Tetris
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''Tetris'' (russian: link=no, Тетрис) is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
created by
Soviet The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, ...
software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
, the rights reverted to Pajitnov in 1996, who co-founded
the Tetris Company The Tetris Company, Inc. (TTC) is based in Nevada and is owned by Henk Rogers, Alexey Pajitnov and Blue Planet Software. The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. It licenses the ...
with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (
tetromino A tetromino is a geometric shape composed of four squares, connected orthogonally (i.e. at the edges and not the corners). Tetrominoes, like dominoes and pentominoes, are a particular type of polyomino. The corresponding polycube, called a tetracu ...
es), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some versions add variations on the rules, such as three-dimensional displays or a system for reserving pieces. Built on simple rules, ''Tetris'' established itself as one of the great early video games. By December 2011, ''Tetris'' had sold 202million copies – approximately 70million physical units and 132million paid
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone ( feature phone or smartphone), tablet, PDA to ...
downloads – making it one of the best-selling video game franchises of all time. The Game Boy version is one of the best-selling games of all time, with more than 35 million copies sold. ''Tetris'' is available on over 65 platforms, setting a ''Guinness'' world record for the most ported video game. ''Tetris'' is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music and
cosplay Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture ...
. The game has also been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect.


Gameplay

''Tetris'' is primarily composed of a field of play in which pieces of different geometric forms, called " tetrominoes", descend from the top of the field. During this descent, the player can move the pieces laterally and rotate them until they touch the bottom of the field or land on a piece that had been placed before it. The player can neither slow down the falling pieces nor stop them, but can accelerate them in most versions. The objective of the game is to use the pieces to create as many horizontal lines of blocks as possible. When a line is completed, it disappears, and the blocks placed above fall one rank. Completing lines grants points, and accumulating a certain number of points or lines cleared moves the player up a level, which increases the number of points granted per completed line. In most versions, the speed of the falling pieces increases with each level, leaving the player with less time to think about the placement. The player can clear multiple lines at once, which can earn bonus points in some versions. It is possible to complete up to four lines simultaneously with the use of the I-shaped tetromino; this move is called a "Tetris", and is the basis of the game's title. If the player cannot make the blocks disappear quickly enough, the field will start to fill, and when the pieces reach the top of the field and prevent the arrival of additional pieces, the game ends. At the end of each game, the player receives a score based on the number of lines that have been completed. The game never ends with the player's victory; the player can only complete as many lines as possible before an inevitable loss. Since 1996, the Tetris Company has internally defined specifications and guidelines that publishers must adhere to in order to be granted a license to ''Tetris''. The contents of these guidelines establish such elements as the correspondence of buttons and actions, the size of the field of play, the system of rotation, and others.


Game pieces

The pieces on which the game of ''Tetris'' is based around are called "tetrominoes". Pajitnov's original version for the Electronika 60 computer used green brackets to represent the blocks that make up tetrominoes. Versions of ''Tetris'' on the original Game Boy/Game Boy Color and on most dedicated handheld games use black-and-white or
grayscale In digital photography, computer-generated imagery, and colorimetry, a grayscale image is one in which the value of each pixel is a single sample representing only an ''amount'' of light; that is, it carries only intensity information. Graysc ...
graphics, but most popular versions use a separate color for each distinct shape. Prior to the Tetris Company's standardization in the early 2000s, those colors varied widely from implementation to implementation.


Scoring

The scoring formula for the majority of ''Tetris'' products is built on the idea that more difficult line clears should be awarded more points. For example, a single line clear in ''Tetris Zone'' is worth 100 points, clearing four lines at once (known as a ''Tetris'') is worth 800, while each subsequent back-to-back ''Tetris'' is worth 1,200. In conjunction, players can be awarded combos that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game. Nearly all ''Tetris'' games allow the player to press a button to increase the speed of the current piece's descent or cause the piece to drop and lock into place immediately, known as a "soft drop" and a "hard drop", respectively. While performing a soft drop, the player can also stop the piece's increased speed by releasing the button before the piece settles into place. Some games only allow either soft drop or hard drop; others have separate buttons for both. Many games award a number of points based on the height that the piece fell before locking, so using the hard drop generally awards more points.


Infinite game question

The question ''Would it be possible to play forever?'' was first considered in a thesis by John Brzustowski in 1992. The conclusion reached was that the game is statistically doomed to end. If a player receives a sufficiently large sequence of alternating S and Z Tetrominoes, the naïve gravity used by the standard game eventually forces the player to leave holes on the board. The holes will necessarily stack to the top and, ultimately, end the game. If the pieces are distributed randomly, this sequence will eventually occur. Thus, if a game with, for example, an ideal, uniform, uncorrelated
random number generator Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular outc ...
is played long enough, any player will
almost surely In probability theory, an event is said to happen almost surely (sometimes abbreviated as a.s.) if it happens with probability 1 (or Lebesgue measure 1). In other words, the set of possible exceptions may be non-empty, but it has probability 0. ...
top out. Modern versions of ''Tetris'' released after 2001 use a bag-style randomizer that guarantees players will never receive more than four S or Z pieces in a row by shuffling tetrominoes of all types for each 7 pieces. This is one of the "Indispensable Rules" enforced by the ''Tetris Guideline'' that all officially licensed ''Tetris'' games must follow.


