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Skinput
Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. When augmented with a pico-projector, the device can provide a direct manipulation, graphical user interface on the body. The technology was developed by , Chris Harrison], Desne Tanl and Dan Morris, at Microsoft Research's Computational User Experiences Group. Skinput represents one way to decouple input from electronic devices with the aim of allowing devices to become smaller without simultaneously shrinking the surface area on which input can be performed. While other systems, like SixthSense have attempted this with computer vision, Skinput employs acoustics, which take advantage of the human body's natural sound conductive properties (e.g., bone conduction). This allows the body to be annexed as an input surface without the need for the skin to be invasively instrumented with sensors, tracking markers, or other items. Microsoft has not commented on the future of the pro ...
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Skinput Arm Buttons
Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. When augmented with a pico-projector, the device can provide a direct manipulation, graphical user interface on the body. The technology was developed by , Chris Harrison], Desne Tanl and Dan Morris, at Microsoft Research's Computational User Experiences Group. Skinput represents one way to decouple input from electronic devices with the aim of allowing devices to become smaller without simultaneously shrinking the surface area on which input can be performed. While other systems, like SixthSense have attempted this with computer vision, Skinput employs acoustics, which take advantage of the human body's natural sound conductive properties (e.g., bone conduction). This allows the body to be annexed as an input surface without the need for the skin to be invasively instrumented with sensors, tracking markers, or other items. Microsoft has not commented on the future of the pro ...
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Skinput Sensor Waveforms
Skinput is an input technology that uses bio-acoustic sensing to localize finger taps on the skin. When augmented with a pico-projector, the device can provide a direct manipulation, graphical user interface on the body. The technology was developed by , Chris Harrison], Desne Tanl and Dan Morris, at Microsoft Research's Computational User Experiences Group. Skinput represents one way to decouple input from electronic devices with the aim of allowing devices to become smaller without simultaneously shrinking the surface area on which input can be performed. While other systems, like SixthSense have attempted this with computer vision, Skinput employs acoustics, which take advantage of the human body's natural sound conductive properties (e.g., bone conduction). This allows the body to be annexed as an input surface without the need for the skin to be invasively instrumented with sensors, tracking markers, or other items. Microsoft has not commented on the future of the pro ...
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Pico-projector
A handheld projector (also known as a pocket projector, mobile projector, pico projector or mini beamer) is an image projector in a handheld device. It was developed as a computer display device for compact portable devices such as mobile phones, personal digital assistants, and digital cameras, which have sufficient storage capacity to handle presentation materials but are too small to accommodate a display screen that an audience can see easily. Handheld projectors involve miniaturized hardware, and software that can project digital images onto a nearby viewing surface. The system comprises five main parts: the battery, the electronics, the laser or LED light sources, the combiner optic, and in some cases, scanning micromirror devices. First, the electronics system turns the image into an electronic signal. Next, the electronic signals drive laser or LED light sources with different colors and intensities down different paths. In the combiner optic, the different ...
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Fast Fourier Transform
A fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence, or its inverse (IDFT). Fourier analysis converts a signal from its original domain (often time or space) to a representation in the frequency domain and vice versa. The DFT is obtained by decomposing a sequence of values into components of different frequencies. This operation is useful in many fields, but computing it directly from the definition is often too slow to be practical. An FFT rapidly computes such transformations by factorizing the DFT matrix into a product of sparse (mostly zero) factors. As a result, it manages to reduce the complexity of computing the DFT from O\left(N^2\right), which arises if one simply applies the definition of DFT, to O(N \log N), where N is the data size. The difference in speed can be enormous, especially for long data sets where ''N'' may be in the thousands or millions. In the presence of round-off error, many FFT algorithm ...
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Voice Mail
A voicemail system (also known as voice message or voice bank) is a computer-based system that allows users and subscribers to exchange personal voice messages; to select and deliver voice information; and to process transactions relating to individuals, organizations, products, and services, using an ordinary phone. The term is also used more broadly to denote any system of conveying a stored telecommunications voice messages, including using an answering machine. Most cell phone services offer voicemail as a basic feature; many corporate private branch exchanges include versatile internal voice-messaging services, and *98 vertical service code subscription is available to most individual and small business landline subscribers (in the US). History The term ''Voicemail'' was coined by Televoice International (later Voicemail International, or VMI) for their introduction of the first US-wide Voicemail service in 1980. Although VMI trademarked the term, it eventually became a ge ...
