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''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'', was published by
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
in 1989 and were followed by several sequels and many other spin-off "''Sim''" titles, including 2000's ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.


Gameplay

''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided. As the city matures, the player may be able to add government and other special buildings (such as a mayor's house or courthouse), depending on how large the city is. Proper management of the city requires citizens to be provided with basic utilities (electricity, water and sometimes waste management) along with public services such as health, education, safety, parks and leisure facilities. These are provided by building relevant buildings or infrastructure, with each building covering a circular "range" in its vicinity. Inadequate funding of these services can lead to strikes or even urban decline. The primary source of income is taxation, though some income can be generated by legalizing gambling or placing certain "special" buildings such as military bases or prisons. The player may make deals with neighbouring cities to sell or buy services, as long as a connection is made to the neighbour for that service, such as electricity cables. The player may have to deal with disasters, such as fires and tornadoes, or fictional crises such as monster attacks. ''SimCity'' titles are predominantly single-player games, with a few exceptions, including the "Network Edition" of ''SimCity 2000'', the Unix port of the original ''SimCity'', and ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' (2013). ''SimCity 4'' provided a limited form of multiplayer gaming with the ability to share regional maps and cities with other players, allowing players to collaborate, but not to interact in real-time gameplay. Depending on the title, there may scenarios with city performance-related goals and time limits in which to complete them.


Development history


Under independent development (1985–1997)

Development of the original ''SimCity'' began in 1985 under
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
Will Wright, and the game was published in 1989. Wright was inspired by a map creation feature of the game '' Raid on Bungeling Bay'' that led him to discover that he enjoyed creating maps more than playing the actual game. While developing ''SimCity'', Wright cultivated a love of the intricacies and theories of urban planning and acknowledges the influence of
Jay Wright Forrester Jay Wright Forrester (July 14, 1918 – November 16, 2016) was a pioneering American computer engineer and systems scientist. He is credited with being one of the inventors of magnetic core memory, the predominant form of random-access compute ...
's book ''Urban Dynamics''. In addition, Wright was inspired by reading "The Seventh Sally", a short story by
Stanisław Lem Stanisław Herman Lem (; 12 September 1921 – 27 March 2006) was a Polish writer of science fiction and essays on various subjects, including philosophy, futurology, and literary criticism. Many of his science fiction stories are of satirical ...
from '' The Cyberiad'', published in the collection ''
The Mind's I ''The Mind's I: Fantasies and Reflections on Self and Soul'' is a 1981 collection of essays and other texts about the nature of the mind and the self, edited with commentary by philosophers Douglas R. Hofstadter and Daniel C. Dennett. The te ...
'', in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. The first version of the game was developed for the Commodore 64 under the working title ''Micropolis''. The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully. Brøderbund declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Founder Jeff Braun of then-tiny
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
agreed to publish ''SimCity'' as one of two initial games for the company. Wright and Braun returned to Brøderbund to formally clear the rights to the game in 1988, when ''SimCity'' was near completion. Brøderbund executives Gary Carlston and
Don Daglow Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1 ...
saw that the title was infectious and fun, and signed Maxis to a distribution deal for both of its initial games. With that, four years after initial development, ''SimCity'' was released for the Amiga and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
platforms, followed by the IBM PC and Commodore 64 later in 1989. ''SimCity'' was released in 1990 on the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
48K and 128K by Infogrames. The
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
was very similar to the original edition but had some unique features, including Reward buildings, a Mario statue and possible attacks by a giant
Bowser , or King Koopa, is a fictional character, the primary antagonist in Nintendo's ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa race. Despite the ...
. The unexpected and enduring success of the original ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'', combined with other "'' Sim''" titles' relative lack of success at the time, motivated the
development Development or developing may refer to: Arts *Development hell, when a project is stuck in development *Filmmaking, development phase, including finance and budgeting *Development (music), the process thematic material is reshaped * Photograph ...
of a sequel. ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'' released in 1993 with an isometric view instead of overhead. Underground layers were introduced for water pipes and subways, along with many new buildings, more elaborate financial controls and many other improvements.


