is a member of the Fellowship of the Ring, the group of nine charged with destroying the One Ring to prevent the Dark Lord Sauron from taking over the world. Sam was Frodo's gardener. He was drawn into Frodo's adventure while eavesdropping on a private conversation Frodo was having with the wizard Gandalf. Sam was Frodo's steadfast companion and servant, portrayed as both physically strong for his size and emotionally strong, often supporting Frodo through difficult parts of the journey and at times carrying Frodo when he was too weak to go on. Sam served as Ring-bearer for a short time when Frodo was captured by orcs; his emotional strength was again demonstrated when he willingly gave the Ring back to Frodo. Following the War of the Ri ...
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HarperCollins
HarperCollins Publishers LLC is one of the Big Five English-language publishing companies, alongside Penguin Random House, Simon & Schuster, Hachette, and Macmillan. The company is headquartered in New York City and is a subsidiary of News Corp. The name is a combination of several publishing firm names: Harper & Row, an American publishing company acquired in 1987—whose own name was the result of an earlier merger of Harper & Brothers (founded in 1817) and Row, Peterson & Company—together with Scottish publishing company William Collins, Sons (founded in 1819), acquired in 1989. The worldwide CEO of HarperCollins is Brian Murray. HarperCollins has publishing groups in the United States, Canada, the United Kingdom, Australia, New Zealand, Brazil, India, and China. The company publishes many different imprints, both former independent publishing houses and new imprints. History Collins Harper Mergers and acquisitions Collins was bought by Rupert Murdoch's News Corpora ...
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Adûnaic
Adûnaic (or Adunaic) ("language of the West") is one of the fictional languages devised by J. R. R. Tolkien for his fantasy works. One of the languages of Arda in Tolkien's Middle-earth legendarium, Adûnaic was spoken by the Men of Númenor during the Second Age. Fictional history Adûnaic was the language of Númenor, and after its destruction in the Akallabêth, the "native speech" of the people of Elendil in the kingdoms of Arnor and Gondor in the west of Middle-earth, though they usually spoke Sindarin. By the time of the War of the Ring, it had developed into the common speech or Westron. Tolkien called Adûnaic "the language of the culturally and politically influential Númenóreans." Concept and creation Although Tolkien created very few original words in Adûnaic, mostly names, the language serves his concept as the ancestor of a lingua franca for Middle-earth, Westron, a shared language for many different peoples. Tolkien devised Adûnaic (or Númenórean), the ...
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Drowning Of Anadûnê
''The Silmarillion'' () is a collection of myths and stories in varying styles by the English writer J. R. R. Tolkien. It was edited and published posthumously by his son Christopher Tolkien in 1977, assisted by the fantasy author Guy Gavriel Kay. It tells of Eä, a fictional universe that includes the Blessed Realm of Valinor, the once-great region of Beleriand, the sunken island of Númenor, and the continent of Middle-earth, where Tolkien's most popular works—''The Hobbit'' and ''The Lord of the Rings''—are set. After the success of ''The Hobbit'', Tolkien's publisher Stanley Unwin requested a sequel, and Tolkien offered a draft of the writings that would later become ''The Silmarillion''. Unwin rejected this proposal, calling the draft obscure and "too Celtic", so Tolkien began working on a new story that eventually became ''The Lord of the Rings''. ''The Silmarillion'' has five parts. The first, ''Ainulindalë'', tells in mythic style of the creation of Eä, the "worl ...
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Númenor
Númenor, also called Elenna-nórë or Westernesse, is a fictional place in J. R. R. Tolkien's writings. It was the kingdom occupying a large island to the west of Middle-earth, the main setting of Tolkien's writings, and was the greatest civilization of Man (Middle-earth), Men. However, after centuries of prosperity many of the inhabitants ceased to worship the One God, Eru Ilúvatar, and rebelled against the Vala (Middle-earth), Valar, resulting in the destruction of the island and the death of most of its people. Tolkien intended Númenor to allude to the legendary Atlantis., ##131, 154, 156, 227. Commentators have noted that the destruction of Númenor echoes the Biblical stories of the fall of man and the destruction of Sodom and Gomorrah, and John Milton's ''Paradise Lost''. Fictional geography Physical geography ''A Description of the Island of Númenor'', published in ''Unfinished Tales'', was supposedly derived from the archives of Gondor. The island of Númenor ...
