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''Populous'' is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first
God game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pl ...
. With over four million copies sold, ''Populous'' is one of the best-selling PC games of all time. The player assumes the role of a deity, who must lead followers through direction, manipulation, and divine intervention, with the goal of eliminating the followers led by the opposite deity. Played from an isometric perspective, the game consists of more than 500 levels, with each level being a piece of land which contains the player's followers and the enemy's followers. The player is tasked with defeating the enemy followers and increasing their own followers' population using a series of divine powers before moving on to the next level. The game was designed by
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', '' Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: ...
, and Bullfrog developed a gameplay prototype via a board game they invented using
Lego Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlockin ...
. The game received critical acclaim upon release, with critics praising the game's graphics, design, sounds and replay value. It was nominated for multiple year-end accolades, including Game of the Year from several gaming publications. Retrospectively, it has been considered one of the greatest video games of all time. The game was ported to many other computer systems and was later supported with multiple expansion packs. It is the first game in the ''Populous'' series, preceding '' Populous II: Trials of the Olympian Gods'' and '' Populous: The Beginning''.


Gameplay

The main action window in ''Populous'' is viewed from an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
perspective, and it is set in a "tabletop" on which are set the command
icons An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The most c ...
, the world map (depicted as an open book) and a slider bar that measures the level of the player's divine power or "
mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
". The game consists of 500 levels, and each level represents an area of land on which live the player's followers and the enemy followers. In order to progress to the next level the player must increase the number of their followers such that they can wipe out the enemy followers. This is done by using a series of divine powers. There are a number of different landscapes the world (depicted on the page in the book) can be, such as desert, rock and lava, snow and ice, etc. and the type of landscape is not merely aesthetic: it affects the development of the player's and enemy's followers. The most basic power is raising and lowering land. This is primarily done in order to provide flat land for the player's followers to build on (though it is also possible to remove land from around the enemy's followers). As the player's followers build more houses they create more followers, and this increases the player's mana level. Increasing the mana level unlocks additional divine powers that allow the player to interact further with the landscape and the population. The powers include the ability to cause
earthquake An earthquake (also known as a quake, tremor or temblor) is the shaking of the surface of the Earth resulting from a sudden release of energy in the Earth's lithosphere that creates seismic waves. Earthquakes can range in intensity, from ...
s and
flood A flood is an overflow of water ( or rarely other fluids) that submerges land that is usually dry. In the sense of "flowing water", the word may also be applied to the inflow of the tide. Floods are an area of study of the discipline hydrol ...
s, create swamps and
volcano A volcano is a rupture in the crust of a planetary-mass object, such as Earth, that allows hot lava, volcanic ash, and gases to escape from a magma chamber below the surface. On Earth, volcanoes are most often found where tectonic plates ...
es, and turn ordinary followers into more powerful
knight A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the church or the country, especially in a military capacity. Knighthood finds origins in the G ...
s.


Plot

In this game the player adopts the role of a deity and assumes the responsibility of shepherding people by direction, manipulation, and divine intervention. The player has the ability to shape the landscape and grow their civilization – and their divine power – with the overall aim of having their followers conquer an enemy force, which is led by an opposing deity.


Development

Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', '' Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: ...
led development, inspired by Bullfrog's artist Glenn Corpes having drawn isometric blocks after playing David Braben's
Virus A virus is a wikt:submicroscopic, submicroscopic infectious agent that replicates only inside the living Cell (biology), cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and ...
. The game's budget was £20,000. Initially Molyneux developed an isometric landscape, then populated it with little people that he called "peeps", but there was no game; all that happened was that the peeps wandered around the landscape until they reached a barrier such as water. He developed the raise/lower terrain gameplay mechanic simply as a way of helping the peeps to move around. Then, as a way of reducing the number of peeps on the screen, he decided that if a peep encountered a piece of blank, flat land, it would build a house, and that a larger area of land would enable a peep to build a larger house. Thus the core mechanics – god-like intervention and the desire for peeps to expand – were created. The endgame – of creating a final battle to force the two sides to enter a final conflict – developed as a result of the developmental games going on for hours and having no firm end. Bullfrog attempted to prototype the gameplay via a board game they invented using
Lego Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlockin ...
, and Molyneux admits that whilst it didn't help the developers to balance the game at all, it provided a useful media angle to help publicise the game. One curious incident related in media coverage involved an attempt by Molyneux to investigate the displacement of water when adding blocks to the world model, this being frustrated by Lego not being watertight and thus causing a "flood" that "dissuaded further experimentation". During the test phase the testers requested a cheat code to skip to the end of the game, as there was insufficient time to play through all 500 levels, and it was only at this point that Bullfrog realised that they had not included any kind of ending to the game. The team quickly repurposed an interstitial page from between levels and used it as the final screen. After demoing the game to over a dozen publishers, Bullfrog eventually gained the interest of Electronic Arts, who had a gap in their spring release schedule and was willing to take a chance on the game. Bullfrog accepted their offer, although Molyneux later described the contract as "pretty atrocious:" 10% royalties on units sold, rising to 12% after one million units sold, with only a small up-front payment. Peter Molyneux presented a post-mortem of the game's development and work in progress on a related personal project at Game Developers Conference in 2011.


