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Spycraft
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group (AEG), it is currently published under licence by Crafty Games. History Originally envisioned—and initially publicised—as a paranormal superspy game called ''Series Archer'', the game was split into 2 complementary product lines: ''Spycraft'' (silver trade dress) which devoted itself to a generic cinematic superspy/action setting, and '' Shadowforce Archer'' (black trade dress) which featured a setting focused on a global shadow conspiracy based on a wide variety of supernatural elements. After the release of the core book (subsequently referred to as the ''Spycraft Espionage Handbook''''Spycraft Espionage Handbook''
. Crafty Games product page. Retrieved 7 January 2008.
) in ...
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Spycraft2
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group (AEG), it is currently published under licence by Crafty Games. History Originally envisioned—and initially publicised—as a paranormal superspy game called ''Series Archer'', the game was split into 2 complementary product lines: ''Spycraft'' (silver trade dress) which devoted itself to a generic cinematic superspy/action setting, and '' Shadowforce Archer'' (black trade dress) which featured a setting focused on a global shadow conspiracy based on a wide variety of supernatural elements. After the release of the core book (subsequently referred to as the ''Spycraft Espionage Handbook''''Spycraft Espionage Handbook''
. Crafty Games product page. Retrieved 7 January 2008.
) i ...
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Crafty Games
Crafty Games is an American publisher of tabletop games based on espionage and fantasy themes, particularly Mistborn and Spycraft. The company was founded by the creative team behind the Classic Spycraft and Spycraft 2.0 RPGs, shortly after both lines were shut down by then-publisher Alderac Entertainment Group. Since its inception, Crafty Games has published over 50 products in print and PDF format. Crafty Games' work on Spycraft 2.0 has won nominations for the Diana Jones Award and 4 ENnie Awards in 2006. Founders The founders of Crafty Games were affiliated with Alderac Entertainment Group in various capacities. When the Spycraft line was cut in the summer of 2005, they jointly formed Crafty Games. Patrick Kapera A professional content producer and creative manager in the hobby gaming industry since 1998, Patrick Kapera was the co-creator of the award-winning Spycraft role-playing game and its many offshoots, including the Stargate SG-1 RPG while working as a staff write ...
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Living Campaigns
Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe. In contrast to traditional isolated role-playing games, living campaigns allow and encourage players to develop characters that can be played at games run by many different game masters, but which share a game world and campaign setting, as well as a plot line that is overseen by a central core of professional or volunteer editors and contributors. Many living campaigns serve a dual role of providing a creative outlet for highly involved volunteer contributors while also serving as a marketing tool for the publisher of the game system that is the focus of the living campaign. While the earliest living campaigns were run by the now defunct RPGA (Role Playing Gamer's Association), many groups around the world run active living campaigns which are independent or sponsored by other publisher ...
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Paradigm Concepts
Paradigm Concepts, Inc. is a small-press game publishing company located in Fort Lauderdale, Florida. They published the award-winning Arcanis campaign setting and managed the Living Arcanis campaign independent of the RPGA. Previously Arcanis operated as a d20 system campaign setting using the rules of Dungeons and Dragons. Arcanis is now featured in Arcanis the Roleplaying Game, being released summer 2011 and the Legends of Arcanis campaign - inheritor of the Living Arcanis history. They previously published the self-developed Witch Hunter: The Invisible World game-line. The company was founded by Henry Lopez, Nelson Rodriguez, and Eric Wiener in 2000. Paradigm Concepts Inc. also produces Spycraft, d20 System, Legend of the Five Rings and True 20 books under license. The company won the 2005 ENnie award for Fans' Choice Best Publisher. Paradigm Concepts is known for an active and very successful Origins Game Fair performance and manages the Gathering, the primary Orig ...
