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Middle-earth
Middle-earth
is the fictional setting of much of British writer J. R. R. Tolkien's legendarium. The term is equivalent to the term Midgard of Norse mythology, describing the human-inhabited world, that is, the central continent of the Earth
Earth
in Tolkien's imagined mythological past.[1] Tolkien's most widely read works, The Hobbit
The Hobbit
and The Lord of the Rings, take place entirely in Middle-earth, and Middle-earth
Middle-earth
has also become a short-hand to refer to the legandarium and Tolkien's fictional take on the world.[citation needed] Within his stories, Tolkien
Tolkien
translated the name "Middle-earth" as Endor (or sometimes Endórë) and Ennor in the Elvish languages Quenya and Sindarin
Sindarin
respectively, sometimes referring only to the continent that the stories take place on, with another southern continent called the Dark Land.[citation needed] Middle-earth
Middle-earth
is the north continent of Earth
Earth
(Arda) in an imaginary period of the Earth's past[2][3][4] ( Tolkien
Tolkien
placed the end of the Third Age at about 6,000 years before his own time),[5][6][7] in the sense of a "secondary or sub-creational reality".[8] Its general position is reminiscent of Europe, with the environs of the Shire intended to be reminiscent of England (more specifically, the West Midlands, with Hobbiton
Hobbiton
set at the same latitude as Oxford).[9]

Contents

1 Tolkien's legendarium 2 Terminology

2.1 Etymology 2.2 Use by Tolkien 2.3 Extended usage

3 Geography

3.1 Maps 3.2 Formation 3.3 The First Age 3.4 The Second and Third Ages 3.5 Maps of Middle-earth 3.6 Correspondence with the geography of Earth

4 History

4.1 Ainulindalë 4.2 The Beginning of Days 4.3 The First Age 4.4 The Second Age 4.5 The Third Age 4.6 The Fourth Age

5 Languages and peoples

5.1 Ainur 5.2 Elves 5.3 Men 5.4 Dwarves 5.5 Hobbits 5.6 Other races

6 Books

6.1 Middle-earth
Middle-earth
works by Tolkien

7 Adaptations

7.1 Films 7.2 Games 7.3 Middle-earth
Middle-earth
in other works

8 See also 9 Notes 10 References 11 Works cited 12 Further reading 13 External links

Tolkien's legendarium[edit] Main article: Tolkien's legendarium Tolkien's stories chronicle the struggle to control the world (called Arda) and the continent of Middle-earth: on one side, the angelic Valar, the Elves and their allies among Men; on the other, the demonic Melkor or Morgoth (a Vala fallen into evil) and his minions, mostly Orcs, Dragons and enslaved Men. In later ages, after Morgoth's defeat and expulsion from Arda, his place was taken by his lieutenant Sauron. The Valar withdrew from direct involvement in the affairs of Middle-earth
Middle-earth
after the defeat of Morgoth, but in later years they sent the wizards or Istari to help in the struggle against Sauron. The most important wizards were Gandalf
Gandalf
the Grey and Saruman
Saruman
the White. Gandalf remained true to his mission and proved crucial in the fight against Sauron. Saruman, however, became corrupted and sought to establish himself as a rival to Sauron
Sauron
for absolute power in Middle-earth. Other races involved in the struggle against evil were Dwarves, Ents
Ents
and most famously Hobbits. The early stages of the conflict are chronicled in The Silmarillion, while the final stages of the struggle to defeat Sauron
Sauron
are told in The Hobbit
The Hobbit
and in The Lord of the Rings. Conflict over the possession and control of precious or magical objects is a recurring theme in the stories. The First Age is dominated by the doomed quest of the elf Fëanor
Fëanor
and most of his Noldorin clan to recover three precious jewels called the Silmarils that Morgoth stole from them (hence the title The Silmarillion). The Second and Third Age are dominated by the forging of the Rings of Power, and the fate of the One Ring
One Ring
forged by Sauron, which gives its wearer the power to control or influence those wearing the other Rings of Power (hence the title The Lord of the Rings). Terminology[edit] Etymology[edit] In ancient Germanic mythology, the world of Men is known by several names, such as Midgard, Middenheim, Manaheim, and Middengeard. The Old English middangeard descends from an earlier Germanic word and so has cognates in languages related to Old English such as the Old Norse word Miðgarðr from Norse mythology, transliterated to modern English as Midgard.[10] The term "Middle-earth"; also commonly referred to as "middle-world," was therefore not invented by Tolkien. It is found throughout the Modern English period[a] as a development of the Middle English
Middle English
word middel-erde (cf. modern German Mittelerde), which developed in turn, through a process of folk etymology,[11] from middanġeard (the g being soft, i.e. pronounced like y in its modern descendant "yard"[12][b]). By the time of the Middle English
Middle English
period, middangeard was being written as middellærd, midden-erde, or middel-erde, indicating that the second element had been reinterpreted, based on its similarity to the word for "earth".[11] The shift in meaning was not great, however: middangeard properly meant "middle enclosure" instead of "middle-earth";[c] Nevertheless, middangeard has been commonly translated as "middle-earth" and Tolkien
Tolkien
followed this course. Use by Tolkien[edit] Tolkien
Tolkien
first encountered the term middangeard in an Old English fragment he studied in 1914:

Éala éarendel engla beorhtast / ofer middangeard monnum sended.

Hail Earendel, brightest of angels / above the middle-earth sent unto men.

This quote is from the second of the fragmentary remnants of the Crist poems by Cynewulf. The name Éarendel was the inspiration for Tolkien's mariner Eärendil,[13] who set sail from the lands of Middle-earth
Middle-earth
to ask for aid from the angelic powers, the Valar. Tolkien's earliest poem about Eärendil, from 1914, the same year he read the Crist poems, refers to "the mid-world's rim".[14] The concept of middangeard was considered by Tolkien
Tolkien
to be the same as a particular usage of the Greek word οἰκουμένη - oikoumenē (from which the word ecumenical is derived). In this usage Tolkien says that the oikoumenē is "the abiding place of men";[15] by this he means it is the physical world in which Man lives out his life and destiny, as opposed to the unseen worlds, like Heaven
Heaven
or Hell. Tolkien wrote:

Middle-earth
Middle-earth
is ... not my own invention. It is a modernization or alteration ... of an old word for the inhabited world of Men, the oikoumene: middle because thought of vaguely as set amidst the encircling Seas and (in the northern-imagination) between ice of the North and the fire of the South. O. English middan-geard, mediaeval E. midden-erd, middle-erd. Many reviewers seem to assume that Middle-earth
Middle-earth
is another planet.[16]

However, the term "Middle-earth" is not found in Tolkien's earliest writings about Middle-earth, dating from the early 1920s and published in The Book of Lost Tales
The Book of Lost Tales
(1983-4). Nor is the term used in The Hobbit (1937).[14] Tolkien
Tolkien
began to use the term "Middle-earth" in the late 1930s, in place of the earlier terms "Great Lands", "Outer Lands", and "Hither Lands".[14] The term "Middle-earth" appears in drafts of The Lord of the Rings, and the first published appearance of the word "Middle-earth" in Tolkien's works is in the Prologue to that work: "... Hobbits had, in fact, lived quietly in Middle-earth
Middle-earth
for many long years before other folk even became aware of them."[17] Extended usage[edit] The term Middle-earth
Middle-earth
has also come to be applied as a short-hand for the entirety of Tolkien's legendarium, instead of the technically more appropriate, but lesser known terms Arda (which refers to the physical world) and (which refers to the physical reality of creation as a whole). This wider use is reflected in book titles such as The Complete Guide to Middle-earth, The Road to Middle-earth, The Atlas of Middle-earth, and in particular the series The History of Middle-earth, all of which cover areas outside of the strict geographical definition of the term Middle-earth. Tolkien
Tolkien
himself used the term loosely at times.[clarification needed] The term "Middle-earth" is sometimes incorrectly capitalised as "Middle-Earth",[18] and the hyphen is sometimes incorrectly omitted as well, as in "Middle Earth", "Middle earth" and "Middleearth". Geography[edit] Within the overall context of his legendarium, Tolkien's Middle-earth was part of his created world of Arda (which includes the Undying Lands of Aman and Eressëa, removed from the rest of the physical world), which itself was part of the wider creation he called Eä. Aman and Middle-earth
Middle-earth
are separated from each other by the Great Sea Belegaer (analogous to the Atlantic Ocean). The western continent, Aman, was the home of the Valar and the Elves called the Eldar. An uninhabited Eastern continent is also mentioned, but does not figure in the stories.[citation needed] Maps[edit] Tolkien
Tolkien
prepared several maps of Middle-earth
Middle-earth
and of the regions of Middle-earth
Middle-earth
where his stories took place. Some were published in his lifetime, though some of the earliest maps were not published until after his death. The main maps were those published in The Hobbit, The Lord of the Rings, The Silmarillion, and Unfinished Tales. Most of the events of the First Age took place in the subcontinent Beleriand, which was later engulfed by the ocean at the end of the First Age; the Blue Mountains at the right edge of the map of Beleriand are the same Blue Mountains that appear on the extreme left of the map of Middle-earth
Middle-earth
in the Second and Third Ages. Tolkien's map of Middle-earth, however, shows only a small part of the world; most of the lands of Rhûn and Harad
Harad
are not shown on the map, and there are also other continents.