Expansion packs

Bullfrog produced ''Populous World Editor'', which gave users the ability to modify the appearance of characters, cities, and terrain. An expansion pack called ''Populous: The Promised Lands'' added five new types of landscape (the geometric Silly Land, Wild West, Lego style Block Land, Revolution Française, and computer themed Bit Plains). In addition, another expansion disk called ''Populous: The Final Frontier'' added a single new landscape-type and was released as a cover disk for '' The One''.


Reception

''Populous'' was released in 1989 to almost universal critical acclaim. The game received a 5 out of 5 stars in 1989 in '' Dragon'' #150 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. Biff Kritzen of '' Computer Gaming World'' gave the game a positive review, noting, "as heavy-handed as the premise sounds, it really is a rather light-hearted game." The simple design and layout were praised, as were the game's colourful graphics. In a 1993 survey of pre 20th-century strategy games the magazine gave the game three stars out of five, calling it a "quasi-arcade game, but with sustained play value". '' MegaTech'' magazine stated that the game has "super graphics and 500 levels. ''Populous'' is both highly original and amazingly addictive, with a constant challenge on offer". They gave the Mega Drive version of ''Populous'' an overall score of 91%. In the September–October 1989 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (Issue #9), John Harrington differed from other reviewers, only giving the game a rating of 2 out of 5, calling it "repetitive" and saying, "Although you take on the role of a god, somehow there is a lack of mystique about this game, and despite the cute graphics, the colourful worlds and the commendably elegant icon-driven game system, this game left me with a less than 'god like' feeling." '' Computer and Video Games'' reviewed the Amiga version, giving it an overall score of 96%. Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' gave the SNES version 31 out of 40. ''
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'' gave the Mega Drive version of ''Populous'' an overall score of 89%. ''
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usu ...
'' gave the Amiga version of ''Populous'' an overall score of 92%. ''Your Amiga'' gave the Amiga version of ''Populous'' an overall score of 93%. ''
ST/Amiga Format ''ST Amiga Format'' was a computer magazine that covered the Atari ST and Amiga computers. It was published by Future plc to cover the ever growing market for the, then-new, 16-bit home computers. Issues were equally balanced with coverage for bo ...
'' gave the Amiga version of ''Populous'' an overall score of 92%. Maxwell Eden reviewed ''Populous World Editor'' for '' Computer Gaming World'', and stated that "Now all ''Populous'' fans wanting to be apprentice wizards can share in the magic of that gift. ''Populous'' is a great game and ''PWE'' is an ideal enhancement that breathes new life into weary bytes. Absolute power was never as incorruptible, nor this creative." '' Compute!'' named the game to its list of "nine great games for 1989", stating that with "great graphics, a simple-to-learn interface, and almost unlimited variety, ''Populous'' is a must buy for 1989". Peter Molyneux estimated that the game accounted for nearly a third of all the revenue of Electronic Arts in that year.
Orson Scott Card Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. He is the first and (as of 2022) only person to win both a Hugo Award and a Nebula Award in consecutive years, winning both awards for bo ...
in '' Compute!'' criticized the game's user interface, but praised the graphics and the ability to "create your own worlds ... you control the world of the game, instead of the other way around". ''
STart Start can refer to multiple topics: *Takeoff, the phase of flight where an aircraft transitions from moving along the ground to flying through the air * Starting lineup in sports * Standing start, and rolling start, in an auto race Acronyms * ...
'' in 1990 gave "kudos especially to Peter Molyneux, the creative force behind ''Populous''". The magazine called the Atari ST version "a fascinating, fun and challenging game. It's unlike any other computer game I've ever seen, ever. Don't miss it, unless you are a dyed-in-the-wool arcade gamer who has no time for strategy". ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cult ...
'' picked the game as the No. 16 greatest game available in 1991, saying: "Talk about big-time role-playing. Most video games posit you as a mere sword-wielding, perilously mortal human; in ''Populous'' you're a deity. Slow-paced, intricate, and difficult to learn: You literally have to create entire worlds while all the time battling those pesky forces of evil." The game was released in the same month that ''The Satanic Verses'' controversy gained publicity in the United States following the publication of '' The Satanic Verses'' in the United States. Shortly after release, Bullfrog was contacted by the ''
Daily Mail The ''Daily Mail'' is a British daily middle-market tabloid newspaper and news websitePeter Wilb"Paul Dacre of the Daily Mail: The man who hates liberal Britain", ''New Statesman'', 19 December 2013 (online version: 2 January 2014) publish ...
'' and was warned that the "good vs evil" nature of the game could lead to them receiving similar fatwā, although this did not materialize. By October 1997, global sales of ''Populous'' had surpassed 3 million units, a commercial performance that '' PC Gamer US'' described as "an enormous hit". By 2001, ''Populous'' had sold four million copies, making it one of the best-selling PC games of all time.


