List Of Sim Video Games
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List Of Sim Video Games
This is a list of ''Sim'' games, their expansion packs, and compilations. Most games were game development, developed by Maxis and video game publisher, published either by Maxis (pre-1997 in video gaming, 1997 Mergers and acquisitions, acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the ''Sim'' brand. ''SimCity'' series * ''SimCity (1989 video game), SimCity'' (1989) * ''SimCity 2000'' * ''SimCity 64'' * ''SimCity 3000'' * ''SimCity 4'' ** ''SimCity 4: Rush Hour'' * ''SimCity DS'' * ''SimCity Societies'' ** ''SimCity Societies: Destinations'' * ''SimCity DS 2 (SimCity Creator)'' * ''SimCity Creator'' * ''SimCity Social'' * ''SimCity (2013 video game), SimCity'' (2013) ** ''SimCity (2013 video game)#Cities of Tomorrow, SimCity: Cities of Tomorrow'' * ''SimCity: BuildIt, SimCity: Buildit'' Compilation packs * ''SimCi ...
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Game Development
Video game development (or gamedev) is the software development, process of developing a video game. The effort is undertaken by a video game developer, developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC games, PC and console games is normally funded by a video game publisher, publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible Game development tool, game development software such as Unity (game engine), Unity platform and Unreal Engine and new online distribution systems such as Steam (service), Steam and Uplay, as well as the mobile game market for Android (operating system), Android and iOS devices. The first video games, developed in the 1960s, were not usually Commercialization, commercialised. ...
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SimHealth
''SimHealth: The National Health Care Simulation'' is a management simulation video game developed by Thinking Tools and published by Maxis in 1994 for MS-DOS with assistance from the Markle Foundation. It is a simulation of the United States healthcare system. The game was released during congressional debates on the Clinton health care plan. Due to the complexity of the game, ''SimHealth'' was seen as being very difficult. Armed with none of the tongue-in-cheek humor that Maxis' prior games were known for, the only real link to the franchise was the ''SimCity 2000''-inspired user interface. The game was seen as more serious than other Maxis games. Noel Fritzinger, who with Lyman Orton first conceptualized CommunityViz, says that his inspiration came from seeing ''SimHealth'' and wondering if the same concepts could be applied to real-world land-use planning. Reception ''Computer Gaming World''s Keith Schlesinger in June 1994 said that "''SimHealth'' is a trailblazer in the sim ...
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Sid Meier's SimGolf
''Sid Meier's SimGolf'' is a video game developed by Firaxis and published by Electronic Arts in 2002. Players must successfully design golf courses and play them with their default professional golfer Gary Golf. Played in a near- isometric dimetric view, the game runs on fairly low system specs, and only at an 800x600 resolution. Overview The game features a complete system that allows the player to build their own golf empire. Players begin with some money and choose a country to begin building the players' course. Once there, players begin by placing a teeing ground and a putting green for Hole One and are then allowed to go on adding or modifying what lies between: fairways, trees, rough, bunkers (or sand traps), landmarks, benches, paths, flowerbeds, terrain and just about anything players would normally see in a golf course. Players are advised not to waste money because if the budget stays in the red long enough, the game is over. If players design the course well, they ...
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Theme Park Inc
''Theme Park Inc.'' (known as ''SimCoaster'' in the United States and Australia and ''Theme Park Manager'' in Germany) is a construction and management simulation video game. It is the sequel to ''Theme Park World'' (1999). ''Theme Park Inc.'' was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004. Gameplay The player starts out as the assistant manager of a theme park, hired by the president of the company to take over his position. To do this, the player must build and manage a theme park with three unique zones: ''Land of Invention'', ''Polar Zone'', and ''Arabian Nights''. Each zone has unique rides, sideshows and scenery items. The player is guided by the president and his directors (each of whom specialize in a specific area of park management), and is aided by a blue spherical creature, named the Advisor, who gives the player advice. The player must hire staff to ...
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The Sims (video Game)
''The Sims'' is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life. The game's development was led by Will Wright and the game was a follow-up to Wright's earlier ''SimCity'' series; Wright was inspired to create the game by Christopher Alexander's 1977 book ''A Pattern Language'', and Scott McCloud's 1993 book ''Understanding Comics'' later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features. Upon release, ''The Sims'' garnered widespread ...
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