PÜNCT
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PÜNCT
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ... similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using piece ...
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PÜNCT In Play
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the GIPF project, ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005 in games, 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the GIPF project, ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game similar in concept to Hex (board game), ''Hex'' and Y (game), ''Y''. The objective is to connect two sides of a hexagonal board, using pieces which cover three hexes each. The pieces can be placed, moved, rotated, and stacked in various ways, restricted by the geometry of the board, the shape of the pieces, and gravity. Pla ...
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PÜNCT Board (jumps)
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ... similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using piece ...
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PÜNCT Board (moves)
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ... similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using piece ...
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PÜNCT Pieces
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ... similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using piece ...
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PÜNCT Board
''PÜNCT'' is a two-player strategy board game. It is the sixth release in the ''GIPF'' project of seven abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007. Overview The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by Kris Burm and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ... similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using piece ...
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Connection Game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games. In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one player has a continuous line of pieces connecting their two sides of the playing area. Hex, TwixT, and ''PÜNCT'' are typical examples of this type of game. History According to Browne, ''Hex'' (developed independently by the mathematicians Piet Hein and John Nash in the 1940s) is considered to be the first connection game, although earlier games involving co ...
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2005 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2005. For video games, see 2005 in video gaming. Games released or invented in 2005 Game awards given in 2005 *Game of the Year and Gamers Choice for Best Miniatures (Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...): '' WARMACHINE Apotheosis'' * Games: '' Australia'' Deaths See also * 2005 in video gaming {{DEFAULTSORT:2005 In Games Games Games by year ...
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Kris Burm
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: *''Balanx'' (1994) *''Batik'' (1997) *''Bi-litaire'' (1997) *''Dicemaster'' (1997) *''DVONN'' (2001) *''Elcanto'' (2001) *''Flix'' (1995) *'' GIPF'' (1998) *''Invers'' (1991) *'' LYNGK'' (2017) *''Orient'' (1995) *''Oxford'' (1993) *''PÜNCT'' (2005) *''Quads'' (1996) *''TAMSK'' (1998) *''Tashkent (3x3)'' (1995) *''Tashkent (5x5)'' (1997) *''TZAAR'' (2007) *''YINSH'' (2003) *''ZÈRTZ'' (2000) All his published games are abstract, except ''Dicemaster'', which is a collectible dice game Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the su .... Ex ...
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Strategy
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources to execu ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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GIPF Project
GIPF may refer to: * The ''GIPF'' Project, comprising seven abstract strategy board games by Kris Burm Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: * ... * ''GIPF'' (game), the first and central game of the ''GIPF'' Project * Government Institutions Pension Fund (Namibia) {{disambig ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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