Isometric Projection
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the cub ...
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3D Shapes In Isometric Projection
3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a motion picture that gives the illusion of three-dimensional perception ** 3D modeling, developing a representation of any three-dimensional surface or object ** 3D printing, making a three-dimensional solid object of a shape from a digital model ** 3D display, a type of information display that conveys depth to the viewer ** 3D television, television that conveys depth perception to the viewer ** Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image Other uses in science and technology or commercial products * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game (other) * 3-D Secure, ...
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Octant (solid Geometry)
An octant in solid geometry is one of the eight divisions of a Euclidean three-dimensional coordinate system defined by the signs of the coordinates. It is similar to the two-dimensional quadrant and the one-dimensional ray. The generalization of an octant is called orthant. Naming and numbering A convention for naming an octant is to give its list of signs, e.g. (+,−,−) or (−,+,−). Octant (+,+,+) is sometimes referred to as the ''first octant'', although similar ordinal name descriptors are not defined for the other seven octants. The advantages of using the (±,±,±) notation are its unambiguousness, and extensibility for higher dimensions. The following table shows the sign tuples together with likely ways to enumerate them. A binary enumeration with − as 1 can be easily generalized across dimensions. A binary enumeration with + as 1 defines the same order as balanced ternary. The Roman enumeration of the quadrants is in Gray code order, so the correspondi ...
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Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Impossible Object
An impossible object (also known as an impossible figure or an undecidable figure) is a type of optical illusion that consists of a two-dimensional figure which is instantly and naturally understood as representing a projection of a three-dimensional object. Impossible objects are of interest to psychologists, mathematicians and artists without falling entirely into any one discipline. Notable examples Notable impossible objects include: * Borromean rings — although conventionally drawn as three linked circles in three-dimensional space, any realization must be non-circular * Impossible cube — invented by M.C. Escher for ''Belvedere'', a lithograph in which a boy seated at the foot of the building holds an impossible cube. * Penrose stairs – created by Oscar Reutersvärd and later independently devised and popularised by Lionel Penrose and his mathematician son Roger Penrose. A variation on the Penrose triangle, it is a two-dimensional depiction of a staircase in which the ...
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Human Vision
Visual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees (for example "20/20 vision"). A person can have problems with visual perceptual processing even if they have 20/20 vision. The resulting perception is also known as vision, sight, or eyesight (adjectives ''visual'', ''optical'', and ''ocular'', respectively). The various physiological components involved in vision are referred to collectively as the visual system, and are the focus of much research in linguistics, psychology, cognitive science, neuroscience, and molecular biology, collectively referred to as vision science. Visual system In humans and a number of other mammals, light enters the eye through the cornea and is ...
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Perspective Projection
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to ''foreshortening'', meaning that an object's dimensions along the line of sight appear shorter than its dimensions across the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used. Italian Renaissance painters and architects including Masaccio, Paolo Uccello, Piero della Francesca and Luca ...
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Parallel Projection
In three-dimensional geometry, a parallel projection (or axonometric projection) is a projection of an object in three-dimensional space onto a fixed plane, known as the ''projection plane'' or '' image plane'', where the ''rays'', known as '' lines of sight'' or ''projection lines'', are parallel to each other. It is a basic tool in descriptive geometry. The projection is called '' orthographic'' if the rays are perpendicular (orthogonal) to the image plane, and ''oblique'' or ''skew'' if they are not. Overview A parallel projection is a particular case of ''projection'' in mathematics and ''graphical projection'' in technical drawing. Parallel projections can be seen as the limit of a central or perspective projection, in which the rays pass through a fixed point called the ''center'' or ''viewpoint'', as this point is moved towards infinity. Put differently, a parallel projection corresponds to a perspective projection with an infinite focal length (the distance between th ...
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Penrose Stairs
The Penrose stairs or Penrose steps, also dubbed the impossible staircase, is an impossible object created by Oscar Reutersvärd in 1937 and later independently discovered and made popular by Lionel Penrose and his son Roger Penrose. A variation on the Penrose triangle, it is a two-dimensional depiction of a staircase in which the stairs make four 90-degree turns as they ascend or descend yet form a continuous loop, so that a person could climb them forever and never get any higher. This is clearly impossible in three-dimensional Euclidean geometry but possible in some non-Euclidean geometry like in nil geometry. The "continuous staircase" was first presented in an article that the Penroses wrote in 1959, based on the so-called "triangle of Penrose" published by Roger Penrose in the ''British Journal of Psychology'' in 1958. M.C. Escher then discovered the Penrose stairs in the following year and made his now famous lithograph ''Klimmen en dalen'' (''Ascending and Descending'') in ...
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Linear Perspective
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of 3D projection, graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to ''foreshortening'', meaning that an object's dimensions along the line of sight appear shorter than its dimensions across the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used. Italian Renaissance painters and architects including Masaccio, Paolo Uccello, Piero della Fran ...
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Isometry
In mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective. The word isometry is derived from the Ancient Greek: ἴσος ''isos'' meaning "equal", and μέτρον ''metron'' meaning "measure". Introduction Given a metric space (loosely, a set and a scheme for assigning distances between elements of the set), an isometry is a transformation which maps elements to the same or another metric space such that the distance between the image elements in the new metric space is equal to the distance between the elements in the original metric space. In a two-dimensional or three-dimensional Euclidean space, two geometric figures are congruent if they are related by an isometry; the isometry that relates them is either a rigid motion (translation or rotation), or a composition of a rigid motion and a reflection. Isometries are often used in constructions where one space i ...
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William Farish (professor)
William Farish (1759–1837) was a British scientist who was a professor of Chemistry and Natural Philosophy at the University of Cambridge, known for the development of the method of isometric projection and development of the first written university examination. Biography Farish was probably born around mid-April, as he was baptized on 21 April 1759. Farish's father was the Reverend James Farish (1714–1783), vicar of Stanwix near Carlisle. Farish himself was educated at Carlisle Grammar School, entered Magdalene College, Cambridge, as a sizar in 1774, and graduated Senior Wrangler and first in Smith's Prize in 1778. As tutor in 1792, Farish developed the concept of grading students' work quantitatively. He was Professor of Chemistry at Cambridge from 1794 to 1813, lecturing on chemistry's practical application. Farish's lectures as professor of chemistry, which were oriented towards natural philosophy while the professor of natural and experimental philosophy F. J. H. ...
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