The Two Trees of Valinor, Laurelin and Telperion

Formation[edit] In Tolkien's conception, Arda (Earth), was created specifically as "the Habitation" (Imbar or Ambar) for the Children of Ilúvatar (Elves and Men). It is envisaged in a flat Earth
Earth
cosmology, with the sun, moon and stars revolving around it. Tolkien's sketches show a disc-like face for the world which looked up to the stars. However, Tolkien's legendarium addresses the spherical Earth
Earth
paradigm by depicting a catastrophic transition from a flat to a spherical world, in which Aman was removed "from the circles of the world". Middle-earth
Middle-earth
or Endor originally conformed to a largely symmetrical scheme that was marred by Melkor. The various conflicts with Melkor (as well as by the action of the Valar on one occasion) resulted in the shapes of the lands being distorted. Originally, Arda began as a single flat world and the Valar created two lamps to illuminate it, Illuin and Ormal. The Vala Aulë forged great towers, Helcar in the furthest north, and Ringil in the deepest south. Illuin was set upon Helcar and Ormal upon Ringil. In the middle, where the light of the lamps mingled, the Valar dwelt at the island of Almaren in the midst of a Great Lake. When Melkor destroyed the Lamps of the Valar, two vast inland seas (Helcar and Ringil) and two major seas ( Belegaer and the Eastern Sea) were created, but Almaren and its lake were destroyed. The Valar left Middle-earth
Middle-earth
and went to the newly formed continent of Aman in the west, where they created their home called Valinor. To discourage Melkor from assailing Aman, they thrust the continent of Middle-earth
Middle-earth
to the east, thus widening Belegaer at its middle and raising five major mountain ranges in Middle-earth
Middle-earth
which adopted a relatively symmetrical distribution, namely the Blue, Red, Grey, Yellow Mountains and the Mountains of the Wind. This act, however, ruined the symmetry of the shape of the continents and their intervening seas. Many centuries after Valinor was established, Melkor raised the Misty Mountains to impede the progress of the Vala Oromë as he hunted Melkor's beasts during the period of darkness in Middle-earth
Middle-earth
prior to the awakening of the Elves. Additional changes occurred when the Valar assaulted Utumno, some years after the Awakening of the Elves. The North-west of Middle-earth, notably the regions west of the Blue Mountains (named Beleriand) wherein Melkor met the Valar host, was "much broken". Belegaer, the sea between Middle-earth
Middle-earth
and Aman widened further, creating among other bays one which was the Bay of Balar, the confluence of Sirion. The highland of Dorthonion and the mountains about Hithlum were also a result of the battles. In the central region of Middle-earth, a Great Gulf (of Belegaer) was formed (the precursor to the later Bay of Belfalas). To the far south, the Inland Sea of Ringil expanded greatly and separated the southernmost part of the continent from the mainland, in effect forming the Dark Land (Hyarmenor) and the Inner Sea, linking by straits the previously separated Belegaer and Eastern Sea. The First Age[edit] As told in The Silmarillion, most of the events of the First Age took place in the land of Beleriand and its environs. Tolkien
Tolkien
placed within the bounds of Beleriand the hidden Elven kingdoms of Doriath, ruled by King Thingol, and Gondolin, founded by Turgon. Also important was the fortress of Nargothrond, founded by the elf Finrod Felagund. In the Blue Mountains to the east were the great dwarf halls of Belegost
Belegost
and Nogrod. Beleriand was split into eastern and western sections by the great river Sirion. In East Beleriand was the river Gelion
Gelion
with its seven tributaries, which defined the Green-elf kingdom of Ossiriand. To the north of Beleriand lay the regions of Nevrast, Hithlum and Dor-lómin, and the Iron Mountains where Morgoth (Melkor) had his fortress of Angband. The violent struggles during the War of Wrath between the Host of the Valar and the armies of Melkor at the end of the First Age brought about the destruction of Angband, and changed the shape of Middle-earth
Middle-earth
so that most of Beleriand vanished under the sea. The Pelóri were also raised in the early First Age, along with the Enchanted Isles, to make Valinor essentially impassable save by the fortified Calacirya. The Second and Third Ages[edit] In the Second and Third Ages, during which Tolkien
Tolkien
set the events of the Akallabêth, The Hobbit, and The Lord of the Rings, the Western regions of Middle-earth
Middle-earth
contained the lands of Eriador, Gondor, the Misty Mountains, and the vales of the great river Anduin. Eriador was bordered by the Ered Luin
Ered Luin
or Blue Mountains to the west, which bordered the sea and the Grey Havens, also called Mithlond. To the east of Eriador lay the Misty Mountains, which ran from the far north to Isengard, home of the wizard Saruman, in the south. The Misty Mountains contained the great dwarvish hall of Khazad-dûm
Khazad-dûm
or Moria. Within Eriador lay originally the kingdom of Arnor, founded by men who had fled the destruction of Númenor. It later split into the kingdoms of Arthedain, Cardolan, and Rhudaur. These kingdoms too had long since passed into history by the time of The Lord of the Rings. Eriador also contained The Shire, homeland of the Hobbits, and the nearby settlement of Bree. Rivendell
Rivendell
or Imladris, the home of the Half-elven Elrond
Elrond
also lay in Eriador, close to the western side of the Misty Mountains. East of the Mountains lay the land called Rhovanion and the great river Anduin. On its western side, between Anduin
Anduin
and the Misty Mountains, lay the Elvish kingdom of Lothlórien, home of the elf Galadriel, and the forest of Fangorn, home of the Ents. To the east of the Anduin
Anduin
lay the great forest of Mirkwood, (formerly Greenwood), and further east again were the Lonely Mountain
Lonely Mountain
or Erebor
Erebor
(seized from the dwarves by the dragon Smaug), the town of Dale, Dorwinion, and the Iron Hills. South and East of the Misty Mountains
Misty Mountains
was the kingdom of Rohan, inhabited by the allies of Gondor, and further south the kingdom of Gondor, founded like Arnor by men who escaped the destruction of the island of Númenor. East of Gondor, and surrounded by high mountains was Mordor, home of Sauron
Sauron
in his fortress of Barad-dûr. South of Gondor
Gondor
lay the lands of Harad
Harad
and Khand, and the port of Umbar. In the far East beyond Rhovanion was the Sea of Rhûn, on the eastern side of which dwelt the Easterling peoples. The inhabitants of all these lands were traditionally hostile to Gondor, and allied with Sauron
Sauron
at the time of The Lord of the Rings. Maps of Middle-earth[edit] Tolkien
Tolkien
never finalized the geography for the world associated with The Hobbit
The Hobbit
and The Lord of the Rings. In The Shaping of Middle-earth, volume IV of The History of Middle-earth, Christopher Tolkien published several remarkable maps, of both the original flat earth and round world, which his father had created in the latter part of the 1930s. Karen Wynn Fonstad drew from these maps to develop detailed, but non-canonical, "whole world maps" reflecting a world consistent with the historical ages depicted in The Silmarillion, The Hobbit, and The Lord of the Rings. Maps prepared by Christopher Tolkien and J.R.R. Tolkien
Tolkien
for the world encompassing The Hobbit
The Hobbit
and The Lord of the Rings
The Lord of the Rings
were published as foldouts or illustrations in The Hobbit, The Lord of the Rings, The Silmarillion, and Unfinished Tales, as well as in poster format as "A Map of Middle-Earth." (The maps of 'Middle-earth' only show the north-west of the continent, as indicated on the revised map published in Unfinished Tales.) Early conceptions of the maps provided in The Silmarillion and The Lord of the Rings
The Lord of the Rings
were included in several volumes, including "The First Silmarillion Map" in The Shaping of Middle-earth, "The First Map of the Lord of the Rings" in The Treason of Isengard, "The Second Map (West)" and "The Second Map (East)" in The War of the Ring, and "The Second Map of Middle-earth
Middle-earth
west of the Blue Mountains" (also known as "The Second Silmarillion Map") in The War of the Jewels. The Tolkien Estate
Tolkien Estate
maintains the position that the geographical layout of Middle-earth
Middle-earth
or any other places in the imaginary universe created by J.R.R. Tolkien
Tolkien
was the intellectual property of J.R.R. Tolkien
Tolkien
and subsequently is that of his heirs. The Tolkien Estate
Tolkien Estate
has therefore restricted the publishing of maps to those authorized by the Estate and legally pursues anyone who publishes any maps, including self-made works, on the Internet.[d] Correspondence with the geography of Earth[edit] Tolkien
Tolkien
described the region in which the Hobbits lived as "the North-West of the Old World, east of the Sea",[17] which indicates a connection to England and the north-western region of Europe (the Old World). However, as he noted in private letters, the geographies do not match, and he did not consciously make them match when he was writing (with the exception of a newly discovered annotated map, see below):

As for the shape of the world of the Third Age, I am afraid that was devised 'dramatically' rather than geologically, or paleontologically.[19]

I am historically minded. Middle-earth
Middle-earth
is not an imaginary world. The name is the modern form (appearing in the 13th century) of midden-erd>middel-erd, an ancient name for the oikoumene, the abiding place of Men, the objectively real world, in use specifically opposed to imaginary worlds (as Fairyland) or unseen worlds (as Heaven or Hell). The theatre of my tale is this earth, the one in which we now live, but the historical period is imaginary. The essentials of that abiding place are all there (at any rate for inhabitants of N.W. Europe), so naturally it feels familiar, even if a little glorified by enchantment of distance in time.[20]

"...if it were 'history', it would be difficult to fit the lands and events (or 'cultures') into such evidence as we possess, archaeological or geological, concerning the nearer or remoter part of what is now called Europe; though the Shire, for instance, is expressly stated to have been in this region...I hope the, evidently long but undefined gap* in time between the Fall of Barad-dûr
Barad-dûr
and our Days is sufficient for 'literary credibility', even for readers acquainted with what is known as 'pre-history'. I have, I suppose, constructed an imaginary time, but kept my feet on my own mother-earth for place. I prefer that to the contemporary mode of seeking remote globes in 'space'. However curious, they are alien, and not loveable with the love of blood-kin...[21]

In another letter, Tolkien
Tolkien
made correspondences in latitude (not equations) between Europe and Middle-earth:

The action of the story takes place in the North-west of 'Middle-earth', equivalent in latitude to the coastlands of Europe and the north shores of the Mediterranean. ... If Hobbiton
Hobbiton
and Rivendell are taken (as intended) to be at about the latitude of Oxford, then Minas Tirith, 600 miles south, is at about the latitude of Florence. The Mouths of Anduin
Anduin
and the ancient city of Pelargir
Pelargir
are at about the latitude of ancient Troy.[9]

He did confirm, however, that the Shire, the land of his Hobbit heroes, was based on England:

'The Shire' is based on rural England and not any other country in the world...[22]

In the Prologue to The Lord of the Rings, Tolkien
Tolkien
writes: "Those days, the Third Age of Middle-earth, are now long past, and the shape of all lands has been changed..." The Appendices make several references in both history and etymology of topics 'now' (in modern English languages) and 'then' (ancient languages);