Easy spin dispute

"Easy spin", or "infinite spin", is a feature in some Tetris games where a tetromino stops falling for a moment after left or right movement or rotation, effectively allowing the player to suspend the piece while deciding where to place it. The mechanic was introduced in 1999's ''
The Next Tetris This is a list of variants of the game ''Tetris''. It includes officially licensed ''Tetris'' sequels, as well as unofficial clones. Official games {, class="sortable wikitable" , - ! Title ! Year ! Platform ! Publisher ! class = "unsortab ...
'', and drew criticism in reviews of 2001's ''
Tetris Worlds ''Tetris Worlds'' is a version of the video game ''Tetris''. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version and a single ...
''. This feature has been implemented into
the Tetris Company The Tetris Company, Inc. (TTC) is based in Nevada and is owned by Henk Rogers, Alexey Pajitnov and Blue Planet Software. The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. It licenses the ...
's official guideline. This type of play differs from traditional ''Tetris'' because it takes away the pressure of higher level speed. Some reviewers went so far as to say that this mechanism broke the game. The goal in ''Tetris Worlds'', however, is to complete a certain number of lines as fast as possible, so the ability to hold off a piece's placement will not make achieving that goal any faster. Later, GameSpot received "easy spin" more openly, saying that "the infinite spin issue honestly really affects only a few of the single-player gameplay modes in ''Tetris DS'', because any competitive mode requires you to lay down pieces as quickly as humanly possible." Henk Rogers stated in an interview that infinite spin was an intentional part of the game design, allowing novice players to expend some of their available scoring time to decide on the best placement of a piece. Rogers observed that "gratuitous spinning" does not occur in competitive play, as expert players do not require much time to think about where a piece should be placed. A limitation has been placed on infinite lock delay in later games of the franchise, where after a certain amount of rotations and movements, the piece will instantly lock itself. This is defaulted to 15 such actions.


History


Conception

In 1979, Alexey Pajitnov joined the Computer Center of the
Soviet Academy of Sciences The Academy of Sciences of the Soviet Union was the highest scientific institution of the Soviet Union from 1925 to 1991, uniting the country's leading scientists, subordinated directly to the Council of Ministers of the Soviet Union (until 1946 ...
as a
speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the ...
researcher. While he was tasked with testing the capabilities of new hardware, his ambition was to use computers to make people happy. Pajitnov developed several puzzle games on the institute's computer, an Electronika 60, a scarce resource at the time. For Pajitnov, "games allow people to get to know each other better and act as revealers of things you might not normally notice, such as their way of thinking". In 1984, while trying to recreate a favorite puzzle game from his childhood featuring
pentomino Derived from the Greek word for ' 5', and " domino", a pentomino (or 5-omino) is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered ...
es, Pajitnov imagined a game consisting of a descent of random pieces that the player would turn to fill rows. Pajitnov felt that the game would be needlessly complicated with twelve different shape variations, so he scaled the concept down to
tetromino A tetromino is a geometric shape composed of four squares, connected orthogonally (i.e. at the edges and not the corners). Tetrominoes, like dominoes and pentominoes, are a particular type of polyomino. The corresponding polycube, called a tetracu ...
es, of which there are seven variants. Pajitnov titled the game ''Tetris'', a word created from a combination of "tetra" (meaning "four") and his favorite sport, "
tennis Tennis is a racket sport that is played either individually against a single opponent (singles) or between two teams of two players each (doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball cov ...
". Because the Electronika 60 had no graphical interface, Pajitnov modelled the field and pieces using spaces and brackets. Realizing that completed lines filled the screen quickly, Pajitnov decided to delete them, creating a key part of ''Tetris'' gameplay. This early version of ''Tetris'' had no scoring system and no levels, but its addictive quality distinguished it from the other puzzle games Pajitnov had created. Pajitnov had completed the first playable version of ''Tetris'' by June 6, 1984. Pajitnov presented ''Tetris'' to his colleagues, who quickly became addicted to it. It permeated the offices within the Academy of Sciences, and within a few weeks it reached every Moscow institute with a computer. A friend of Pajitnov, Vladimir Pokhilko, who requested the game for the Moscow Medical Institute, saw people stop working to play ''Tetris''. Pokhilko eventually banned the game from the Medical Institute to restore productivity. Pajitnov sought to adapt ''Tetris'' to the
IBM Personal Computer The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a tea ...
, which had a higher quality display than the Electronika 60. Pajitnov recruited
Vadim Gerasimov Vadim Viktorovich Gerasimov (russian: Вадим Викторович Герасимов, born 15 June 1969) is an engineer at Google. From 1994 to 2003, Vadim worked and studied at the MIT Media Lab. Vadim earned a BS/MS in applied mathematics fr ...
, a 16-year-old high school student who was known for his computer skills. Pajitnov had met Gerasimov before through a mutual acquaintance, and they had worked together on previous games. Gerasimov adapted ''Tetris'' to the IBM PC over the course of a few weeks, incorporating color and a scoreboard.