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Alderac Entertainment Group
Alderac Entertainment Group, or AEG, is a publisher of role-playing game, board game, and collectible card game products. AEG was formed by Jolly Blackburn in 1993 and is based in the city of Ontario, California. Prior to getting into their current markets, AEG was involved in hobby gaming magazines, with their first product the magazine ''Shadis'' (winner of the 1994, 1995, and 1996 Origins Awards for ''Best Professional Gaming Magazine''). Including the three for ''Shadis'' mentioned above, AEG products have garnered eight Origins Awards (see the individual articles noted below for more details). In 2009, AEG entered the board games market with 10 new board game releases. Notable successes include Thunderstone (card game), Thunderstone and Smash Up. Products Collectible card games * ''7th Sea Collectible Card Game'' (Multiple Origins Award winner) * ''City of Heroes Collectible Card Game'' * ''Doomtown Collectible Card Game'' (Multiple Origins Award winner) * ''Hum ...
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Kevin Wilson (game Designer)
Kevin Wilson is a game designer who has worked primarily on board games and role-playing games. Early life and education Wilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time. He wrote several works of interactive fiction — including ''Once and Future'' and ''The Lesson of the Tortoise'' — and founded the annual Interactive Fiction Competition and the Internet magazine ''SPAG''. Career Kevin Wilson has been a game designer since the late 1990s. Wilson co-designed Alderac Entertainment Group's second role-playing game, '' 7th Sea'' (1998), with Jennifer Wick and John Wick. Wilson wrote the adventure ''Wonders Out of Time'' (2001), the sequel to '' Akrasia: Thief of Time'' (2001) from Eden Studios's "Eden Odyssey" series of adventures. Wilson is the co-designer of the ''Spycraft'' roleplaying game. As Fantasy Flight Games's d20 System success grew, they hired Wilson to ...
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RPGA
The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing games worldwide. In 2014, it was replaced with the D&D Adventurers League''.'' History In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons and Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game Association (RPGA) in order to promote roleplaying of high quality and to allow fans of roleplaying games to meet and play games with each other. Mentzer officially launched the RPGA in November 1980 primarily to run tournaments at gaming conventions using TSR's top s ...
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Gen Con
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. In 2019, Gen Con had nearly 70,000 unique attendees. Established in 1968 as the Lake Geneva Wargames Convention by Gary Gygax, who later co-created ''Dungeons & Dragons'', Gen Con was first held in Lake Geneva, Wisconsin. The convention was moved to various locations in Wisconsin from 1972 to 1984 before becoming fixed in Milwaukee, Wisconsin, in 1985, where it remained until moving to Indianapolis, Indiana, in 2003. Other Gen Con conventions have been held sporadically in various locations around the United States, as well as internationally. In 1976, Gen Con became the prop ...
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Game Master
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in a ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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D20 Modern
''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the ''Dungeons and Dragons'' 3rd Edition ruleset. It includes various campaign settings along with the tools to build campaigns in modern/contemporary settings. History Wizards released ''d20 Modern'' in 2002 while the company was overhauling its '' Star Wars'' role-playing game. Wizards then expanded on the game, developing one of its settings into a sourcebook, the '' Urban Arcana Campaign Setting'' (2003). Wizards then extended this development of d20 even further, with the science-fiction game '' d20 Future'' (2004) as well as the historical game '' d20 Past'' (2005). Wizards ended this line in 2006 by updating their classic campaign setting '' Dark•Matter'' for ''d20 M ...
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Psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychokinesis. The term is a portmanteau formed from ''psi'' (in the sense of "psychic phenomena") and the -' from ''electronics''. The word "psionics" began as, and always remained, a term of art within the science fiction community and—despite the promotional efforts of editor John W. Campbell, Jr—it never achieved general currency, even among academic parapsychologists. In the years after the term was coined in 1951, it became increasingly evident that no scientific evidence supports the existence of "psionic" abilities. Etymology In 1942, two authors—biologist Bertold Wiesner and psychologist Robert Thouless—had introduced the term "psi" (from ψ ''psi,'' 23rd letter of the Greek alphabet) to parapsychology in an article published ...
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