The year no doubt was of the same length,¹ [the footnote here reads: 365 days, 5 hours, 48 minutes, 46 seconds.] for long ago as those times are now reckoned in years and lives of men, they were not very remote according to the memory of the Earth.[23]

Nodded to both in Appendices and The Silmarillion
The Silmarillion
(with supporting information within the HoME series) there are constellations and stars that correspond to the astronomy seen in the northern hemisphere of Earth, including references to the Sun, the Moon, Orion (and his belt),[24] Ursa Major[25][26] and other planets (described as "stars"; thus Carnil is "Mars").[27] A map annotated by Tolkien, discovered in October 2015 in Pauline Baynes' collection, places Hobbiton
Hobbiton
on the same latitude as Oxford, but also corresponds Minas Tirith
Minas Tirith
with Ravenna, Italy. The author also used Belgrade, Cyprus, and Jerusalem as other reference points.[28] (This map is the source of locations on Baynes' poster map that aren't included on the maps printed in the books, such as Framsburg and Dorwinnion.) History[edit] Main articles: History of Arda and Timeline of Arda In The Silmarillion
The Silmarillion
the history of Arda is divided into four great time periods, known as the Ainulindalë, the Years of the Lamps, the Years of the Trees (the Valian years) and the Years of the Sun. In Middle-earth
Middle-earth
recorded history did not begin until the First Age and the Awakening of the Elves
Awakening of the Elves
during the Years of the Trees - the time prior to that is simply known as the Beginning of Days. During the First Age the awakening of Men coincided with the first rising of the Sun and the beginning of The Years of the Sun, which have lasted from the First Age, through the Second, Third and Fourth Ages to the present day. Ainulindalë[edit] Main article: Ainulindalë In Tolkien's universe, God is called Eru Ilúvatar. Tolkien
Tolkien
created a cosmogony in which the genesis of the world was musical: in the beginning, Ilúvatar created spirits named the Ainur and taught them to make music. After the Ainur had become proficient in their skills, Ilúvatar commanded them to make a great music based on a theme of his own design. The most powerful Ainu, Melkor (later called Morgoth or "Dark Enemy" by the Elves), disrupted the theme. In response, Ilúvatar introduced new themes that enhanced the music beyond the comprehension of the Ainur. The foundation of Tolkien's creation is that the movements of their song, and the conflict in themes between Melkor and Ilúvatar, laid the seeds of much of the history of the as-yet-unmade universe and the people who were to dwell therein. Then Ilúvatar stopped the music and revealed its meaning to the Ainur through a vision. Moved, many of the Ainur felt a compelling urge to experience its events directly. Ilúvatar therefore created Eä, the universe itself, and some of the Ainur went into the universe to share in its experience. But upon arriving in Eä, the Ainur found that it was shapeless because they had entered at the beginning of time. The Ainur undertook great labours in these unnamed "ages of the stars", in which they shaped the universe and filled it with many things far beyond the reach of Men.[citation needed] The Beginning of Days[edit] In time, however, the Ainur formed Arda, the future abiding place of the Children of Ilúvatar: Elves and Men. Melkor and his followers entered as well, and they set about ruining and undoing whatever the others did. The fifteen most powerful Ainur are called the Valar; Melkor was the most powerful, but Manwë was the leader. Each of the Valar was attracted to a particular aspect of the world that became the focus of their powers. Melkor was drawn to terrible extremes and violence — bitter cold, scorching heat, earthquakes, rendings, breakings, utter darkness, burning light etc. His power was so great that at first the Valar were unable to restrain him, until the Vala Tulkas entered and tipped the balance. Driven out by Tulkas, Melkor brooded in the darkness at the outer reaches of Arda. The Valar settled in Arda to watch over it and help prepare it for the awakening of the Children. The Years of the Lamps began shortly after the Valar finished their labours in shaping Arda. Arda began as a single flat world and the Valar created two lamps to illuminate it, Illuin and Ormal. In the middle, where the light of the lamps mingled, the Valar dwelt at the island of Almaren. This period, known as the "Spring of Arda", was a time when the Valar had ordered the World as they wished and rested upon Almaren, and Melkor lurked beyond the Walls of Night. During this time animals first appeared, and forests started to grow. The Spring was interrupted when Melkor returned to Arda, and ended completely when he destroyed the Lamps of the Valar. Melkor's destruction of the two Lamps marked the end of the Years of the Lamps. The Years of the Trees began after Melkor's destruction of the two lamps, when the Valar retreated to the extreme western regions of Arda, where the Vala Yavanna made the Two Trees named Telperion and Laurelin to give light to their new homeland of Valinor in the land of Aman. The Trees illuminated Aman, leaving the rest of Arda (in what is now Middle-earth) in darkness, illuminated only by the stars. The First Age[edit] Main article: First Age The First Age in Tolkien's history of Middle-earth
Middle-earth
began when the Elves awoke beside Lake Cuiviénen in the east of Endor (Middle-earth). The Elves were soon approached by the Valar, who requested that they come to Aman to live beside them. Many of the Elves were persuaded to undertake the Great Journey
Great Journey
westwards towards Aman, but not all of them completed the journey (see Sundering of the Elves). The Valar had imprisoned Melkor, but he appeared to repent and was released on parole. He sowed great discord among the Elves and stirred up rivalry between the Elven princes Fëanor
Fëanor
and Fingolfin. He then slew their father, King Finwë, destroyed the Two Trees themselves with the aid of Ungoliant the spider, and stole the Silmarils, three extraordinarily precious gems crafted by Fëanor
Fëanor
that contained light of the Two Trees, from their maker's vault. Fëanor
Fëanor
persuaded most of his people, the Noldor, to leave Aman in pursuit of Melkor to Beleriand, cursing him with the name Morgoth, 'Black Enemy'. He and his sons swore an oath to recover the Silmarils at any cost. Fëanor
Fëanor
led the first of two groups of the Noldor. The second and larger group was led by Fingolfin. The Noldor stopped at the Teleri port-city, Alqualondë, but the Teleri refused to give them ships to get to Middle-earth. The first Kinslaying
Kinslaying
ensued when Fëanor and many of his followers attacked the Teleri and stole their ships. Fëanor's host sailed on the stolen ships, leaving Fingolfin's behind. The second group had little choice but to cross over to Middle-earth through the deadly Helcaraxë (or 'Grinding Ice') in the far north. Subsequently, Fëanor
Fëanor
was slain, but most of his sons survived and founded realms, as did Fingolfin
Fingolfin
and his heirs. Meanwhile, the Valar took the last two living fruit of the Two Trees and used them to create the Moon and Sun, which remained a part of Arda, but were separate from Ambar (the earthly world). The Years of the Sun began when the Valar made the Sun, and it rose over Ambar, and thereafter time in the First Age was counted from the date of its rising. After several great battles, a Long Peace ensued for four hundred years, during which time the first Men, the Edain, entered Beleriand by crossing over the Blue Mountains. When Morgoth broke the siege of Angband, one by one, the Elven kingdoms fell, even the hidden city of Gondolin. The only measurable success achieved by Elves and Men came when Beren
Beren
of the Edain and Lúthien, daughter of Thingol
Thingol
and Melian, retrieved a Silmaril from the crown of Morgoth. Afterward, Beren and Lúthien
Beren and Lúthien
died, and were restored to life by the Valar with the understanding that Lúthien
Lúthien
was to become mortal and Beren
Beren
should never be seen by Men again. Thingol
Thingol
quarrelled with the dwarves of Nogrod
Nogrod
and they slew him, stealing the Silmaril. Beren
Beren
waylaid the dwarves and recovered the Silmaril, which he gave to Lúthien. Soon afterwards, both Beren
Beren
and Lúthien
Lúthien
died again. The Silmaril was given to their son Dior Half-elven, who had restored the Kingdom of Doriath. The sons of Fëanor
Fëanor
demanded that Dior surrender the Silmaril to them, and he refused. The Fëanorians destroyed Doriath and killed Dior in the second Kinslaying, but Dior's young daughter Elwing escaped with the jewel. Three sons of Fëanor—Celegorm, Curufin, and Caranthir—died trying to retake the jewel. By the end of the age, all that remained of the free Elves and Men in Beleriand was a settlement at the mouth of the River Sirion. Among them was Eärendil, who married Elwing. But the Fëanorians again demanded the Silmaril be returned to them, and after their demand was rejected they resolved to take the jewel by force, leading to the third Kinslaying. Eärendil and Elwing took the Silmaril across the Great Sea, to beg the Valar for pardon and aid. The Valar responded. Melkor was captured, most of his works were destroyed, and he was banished beyond the confines of the world into the Door of Night. The Silmarils were recovered at a terrible cost, as Beleriand itself was broken and began to sink under the sea. Fëanor's last remaining sons, Maedhros
Maedhros
and Maglor, were ordered to return to Valinor. They proceeded to steal the Silmarils from the victorious Valar. But, as with Melkor, the Silmarils burned their hands and they then realized they were not meant to possess them, and that their oath was null. Each of the brothers met his fate: Maedhros
Maedhros
threw himself with the Silmaril into a chasm of fire, and Maglor threw his Silmaril into the sea. Thus, one Silmaril ended in the sky, worn by Eärendil, a second in the earth, and the third in the sea. The Second Age[edit] Main article: Second Age At the beginning of the Second Age, the Edain were given the island of Númenor
Númenor
toward the west of the Great Sea as their home, while many Elves were welcomed into the West. The Númenóreans were blessed by the Valar with long life, three times that of lesser men. They became great seafarers, and, in their days of glory, came to Middle-earth
Middle-earth
to teach the lesser men great skills. However, the Númenóreans grew jealous of their immortal brethren, the Elves. At the height of their power, the Númenóreans ruled over the Men of Middle-earth, instead of helping them. After a few centuries, Sauron, Morgoth's most powerful servant and chief captain, began to organize evil creatures in the eastern lands. He persuaded Elven smiths in Eregion to create Rings of Power, and secretly forged the One Ring
One Ring
to control the other Rings. But the Elves became aware of Sauron's plan as soon as he put the One Ring
One Ring
on his hand, and they removed their own Rings before he could master their wills. During this time, the Shadow grew over Númenor, as kings no longer laid down their lives when they had lived to the fullest, but rather clung greedily to life. Númenor, ever thankful to the Valar and Eru in the past, now neglected to pay tribute, growing ever more restless about the Doom of Man, the curse of mortality. The people of Númenor
Númenor
became divided between the King's Men, those who would see the power and dominion of Númenor
Númenor
grow and their gratitude towards the Elves and Valar wane, and the Faithful, who still maintained their ties with the Elves, and still paid heed to the words of Eru Ilúvatar. With his newfound might and growing dominion over Middle-earth, Sauron claimed that he was the King of Men. Ar-Pharazôn, the last king of Númenor, thinking that none but he should have this title, sailed to Middle-earth
Middle-earth
with an army to challenge Sauron's claim. Sauron, seeing the might of Númenor
Númenor
at its noontide, knew that he could not stand against them. So he allowed himself to be captured and taken back to Númenor
Númenor