Acquisition of rights by Mirrorsoft and Spectrum HoloByte

Pajitnov wanted to export ''Tetris'', but he had no knowledge of the business world. His superiors in the Academy were not necessarily happy with the success of the game, since they had not intended such a creation from the research team. Furthermore,
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
did not exist in the Soviet Union, and Soviet researchers were not allowed to sell their creations. Pajitnov asked his supervisor Victor Brjabrin, who had knowledge of the world outside the Soviet Union, to help him publish ''Tetris''. Pajitnov offered to transfer the rights of the game to the Academy, and was delighted to receive a non-compulsory remuneration from Brjabrin through this deal. In 1986, Brjabrin sent a copy of ''Tetris'' to Hungarian game publisher
Novotrade Appaloosa Interactive (formerly Novotrade International) was a corporation, founded in 1982 in Hungary, that produced video games, computer programs and television commercials during the 1980s and 1990s. History Novotrade International was founded ...
. From there, copies of the game began circulating via
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined ...
s throughout Hungary and as far as
Poland Poland, officially the Republic of Poland, is a country in Central Europe. It is divided into 16 administrative provinces called voivodeships, covering an area of . Poland has a population of over 38 million and is the fifth-most populou ...
. Robert Stein, an international software salesman for the London-based firm Andromeda Software, saw the game's commercial potential during a visit to Hungary in June 1986. After an indifferent response from the Academy, Stein contacted Pajitnov and Brjabrin by fax to obtain the license rights. The researchers expressed interest in forming an agreement with Stein via fax, but they were unaware that this fax communication could be considered a legal contract in the Western world; Stein began to approach other companies to produce the game. Stein approached publishers at the 1987
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event t ...
in
Las Vegas Las Vegas (; Spanish for "The Meadows"), often known simply as Vegas, is the 25th-most populous city in the United States, the most populous city in the state of Nevada, and the county seat of Clark County. The city anchors the Las Veg ...
. Gary Carlston, co-founder of Broderbund, retrieved a copy and brought it to California. Despite enthusiasm amongst its employees, Broderbund remained skeptical because of the game's Soviet origins. Likewise, Mastertronic co-founder Martin Alper declared that "no Soviet product will ever work in the Western world". Stein ultimately signed two agreements: he sold the European rights to the publisher
Mirrorsoft Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Macko ...
, and the American rights to Spectrum HoloByte. The latter obtained the rights after a visit to Mirrorsoft by Spectrum HoloByte president Phil Adam in which he played ''Tetris'' for two hours. At that time, Stein had not yet signed a contract with the Soviet Union. Nevertheless, he sold the rights to the two companies for £3,000 and a royalty of 7.5 to 15% on sales. Before releasing ''Tetris'' in the United States, Spectrum HoloByte CEO Gilman Louie asked for an overhaul of the game's graphics and music. The Soviet spirit was preserved, with fields illustrating Russian parks and buildings as well as melodies anchored in Russian folklore of the time. The company's goal was to make people want to buy a Russian product; the game came complete with a red package and Cyrillic text, an unusual approach on the other side of the
Berlin Wall The Berlin Wall (german: Berliner Mauer, ) was a guarded concrete barrier that encircled West Berlin from 1961 to 1989, separating it from East Berlin and East Germany (GDR). Construction of the Berlin Wall was commenced by the gover ...
. The Mirrorsoft version was released for the IBM PC in November 1987, while the Spectrum HoloByte version was released for the same platform in January 1988. ''Tetris'' was ported to platforms including the
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first per ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
and
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
. At the time, it made no mention of Pajitnov and came with the announcement of "Made in the United States of America, designed abroad". ''Tetris'' was a commercial success in Europe and the United States: Mirrorsoft sold tens of thousands of copies in two months, and Spectrum HoloByte sold over 100,000 units in the space of a year. According to Spectrum HoloByte, the average ''Tetris'' player was between 25 and 45 years old and was a manager or engineer. At the Software Publishers Association's Excellence in Software Awards ceremony in March 1988, ''Tetris'' won Best Entertainment Software, Best Original Game, Best Strategy Program, and Best Consumer Software. Stein, however, was faced with a problem: the only document certifying a license fee was the fax from Pajitnov and Brjabrin, meaning that Stein sold the license for a game he did not yet own. Stein contacted Pajitnov and asked him for a contract for the rights. Stein began negotiations via fax, offering 75% of the revenue generated by Stein from the license.
Elektronorgtechnica Elektronorgtechnica (also spelled ''Electronorgtechnica'', ), better known abbreviated as ELORG (Элорг), was a state-owned organization with a monopoly on the import and export of computer hardware and software in the Soviet Union. It was con ...
("Elorg"), the Soviet Union's central organization for the import and export of computer software, was unconvinced and requested 80% of the revenue. Stein made several trips to Moscow and held long discussions with Elorg representatives. Stein came to an agreement with Elorg on February 24, 1988, and on May 10 he signed a contract for a ten-year worldwide ''Tetris'' license for all current and future computer systems. Pajitnov and Brjabrin were unaware that the game was already on sale and that Stein had claimed to own the rights prior to the agreement. Although Pajitnov would not receive any percentage from these sales, he said that "the fact that so many people enjoy my game is enough for me".