Awards

In 1990 ''Computer Gaming World'' named ''Populous'' as Strategy Game of the Year. In 1996, the magazine named it the 30th best game ever, with the editors calling it "the father of real-time strategy games". In 1991 it won the Origins Award for ''Best Military or Strategy Computer Game of 1990'', the ''1990 Computer Game of the Year'' in issue 25 of American video game magazine '' Video Games & Computer Entertainment'', and was voted the sixth best game of all time in '' Amiga Power''. In 1992 '' Mega'' placed the game at No. 25 in their Top Mega Drive Games of All Time. In 1994, '' PC Gamer US'' named ''Populous'' as the third best computer game ever. The editors hailed it as "unbelievably addictive fun, and one of the most appealing and playable strategy games of all time." In 1999, ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' listed ''Populous'' as number 44 on their "Top 50 Games of All Time", commenting that, "A perfect blend of realtime strategy, resource management, and more than a little humor, it remains unsurpassed in the genre it created." In 2018, Complex placed the game 98th on their "The Best Super Nintendo Games of All Time". IGN ranked Populous 70th on its "Top 100 SNES Games of All Time."


Legacy

In 1990 Bullfrog used the ''Populous'' engine to develop '' Powermonger'', a strategic combat-oriented game with similar mechanics to ''Populous'', but with a 3-dimensional graphical interface. In 1991 they developed and released a true sequel, '' Populous II: Trials of the Olympian Gods'', and in 1998 a further direct sequel, '' Populous: The Beginning''. ''Populous'' was also released on the SNES, developed by Imagineer as one of the original titles for the console in Japan, and features the addition of a race based on the Three Little Pigs. ''
Populous DS is a real-time strategy video game developed by Genki. It was published in Japan by Electronic Arts on February 21, 2008, in North America by Xseed Games on November 10, 2008, and in Europe by Rising Star Games on February 27, 2009, for th ...
'', a new version of the game (published by Xseed Games in America and Rising Star Games in Europe), was developed by Genki for the Nintendo DS and released 11 November 2008. The game allows the user to shape the in-game landscape using the DS's
stylus A stylus (plural styli or styluses) is a writing utensil or a small tool for some other form of marking or shaping, for example, in pottery. It can also be a computer accessory that is used to assist in navigating or providing more precision ...
. It also features a multiplayer mode allowing four players to play over a wireless connection. ''Populous'' has been re-released through GOG.com and on
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through the Humble Origin Bundle sale. It runs under DOSBox. The browser-based game ''Reprisal'' was created in 2012 by Electrolyte and Last17 as a homage to ''Populous''. ''
Godus ''Godus'' is a god video game developed by the independent company 22cans and published by DeNA. The company launched a Kickstarter campaign to raise funds and met their funding goal of () on 20 December 2012. ''Godus'' was designed by Peter ...
'' (formerly ''Project GODUS'') was revealed as a URL on the face of ''
Curiosity – What's Inside the Cube? ''Curiosity – What's Inside the Cube?'' was an experimental video game by Peter Molyneux's studio 22cans. Originally called ''Curiosity'', the game was later renamed to avoid confusion with the Mars rover. The social experiment ended on 26 May 2 ...
'', and "is aimed to reimagine" ''Populous''.


References


External links

*
''Populous''
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