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Spycraft2
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group (AEG), it is currently published under licence by Crafty Games. History Originally envisioned—and initially publicised—as a paranormal superspy game called ''Series Archer'', the game was split into 2 complementary product lines: ''Spycraft'' (silver trade dress) which devoted itself to a generic cinematic superspy/action setting, and '' Shadowforce Archer'' (black trade dress) which featured a setting focused on a global shadow conspiracy based on a wide variety of supernatural elements. After the release of the core book (subsequently referred to as the ''Spycraft Espionage Handbook''''Spycraft Espionage Handbook''
. Crafty Games product page. Retrieved 7 January 2008.
) i ...
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Spycraft2
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group (AEG), it is currently published under licence by Crafty Games. History Originally envisioned—and initially publicised—as a paranormal superspy game called ''Series Archer'', the game was split into 2 complementary product lines: ''Spycraft'' (silver trade dress) which devoted itself to a generic cinematic superspy/action setting, and '' Shadowforce Archer'' (black trade dress) which featured a setting focused on a global shadow conspiracy based on a wide variety of supernatural elements. After the release of the core book (subsequently referred to as the ''Spycraft Espionage Handbook''''Spycraft Espionage Handbook''
. Crafty Games product page. Retrieved 7 January 2008.
) i ...
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Trinity Universe (setting)
The Trinity Universe (also called the Æon Continuum or the Æonverse) is the shared science fiction setting created by White Wolf Publishing. Its component game lines include: * '' Adventure!'', a pulp-action game set in 1924. * ''Aberrant'', a superpowers game set in the near-future (from 2008 to 2015). * ''Trinity'', a science fiction game where players take on the role of psions in the far future (from 2120 to 2122). History ''ÆON'', later known as ''Trinity'' was a science-fiction game intended to create a whole new series of games, a trilogy. Rob Hatch's near-future, superheroic ''Aberrant ''Aberrant'' is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologica ...'' (1999) had already been in development and was remolded to fit into the "Trinity Universe" setting. By the time the third "Trinity" b ...
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Paradigm Concepts
Paradigm Concepts, Inc. is a small-press game publishing company located in Fort Lauderdale, Florida. They published the award-winning Arcanis campaign setting and managed the Living Arcanis campaign independent of the RPGA. Previously Arcanis operated as a d20 system campaign setting using the rules of Dungeons and Dragons. Arcanis is now featured in Arcanis the Roleplaying Game, being released summer 2011 and the Legends of Arcanis campaign - inheritor of the Living Arcanis history. They previously published the self-developed Witch Hunter: The Invisible World game-line. The company was founded by Henry Lopez, Nelson Rodriguez, and Eric Wiener in 2000. Paradigm Concepts Inc. also produces Spycraft, d20 System, Legend of the Five Rings and True 20 books under license. The company won the 2005 ENnie award for Fans' Choice Best Publisher. Paradigm Concepts is known for an active and very successful Origins Game Fair performance and manages the Gathering, the primary Orig ...
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RPGA
The RPGA (also called the Role Playing Game Association and the RPGA Network at various times), was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing games worldwide. In 2014, it was replaced with the D&D Adventurers League''.'' History In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons and Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game Association (RPGA) in order to promote roleplaying of high quality and to allow fans of roleplaying games to meet and play games with each other. Mentzer officially launched the RPGA in November 1980 primarily to run tournaments at gaming conventions using TSR's top s ...
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Living Campaigns
Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe. In contrast to traditional isolated role-playing games, living campaigns allow and encourage players to develop characters that can be played at games run by many different game masters, but which share a game world and campaign setting, as well as a plot line that is overseen by a central core of professional or volunteer editors and contributors. Many living campaigns serve a dual role of providing a creative outlet for highly involved volunteer contributors while also serving as a marketing tool for the publisher of the game system that is the focus of the living campaign. While the earliest living campaigns were run by the now defunct RPGA (Role Playing Gamer's Association), many groups around the world run active living campaigns which are independent or sponsored by other publisher ...
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Gen Con
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. In 2019, Gen Con had nearly 70,000 unique attendees. Established in 1968 as the Lake Geneva Wargames Convention by Gary Gygax, who later co-created ''Dungeons & Dragons'', Gen Con was first held in Lake Geneva, Wisconsin. The convention was moved to various locations in Wisconsin from 1972 to 1984 before becoming fixed in Milwaukee, Wisconsin, in 1985, where it remained until moving to Indianapolis, Indiana, in 2003. Other Gen Con conventions have been held sporadically in various locations around the United States, as well as internationally. In 1976, Gen Con became the prop ...
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ENnie
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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D20 Modern
''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the ''Dungeons and Dragons'' 3rd Edition ruleset. It includes various campaign settings along with the tools to build campaigns in modern/contemporary settings. History Wizards released ''d20 Modern'' in 2002 while the company was overhauling its '' Star Wars'' role-playing game. Wizards then expanded on the game, developing one of its settings into a sourcebook, the '' Urban Arcana Campaign Setting'' (2003). Wizards then extended this development of d20 even further, with the science-fiction game '' d20 Future'' (2004) as well as the historical game '' d20 Past'' (2005). Wizards ended this line in 2006 by updating their classic campaign setting '' Dark•Matter'' for ''d20 M ...
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Psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychokinesis. The term is a portmanteau formed from ''psi'' (in the sense of "psychic phenomena") and the -' from ''electronics''. The word "psionics" began as, and always remained, a term of art within the science fiction community and—despite the promotional efforts of editor John W. Campbell, Jr—it never achieved general currency, even among academic parapsychologists. In the years after the term was coined in 1951, it became increasingly evident that no scientific evidence supports the existence of "psionic" abilities. Etymology In 1942, two authors—biologist Bertold Wiesner and psychologist Robert Thouless—had introduced the term "psi" (from ψ ''psi,'' 23rd letter of the Greek alphabet) to parapsychology in an article published ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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