Acquisition of rights by Nintendo and legal battle

In 1988, Spectrum HoloByte sold the Japanese rights to its computer games and arcade machines to Bullet-Proof Software's Henk Rogers, who was searching for games for the Japanese market. Mirrorsoft sold its Japanese rights to
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of arcade games. It was formed in 1985 when the coin-operated arcade game division of Atari, Inc. was transfered by Warner Communications to a join ...
subsidiary Tengen, which then sold the Japanese arcade rights to
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
and the console rights to BPS, which published versions for Japanese computers, including the Nintendo Family Computer (Famicom), known outside Japan as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
and MSX2. At this point, almost a dozen companies believed they held the ''Tetris'' rights, with Stein retaining rights for home computer versions. Devices like Chinese ''Brick Game'', popular in the early 1990s, often had many variations of Tetris. Soviet Union's Elorg was still unaware of the deals Stein had negotiated, which did not bring money to them. Nevertheless, ''Tetris'' was a commercial success in North America, Europe and Asia. The same year,
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
was preparing to launch its first portable console, the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
. Nintendo was attracted to ''Tetris'' by its simplicity and established success on the Famicom. Rogers, who was close to then Nintendo president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
, sought to obtain the handheld rights. After a failed negotiation with Atari, Rogers contacted Stein in November 1988. Stein agreed to sign a contract, but explained that he had to consult Elorg before returning to negotiations with Rogers. After contacting Stein several times, Rogers began to suspect a breach of contract on Stein's part, and decided in February 1989 to go to the Soviet Union and negotiate the rights with Elorg. Rogers arrived at the Elorg offices uninvited, while Stein and Mirrorsoft manager Kevin Maxwell made an appointment the same day without consulting each other. During the discussions, Rogers explained that he wanted to obtain the rights to ''Tetris'' for the Game Boy. After quickly obtaining an agreement with Elorg president Nikolai Belikov, Rogers showed Belikov a ''Tetris'' cartridge. Belikov was surprised, as he believed at the time that the rights to ''Tetris'' were only signed for computer systems. The present parties accused Nintendo of illegal publication, but Rogers defended himself by explaining that he had obtained the rights via Atari Games, which had itself signed an agreement with Stein. Belikov then realized the complex path that the license had followed within four years because of Stein's contracts, and he constructed a strategy to regain possession of the rights and obtain better commercial agreements. At that point, Elorg was faced with three different companies seeking to buy the rights. During this time, Rogers befriended Pajitnov over a game of Go. Pajitnov would support Rogers throughout the discussions, to the detriment of Maxwell, who came to secure the ''Tetris'' rights for Mirrorsoft. Belikov proposed to Rogers that Stein's rights would be cancelled and Nintendo would be granted the game rights for both home and handheld consoles. Rogers flew to the United States to convince Nintendo's American branch to sign up for the rights. The contract with Elorg was signed by executive and president Minoru Arakawa for $500,000, plus 50 cents per cartridge sold. Elorg then sent an updated contract to Stein. One of the clauses defined a computer as a machine with a screen and keyboard, and thus Stein's rights to console versions were withdrawn. Stein signed the contract without paying attention to this clause, and later realized that all the contract's other clauses, notably on payments, were only a "smokescreen" to deceive him. In March 1989, Nintendo sent a
cease and desist A cease and desist letter is a document sent to an individual or business to stop alleged illegal activity. The phrase "cease and desist" is a legal doublet, made up of two near-synonyms. The letter may warn that, if the recipient does not disc ...
to Atari Games concerning production of the NES version of ''Tetris''. Atari Games contacted Mirrorsoft, and were assured that they still retained the rights. Nintendo, however, maintained its position. In response, Mirrorsoft owner
Robert Maxwell Ian Robert Maxwell (born Ján Ludvík Hyman Binyamin Hoch; 10 June 1923 – 5 November 1991) was a Czechoslovak-born British media proprietor, Parliament of the United Kingdom, member of parliament (MP), suspected spy, and fraudster. Early i ...
pressured Soviet Union leader
Mikhail Gorbachev Mikhail Sergeyevich Gorbachev (2 March 1931 – 30 August 2022) was a Soviet politician who served as the 8th and final leader of the Soviet Union from 1985 to the country's dissolution in 1991. He served as General Secretary of the Com ...
to cancel the contract between Elorg and Nintendo. Despite the threats to Belikov, Elorg refused to give in and highlighted the financial advantages of their contract compared to those signed with Stein and Mirrorsoft. On June 15, 1989, Nintendo and Atari Games began a legal battle in the courts of San Francisco. Atari Games sought to prove that the NES was a computer, as indicated by its Japanese name "Famicom", an abbreviation of "Family Computer". In this case, the initial license would authorize Atari Games to release the game. The central argument of Atari Games was that the Famicom was designed to be convertible into a computer via its extension port. This argument was not accepted, and Pajitnov stressed that the initial contract only concerned computers and no other machine. Nintendo brought Belikov to testify on its behalf. Judge
Fern M. Smith Fern Meyerson Smith (born November 7, 1933) is a former United States federal judge, United States district judge of the United States District Court for the Northern District of California. Education and career Born on November 7, 1933, in San ...
declared that Mirrorsoft and Spectrum HoloByte never received explicit authorization for marketing on consoles, and on June 21, 1989, ruled in Nintendo's favor, granting them a preliminary injunction against Atari Games in the process. The next day, Atari Games withdrew its NES version from sale, and thousands of cartridges remained unsold in the company's warehouses. Sega had planned to release a
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
version of ''Tetris'' on April 15, 1989, but cancelled its release during Nintendo and Atari's legal battle; fewer than ten copies were manufactured. A new port of the arcade version by M2 was included in the Sega Genesis Mini microconsole, released in September 2019.