Continued releases under Electronic Arts (1997–2003)

Maxis was purchased by Electronic Arts in 1997, and the company would gain control of the ''SimCity'' brand. Will Wright continued to work at the company, moving on to work on ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'', with development on future ''SimCity'' titles being led by other Maxis staff such as Christine McGavran. The next title, '' SimCity 3000'' was released in 1999. It introduced many features, including waste management, agriculture, business deals and expanded inter-city relations. The game maintained the pseudo- isometric dimetric perspective of its predecessor, though the landscape became more complex and colorful. The Japanese exclusive '' SimCity 64'' was released in 2000 and featured the ability to view the city at night, pedestrian level free-roaming, and individual road vehicles and pedestrians (which could only be seen while in the free-roaming mode). Cities in the game were also presented in 3D hybrid graphics, a first for the franchise. ''
SimCity 4 ''SimCity 4'' is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth major installment in the ''SimCity'' series. ''SimCity 4'' has a single expan ...
'' was released on January 14, 2003. Among various changes, cities were now located in regions, which were divided into individual segments. Each region represents the metropolitan area of a city, while individual segment maps represented districts. The zoning system was updated, and buildings were classified into several wealth levels, types, and building size stages, which were affected by the region's population and condition. Urban decay and gentrification were simulated with buildings deteriorating or improving accordingly. Residents and neighbourhoods were transferrable between ''SimCity 4'' and ''
The Sims 2 ''The Sims 2'' is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims.'' The game was released for Microsoft Windo ...
''.


''Societies'' and portable spinoffs (2007–2011)

After the release of ''SimCity 4'', EA had
Tilted Mill Entertainment Tilted Mill Entertainment is a video game developer located in Winchester, Massachusetts. It was founded in 2001 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jef ...
develop the next major title in the franchise, rather than Maxis. The group developed ''
SimCity Societies ''SimCity Societies'' is a city-building simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the ''SimCity'' series. The gameplay is significantly different from previous ''SimCity'' titl ...
'' (2007), which was significantly different from prior games, owing to a small-scale social engineering focus and less detailed simulation. Rather than placing zones, buildings were constructed individually for example, similar to Monte Cristo's game '' City Life''. Six "social energies", called societal values, allowed players to learn about the characteristics of the citizens. Cities behaviour responded to the energies the players chose and the reward system from ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'' returned. The game was met with mixed reviews. Wright, at the time developing '' Spore'', later commented on the move away from Maxis: "I didn't have anything to do with that decision. Honestly, I didn't even play ''Societies''. I read some of the reviews of it, though." '' SimCity DS'', a heavily modified version of '' SimCity 3000'', was released that year. The game made use of the handheld's dual screen to display additional interfaces at once. System specific features were prominent, such as the microphone, which was used to blow out fires, and the touch screen, which was used to control the interface. A 2008 sequel introduced a challenge mode in which players guided their city through different historical periods. For instance, the player could create a medieval city, or a pre-historic city. On January 10, 2008, the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
of the original game was released under the
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, no ...
GPL 3 The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general u ...
license. The release of the source code was related to the donation of ''SimCity'' software to the One Laptop Per Child laptop, as one of the principles of the OLPC laptop is the use of free and open source software. The open source version was called '' Micropolis'', since EA retained the trademark ''SimCity''. ''
SimCity Creator is a video game in the ''Sim'' game series by Electronic Arts. It was released for the Wii in 2008. Overview ''SimCity Creator'' follows the basic ''SimCity'' formula that sees players managing a city and placing residential, commercial, a ...
'' for the Wii was announced on February 12, 2008. The title featured the ability to directly draw roads and train tracks on the ground using the pointer function of the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact wi ...
, as well as several customizable themes for the city's buildings. It was released worldwide in September 2008. The late 2000s and early 2010s also saw several games re-released for mobile devices. This included ''SimCity 3000'' (2008), ''SimCity Deluxe'' (2010), and ''SimCity 4'' for Blackberry playbook (2011).