as a hostage. Soon, Sauron's deceit and fair-seeming words won him favour with the King. He lied to the King, and told him that Melkor, Lord of Darkness, was the true God and that Eru was but an invention of the Valar. Thus began the persecution of the Faithful, who were sacrificed in the name of Melkor. Finally, as Ar-Pharazôn grew old, Sauron, using the power of the One Ring, told the King that none, not even the Valar of Valinor, could challenge the might of Númenor, and that the King should assail Valinor, and by setting foot on the Undying Lands, achieve immortality. Ar-Pharazôn, fearing death, assembled a massive fleet and set sail for the Undying Lands. Amandil, chief of those still faithful to the Valar, remembering the embassy of Eärendil, set sail to seek mercy from the Valar. To disguise his intent, he sailed first to the east, and then sailed west, but was never heard from again. His son Elendil and grandsons Isildur and Anárion kept the Faithful out of the coming war and made preparations to flee by ship. Before the end of the Second Age, when the Men of Númenor
Númenor
rebelled against the Valar due to the deceits of Sauron, Ilúvatar destroyed Númenor, separated Valinor from the rest of Arda, and formed new lands, making the world round. When the King's forces landed on Aman, the Valar called for Ilúvatar to intervene. The world was changed, so that Aman was removed from Imbar. From that time onward, Men could no longer find Aman, but Elves seeking passage in specially hallowed ships received the grace of using the Straight Road, which led from Middle-earth's seas to the seas of Aman. The mighty fleet of Ar-Pharazôn and the land of Númenor, were utterly destroyed, and with it the fair body of Sauron; but his spirit endured and fled back to Middle-earth. Elendil and his sons escaped to Endor and founded the realms of Gondor
Gondor
and Arnor. Sauron
Sauron
soon rose again, but the Elves allied with the Men to form the Last Alliance and defeated him. In a siege that lasted years, Gil-galad, High King of the Elves; Elendil, the ruler of Gondor
Gondor
and Arnor; and Anárion, son of Elendil; were slain, as was Sauron's body. Elendil's other son Isildur finally cut the One Ring
One Ring
from Sauron's hand with his father's sword, diminishing Sauron's power and making his spirit flee once again, and thus achieving victory and peace for a time. But Isildur refused to destroy the One Ring
One Ring
in the fires of Mount Doom, against all advice, and took it as a weregild for his father and brother. However, the Ring soon betrayed him when it abandoned him during an ambush of Orcs at the Gladden Fields; Isildur was slain and the Ring was lost in the Anduin
Anduin
for a time. The Third Age[edit] Main article: Third Age The Third Age saw the rise in power of the realms of Arnor and Gondor, and their decline. By the time of The Lord of the Rings, Sauron
Sauron
had recovered much of his former strength, and was seeking the One Ring. He learned that it was in the possession of a Hobbit and sent out the nine Ringwraiths to retrieve it. The Ring-bearer, Frodo Baggins, travelled to Rivendell, where it was decided that the Ring had to be destroyed in the only way possible: casting it into the fires of Mount Doom. Frodo set out on the quest with eight companions—the Fellowship of the Ring. At the last moment, he failed, but with the intervention of the creature Gollum—who was saved by the pity of Frodo and Bilbo Baggins—the Ring was nevertheless destroyed. Frodo with his companion Sam Gamgee
Sam Gamgee
were hailed as heroes. Sauron
Sauron
was destroyed and his spirit forever dissipated. The end of the Third Age marked the end of the dominion of the Elves and the beginning of the dominion of Men. The Fourth Age[edit] As the Fourth Age began, many of the Elves who had lingered in Middle-earth
Middle-earth
left for Valinor, never to return; those who remained behind would "fade" and diminish. The Dwarves returned in large numbers to Moria and resettled it, though they eventually dwindled away as well. Under King Elessar of Gondor
Gondor
( Aragorn
Aragorn
of the Dúnedain), peace was restored between Gondor
Gondor
and the lands to the south and east. In this age King Elessar bans humans from entering the Shire, allowing the Hobbits to live peaceful and unmolested lives. Elessar and Queen Arwen die at almost the same time, and the kingdom is passed to his son. Tolkien
Tolkien
started a story to be known as The New Shadow
The New Shadow
set several generations after King Elessar in which a new evil had arisen, men playing at orcs, and which the protagonist follows one of the cultists to learn more about them, before the thirty pages of the draft abruptly stops. Tolkien
Tolkien
never finished the story, as he regarded it merely as a "thriller".[29] Languages and peoples[edit] Main articles: Languages of Middle-earth and Middle-earth
Middle-earth
peoples See also: List of Middle-earth
Middle-earth
peoples Ainur[edit] Main article: Ainu (Middle-earth) The Ainur were angelic beings created by Ilúvatar. The cosmological myth called the Ainulindalë, or "Music of the Ainur", describes how the Ainur sang for Ilúvatar, who then created to give material form to their music. Many of the Ainur entered Eä, and the greatest of these were called the Valar. Melkor, the chief agent of evil in Eä, and later called Morgoth, was initially one of the Valar. With the Valar came lesser spirits of the Ainur, called the Maiar. Melian, the wife of the Elven King Thingol
Thingol
in the First Age, was a Maia. There were also evil Maiar, called Umaiar, including the Balrogs and the second Dark Lord, Sauron. Sauron
Sauron
devised the Black Speech (Burzum) for his slaves (such as Orcs) to speak. In the Third Age, a number of the Maiar were embodied and sent to Middle-earth
Middle-earth
to help the free peoples to overthrow Sauron. These are the Istari (or Wise Ones, called Wizards by Men), including Gandalf, Saruman, Radagast, Alatar and Pallando.[30] Elves[edit] Main article: Elf (Middle-earth) The Elves are known as the first born of Ilúvatar: intelligent beings created by Ilúvatar alone. There are many different clans of Elves, but the main distinction is between the Calaquendi or Light Elves and the Moriquendi or Dark Elves. Tolkien's work The Silmarillion
The Silmarillion
tells of how the Valar came to Middle-earth
Middle-earth
shortly after the awakening of the Elves, and invited them to come and live with them in their home in the land of Aman. Those elves who accepted and began the Great Journey to Aman from their birthplace of Cuiviénen were called the Eldar or the Middle-earth
Middle-earth
Eldar. The elves who completed the journey were sometimes called the Light Elves because they saw the magical Light of the Two Trees, the source of light in Aman. Those elves who refused the offer were called the Avari, and the Eldar who tired of the long journey west and remained behind in Middle-earth
Middle-earth
were called the Dark Elves because they would never see the Light of the Two Trees. Generally Dark Elves were considered less powerful than Light Elves, but the term 'Dark' did not imply they were in any way evil. In later years some of the Light Elves (chiefly the Noldor clan) returned to Middle-earth, mainly on a quest to retrieve precious jewels called the Silmarils, stolen from them by Morgoth. Originally Elves all spoke the same Common Eldarin ancestral tongue, but after the long separation of thousands of years it diverged into different languages. The two main Elven languages were Quenya, spoken by the Light Elves, and Sindarin, spoken by the Sindar, the Dark Elves who stayed behind in Beleriand as mentioned above. Tolkien
Tolkien
compared the use of Quenya
Quenya
in Middle-earth
Middle-earth
as like Latin, with Sindarin
Sindarin
as the common speech. The Teleri of Valinor spoke Telerin, which was very close to Quenya
Quenya
but generally considered a distinct language and not a dialect. Physically the Elves resemble humans almost identically; indeed, they are arguably the same species, as they can marry and have children (though this is extremely rare and the Half-elven are very famous as a result). However the Elves have a more ethereal and less visceral nature, and their bodies "fade" into their spirits, to the point that any Elves alive today would be totally ghostlike and invisible to most Humans. The Elves are very agile and quick-footed. They are generally somewhat taller than Men. They are also extremely coordinated, as is evident in The Fellowship of the Ring, when the elves walk across the rope in the woods of Lothlórien. Their eyesight is hawk-like and they are also said to glow with light. Another example is when the Fellowship take the pass of Caradhras, where Legolas
Legolas
of Mirkwood
Mirkwood
is able to walk across the deep snow without falling through. Though they can be killed, Elves are immortal, and when they reach maturity they appear to cease aging (though they do continue to physically age, just at a rate so slow as to be almost imperceptible, such as in Círdan's case). They are also re-embodied in Valinor if they are slain or die in an accident, and in the first and second ages, had the ability to return to Middle Earth
Earth
exactly as they were previously, though they very seldom opted to do so. Their ears are pointed only to a slight extent. In Tolkien's writings the elves have been divided in several subgroups described in English as high elves, light-elves, fair-elves, deep elves, sea-elves, green-elves, wood-elves (sylvan elves), dark elves, grey-elves, and the special category half-elves. In the languages of the Elves there are additional subgroups under the above categories. Men[edit] Main article: Man (Middle-earth) Men were the second born of the Children of Ilúvatar, who awoke in Middle-earth
Middle-earth
much later than the Elves and (probably) also after the Dwarves. In appearance they are much like Elves, but unlike them they are mortal, ageing and dying quickly (usually living 40–80 years, though the Númenóreans lived several centuries), and also are on average less beautiful. The men involved in Tolkien's stories are mainly the three tribes of Men who allied themselves with the Elves of Beleriand in the First Age, called the Edain. As a reward for their loyalty and suffering in the Wars of Beleriand, the descendants of the Edain were given the island of Númenor
Númenor
to be their home. But as described in the section on Middle-earth's history, Númenor
Númenor
was eventually destroyed and a remnant of the Númenóreans established realms in the northern lands of Endor. Those who remained faithful to the Valar founded the kingdoms of Arnor and Gondor. They were then known as the Dúnedain. Other Númenórean survivors, still devoted to evil but living far to the south, became known as the Black Númenóreans. The languages spoken by Men include Adûnaic – spoken by the Númenóreans, Westron – The 'Common Speech' – represented by English, and Rohirric – spoken by the Rohirrim – represented in The Lord of the Rings
The Lord of the Rings
by Old English. In the Third Age and the beginning of the Fourth, the King of Gondor
Gondor
is Aragorn, son of Arathorn. Other notable men in The Lord of the Rings
The Lord of the Rings
are Théoden, Éowyn, and Éomer
Éomer
of Rohan, and the brothers Boromir
Boromir
and Faramir
Faramir
of Gondor. The term "Man" is used as a gender-neutral racial description, to distinguish humans from the other human-like races of Middle-earth. The Dúnedain, due to their more pure Númenórean heritage, tend to live longer than regular humans. But, except in a few houses, the line has weakened both by time and intermingling with the lesser peoples. Beorn
Beorn
appears in The Hobbit
The Hobbit
as a huge man with the ability to transform into a bear. Beorn
Beorn
often left home for days at a time to fight the enemies threatening the forest people. His origins lay in the distant past; Gandalf
Gandalf
suspected that he and his people originally came from the mountains. Beorn
Beorn
is the ancestor of the Beornings, who live in the north at the end of the Third Age, allied with the Woodsmen of Mirkwood. Dwarves[edit] Main article: Dwarf (Middle-earth) The Dwarves are said to have been created by the Vala Aulë, who offered to destroy them when Ilúvatar confronted him. The seven Dwarf Fathers had no true life as created by Aulë, but were tied to his power. When Ilúvatar saw that Aulë had created the Dwarves in an desire to see Ilúvatar's vision fulfilled and not out of a desire for power or domination of Aulë's will, Ilúvatar brought true life to the seven Dwarf fathers. He forgave Aulë's transgression and adopted the Dwarves as his own. His only condition was that they were not allowed to awaken before the Elves. Therefore, the Dwarves' creator Aulë laid them to sleep in hidden mountain locations until the Elves awoke. These dwarves were known as the Seven Fathers of the Dwarves, who (along with their mates) went on to found the seven kindreds of Dwarves when they awoke. The first dwarf to awake was Durin