Commercial success and acquisition of rights by Pajitnov

Through the legal history of the license, Pajitnov gained a reputation in the West. He was regularly invited by journalists and publishers, through which he discovered that his game had sold millions of copies, from which he had not made any money. However, he remained humble and proud of the game, which he considered "an electronic ambassador of benevolence". In January 1990, Pajitnov was invited by Spectrum HoloByte to the Consumer Electronics Show, and was immersed in American life for the first time. After a period of adaptation, he explored American culture in several cities, including Las Vegas, San Francisco, New York City and Boston, and engaged in interviews with several hosts, including the directors of Nintendo of America. He marveled at the freedom and the advantages of Western society, and spoke often of his travels to his colleagues upon returning to the Soviet Union. He realized that there was no market in Russia for their programs. At the same time, sales of the Game Boy – bundled with a handheld version of ''Tetris'' – exploded, exceeding sales forecasts three times. In 1991, Pajitnov and Pokhilko emigrated to the United States. Pajitnov moved to Seattle, where he produced games for Spectrum HoloByte. In April 1996, as agreed with the Academy ten years earlier and following an agreement with Rogers, the rights to ''Tetris'' reverted to Pajitnov. Pajitnov and Rogers founded
the Tetris Company The Tetris Company, Inc. (TTC) is based in Nevada and is owned by Henk Rogers, Alexey Pajitnov and Blue Planet Software. The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. It licenses the ...
in June 1996 to manage the rights on all platforms, the previous agreements having expired. Pajitnov now receives a royalty for each ''Tetris'' game and derivative sold worldwide. In 2002, Pajitnov and Rogers founded Tetris Holding after the purchase of the game's remaining rights from Elorg, now a private entity following the
dissolution of the Soviet Union The dissolution of the Soviet Union, also negatively connoted as rus, Разва́л Сове́тского Сою́за, r=Razvál Sovétskogo Soyúza, ''Ruining of the Soviet Union''. was the process of internal disintegration within the Sov ...
. The Tetris Company now owns all rights to the ''Tetris'' brand, and is mainly responsible for removing unlicensed clones from the market; the company regularly calls on Apple Inc. and
Google Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
to remove illegal versions from their mobile
app store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the c ...
s. In one notable 2012 case, '' Tetris Holding, LLC v. Xio Interactive, Inc.'', Tetris Holding and the Tetris Company defended its copyright against an iOS clone, which established a new stance on evaluating
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
infringements based on
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, box ...
. In December 2005,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
acquired Jamdat, a company specializing in mobile games. Jamdat had previously bought a company founded by Rogers in 2001, which managed the ''Tetris'' license on mobile platforms. As a result, Electronic Arts held a 15-year license on all mobile phone releases of ''Tetris'', which expired on April 21, 2020.


Versions

''Tetris'' has been released on a multitude of platforms since the creation of the original version on the Electronika 60. The game is available on most game consoles and is playable on personal computers, smartphones and
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes wa ...
s. ''
Guinness World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
'' recognized ''Tetris'' as the most ported video game in history, having appeared on over 65 different platforms as of October 2010. Since the 2000s, internet versions of the game have been developed. However, commercial versions not approved by the Tetris Company tend to be purged due to company policy. The most famous online version, '' Tetris Friends'' by Tetris Online, Inc., had attracted over a million registered users. Tetris Online had also developed versions for console-based digital download services. Because of its popularity and simplicity of development, ''Tetris'' is often used as a hello world project for programmers coding for a new system or programming language. This has resulted in the availability of a large number of ports for different platforms. For instance,
μTorrent μTorrent, or uTorrent (see pronunciation) is a proprietary adware BitTorrent client owned and developed by Rainberry, Inc. with over 150 million users. It is the most widely used BitTorrent client outside China; globally only behind Xunlei. ...
and
GNU Emacs GNU Emacs is a free software text editor. It was created by GNU Project founder Richard Stallman, based on the Emacs editor developed for Unix operating systems. GNU Emacs has been a central component of the GNU project and a flagship project ...
contain similar shape-stacking games as easter eggs. Within official franchise installments, each version has made improvements to accommodate advancing technology and the goal to provide a more complete game. Developers are given freedom to add new modes of play and revisit the concept from different angles. Some concepts developed on official versions have been integrated into the ''Tetris'' guidelines in order to standardize future versions and allow players to migrate between different versions with little effort. The IBM PC version was the most evolved from the original version, featuring a graphical interface, colored tetrominoes, running statistics for the number of tetrominoes placed, and a guide for the controls. In 2020 the
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
of the license belongs to
Blue Planet Software Blue Planet Software, Inc. is an American video game developer and publisher. Established as Bullet-Proof Software, Inc. in Japan, Blue Planet Software became a separate company founded by Henk Rogers in Honolulu, Hawaii Hawaii ( ; h ...
. Maya (daughter of Rogers) supervises licenses to developers controlling their products.


Computational complexity

In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, it is common to analyze the
computational complexity In computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) ...
of problems, including real life problems and games. It was proven that for the "offline" version of ''Tetris'' (the player knows the complete sequence of pieces that will be dropped, i.e. there is no hidden information) the following objectives are
NP-complete In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying ...
: * Maximizing the number of rows cleared while playing the given piece sequence. * Maximizing the number of pieces placed before a loss occurs. * Maximizing the number of simultaneous clearing of four rows. * Minimizing the height of the highest filled grid square over the course of the sequence. Also, it is difficult to even approximately solve the first, second, and fourth problem. It is
NP-hard In computational complexity theory, NP-hardness ( non-deterministic polynomial-time hardness) is the defining property of a class of problems that are informally "at least as hard as the hardest problems in NP". A simple example of an NP-hard pr ...
, given an initial gameboard and a sequence of ''p'' pieces, to approximate the first two problems to within a factor of for any constant . It is NP-hard to approximate the last problem within a factor of for any constant . To prove NP-completeness, it was shown that there is a polynomial reduction between the
3-partition problem The 3-partition problem is a strongly NP-complete problem in computer science. The problem is to decide whether a given multiset of integers can be partitioned into triplets that all have the same sum. More precisely: * The input to the proble ...
, which is also NP-complete, and the ''Tetris'' problem.