Failed reboot (2012–2014)

''SimCity''s sixth major release was announced on March 5, 2012, for Windows and Mac OS X by Maxis at the "game changers" event. Titled ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'', it was a dramatic departure from previous ''SimCity'' games, featuring full 3D graphics, online multiplayer gameplay, the new Glassbox engine, as well as many other feature and gameplay changes. Director Ocean Quigley discussed issues that occurred during the development of the title, which stemmed from two conflicting visions coming from EA and Maxis. EA wanted to emphasize multiplayer, collaborative gameplay, with some of the simulation work conducted on remote servers, in part to combat piracy. In contrast, Maxis wanted to focus on graphical improvements with the new title. Quigley described the resultant title as a poor compromise between these two objectives- with only shallow multiplayer features, and a small city size limit- one quarter of the land area of previous titles in the franchise. The game was released for Windows on March 5, 2013, and on Mac in August.
Medium Medium may refer to: Science and technology Aviation *Medium bomber, a class of war plane *Tecma Medium, a French hang glider design Communication * Media (communication), tools used to store and deliver information or data * Medium of ...
would later refer to the release as "one of the most disastrous launches in history". The game required a constant internet connection even during single-player activity, and server outages caused connection errors for many users. Multiplayer elements were "shallow at best", with departing players leaving abandoned cities behind in public regions. Users were unable to save their game- with the servers instead intended to handle this- and so when users were disconnected they would often lose hours of progress. The game was also plagued by numerous bugs, which persisted long after launch. The title was heavily criticized in user reviews, and developer plans for post launch updates were scrapped. EA announced that they would offer a free game from their library to all those who bought ''SimCity'' as compensation for the problems, and they concurred that the way the launch had been set up was "dumb". As a result of this problem,
Amazon Amazon most often refers to: * Amazons, a tribe of female warriors in Greek mythology * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon River, in South America * Amazon (company), an American multinational technolog ...
temporarily stopped selling the game in the week after release. The always-online requirement, even in single play, was highly criticised, particularly after gamers determined that the internet connection requirement could be easily removed. An offline mode was subsequently made available by EA in March 2014, and a mobile port entitled '' SimCity: BuildIt'' was released later that year. It has been suggested that the poor performance of ''SimCity'' was responsible for the 2015 closure of Maxis' Emeryville studios, and the end of the franchise.


Spin-offs

During the 1990s a large number of games were developed under the "Sim" nomenclature started by Maxis in 1989. This list includes only spin-offs that directly relate to ''SimCity''.


''SimFarm: SimCity's Country Cousin'' (1993)

''SimFarm'' was released in 1993 for
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
,
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
, and Mac and is a spinoff of ''SimCity''. ''SimFarm'' focuses on developing a farm, allowing the player to plant crops and grow their farm.


''Sim City: The Card Game'' (1995)

''Sim City: The Card Game'' is an out-of-print collectible card game based on the video game ''SimCity''. It was released in 1995 by Mayfair Games. Several city expansions followed, adding location and politician cards from various cities including:
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
,
Washington Washington commonly refers to: * Washington (state), United States * Washington, D.C., the capital of the United States ** A metonym for the federal government of the United States ** Washington metropolitan area, the metropolitan area centered o ...
,
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
, and
Atlanta Atlanta ( ) is the capital and most populous city of the U.S. state of Georgia. It is the seat of Fulton County, the most populous county in Georgia, but its territory falls in both Fulton and DeKalb counties. With a population of 498,715 ...
. A
Toronto Toronto ( ; or ) is the capital city of the Canadian province of Ontario. With a recorded population of 2,794,356 in 2021, it is the most populous city in Canada and the fourth most populous city in North America. The city is the anch ...
expansion was planned but never released. Allen Varney of '' The Duelist'' said it offers "fine solitaire play" and that the game eventually offered stand-alone city sets.


''SimTown'' (1995)

''SimTown'' is a 1995 video game published by
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
, much like ''SimCity'' but on a smaller scale. ''SimTown'' allows the player to construct a town consisting of streets, houses, businesses and parks and control the people in it. ''SimTown'' was targeted more towards children.


