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''PÜNCT'' is a two-player strategy
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
. It is the sixth release in the ''GIPF'' project of seven
abstract strategy game Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ...
s, although it is considered the fifth game in the project. It was released in
2005 File:2005 Events Collage V2.png, From top left, clockwise: Hurricane Katrina in the Gulf of Mexico; the Funeral of Pope John Paul II is held in Vatican City; "Me at the zoo", the first video ever to be uploaded to YouTube; Eris was discovered in ...
. ''PÜNCT'' won the ''Games Magazine'' Best Abstract Strategy game for 2007.


Overview

The ''PÜNCT'' board game is one of six games a part of the ''GIPF'' project. This project was created by
Kris Burm Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: * ...
and is a series of six abstract games. ''PÜNCT'' is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005. ''PÜNCT'' is a two-player
connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ...
similar in concept to ''Hex'' and ''Y''. The objective is to connect two sides of a hexagonal board, using pieces which cover three hexes each. The pieces can be placed, moved, rotated, and stacked in various ways, restricted by the geometry of the board, the shape of the pieces, and gravity. Players can bring new pieces to the board or can attempt to connect the pieces already . The objective of the game is to mislead the opponent.


Game rules


Equipment

The game is played on a clipped regular hexagonal board with 9 spaces on a side; the 6 corners are removed, resulting in 211 spaces. The first play is restricted from playing a piece in the central 3×3 hexagonal region. Each player has 18 playable pieces. Each playable piece occupies three adjacent spaces on the board. One cell is colored and called the ''PÜNCT'' of the piece. The other two cells of the piece are called ''minor dots''. The 18 playable pieces are: * 6 straight pieces (2 with the PÜNCT in the middle and 4 with the PÜNCT on the end) * 6 angular pieces (2 with the PÜNCT in the middle and 2 each with the PÜNCT on either end) * 6 triangular pieces (the location of the PÜNCT is not relevant, as explained in the movement phase) In addition, each player is given a single ''PÜNCT-piece'', which occupies a single space and replaces a playable piece temporarily to judge the direction of movement during that phase of the player's turn.


Objective

The objective of the game is to build a contiguous path using playable pieces in the player's color that spans opposite sides: column A to column Q, or row 1 to row 17, or the side (J2 ... P8) to (B10 ... H16). Pieces with cells that are adjacent to each other are considered contiguous, even if they are on different levels.


Gameplay

On each turn, the player may choose to either ''place'' a piece on the board, or ''move'' a piece already in play. The white player takes the first turn. Because there are no pieces on the board at the start, the first turn is always a ''placement''; the sole restriction for the first turn only is the first piece cannot be placed in the 3×3 central hexagonal region.


Placement

After the first turn, players may place a piece anywhere on the board, including the central hexagon, in any rotational orientation, subject to the following restrictions: # The piece being introduced must be placed so that it occupies three spaces. # The piece being introduced must be placed at the level of the board. In other words, the new piece cannot be placed on top of pieces already in play.


Movement (and/or rotation)

Alternatively, a player may choose to move an existing piece already in play instead of placing a new piece. The existing piece can be moved according to these rules: # The player can only move pieces already in play that are the player's color. # The ''PÜNCT'' of the piece (the colored dot) must move in a straight line from the originating space. Typically there are six available directions of movement, since the board has a triangular grid. # After the piece has been moved, it may be rotated with the ''PÜNCT'' of the piece serving as the axis of rotation. # Either or both the linear translation and rotation upon arrival can occur in the same turn. That is, a piece can be moved without rotation, or it can be rotated without movement, or it can be both moved and rotated. # If a piece is moved to the edge of the board, it must be rotated so that both of the minor dots remain on the board. The ''PÜNCT-piece'' may be useful to help gauge the movement. To use it, replace the piece that is intended to be moved with the single-cell ''PÜNCT-piece'' at the same location as the ''PÜNCT'' of the piece, then move to the desired location. Once the move has been performed, remove the ''PÜNCT-piece'' and replace it with the playable three-cell piece.


Jumping

In certain cases, the movement (and/or rotation) can result in the moved piece ''jumping'' on top of other playable piece(s). # The linear movement must result in the ''PÜNCT'' of the piece landing on top of an existing friendly piece. It may not be placed on top of an existing opponent's piece. # As with the standard movement, the moved piece may be rotated after the translation. This rotation can result in the minor dot(s) resting on top of another piece. The minor dots may rest on either a friendly or opposing piece. # If any dot on a piece is covered as a result of a jump, the piece that is covered is rendered ''immobile'' and cannot be moved or rotated. # Generally, the jump must end with all three dots (the ''PÜNCT'' of the piece and its minor dots) on the same level. There is an exception, known as ''bridging a gap'', where only two of the three dots are resting on lower-level pieces. # There is no limit to the heights/levels; that is, if the first level is considered to be at the board's level and the second level is formed by pieces on top of first-level pieces, third, fourth, fifth, etc. levels could be formed by appropriate jumps. # The uppermost level takes precedence. In this way, a player can sever the opponent's chain.


Bridging

As an exception to the prior rule that requires all three dots to be resting on the same lower level, if the player is ''bridging a gap'' using either a straight piece or an angular piece, the middle dot does not need to be resting on a lower level. # Only the middle dot can be left unsupported on a bridging straight or angular piece, as the bridging piece will be stable without supporting the middle dot. # The triangular piece cannot be used as a bridge. # The two end dots must be resting on lower-level pieces of the same level. # Any piece under the bridged middle dot is ''immobile'', even if it is possible to pick up that piece and move it without disturbing the bridge. # If there is an empty cell underneath the bridged middle dot, it is considered occupied and a piece cannot be slid underneath the bridge.


Variations

The rules outlined above are for the basic version of the game. In the ''standard'' version, the first-move rule prohibiting placement in the central 3×3 hexagonal region is extended throughout the game, so no pieces can be placed initially in the central hexagon. Only pieces in play can be moved into (and out of) this region. In the ''standard'' game, the winning condition remains the same: the first player to establish a connection between opposite sides is the winner. However, there is a secondary tie-breaker: if all of the pieces have been played, players can count the number of spaces controlled and the winner is the one who controls the most spaces on the board.


References


External links


Official ''PÜNCT'' website
* * Rozmiarek, Ed

''www.rozmiarek.info''. Retrieved 2016-11-14.
"Pünct"
''Gameblog''. 2005-11-11. Retrieved 2016-11-14.
PÜNCT"
(PDF). ''boardspace.net''. {{DEFAULTSORT:Punct Board games introduced in 2005 Abstract strategy games Connection games Kris Burm games