Connection Game
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Connection Game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games. In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one player has a continuous line of pieces connecting their two sides of the playing area. Hex, TwixT, and ''PÜNCT'' are typical examples of this type of game. History According to Browne, ''Hex'' (developed independently by the mathematicians Piet Hein and John Nash in the 1940s) is considered to be the first connection game, although earlier games involving co ...
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Serpentiles
Serpentiles is the name coined by Kurt N. Van Ness for the hexagonal tiles used in various edge-matching puzzle connection abstract strategy games, such as Psyche-Paths, Kaliko, and Tantrix. For each tile, one to three colors are used to draw paths linking the six sides together in various configurations. Each side is connected to another side by a specific path route and color. Gameplay generally proceeds so that players take turns laying down tiles. During each turn, a tile is laid adjacent to existing tiles so that colored paths are contiguous across tile edges. ''Serpentiles'' is also the name of a single-player puzzle connection game developed by Brett J. Gilbert and published by ThinkFun in 2008. The ''Serpentiles'' (2008) game includes square (1×1) and rectangular (2×1) tiles and challenge cards which provide a list of tiles that should be arranged to make a contiguous path. Tile notation Van Ness also coined a three-digit notation for tile categories, based on the paths ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Hex Map
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions ins ...
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The Wise Man's Fear
''The Wise Man's Fear'' is a fantasy novel written by American author Patrick Rothfuss and the second volume in ''The Kingkiller Chronicle''. It was published on March 1, 2011, by DAW Books. It is the sequel to 2007's ''The Name of the Wind''. Plot On the second day of his recounting the story of his life to Chronicler at the Waystone Inn, Kvothe continues the narrative commenced in ''The Name of the Wind'', wherein a younger Kvothe pursues his education at the University. There, he carries on a feud with fellow student Ambrose, culminating in Ambrose getting him brought up on charges of Consortation with Demonic Powers, a capital crime, for having called the Name of the Wind. Despite successfully defending himself in court, Kvothe has guaranteed himself an extremely high term tuition due to the negative attention he has attracted at the University. Kvothe follows the advice of his friends and teachers at the University and decides to take a term off to chase the wind. To postpon ...
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Cheapass Games
Cheapass Games is a game company founded and run by game designer James Ernest, based in Seattle, Washington. Cheapass Games operates on the philosophy that most game owners have plenty of dice, counters, play money, and other common board game accessories, so there is no need to bundle all of these components with every game that requires them. Cheapass games thus come packaged in white envelopes, small boxes, or plastic resealable bags containing only those components unique to the game - typically a rules sheet, a playing board printed on card stock, and game cards banded by magazine-cutout "sleeves". This allows the company to produce games for prices well below the market average. Later, Cheapass started offering some higher-quality, full color games under the "James Ernest Games" brand. History Ernest originally developed the idea for selling basic games without all the common components while freelancing at Wizards of the Coast during the 1990s. However, Wizards rejected ...
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Patrick Rothfuss
Patrick James Rothfuss (born June 6, 1973) is an American author. He is best known for his duology ''The Kingkiller Chronicle'', which has won him several awards, including the 2007 Quill Award for his debut novel, ''The Name of the Wind''. Its sequel, ''The Wise Man's Fear'', topped The New York Times Best Seller list, ''The New York Times'' Best Seller list. Early life Patrick Rothfuss was born in Madison, Wisconsin, and received his B.A. in English from the University of Wisconsin–Stevens Point in 1999. He contributed to ''The Pointer'', the campus paper, and produced a widely circulated parody warning about the Goodtimes Virus. He taught part-time at Stevens Point. In 2002, he received a master's degree in arts and English from Washington State University. He won the Writers of the Future 2002 Second Quarter competition with "The Road to Levenshir", an excerpt from his then-unpublished novel ''The Wise Man's Fear''. Career Writing In 2006, Rothfuss sold his novel '' ...