Durin
the father of the Longbeards, the oldest and wisest kindred of the Dwarves, and the main focus of Tolkien's stories. Durin
Durin
founded the greatest Dwarf kingdom called Khazad-dûm, later known as Moria in the Misty Mountains. The Dwarves spread throughout northern Endor and each kindred founded its own kingdom. Only two other of these kingdoms are mentioned by Tolkien, Nogrod
Nogrod
and Belegost
Belegost
in the Ered Luin
Ered Luin
or Blue Mountains. These were the home of the Firebeards and the Broadbeams, who were allies of the Elves of Beleriand against Morgoth in the First Age. The language spoken by the Dwarves is called Khuzdul, and was kept largely as a secret language for their own use. The dwarves are mortal like Men, but live much longer, usually several hundred years. A peculiarity of Dwarves is that both males and females are bearded, and thus appear identical to outsiders. The Silmarillion
The Silmarillion
introduces the Petty-dwarves who were diminutive even by dwarven standards. They had been exiled from several of the Dwarven houses. They were hunted by the elves, leading to their eventual extinction. They had other cultural differences including that they were more unsociable, and freely gave out their Khuzdul
Khuzdul
names to outsiders. Of the races, Dwarves are the most resistant to corruption and influence of Morgoth and later Sauron. The seven rings of Power of the dwarves did not turn them to evil, but it did amplify their greed and lust for gold. The Dwarves' resistance to corruption is perhaps explained by their origin as the creations of Aulë and not being created by or original children in Ilúvatar's vision. It is said that very few wilfully served the side of darkness. Of those who did very little was written.[31] Of the seven houses few fought on either side during The Last Alliance at the end of the Second Age, and is known that none from the House of Durin
Durin
ever fought on the side of evil.[32] During the early parts of the Third Age (or at least in legends of the previous), it is known that in some places wicked dwarves had made alliances with the goblins and orcs.[33] It is suggested by Tolkien
Tolkien
in some of his notes that of the dwarves that turned to wickedness they most likely came from the Dwarves of the far eastern mansions (and perhaps some of the nearer ones) came under the Shadow of Morgoth and turned to evil. It is however unclear if these refer to Dwarves beyond Iron Hills (the most eastern known stronghold of the Dwarves).[34] Because Dwarves are not evil by nature, few ever served the Enemy of their own free will (though rumors of Men suggest the total was greater).[35] Hobbits[edit] Main article: Hobbit Tolkien
Tolkien
identified Hobbits as an offshoot of the race of Men. Another name for Hobbit is 'Halfling', as they were generally only half the size of Men (Men in those times usually grew to six feet (182.88cm) in height, and a Hobbit would be only three (91.44cm) or four (121.92cm) feet tall). In their lifestyle and habits they closely resemble Men, except for their preference for living in holes underground. Although their origins and ancient history are not known, Tolkien
Tolkien
implied that they settled in the Vales of Anduin
Anduin
early in the Third Age, but after a thousand years the Hobbits began migrating west over the Misty Mountains into Eriador. Eventually, many Hobbits settled in the Shire and in nearby Bree. Tolkien
Tolkien
says that there were three kinds of Hobbit: the Stoors, Fallohides and Harfoots. The hobbits who appear most prominently in Tolkien's stories are Bilbo Baggins
Bilbo Baggins
and his nephew Frodo Baggins, who each have an important role in the quest to destroy the One Ring
One Ring
of Power forged by Sauron; another is Sméagol, who took the One Ring
One Ring
after it was found in the Anduin. Frodo is told by Gandalf
Gandalf
that Sméagol was part of a Hobbit-like riverfolk, but long possession of the ring corrupted and deformed him into the creature Gollum. By the time of The Lord of the Rings
The Lord of the Rings
Hobbits had long spoken the Mannish tongue Westron, though their dialect of Westron indicates that they formerly spoke a language akin to that of the Men of Rohan. Other races[edit] The Ents
Ents
were shepherds of trees. They were created by Ilúvatar at the request of Yavanna, to protect trees from the depredations of Elves, Dwarves, and Men. When the Elves first awoke, they "desired to converse with all things", and taught the Ents
Ents
to speak. The Ents developed their own peculiar "Entish" language, which was impossible for other races to learn due to its long descriptive phrases for even the smallest things. Nevertheless, the Ents
Ents
could learn other races' languages and were able to communicate with others that way. Huorns were intermediate in form between Ents
Ents
and trees: Ents
Ents
that were "falling asleep" or trees that were becoming wildly active; they bore a deep antagonism toward orcs. By the time of The Lord of the Rings the Ents
Ents
were a dwindling race, as the Entwives had left the Ents
Ents
and disappeared. In The Lord of the Rings, the Ents, led by Treebeard, the oldest Ent, were instrumental in defeating Saruman
Saruman
by destroying his fortress of Isengard, and the Huorns destroyed his army of orcs. Orcs and Trolls were evil creatures bred by Morgoth. They were not original creations but rather "mockeries" of the Children of Ilúvatar and Ents, since only Ilúvatar has the ability to give conscious life to things. The precise origins of Orcs and Trolls are unclear, as Tolkien
Tolkien
considered many possibilities and frequently changed his mind, leaving several inconsistent accounts. The Hobbit
The Hobbit
speaks of Goblins and Hobgoblins, and a note at the beginning of most editions explains that "orc" and "goblin" are synonymous, while "hobgoblin" refers to orcs of larger size. Late in the Third Age, the Uruks or Uruk-hai appeared: a race of Orcs of great size and strength that tolerate sunlight better than ordinary Orcs. Tolkien
Tolkien
also mentions "Men-orcs" and "Orc-men"; or "half-orcs" or "goblin-men". They share some characteristics with Orcs (like "slanty eyes") but are described as looking more like men. Some appear at the battle of Helm's Deep and in the Scouring of the Shire, where it is recalled that similar-looking men were seen earlier causing trouble in Bree. Trolls were made of stone. The Ent
Ent
Treebeard
Treebeard
describes them in The Lord of the Rings as "mockeries of Ents, they are stupid creatures, foul mouthed and brutal". Daylight turned such "stone trolls" back into stone. In "Roast Mutton" in The Hobbit, three trolls catch Bilbo and his Dwarf companions, and plan on eating them; but they are turned back to stone by the light of dawn before they get the chance. Tolkien also describes a race of trolls bred by Sauron
Sauron
called the 'Olog-hai' who were larger and stronger than ordinary trolls, and who could endure daylight. Other varieties mentioned include cave-trolls, hill-trolls, mountain-trolls (which dwarf all other troll kind), and snow-trolls. In The Hobbit, Gandalf
Gandalf
alludes to trolls that have more than one head: "I am afraid trolls do behave like that, even those with only one head each." Some soldiers from Far Harad
Harad
are described as Half-trolls or troll-men. Sapient animals also appear, such as the Eagles, Huan the Great Hound from Valinor and the wolf-like Wargs. The Eagles were created by Ilúvatar along with the Ents, and the Wargs were possibly descendants of earlier werewolves, but in general the origins and nature of these animals are unclear. Giant spiders such as Shelob
Shelob
descended from Ungoliant, of unknown origin. Other sapient species include the Crebain, evil crows who become spies for Saruman, and the Ravens, who brought news to the dwarves. Vampires are mentioned briefly in The Silmarillion (possibly equivalent to large bats who aided the Goblins and Wargs in The Hobbit). The horse-line of the Mearas of Rohan also appear to be intelligent and understand human speech. Beorn
Beorn
had a number of animal friends about his house. The Badger-folk are introduced in the Adventures of Tom Bombadil. They are said to live between the Barrow-downs and the Old Forest. In one story they capture Tom Bombadil. In another poem Bombadil speaks with several local animals: Little Bird, the willow-wren; Fisher Blue, a kingfisher, Whisker-lad of the Otter-folk, and Old Swan of Elver-isle. Stone-giants appear in The Hobbit
The Hobbit
fighting one another in the valleys of the Misty Mountains. No further reference is made to them in any other of Tolkien's writings. In the Hobbit, Bilbo remembers stories of giants and ogres, and thinks of them when trying to solve one of Gollum's riddles.[36] Giants are mentioned in passing throughout The Lord of the Rings, sometimes in poetic passages. Frodo mistakes the Argonath for giants before seeing that they are just statues, and both Helm's Deep and Minas Tirith
Minas Tirith
were reputedly built by giants. In The Two Towers, when Gandalf
Gandalf
returns, he mentions nameless things that dwelt along the path he followed under the earth, creatures who gnaw at the roots of the world. Dragons (or "worms") appear in several varieties, distinguished by whether they have wings and whether they breathe fire (cold-drakes versus fire-drakes). The first of the fire-drakes (Urulóki in Quenya)[37] was Glaurung the Golden, bred by Morgoth in Angband, and called "The Great Worm", "The Worm of Morgoth", and "The Father of Dragons". Glaurung played a decisive part in the battles of Morgoth against the Elves in the First Age, and directed the defeat of Nargothrond, but was eventually slain by Túrin. Winged dragons first appeared in the Great Battle at the end of the First Age, led by Ancalagon the Black, the mightiest of that host. In that battle he was slain by Eärendil.[38] Gandalf
Gandalf
avers, however, that even the fire of Ancalagon was not sufficiently hot to destroy Sauron's One Ring. In the Third Age lived Scatha the Worm,[39] "the great dragon of the Ered Mithrin" or Grey Mountains,[40] He owned a large hoard of dwarf-treasure, but was killed by Fram of the Éothéod in the North not long after the dwarves were driven from Moria. The dwarves demanded their treasure back, but Fram gave them only a necklace made of Scatha's teeth.[40] Subsequently, many dwarves settled in the Grey Mountains; but dragons multiplied there, and a great cold-drake killed Dain I (whereupon his heir Thrór, Thorin's grandfather, returned to re-establish the Kingdom Under the Mountain at Erebor).[41] That kingdom was shortly afterwards destroyed by Smaug, a flying fire-drake, who was later killed by Bard the Bowman in The Hobbit. The Hobbit also refers in passing to "Were-worms in the Last Desert" (in the "East of East"), and to stone dragons. Mewlips are legendary creatures mentioned in The Adventures of Tom Bombadil. They said to live in a fortress beyond Merlock Mountains and the Marsh of Tode (though it is not clear if these are actual places). They capture their victims and drag them down into the fortress to feast upon. Turtle-fish are a race of giant sea turtles mentioned in The Adventures of Tom Bombadil. Fastitocalon, the last of the Turtle-fish, emulates an island, waiting for people to land on his back. Then he turns over, sending them to their deaths in the sea. Books[edit] The Hobbit
The Hobbit
and The Lord of the Rings
The Lord of the Rings
are presented as Tolkien's retelling of events depicted in the Red Book of Westmarch, which was written by Bilbo Baggins, Frodo Baggins, and other Hobbits, and corrected and annotated by one or more Gondorian scholars. Tolkien wrote extensively about the linguistics, mythology and history of the world, which provide back-story for these stories. Many of these writings were edited and published posthumously by his son Christopher. Among them is The Silmarillion, which provides a creation story and description of the cosmology that includes Middle-earth. The Silmarillion is the primary source of information about Valinor, Númenor, and other lands. The Unfinished Tales
Unfinished Tales
and the multiple volumes of The History of Middle-earth include many incomplete stories and essays as well as numerous drafts of Tolkien's Middle-earth mythology, from the earliest forms down through the last writings of his life. Middle-earth
Middle-earth
works by Tolkien[edit]