Music

The earliest versions of ''Tetris'' had no music. The NES version includes two original compositions by
Hirokazu Tanaka , also known as Chip Tanaka, is a Japanese musician, composer, sound designer, and executive who pioneered chiptune music. He is best known as one of Nintendo's in-house composers during the 8- and 16-bit era of video games. Tanaka also had a role ...
along with an arrangement of "Dance of the Sugar Plum Fairy" from the second act of ''
The Nutcracker ''The Nutcracker'' ( rus, Щелкунчик, Shchelkunchik, links=no ) is an 1892 two-act ballet (""; russian: балет-феерия, link=no, ), originally choreographed by Marius Petipa and Lev Ivanov with a score by Pyotr Ilyich Tchaik ...
'', composed by
Tchaikovsky Pyotr Ilyich Tchaikovsky , group=n ( ; 7 May 1840 – 6 November 1893) was a Russian composer of the Romantic period. He was the first Russian composer whose music would make a lasting impression internationally. He wrote some of the most popu ...
. The Tengen version also features original music, and an arrangement of " Kalinka" and " Katyusha". 1860s Russian folk tune " Korobeiniki" first appeared in Spectrum Holobyte's 1988 versions of Tetris together " Dark Eyes", " Polyushko-polye" and "The Birch Tree". Nintendo's Game Boy version also includes "Korobeiniki", as well as the
Johann Sebastian Bach Johann Sebastian Bach (28 July 1750) was a German composer and musician of the late Baroque period. He is known for his orchestral music such as the '' Brandenburg Concertos''; instrumental compositions such as the Cello Suites; keyboard wo ...
's French Suite No. 3 In B Minor (BWV 814), and an original track by Tanaka. "Korobeiniki" is used in most versions of the game, and has appeared in other games, albums and films that make reference to ''Tetris''. It was also included in the SNES Tetris game, Tetris & Dr. Mario, Tetris DS and
Blue Planet Software Blue Planet Software, Inc. is an American video game developer and publisher. Established as Bullet-Proof Software, Inc. in Japan, Blue Planet Software became a separate company founded by Henk Rogers in Honolulu, Hawaii Hawaii ( ; h ...
''The Next Tetris'' (1999, PSX and Windows).
Doctor Spin Doctor Spin was a pseudonym used by Andrew Lloyd Webber and record producer Nigel Wright for their 1992 hit single "Tetris".Roberts, David (Managing Editor) (2005), ''British Hit Singles & Albums (Edition 18)'', Guinness World Records Limited ...
's 1992
Eurodance Euro-Dance (sometimes referred to as Euro-NRG, Euro-electronica or Euro) is a genre of electronic dance music that originated in the late 1980s in Europe. It combines many elements of hip hop, techno, Hi-NRG, house music, and Euro-Disco. This ...
cover Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copy ...
(under the name "Tetris") reached #6 on the
UK singles chart The UK Singles Chart (currently titled Official Singles Chart, with the upper section more commonly known as the Official UK Top 40) is compiled by the Official Charts Company (OCC), on behalf of the British record industry, listing the top-s ...
. In the 2000s, the Tetris Company added as a prerequisite for the granting of the license that a version of "Korobeiniki" be available in the game.


Cognitive effects

According to research from Richard Haier et al., prolonged ''Tetris'' activity can also lead to more efficient brain activity during play. When first playing ''Tetris'', brain function and activity increases, along with greater cerebral energy consumption, measured by
glucose Glucose is a simple sugar with the molecular formula . Glucose is overall the most abundant monosaccharide, a subcategory of carbohydrates. Glucose is mainly made by plants and most algae during photosynthesis from water and carbon dioxide, u ...
metabolic rate. As ''Tetris'' players become more proficient, their brains show a reduced consumption of glucose, indicating more efficient brain activity for this task. According to one study, moderate play of ''Tetris'' (half-an-hour a day for three months) boosts general cognitive functions such as "critical thinking, reasoning, language and processing" and increases
cerebral cortex The cerebral cortex, also known as the cerebral mantle, is the outer layer of neural tissue of the cerebrum of the brain in humans and other mammals. The cerebral cortex mostly consists of the six-layered neocortex, with just 10% consisting o ...
thickness. Jackie Andrade and Jon May, from
Plymouth University The University of Plymouth is a public research university based predominantly in Plymouth, England, where the main campus is located, but the university has campuses and affiliated colleges across South West England. With students, it is th ...
's Cognition Institute, and doctoral student Jessica Skorka-Brown have conducted research that shows that playing ''Tetris'' could distract from cravings and give a "quick and manageable" fix for people struggling to stick to diets, or quit smoking or drinking. Another notable effect is that, according to a Canadian study in April 2013, playing ''Tetris'' has been found to treat older adolescents with
amblyopia Amblyopia, also called lazy eye, is a disorder of sight in which the brain fails to fully process input from one eye and over time favors the other eye. It results in decreased vision in an eye that typically appears normal in other aspects. Amb ...
(lazy eye), which was better than patching a victim's well eye to train their weaker eye. Robert Hess of the research team said: "It's much better than patching – much more enjoyable; it's faster, and it seems to work better". Tested in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and ...
, this experiment also appears to help children with that problem. ''Tetris'' can cause the brain to involuntarily picture ''Tetris'' combinations even when the player is not playing (the ''Tetris'' effect), although this can occur with any computer game or situation showcasing repeated images or scenarios, such as a
jigsaw puzzle A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In t ...
. While debates about Tetris's cognitive benefits continue, some researchers view it as a milestone in the
gamification Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished thro ...
of education. In January 2009, an
Oxford University Oxford () is a city in England. It is the county town and only city of Oxfordshire. In 2020, its population was estimated at 151,584. It is north-west of London, south-east of Birmingham and north-east of Bristol. The city is home to the ...
research group headed by Emily Holmes reported that, for healthy volunteers, playing ''Tetris'' soon after viewing traumatic material in the laboratory reduced the number of flashbacks to those scenes in the following week. They believe that the computer game may disrupt the memories that are retained of the sights and sounds witnessed at the time, and which are later re-experienced through involuntary, distressing flashbacks of that moment. The group hoped to develop this approach further as a potential intervention to reduce the flashbacks experienced in
post-traumatic stress disorder Post-traumatic stress disorder (PTSD) is a mental and behavioral disorder that can develop because of exposure to a traumatic event, such as sexual assault, warfare, traffic collisions, child abuse, domestic violence, or other threats o ...
but emphasized that these are only preliminary results. A 2017 study found that people who played ''Tetris,'' and similar games such as ''Candy Crush'', while waiting for treatment following traffic accidents had fewer intrusive memories the following week. Tetris is addictive because of the Zeigarnik effect, that the human brain stores incomplete tasks, and dispose of them when no longer needed, but Tetris, by creating new unfinished tasks, Tetris holds our attention.