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The Notion Club Papers
''The Notion Club Papers'' is an abandoned novel by J. R. R. Tolkien, written during 1945 and published posthumously in ''Sauron Defeated'', the 9th volume of ''The History of Middle-earth''. It is a time travel story, written while ''The Lord of the Rings'' was being developed. The Notion Club is a fictionalization of (and a play on words on the name of) Tolkien's own such club, the Inklings. Although unfinished, the text of ''The Notion Club Papers'' runs for some 120 pages in ''Sauron Defeated''. Embedded within the story are Tolkien's versions of European legends: ''King Sheave'', and '' The Death of St. Brendan'', a three-page poem also titled 'Imram'. ''Sauron Defeated'' includes some further 40 pages of Christopher Tolkien's commentary and notes on ''The Notion Club Papers'', and reproduces examples of the pages hand-written by his father. Plot The story revolves around the meetings of an Oxford arts discussion group, the Notion Club. During these meetings, Alwin Arundel L ...
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Epilogue
An epilogue or epilog (from Greek ἐπίλογος ''epílogos'', "conclusion" from ἐπί ''epi'', "in addition" and λόγος ''logos'', "word") is a piece of writing at the end of a work of literature, usually used to bring closure to the work. It is presented from the perspective of within the story. When the author steps in and speaks directly to the reader, that is more properly considered an afterword. The opposite is a prologue—a piece of writing at the ''beginning'' of a work of literature or drama, usually used to open the story and capture interest. Some genres, for example television programs and video games, call the epilogue an "outro" patterned on the use of "intro" for "introduction". Epilogues are usually set in the future, after the main story is completed. Within some genres it can be used to hint at the next installment in a series of work. It is also used to satisfy the reader's curiosity and to cover any loose ends of the story. History of the term T ...
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Black Gate (Middle-earth)
In J. R. R. Tolkien's fictional world of Middle-earth, Mordor (pronounced ; from Sindarin ''Black Land'' and Quenya ''Land of Shadow'') is the realm and base of the evil Sauron. It lay to the east of Gondor and the great river Anduin, and to the south of Mirkwood. Mount Doom, a volcano in Mordor, was the goal of the Fellowship of the Ring in the quest to destroy the One Ring. Mordor was surrounded by three mountain ranges, to the north, the west, and the south. These both protected the land from invasion and kept those living in Mordor from escaping. Commentators have noted that Mordor was influenced by Tolkien's own experiences in the industrial Black Country of the English Midlands, and by his time fighting in the trenches of the Western Front in the First World War. Another forerunner that Tolkien was very familiar with is the account of the monster Grendel's unearthly landscapes in the Old English poem ''Beowulf''. Others have observed that Tolkien depicts Mordor as spec ...
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Cirth
The Cirth (, meaning "runes"; sg. certh ) is a semi‑artificial script, based on real‑life runic alphabets, one of Tolkien's scripts, several scripts invented by J. R. R. Tolkien for the constructed languages he devised and used in his works. ''Cirth'' is written with a capital letter when referring to the writing system; the letters themselves can be called ''cirth''. In the fictional history of Middle-earth, the original ''Certhas'' was created by the Sindar (or Grey Elves) for their language, Sindarin. Its extension and elaboration was known as the ''Angerthas Daeron'', as it was attributed to the Sinda Daeron, despite the fact that it was most probably arranged by the Noldor in order to represent the sounds of other languages like Quenya and Telerin. Although it was later largely replaced by the Tengwar, the Cirth was nonetheless adopted by the Dwarf (Middle-earth), Dwarves to write down both their Khuzdul language (''Angerthas Moria'') and the languages of Man (Middle ...
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Third Age
In J. R. R. Tolkien's legendarium, the history of Arda, also called the history of Middle-earth, began when the Ainu (Middle-earth), Ainur entered Arda (Middle-earth), Arda, following the creation events in the Ainulindalë and long ages of labour throughout Eä, the fictional universe. Time from that point was measured using Valian Years, though the subsequent history of Arda was divided into three time periods using different years, known as the Years of the Lamps, the Years of the Trees and the Years of the Sun. A separate, overlapping chronology divides the history into 'Ages of the Children of Ilúvatar'. The first such Age began with the Awakening of the Elves during the Years of the Trees and continued for the first six centuries of the Years of the Sun. All the subsequent Ages took place during the Years of the Sun. Most Middle-earth stories take place in the first three Ages of the Children of Ilúvatar. Major themes of the history are the divine creation of the world ...
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Middle-earth
Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This part of Middle-earth is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of ...
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