1937 The Hobbit

The Hobbit
The Hobbit
Bilbo Baggins
Bilbo Baggins
joins a company of dwarves and the wizard Gandalf
Gandalf
in a quest to reclaim an old Dwarvish kingdom from the dragon Smaug.

1954 The Fellowship of the Ring, part 1 of The Lord of the Rings

Bilbo's cousin and heir Frodo Baggins
Frodo Baggins
sets out on a quest to rid Middle-earth
Middle-earth
of the One Ring, joined by the Fellowship of the Ring.

1954 The Two Towers, part 2 of The Lord of the Rings

The Fellowship is split apart: while Frodo and his friend Sam continue their quest, Aragorn, Gimli and Legolas
Legolas
fight to rescue the hobbits Peregrin Took
Peregrin Took
(Pippin) and Meriadoc Brandybuck
Meriadoc Brandybuck
(Merry) from Orcs and to save the Kingdom of Rohan.

1955 The Return of the King, part 3 of The Lord of the Rings

Frodo and Sam reach Mordor, while Aragorn
Aragorn
arrives in Gondor
Gondor
and reclaims his heritage.

1962 The Adventures of Tom Bombadil
The Adventures of Tom Bombadil
and Other Verses from the Red Book

An assortment of poems, only loosely related to The Lord of the Rings

1967 The Road Goes Ever On

A song cycle with the composer Donald Swann
Donald Swann
(long out of print but reprinted in 2002)

Tolkien
Tolkien
died in 1973. All further works were edited by his son Christopher Tolkien and published posthumously. Only The Silmarillion, Bilbo's Last Song and The Children of Húrin
The Children of Húrin
are presented as finished work — the others are collections of notes and draft versions.

1977 The Silmarillion

The history of the Elder Days, before The Lord of the Rings, including the Downfall of Númenor

1980 Unfinished Tales
Unfinished Tales
of Númenor
Númenor
and Middle-earth

Stories and essays related to The Silmarillion
The Silmarillion
and The Lord of the Rings, but many were never completed.

1981 The Letters of J. R. R. Tolkien

A compilation of various letters written by Tolkien
Tolkien
throughout his lifetime. Most pertain to Middle-earth.

1990 Bilbo's Last Song

Poem (published on poster in 1974, not released as book until 1990)

The History of Middle-earth series:

1983 The Book of Lost Tales
The Book of Lost Tales
1 1984 The Book of Lost Tales
The Book of Lost Tales
2

The earliest versions of the mythology, from start to finish

1985 The Lays of Beleriand

Two long poems (the Lay of Leithian about Beren
Beren
and Lúthien, and the Túrin saga)

1986 The Shaping of Middle-earth

Start of rewriting the mythology from the beginning

1987 The Lost Road and Other Writings

Introduction of Númenor
Númenor
to the mythology and continuation of rewriting

1988 The Return of the Shadow (The History of The Lord of the Rings v.1) 1989 The Treason of Isengard
Isengard
(The History of The Lord of the Rings v.2) 1990 The War of the Ring (The History of The Lord of the Rings
The Lord of the Rings
v.3) 1992 Sauron
Sauron
Defeated (The History of The Lord of the Rings
The Lord of the Rings
v.4)

The development of The Lord of the Rings. Sauron
Sauron
Defeated also includes another version of the Númenor
Númenor
story.

1993 Morgoth's Ring
Morgoth's Ring
(The Later Silmarillion, part one) 1994 The War of the Jewels
The War of the Jewels
(The Later Silmarillion, part two)

Post-Lord of the Rings efforts to revise the mythology for publication. Includes the controversial 'Myths Transformed' section, which documents how Tolkien's thoughts changed radically in the last years of his life.

1996 The Peoples of Middle-earth

Source material for the appendices in The Lord of the Rings
The Lord of the Rings
and some more late writings related to The Silmarillion
The Silmarillion
and The Lord of the Rings.

2007 The Children of Húrin

Retelling of one of the three "Great Tales" of the Silmarillion (the other two being the story of Beren and Lúthien
Beren and Lúthien
and the story of the Fall of Gondolin) as one single work, meant to increase readability and give more details compared to the briefer retelling in The Silmarillion.

The History of The Hobbit
The Hobbit
(in two volumes, edited by John Rateliff)

2007 Mr. Baggins 2007 Return to Bag-End

2017 The Tale of Beren
Beren
and Lúthien

The book is illustrated by Alan Lee and edited by Christopher Tolkien, and it features different versions of the story, showing the development of the tale over time.

Adaptations[edit]

This section may stray from the topic of the article. Please help improve this section or discuss this issue on the talk page. (April 2015)

See also: Adaptations of The Lord of the Rings
The Lord of the Rings
and Works inspired by J. R. R. Tolkien Films[edit] Main article: Middle-earth
Middle-earth
in film In a letter to his son Christopher Tolkien, J. R. R. Tolkien
J. R. R. Tolkien
set out his policy regarding film adaptations of his works: "Art or Cash".[42] He sold the film rights for The Hobbit
The Hobbit
and The Lord of the Rings
The Lord of the Rings
to United Artists
United Artists
in 1969 after being faced with a sudden tax bill. They are currently in the hands of Middle-earth
Middle-earth
Enterprises, formerly known as Tolkien
Tolkien
Enterprises. The Tolkien Estate
Tolkien Estate
retains the film rights to The Silmarillion
The Silmarillion
and other works. The first adaptation to be shown was The Hobbit
The Hobbit
in 1977, made by Rankin-Bass
Rankin-Bass
studios. This was initially shown on United States television. The following year (1978), a movie entitled The Lord of the Rings
The Lord of the Rings
was released, produced and directed by Ralph Bakshi; it was an adaptation of the first half of the story, using rotoscope animation. Although the film was relatively faithful to the story and a commercial success, its critical response (from critics, readers and non-readers alike) was mixed.

An Air New Zealand
Air New Zealand
Boeing 777-300ER
Boeing 777-300ER
with "The Airline of Middle-earth" livery to promote the film The Hobbit: An Unexpected Journey, at London Heathrow Airport.