Reception and legacy

''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'' called the IBM version of ''Tetris'' "one of the most addictive computer games this side of the
Berlin Wall The Berlin Wall (german: Berliner Mauer, ) was a guarded concrete barrier that encircled West Berlin from 1961 to 1989, separating it from East Berlin and East Germany (GDR). Construction of the Berlin Wall was commenced by the gover ...
... tis ''not'' the game to start if you have work to do or an appointment to keep. Consider yourself warned".
Orson Scott Card Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. He is the first and (as of 2022) only person to win both a Hugo Award and a Nebula Award in consecutive years, winning both awards for both ...
joked that the game "proves that Russia still wants to bury us. I shudder to think of the blow to our economy as computer productivity drops to 0". Noting that ''Tetris'' was not copy-protected, he wrote: "Obviously, the game is meant to find its way onto every American machine". The IBM version of the game was reviewed in 1988 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' No. 135 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4.5 out of 5 stars. The Lessers later reviewed Spectrum HoloByte's
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
version of ''Tetris'' in 1989 in ''Dragon'' No. 141, giving that version 5 out of 5 stars. ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macin ...
'' reviewed the Macintosh version of ''Tetris'' in 1988, praising its strategic gameplay, stating that "''Tetris'' offers the rare combination of being simple to learn but extremely challenging to play", and also praising the inclusion of the
Desk Accessory A desk accessory (DA) in computing is a small transient or auxiliary application that can be run concurrently in a desktop environment with any other application on the system. Early examples, such as Sidekick and Macintosh desk accessories, used ...
version, which uses less RAM. ''Macworld'' summarized their review by listing ''Tetris' ''pros and cons, stating that ''Tetris'' is "elegant; easy to play; challenging and addicting; requires quick thinking, long-term strategy, and lightning reflexes" and listed ''Tetris cons as "None". Roy Wagner reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'', and said that "''Tetris'' is simple in concept, simple to play, and a unique design". There was a hoax that circulated in February 2019 that the original NES instruction manual for ''Tetris'' had named the seven tetrominoes with names like "Orange Ricky", "Hero" and "Smashboy", but was disproven. Despite being disproven by video game historians, a question on the October 7 that year airing of ''
Jeopardy! ''Jeopardy!'' is an American game show created by Merv Griffin. The show is a quiz competition that reverses the traditional question-and-answer format of many quiz shows. Rather than being given questions, contestants are instead given genera ...
'' alluded to these names.


Sales

Spectrum HoloByte's versions for
personal computers A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
sold 150,000 copies for ( adjusted for inflation) in two years, between 1988 and 1990. ''Tetris'' gained greater success with the release of Nintendo's NES version and Game Boy version in 1989. In six months of release by 1990, the NES version sold copies for ( adjusted for inflation), while Game Boy bundles with ''Tetris'' sold units. It topped the Japanese sales charts during AugustSeptember 1989 and from December 1989 to January 1990. ''Tetris'' became Nintendo's top-seller for the first few months of 1990. Nintendo's versions of ''Tetris'' went on to sell copies in the United States by 1992, and more than worldwide by 1996. Nintendo eventually sold a total of copies for the Game Boy, and for the NES.
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's arcade version of ''Tetris'' was also successful in Japan, where it became the highest-grossing arcade game of 1989. Spectrum HoloByte's PC versions of ''Tetris'' eventually sold more than copies , with women accounting for nearly half of ''Tetris'' players, in contrast to most other PC games. In January 2010, the ''Tetris'' franchise had sold more than 170 million copies, including approximately 70 million physical copies and over 100 million copies for cell phones, making it one of the best-selling video game franchises of all time. , ''Tetris'' has sold 132million paid
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone ( feature phone or smartphone), tablet, PDA to ...
downloads. In April 2019, Tetris99 has been published through worldwide. While associating with Nintendo Switch Online, Tetris99 has more than 9.8 million accounts globally from the subscription.


