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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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Lemmings (video Game)
''Lemmings'' is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint. The objective of the game is to guide a group of anthropomorphised lemmings through a number of obstacles to a designated exit. To save the required number of lemmings to win, one must determine how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to alter the landscape, to affect the behaviour of other lemmings, or to clear obstacles to create a safe passage for the rest of the lemmings. ''Lemmings'' was one of the best-received video games of the early 1990s. It was the second-highest-rated game in the history of ''Amstrad Action'', and was considered the eighth-greatest game of ...
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Populous (video Game)
''Populous'' is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first God game. With over four million copies sold, ''Populous'' is one of the best-selling PC games of all time. The player assumes the role of a deity, who must lead followers through direction, manipulation, and divine intervention, with the goal of eliminating the followers led by the opposite deity. Played from an isometric perspective, the game consists of more than 500 levels, with each level being a piece of land which contains the player's followers and the enemy's followers. The player is tasked with defeating the enemy followers and increasing their own followers' population using a series of divine powers before moving on to the next level. The game was designed by Peter Molyneux, and Bullfrog developed a gameplay prototype via a board game they invented using Lego. The game received critical accl ...
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Dyna Blaster
is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the ''Bomberman'' franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers. Gameplay Single-player The single player game is divided into eight worlds, each one divided into eight stages.''Bomberman'' manual (TurboGrafx-16, US) Each stage is presented as a maz ...
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Rainbow Islands
is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game ''Bubble Bobble'' from the previous year. It is the second of four arcade games in the ''Bubble Bobble'' series (followed by '' Bubble Symphony'' and ''Bubble Memories'', but itself has two direct sequels: ''Parasol Stars'' and '' Bubble Bobble Part 2''). The game was ported for numerous home computers and game consoles. The main characters are Bubblun and Bobblun, the protagonists of ''Bubble Bobble'' (known as "Bub and Bob" in the western releases). However, in this game they appear in their human forms as "Bubby" and "Bobby", as opposed to the "bubble dragons" of the first game (following on from the first game's true ending). Also unlike the first game, players must now "alternate" (i.e., take turns), with player one as Bubby (green shirt), ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Cannon Fodder (video Game)
''Cannon Fodder'' is a shoot 'em up developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported the game to MS-DOS, the Atari ST and the Acorn Archimedes, as well as the Atari Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action with squad-based tactics. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. ''Cannon Fodder'' has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the '' Daily Star'' and a number of public figures derided the game. Other reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. ''Amiga Action'' awarded it an unprecedented score, calling it the best game of the year. Gameplay ''Cannon Fodder'' is a military-themed action game with strategy and shoot ' ...
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Zarch
''Zarch'' (also known under its ported name of ''Virus'') is a computer game developed by David Braben (better known as the co-author of '' Elite'') in 1987, for the release of the Acorn Archimedes computer. ''Zarch'' started off as a demo called ''Lander'' which was bundled with almost all releases of the Acorn Archimedes. In 1988, ''Zarch'' was ported (under the new name, ''Virus'') to the Atari ST, Amiga (coded by David Braben), and IBM PC (coded by Chris Sawyer). It was later ported to the ZX Spectrum by Steven Dunn. The game was groundbreaking for the time, featuring a three-dimensional mouse-controlled craft (the "lander") flying over a tile-rendered landscape that dazzled reviewers in a primarily 2D-dominated game industry - ''ACE'' (''Advanced Computer Entertainment'') magazine led with the headline "''SOLID 3D - the future of games?''" when it reviewed ''Zarch'' with a score of 979, the highest rating ''ACE'' had given at that time, only bettered by the later Amiga ...
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Sid Meier's Colonization
''Sid Meier's Colonization'' is a video game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995). American video game publisher Tommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand. ''Colonization'' is much like a more-developed version of Sid Meier's previous game ''Civilization'' (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient, their relationship with the colonial power declines from being beneficial to harmful, and to win the player must ultimately ...
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Sim City
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim''" titles, including 2000's ''The Sims'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. Gameplay ''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budg ...
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Guardian (video Game)
''Guardian'' is a 3D shoot 'em up video game. It was released in 1993 for the Amiga CD32 game console and later converted to the Amiga 1200. Originally previewed in the press under the name ''SibWing'' with similarities to the Super NES game ''Star Fox'', the final game was a 3D update of the 1981 arcade game '' Defender''. ''Guardian'' is one of the few Amiga CD32 games to be programmed for the CD32 first and then ported in stripped-down form to the Amiga computers. Reception ''Guardian'' was lauded by ''Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...''. In the penultimate issue of the publication in August 1996, ''Guardian'' was rated the third best Amiga game ever in a Top 100 feature compiled by ''Amiga Power'' staff past and present. this references this p ...
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Speedball 2
''Speedball 2: Brutal Deluxe'' is a 1990 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. The concept of the game is very reminiscent of the 1975 film '' Rollerball''. The original game was developed by Bitmap Brothers, with various remakes for many platforms since being published. It is a sequel to the 1988 game '' Speedball''. The game was released for multiple platforms: the Acorn Archimedes, Atari Jaguar, Atari ST, Amiga, Amiga CD32, PC, Commodore 64, Sega Mega Drive, Sega Master System, Game Boy and Game Boy Advance. The first version was simultaneously developed and released for the Amiga and the Atari ST in 1990. Plot According to the game's story, the first Speedball league (founded in 2095) fails due to violence and corruption. As the organisation gives rise to anarchy, the game is forced underground. But five years later, in an attempt to regain public interest, ''Speedb ...
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