In 1980, Rankin-Bass
Rankin-Bass
produced a TV special covering roughly the last half of The Lord of the Rings, called The Return of the King. However, this did not follow on directly from the end of the Bakshi film. Plans for a live-action version of The Lord of the Rings
The Lord of the Rings
would wait until the late 1990s to be realized. These were directed by Peter Jackson and funded by New Line Cinema
New Line Cinema
with backing from the New Zealand government and banking system.

The Lord of the Rings: The Fellowship of the Ring
Fellowship of the Ring
(2001) The Lord of the Rings: The Two Towers
The Two Towers
(2002) The Lord of the Rings: The Return of the King
The Return of the King
(2003)

The trilogy was a box office and critical success. The three films won seventeen Oscars altogether (at least one in each applicable category for a fictional, English language, live-action feature film, except in the acting categories). The Hobbit
The Hobbit
(film series), a live-action adaptation of The Hobbit, was made as a prequel to The Lord of the Rings
The Lord of the Rings
film trilogy, produced in New Zealand under the direction of Peter Jackson. Although Tolkien's novel The Hobbit
The Hobbit
is a single book, unlike The Lord of the Rings, The Hobbit film series is a trilogy like The Lord of the Rings
The Lord of the Rings
film series. The films were released in December 2012, December 2013, and December 2014.

The Hobbit: An Unexpected Journey (2012) The Hobbit: The Desolation of Smaug (2013) The Hobbit: The Battle of the Five Armies (2014)

Games[edit] Main article: Middle-earth
Middle-earth
in video games See also: List of Middle-earth
Middle-earth
role-playing games The works of Tolkien
Tolkien
have been a major influence on role-playing games along with others such as Robert E. Howard, Fritz Leiber, H. P. Lovecraft, and Michael Moorcock. Although the most famous game to be inspired partially by the setting was Dungeons & Dragons, there have been two specifically Middle-earth
Middle-earth
based and licensed games. These are the Lord of the Rings Roleplaying Game
Lord of the Rings Roleplaying Game
from Decipher Inc. and the Middle-earth Role Playing
Middle-earth Role Playing
game (MERP) and Middle Earth
Earth
the Wizards CCG from Iron Crown Enterprises. A Middle- Earth
Earth
Play-By-Mail game was originally created in 1990[43] by Game Systems, Inc. under license by Tolkien
Tolkien
Enterprises[44] and is still produced.[45] This play-by-email game was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame in 1997. Simulations Publications created three war games based on Tolkien's work. War of the Ring covered most of the events in The Lord of the Rings. Gondor
Gondor
focused on the battle of Pelennor Fields, and Sauron covered the Second Age battle before the gates of Mordor. The three games above were then released together as the Middle Earth
Earth
game trilogy. Iron Crown Enterprises
Iron Crown Enterprises
published The Fellowship of the Ring. A board game also called War of the Ring has been published by Fantasy Flight Games. EA Games has released games based on the Jackson movies for the gaming consoles and the PC. These include the platformers The Two Towers, The Return of the King, the real-time strategy game The Battle for Middle-earth, its sequel The Battle for Middle-earth
Middle-earth
II and its expansion The Battle for Middle-earth
Middle-earth
II: The Rise of the Witch-King—which puts you in control of the warriors of Angmar, the home of the Witch-king, and the role-playing game The Third Age. Also recently, Pandemic Studios, famous creators of the Star Wars: Battlefront series worked with EA to create The Lord of the Rings: Conquest, a game with a similar system to Battlefront. The game has mixed reviews but overall was successfully accepted. Traveller's Tales games developed Lego The Hobbit
The Hobbit
and before that Lego The Lord of the Rings. The games were based on the films, but their worlds and characters were almost entirely made of LEGO bricks. Book-based games (officially licensed from Tolkien
Tolkien
Enterprises) include Vivendi's own platformer, The Fellowship of the Ring, and Sierra's own real-time strategy game, War of the Ring, and the many games based on The Hobbit. To add on to that, some games take place in between Tolkien's two major works ( The Hobbit
The Hobbit
and the Lord of the Rings), such as Middle-earth: Shadow of Mordor. In this game players take on the role of Talion, a slain Ranger of Gondor, trapped between life and death. He is aided by the wraith of Celebrimbor. Together they must sow chaos throughout the armies and servants of the second Dark Lord, Sauron. Turbine (now a subsidiary of Warner Bros.) released the first Middle-earth-based graphical massively multiplayer online role-playing game (MMORPG): The Lord of the Rings
The Lord of the Rings
Online: Shadows of Angmar in April 2007. Since then, there have been five major expansions of the game, each adding large portions of the Middle-earth
Middle-earth
landscape.

Shadows of Angmar (original game release): Featured The Shire, Rivendell, Bree, and most of the lands of northern Eriador. Evendim and Forochel were added later, but they were not considered a major expansion of the game. Mines of Moria: Added Eregion, Moria, and Lothlórien. Siege of Mirkwood: Added southern Mirkwood
Mirkwood
(including Dol Guldur), and Enedwaith. Rise of Isengard: Added Dunland, the Gap of Rohan, Isengard, and the Great River area south of Lothlorien. Riders of Rohan: Added the area of Rohan east of the Entwash, including the Wold, the East Wall, the Norcrofts, the Sutcrofts, the Entwash Vale, and in a game update the region of Wildermore. Helm's Deep: Added the area of Rohan west of the Entwash, linking it to the Gap of Rohan, and including Edoras
Edoras
and the fortress of Helm's Deep.

Aside from officially licensed games, many Tolkien-inspired mods, custom maps and total conversions have been made for many games, such as Warcraft III, Minecraft,[46] Rome: Total War, Medieval II: Total War, The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim. Moreover, the Middle- Earth
Earth
DEM Project seeks to create a highly detailed model of middle earth by using various middle-earth maps to map every feasible aspect of the fictional world such as rivers, vegetation and buildings for their dataset compiled for the Outerra game engine. In addition, there are many text-based MMORPGs (known as MU*s) based on Tolkien's Middle-earth. The oldest of these dates back to 1991, and was known as Middle- Earth
Earth
MUD, run by using LPMUD.[47] After Middle- Earth
Earth
MUD ended in 1992, it was followed by Elendor
Elendor
[48] and MUME (Multi Users in Middle-earth).[49] Middle-earth
Middle-earth
in other works[edit] There are allusions to concepts similar to, or identical to Middle-earth, in other works by Tolkien, and the work of other writers. The earliest of these in modern English is the poem "The Gray Magician" (1918) by Margaret Widdemer:

"I was living very merrily on Middle Earth As merry as a maid may be Till the Gray Magician came down along the road And flung his cobweb cloak on me..."[50]

Another example is C. S. Lewis's Space Trilogy, in which Earth
Earth
is also called Middle-earth. Lewis's novels, set around World War II (with the last novel, That Hideous Strength, taking place in post-war England), specifically bring in references to Tolkien's legendarium (at that time largely unpublished) and treats these references as primary fact within Lewis's fiction. Merlin, of King Arthur
King Arthur
fame, is treated as a successor to the Atlantis
Atlantis
magic found within "Numinor" (Lewis's unintentional misspelling of Númenor), and similarities can also be found in the Quenya
Quenya
name for Númenor, which is Atalantë, and Lewis specifically references the earth as Middle-earth
Middle-earth
twice, both in Chapter 13, "They Have Pulled Down Deep Heaven
Heaven
on Their Heads". See also[edit]

Middle-earth
Middle-earth
portal

List of Middle-earth
Middle-earth
wars and battles List of Middle-earth
Middle-earth
writings Middle-earth
Middle-earth
canon Middle-earth
Middle-earth
cosmology Middle-earth
Middle-earth
magic Minor places in Middle-earth Middle-earth
Middle-earth
peoples, Middle-earth
Middle-earth
animals, Middle-earth
Middle-earth
plants Middle-earth
Middle-earth
objects

Notes[edit]

^ The Oxford
Oxford
English Dictionary records usages of it by, among others, William Shakespeare, Robert Kirk, Walter Scott, George Crabbe, Nathaniel Hawthorne
Nathaniel Hawthorne
and, in the 1920s, E. R. Eddison. ^ The word middangeard appears several times in the Beowulf
Beowulf
poem. The word is also used by Cædmon
Cædmon
in Cædmon's Hymn. ^ "-geard" (Old Norse garðr) means, among other things, "yard" or "enclosure", while "-erde" (Old Norse jörð) means "earth".[citation needed] ^ Websites such as J.R.R. Tolkien
Tolkien
in Oxford
Oxford
(now closed), Rolozo Tolkien, Tolkien
Tolkien
Maps (now closed) or Tolkienion.com

References[edit]