Accolades

In 1993, the ZX Spectrum version of the game was voted number 49 in the ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History Th ...
Official Top 100 Games of All Time''. In 1996, ''Tetris Pro'' was ranked the 38th best game of all time by ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comp ...
''. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular ...
'' picked the game as the #8 greatest game available in 1991, saying: "Thanks to Nintendo's endless promotion, ''Tetris'' has become one of the most popular video games". ''Computer Gaming World'' gave ''Tetris'' the 1989 Compute! Choice Award for Arcade Game, describing it as "by far, the most addictive game ever". The game won three Software Publishers Association Excellence in Software Awards in 1989, including Best Entertainment Program and the Critic's Choice Award for consumers. In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ...
magazine ranked Tetris 30th on their Top 100 Video Games. ''Computer Gaming World'' in 1996 ranked it 14th on the magazine's list of the most innovative computer games. That same year, '' Next Generation'' listed it as number 2 on their "Top 100 Games of All Time", commenting that "there is something so perfect, so
Zen Zen ( zh, t=禪, p=Chán; ja, text= 禅, translit=zen; ko, text=선, translit=Seon; vi, text=Thiền) is a school of Mahayana Buddhism that originated in China during the Tang dynasty, known as the Chan School (''Chánzong'' 禪宗), and ...
about the falling blocks of ''Tetris'' that the game has captured the interest of everyone who has ever played it". In 1999, '' Next Generation'' listed ''Tetris'' as number 2 on their "Top 50 Games of All Time", commenting that "''Tetris'' is the essence of gameplay at its most basic. You have a simple goal, simple controls, and simple objects to manipulate". On March 12, 2007, ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' reported that ''Tetris'' was named to a list of the ten most important video games of all time, the so-called game canon. After announced at the 2007
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, the
Library of Congress The Library of Congress (LOC) is the research library that officially serves the United States Congress and is the ''de facto'' national library of the United States. It is the oldest federal cultural institution in the country. The libra ...
took up the video game preservation proposal and began with these 10 games, including ''Tetris''. In 2007, video game website
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a datab ...
hosted its sixth annual " Character Battle", in which the users nominate their favorite video game characters for a popularity contest in which characters participate. The L-shaped ''Tetris'' piece (or "L-Block" as it was called) entered the contest as a joke character, but on November 4, it won the contest. On June 6, 2009, Google honored ''Tetris'' 25-year anniversary by changing its logotype to a version drawn with ''Tetris'' blocks – the "l" letter being the long ''Tetris'' block lowering into its place, seen here. In 2009, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' put ''Tetris'' 3rd on their list of "The Top 200 Games of All Time", saying that "if a game could be considered ageless, it's ''Tetris''". The ''Game Informer'' staff also placed it third on their 2001 list of the 100 best games ever. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
''s 100th issue had ''Tetris'' as first place in the "100 Best Games of All Time", commenting that "''Tetris'' is as pure as a video game can get. ... When the right blocks come your way - and if you can manage to avoid mistakes - the game can be relaxing. One mislaid block, however, and your duties switch to damage control, a mad, panicky dash to clean up your mess or die". ''Tetris'' was also the only game for which the list did not specify one or two versions; the editors explained that after deadlocking over which version was best, they concluded that there was no wrong version of ''Tetris'' to play. In 2007, ''Tetris'' came in second place in IGN's "100 Greatest Video Games of All Time". In 1991, ''
PC Format ''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
'' named ''Tetris'' one of the 50 best computer games ever. The editors called it "incredibly addictive" and "one of the best games of all time". In 2015, The Strong National Museum of Play inducted ''Tetris'' to its World Video Game Hall of Fame.


Research

''Tetris'' has been the subject of academic research. Vladimir Pokhilko was the first clinical psychologist to conduct experiments using ''Tetris''. Subsequently, it has been used for research in several fields including the theory of computation, algorithmic theory, and
cognitive psychology Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning. Cognitive psychology originated in the 1960s in a break from behaviorism, which ...
. During the game of ''Tetris'', blocks appear to
adsorb Adsorption is the adhesion of atoms, ions or molecules from a gas, liquid or dissolved solid to a surface. This process creates a film of the ''adsorbate'' on the surface of the ''adsorbent''. This process differs from absorption, in which a f ...
onto the lower surface of the window. This has led scientists to use tetrominoes "as a proxy for molecules with a complex shape" to model their "
adsorption Adsorption is the adhesion of atoms, ions or molecules from a gas, liquid or dissolved solid to a surface. This process creates a film of the ''adsorbate'' on the surface of the ''adsorbent''. This process differs from absorption, in which a ...
on a flat surface" to study the
thermodynamics Thermodynamics is a branch of physics that deals with heat, work, and temperature, and their relation to energy, entropy, and the physical properties of matter and radiation. The behavior of these quantities is governed by the four laws ...
of
nanoparticles A nanoparticle or ultrafine particle is usually defined as a particle of matter that is between 1 and 100 nanometres (nm) in diameter. The term is sometimes used for larger particles, up to 500 nm, or fibers and tubes that are less than 10 ...
.


Film

''Tetris'' appeared in the 2010 short animated film ''Pixels'', and in the 2015 movie of the same name inspired by the former. In 2014 it was announced that Threshold Entertainment had teamed up with the Tetris Company to develop ''Tetris - The Movie'', a film adaptation of the game. Threshold's CEO described the film as an epic sci-fi adventure that would be the first part of a trilogy. In 2016, sources reported on a press release claiming the film would be shot in China in 2017 with an $80 million budget. However, no 2017 or later sources confirm the film ever actually went into production. A movie titled '' Tetris'', about the legal battle surrounding the game in the late 1980s, was announced in 2020, to star Taron Egerton as Henk Rogers.


See also

* '' Brain Wall'' and '' Blokken'', game shows based on ''Tetris'' * '' Ecstasy of Order: The Tetris Masters'', a 2011 documentary about the 2010 Classic Tetris World Championship, featuring interviews with Pajitnov and Richard Haier * ''Game Over'' (Sheff book), a 1993 book covering Nintendo history, including interviews with Pajitnov and others regarding ''Tetris'' licensing


Notes


References


Bibliography


Books

* * * * * *


Instruction manuals

* * *


Video documentaries

* . Magnus Temple. 2004. * . Adam Cornelius. 2011. *
The Story of Tetris at YouTube
'. Gaming Historian. 2019.


Further reading

* * *


External links

* * * (promoted as ''Tetris - The Movie''), first announced in 2014 * , dramatizing legal battles surrounding the game {{Authority control 1984 in the Soviet Union 1984 video games Alexey Pajitnov games DOS games NP-complete problems Russian inventions Soviet brands Soviet games Soviet inventions Video games developed in Russia Video game franchises introduced in 1984 World Video Game Hall of Fame