''SimCopter'' (1996)

''SimCopter'' puts the player in the role of a helicopter pilot. There are two modes of play: free mode and career mode. The free mode lets the player import and fly through imported ''SimCity 2000'' cities or any of the 30 cities supplied with the game. However, user cities sometimes need to be designed with ''SimCopter'' in mind, and most of the time the player must increase the number of police stations, fire stations, and hospitals to allow for speedier dispatches. The second mode—the heart of the game—is the career mode. This puts the player in the shoes of a pilot doing various jobs around the city. The game is notable for being the debut of the
Simlish Simlish is a fictional language featured in EA's ''Sim'' series of games. It debuted in ''SimCopter'' (1996), and has been especially prominent in ''The Sims'' franchise, as well as in its spinoff ''MySims'' series. Simlish can also be hear ...
language. The game gained controversy when a designer named Jacques Servin inserted sprites of shirtless "
himbo Himbo, a portmanteau of the words ''him'' and ''bimbo'', is a slang term for an attractive but vacuous man. The first known use dates back to 1988.
s" (male bimbos) in
Speedo Speedo International Limited is a distributor of swimwear and swim-related accessories based in Nottingham, England, known for its swim briefs. The company has roots in Australia but is no longer based there. Founded in Sydney in 1914 by A ...
trunks who hugged and kissed each other and appeared in great numbers from time to time. The
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
was caught shortly after release and removed from future copies of the game.


''Streets of SimCity'' (1997)

''Streets of SimCity'' is a 1997
racing In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific go ...
and
vehicular combat Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled b ...
computer game published by
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
. One of the game's main attractions was the ability to explore any cities created in ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'' by car in a cinematic style. The game, like ''
SimCopter ''SimCopter'' is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like ''Streets of SimCity'', ''SimCopter'' lets the user import '' SimCity 2000'' maps into the game. It is also the first game to use th ...
'', is in full 3D and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals. It is one of the few games in the Maxis series that Will Wright did not work on, and the last Maxis game to be developed and released without supervision by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(which acquired Maxis in 1997 and "assisted" development of Maxis games thereafter).


''The Sims'' franchise (2000–present)

Originating as a spinoff, ''The Sims'' quickly evolved into one of the most successful video game franchises of all time. Early releases retained a level of interconnectivity with ''SimCity'', such as the ability to transfer neighbourhoods from ''SimCity 4'' to ''
The Sims 2 ''The Sims 2'' is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims.'' The game was released for Microsoft Windo ...
''. A crossover title, ''SimsVille'' was earmarked for 2001 and would have allowed the player to build the city, as well as make sims and play them. The game was cancelled so that Maxis could focus on future ''Sims'' expansions, and development for ''
The Sims 2 ''The Sims 2'' is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims.'' The game was released for Microsoft Windo ...
''.


Reception

The first two games were well received and sold well during the 1990s, with the franchise achieving a total of 5 million sales by 1999. ''SimCity 2000'' in particular was among the highest selling games of the 1990s, and in 2018 was featured at #86 of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's top 100 video games of all time.''SimCity 4'' (2003) marked the high point in the franchise's GameRankings score at 85. The 2013 reboot was very poorly received, with
Green Man Gaming Green Man Gaming is an eCommerce portal from British-based online video game retailer, distributor and publisher, ''Green Man''. It has gained 4.7 million users since its 2010 release. Business model Green Man Gaming works with companies li ...
comparing its effect on the franchise to the destruction of the city of Pompeii. The cities presented in the franchise have been criticised for being unrealistic- lacking parking and cycle lanes for example. ''SimCity'' games are also built on the premise that simply adding police stations reduces crime nearby, which may not be the case.


Legacy

The franchise has been credited with inspiring a generation of urban planners, transport officials, and local government figures, who experienced the games at a younger age and took on those careers in later life. Various editions of the game have been used in education to simulate urban planning for students in elementary through college classes. While there were a handful of city-building games before 1989, ''SimCity'' popularized the genre and laid the groundwork for many titles inspired by it, including '' Cities: Skylines'' (2015), which was greenlit after the poor reception of the reboot. More broadly, the lack of a win condition in favor of open-ended play was a novelty at the time that gave rise to Maxis' " software toys" design concept, which influenced many other titles from the company.


See also

*
List of city-building video games This is a comprehensive index of city-building games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes n ...


References


External links

* {{Electronic Arts Electronic Arts franchises Video game franchises introduced in 1989