^ During an interview in January 1971, when asked whether the stories take place in a different era, Tolkien
Tolkien
stated, "No ... at a different stage of imagination, yes." Speaking of Midgard
Midgard
and Middle-earth, he said: "Oh yes, they're the same word. Most people have made this mistake of thinking Middle-earth
Middle-earth
is a particular kind of earth or is another planet of the science fiction sort but it's just an old fashioned word for this world we live in, as imagined surrounded by the Ocean." Rico Abrahamsen Webwork by Varda. "Stages of Imagination". Valarguild.org. Retrieved 2012-03-19.  ^ Tolkien, J.R.R. (January 1971). "Now Read On... interview". Now Read On ... (Interview). Interview with Dennis Gerrolt. BBC. Archived from the original on 2001-06-23.  ^ Tolkien, J.R.R. "Prologue" and "Appendix D". Fellowship of the Ring.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 151, 165, 183, 210, 211, 212, 294, 325.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 211 (footnote). a brief episode of History  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 325, 328.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. p. 457.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 180, 200, 328.  ^ a b Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 294.  ^ "Middle-earth". Encyclopedia of Arda – via glyphweb.com. In fact, the name is from an Old English word: Middangeard (probably more familiar in the form Midgard
Midgard
— see The Letters of J.R.R. Tolkien, no. 165).  ^ a b Harper, Douglas. "Midgard". Online Etymological Dictionary; etymonline.com. Retrieved 12 March 2010.  ^ Mitchell, Bruce; Robinson, Fred C. A Guide to Old English (Sixth ed.). p. 360.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 297.  ^ a b c The Ring of Words, p. 164 ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 151, 183 and 283.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 211.  ^ a b Tolkien, J.R.R. "Prologue". The Lord of the Rings.  ^ An example of this spelling is the Blind Guardian
Blind Guardian
album Nightfall in Middle-Earth. ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 169.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 183.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 211.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 190.  ^ Tolkien, J.R.R. The Lord of the Rings
The Lord of the Rings
(Kindle)format= requires url= (help) (2009 ed.). Harper Collins, Inc. p. 1107.  ^ Tolkien, J.R.R. The Silmarillion. p. 44. Menelmacar with his shining belt  ^ Tolkien, J.R.R. The Silmarillion. p. 45. And high in the north as a challenge to Melkor she set the crown of seven mighty stars to swing, Valacirca, the Sickle of the Valar...  ^ Tolkien, J.R.R. The Lord of the Rings
The Lord of the Rings
(Kindle ed.). Harper Collins, Inc. p. 174. The Sickle [The Hobbits’ name for the Plough or Great Bear] was swinging bright above the shoulders of Bree-hill.  ^ "Annals Of Arda - Carnil". annalsofarda.dk.  ^ Flood, Alison (23 October 2015). "Tolkien's annotated map of Middle-earth
Middle-earth
discovered inside copy of Lord of the Rings". The Guardian.  ^ Tolkien, Christopher (ed.). The Peoples of Middle Earth, The History of Middle Earth. XII. p. 410. ISBN 0-395-82760-4.  ^ Tolkien, J.R.R. Unfinished Tales. p. 388. ISBN 9780261103627.  ^ Martinez, Michael (15 November 2011). "Did Dwarves Ever Serve Sauron?". middle-earth.xenite.org.  ^ Tolkien, J.R.R. The Silmarillion
The Silmarillion
(Kindle)format= requires url= (help) (2009 ed.). Harper Collins, Inc. p. 352. Of the Dwarves few fought upon either side; but the kindred of Durin
Durin
of Moria fought against Sauron.  ^ Tolkien, J.R.R. The Hobbit
The Hobbit
(Kindle)format= requires url= (help) (2009 ed.). Harper Collins, Inc. pp. 1057–59. They did not hate dwarves especially, no more than they hated everybody and everything, and particularly the orderly and prosperous; in some parts wicked dwarves had even made alliances with them.  ^ 28. For they had met some far to the East who were of evil mind. [This was a later pencilled note. On the previous page of the typescript my father wrote at the same time, without indication of its reference to the text but perhaps arising from the mention (p. 301) of the awakening of the eastern kindreds of the Dwarves: 'Alas, it seems probable that (as Men did later) the Dwarves of the far eastern mansions (and some of the nearer ones?) came under the Shadow of Morgoth and turned to evil.'] Peoples of Middle Earth, HoME 12 ^ Tolkien, J.R.R. "Appendix F". The Lord of the Rings. But they [Dwarves] are not evil by nature, and few ever served the Enemy of free will, whatever the tales of Men may have alleged. For Men of old lusted after their wealth and the work of their hands, and there has been enmity between the races.  ^ Tolkien, J.R.R. "Riddles in the Dark". The Hobbit. Poor Bilbo sat in the dark thinking of all the horrible names of all the giants and ogres he had ever heard told of in tales, but not one of them had done all these things.  ^ Tolkien, J.R.R. The Silmarillion. p. 353.  ^ Tolkien, J.R.R. The Silmarillion. p. 252.  ^ Tolkien, J.R.R. "Many Partings". The Lord of the Rings.  ^ a b Tolkien, J.R.R. "Appendix A, Part II". The Lord of the Rings.  ^ Tolkien, J.R.R. "Appendix A, Part III". The Lord of the Rings.  ^ Tolkien, J.R.R. Humphrey Carpenter, ed. Letters. 202.  ^ "Middle- Earth
Earth
Play-By-Mail". BoardGameGeek.com.  ^ "Middle Earth
Earth
Enterprises". middleearth.com. Archived from the original on 23 September 2013.  ^ "Middle- Earth
Earth
Play-By-Mail". Games Systems Inc.  ^ Bauer, Manuel. "Minecraft: Spieler haben das komplette Auenland nachgebaut". Computer Bild. Retrieved 9 February 2016.  ^ Groups.google.com, rec.games.mud.lp Newsgroup, 1 June 1994 ^ Davis, Erik (October 1, 2001). "The Fellowship of the Ring". Wired. Retrieved October 25, 2017.  ^ For a (rather long) list of all the Tolkien
Tolkien
inspired MU*s go to The Mud Connector and run a search for 'tolkien'. ^ "The Old Road to Paradise by Margaret Widdemer". 

Works cited[edit]

Blackham, Robert S. (2006). The Roots of Tolkien's Middle-earth
Middle-earth
(1st ed.). Stroud: Tempus. ISBN 0-7524-3856-5.  Carpenter, Humphrey (1977). J. R. R. Tolkien: A Biography (1st ed.). London: George Allen & Unwin. ISBN 0-04-928037-6.  Fonstad, Karen Wynn (1981). The Atlas of Middle-earth (1st ed.). Boston: Houghton Mifflin. ISBN 0-395-28665-4.  Garth, John (2003). Tolkien
Tolkien
and the Great War (1st ed.). London: HarperCollins. ISBN 0-00-711952-6.  Gilliver, Peter; Jeremy Marshall; Edmund Weiner (2006). The Ring of Words (1st ed.). Oxford: Oxford
Oxford
University Press. ISBN 0-19-861069-6.  Hammond, Wayne G.; Christina Scull (2004) [1995]. J. R. R. Tolkien
J. R. R. Tolkien
- Artist & Illustrator. London: HarperCollins. ISBN 0-261-10322-9.  Hammond, Wayne G.; Christina Scull (2005). The Lord of the Rings
The Lord of the Rings
- A Reader's Companion (1st ed.). London: HarperCollins. ISBN 0-00-720907-X.  Shippey, Tom (1992) [1982]. The Road to Middle-earth
The Road to Middle-earth
(2nd ed.). London: HarperCollins. ISBN 0-261-10275-3.  Shippey, Tom (2001) [2000]. J. R. R. Tolkien: Author of the Century (1st paperback ed.). London: HarperCollins. ISBN 0-261-10401-2.  Tolkien, John Ronald Reuel (1981) [1937]. The Hobbit
The Hobbit
(4th ed.). London: Unwin Paperbacks. ISBN 0-04-823188-6.  Tolkien, John Ronald Reuel (2004) [1954-5]. The Lord of the Rings (2004 single-volume ed.). London: HarperCollins. ISBN 0-00-718236-8.  Tolkien, John Ronald Reuel (1977). Tolkien, Christopher (Ed.), ed. The Silmarillion (1st ed.). London: Unwin Paperbacks. ISBN 0-04-823153-3. CS1 maint: Extra text: editors list (link) Tolkien, John Ronald Reuel (1980). Tolkien, Christopher (Ed.), ed. Unfinished Tales
Unfinished Tales
(1st ed.). London: George Allen & Unwin. ISBN 0-04-823179-7. CS1 maint: Extra text: editors list (link) Tolkien, John Ronald Reuel (1995) [1981]. Carpenter, Humphrey (Ed.), ed. The Letters of J. R. R. Tolkien. London: HarperCollins. ISBN 0-261-10265-6. CS1 maint: Extra text: editors list (link) Tolkien, John Ronald Reuel (1997) [1983]. Tolkien, Christopher (Ed.), ed. The Monsters and the Critics. London: HarperCollins. ISBN 0-261-10263-X. CS1 maint: Extra text: editors list (link) Tolkien, John Ronald Reuel (2003) [2002]. Douglas Anderson (Ed.), ed. The Annotated Hobbit (Revised and expanded ed.). London: HarperCollins. ISBN 0-00-713727-3. CS1 maint: Extra text: editors list (link)

Further reading[edit] A small selection from the many books about Tolkien
Tolkien
and his created world:

The Complete Guide to Middle-earth, Robert Foster – reference book on The Lord of the Rings. The Annotated Hobbit, Douglas Anderson – a study of the publication history of The Hobbit. The Road to Middle-earth, Tom Shippey
Tom Shippey
– literary and philological analysis of Tolkien's stories. The Atlas of Middle-earth, Karen Wynn Fonstad. Journeys of Frodo, Barbara Strachey – an atlas of The Lord of the Rings.

External links[edit]

Wikimedia Commons has media related to Middle-earth.

Tolkien
Tolkien
Gateway – wiki about Middle-earth
Middle-earth
and Tolkien. The Tolkien
Tolkien
Meta-FAQ – answers to commonly asked questions about Tolkien
Tolkien
and Middle-earth.

v t e

J. R. R. Tolkien's legendarium

Writings

Principal works

The Silmarillion The Hobbit The Lord of the Rings

The Fellowship of the Ring The Two Towers The Return of the King

Other works

The Adventures of Tom Bombadil The Road Goes Ever On

Posthumous publications

Unfinished Tales The Letters of J. R. R. Tolkien The History of Middle-earth (12 volumes) Bilbo's Last Song The Children of Húrin The History of The Hobbit The Tale of Beren
Beren
and Lúthien

Fictional universe

Characters

Peoples Individual Dwarves Individual Elves Individual Hobbits Hobbit families Individual Númenóreans Individual Orcs Kings of Arnor

House of Isildur Rangers of the North Arvedui Aragorn Eldarion

Kings of Dale Kings of Gondor

House of Anárion Eärnil II

Kings of Rohan

Éomer Théoden

Rulers of Númenor Realms

Objects

Rings of Power

One Ring Three Rings

Palantír Silmarils Mithril Weapons and armour

Sting

Concepts

Cosmology Ages or timeline Animals Plants Food and drink Wars and battles Rivers

Anduin

Roads Languages Magic Hobbit Day

Secondary works and legacy

The Atlas of Middle-earth The Complete Guide to Middle-earth A Guide to Middle-earth The Individuated Hobbit J. R. R. Tolkien: Author of the Century J.R.R. Tolkien
Tolkien
Encyclopedia Journeys of Frodo The Lord of the Rings: A Reader's Companion Images of Middle-Earth Related fiction

video games

Things named after Tolkien
Tolkien
and his works Tolkien's Ring Tolkien: A Look Behind "The Lord of the Rings"

Authority control

LCCN: sh85085

.