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James Ernest
James Ernest is an American game designer and juggler, best known as the owner and lead designer of Cheapass Games. Career Prior to founding Cheapass Games, Ernest worked as a juggler at various venues, including Camlann Medieval Village, and as a freelancer with Wizards of the Coast. He also worked for Carbonated Games. He has also created games for other publishers including Rio Grande Games and WizKids. In 2005, Paizo Publishing created Titanic Games with Ernest and Mike Selinker. Ernest's games include ''Unexploded Cow'', ''Kill Doctor Lucky'', ''The Big Idea'' and the game originally known as ''Before I Kill You, Mr. Bond'' (that game was eventually renamed after complaints from the owners of the Bond franchise). He has had success with Kickstarter, successfully crowdfunding games like a new version of ''Unexploded Cow'' and ''Get Lucky'' (which takes the concept and core mechanics of ''Kill Doctor Lucky'' and adapts it as a card game), among others. Ernest wrote, produce ...
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Game Of Tak
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Graph Paper
Graph paper, coordinate paper, grid paper, or squared paper is writing paper that is printed with fine lines making up a regular grid. The lines are often used as guides for plotting graphs of functions or experimental data and drawing curves. It is commonly found in mathematics and engineering education settings and in laboratory notebooks. Graph paper is available either as loose leaf paper or bound in notebooks. History The Metropolitan Museum of Art owns a pattern book dated to around 1596 in which each page bears a grid printed with a woodblock. The owner has used these grids to create block pictures in black and white and in colour. The first commercially published "coordinate paper" is usually attributed to a Dr. Buxton of England, who patented paper, printed with a rectangular coordinate grid, in 1794. A century later, E. H. Moore, a distinguished mathematician at the University of Chicago, advocated usage of paper with "squared lines" by students of high schools an ...
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Parker Brothers
Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products were ''Monopoly (game), Monopoly'', Cluedo, Clue (licensed from the British publisher and known as ''Cluedo'' outside of North America), ''Sorry! (game), Sorry!'', ''Risk (game), Risk'', ''Trivial Pursuit'', ''Ouija'', ''Aggravation (board game), Aggravation'', ''Bop It'', ''Scrabble'' (under a joint partnership with Milton Bradley Company, Milton Bradley in North America and Canada), and ''Probe (parlor game), Probe''. The trade name became defunct with former products being marketed under the "Hasbro Gaming" label with the logo shown on Monopoly (game), Monopoly games. History Parker Brothers was founded by George Swinnerton Parker, George S. Parker. Parker's philosophy deviated from the prevalent theme of board game design; he believed th ...
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Denmark
) , song = ( en, "King Christian stood by the lofty mast") , song_type = National and royal anthem , image_map = EU-Denmark.svg , map_caption = , subdivision_type = Sovereign state , subdivision_name = Danish Realm, Kingdom of Denmark , established_title = History of Denmark#Middle ages, Consolidation , established_date = 8th century , established_title2 = Christianization , established_date2 = 965 , established_title3 = , established_date3 = 5 June 1849 , established_title4 = Faroese home rule , established_date4 = 24 March 1948 , established_title5 = European Economic Community, EEC 1973 enlargement of the European Communities, accession , established_date5 = 1 January 1973 , established_title6 = Greenlandic home rule , established_date6 = 1 May 1979 , official_languages = Danish language, Danish , languages_type = Regional languages , languages_sub = yes , languages = German language, GermanGerman is recognised as a protected minority language in t ...
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Brouwer Fixed-point Theorem
Brouwer's fixed-point theorem is a fixed-point theorem in topology, named after L. E. J. (Bertus) Brouwer. It states that for any continuous function f mapping a compact convex set to itself there is a point x_0 such that f(x_0)=x_0. The simplest forms of Brouwer's theorem are for continuous functions f from a closed interval I in the real numbers to itself or from a closed disk D to itself. A more general form than the latter is for continuous functions from a convex compact subset K of Euclidean space to itself. Among hundreds of fixed-point theorems, Brouwer's is particularly well known, due in part to its use across numerous fields of mathematics. In its original field, this result is one of the key theorems characterizing the topology of Euclidean spaces, along with the Jordan curve theorem, the hairy ball theorem, the invariance of dimension and the Borsuk–Ulam theorem. This gives it a place among the fundamental theorems of topology. The theorem is also used for proving ...
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