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TechFest
Techfest is the annual science and technology festival of Indian Institute of Technology Bombay, consisting of social initiatives and outreach programs throughout the year. Started in 1998 with the aim of providing a platform for the Indian student community to develop and showcase their technical prowess, with a footfall of 1.75 lakhs in its latest edition. The activities culminate in a large three-day event in the campus of IIT Bombay which attracts people from all over the world, including students, academia, corporates and the general public. History and growth The very first edition of Techfest was in 1998. It set the broad outlines of Techfest in the form of competitions, lectures, workshops, and exhibitions which went on to become a standard feature at every Techfest. Entrepreneurship also made an appearance in the 1999 and 2000 editions. Technoholix—Techfest in the Dark, showcasing technological entertainment at the end of each day as well as the hub of on the spo ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tr ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing ...
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Speed Dial
Speed dial is a function available on many telephone systems allowing the user to place a call by pressing a reduced number of keys. This function is particularly useful for phone users who dial certain numbers on a regular basis. In most cases, the user stores these numbers in the phone's memory for future use. The speed dial numbers are usually accessed by pressing a pre-determined key or keys on the phone, followed by a one or two-digit code which the user assigns to each number; however for ease of use, on many systems a call may be placed by pressing and holding one key on the numeric keypad. Speed dialing is also available via Custom Calling features from the Telephone Company's Central Office. The numbers are programmed by the subscriber through the standard telephone dial, and speed dial calls are placed by dialing simply the digit and waiting a few seconds on a standard rotary dial phone and an older 10 key Touch Tone phone, or by dialing the number and the # key to i ...
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Speech Recognition
Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the main benefit of searchability. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis. Some speech recognition systems require "training" (also called "enrollment") where an individual speaker reads text or isolated vocabulary into the system. The system analyzes the person's specific voice and uses it to fine-tune the recognition of that person's speech, resulting in increased accuracy. Systems that do not use training are called "speaker-independent" systems. Systems that use training are called "speaker dependent". Speech recognition ...
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Support Vector Machine
In machine learning, support vector machines (SVMs, also support vector networks) are supervised learning models with associated learning algorithms that analyze data for classification and regression analysis. Developed at AT&T Bell Laboratories by Vladimir Vapnik with colleagues (Boser et al., 1992, Guyon et al., 1993, Cortes and Vapnik, 1995, Vapnik et al., 1997) SVMs are one of the most robust prediction methods, being based on statistical learning frameworks or VC theory proposed by Vapnik (1982, 1995) and Chervonenkis (1974). Given a set of training examples, each marked as belonging to one of two categories, an SVM training algorithm builds a model that assigns new examples to one category or the other, making it a non- probabilistic binary linear classifier (although methods such as Platt scaling exist to use SVM in a probabilistic classification setting). SVM maps training examples to points in space so as to maximise the width of the gap between the two categories. New ...
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Biceps
The biceps or biceps brachii ( la, musculus biceps brachii, "two-headed muscle of the arm") is a large muscle that lies on the front of the upper arm between the shoulder and the elbow. Both heads of the muscle arise on the scapula and join to form a single muscle belly which is attached to the upper forearm. While the biceps crosses both the shoulder and elbow joints, its main function is at the elbow where it flexes the forearm and supinates the forearm. Both these movements are used when opening a bottle with a corkscrew: first biceps screws in the cork (supination), then it pulls the cork out (flexion). Structure The biceps is one of three muscles in the anterior compartment of the upper arm, along with the brachialis muscle and the coracobrachialis muscle, with which the biceps shares a nerve supply. The biceps muscle has two heads, the short head and the long head, distinguished according to their origin at the coracoid process and supraglenoid tubercle of the sc ...
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