GIPF Project
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GIPF Project
GIPF may refer to: * The ''GIPF'' Project, comprising seven abstract strategy board games by Kris Burm Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: * ... * ''GIPF'' (game), the first and central game of the ''GIPF'' Project * Government Institutions Pension Fund (Namibia) {{disambig ...
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GIPF Project
GIPF may refer to: * The ''GIPF'' Project, comprising seven abstract strategy board games by Kris Burm Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: * ... * ''GIPF'' (game), the first and central game of the ''GIPF'' Project * Government Institutions Pension Fund (Namibia) {{disambig ...
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Abstract Strategy
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to i ...
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Board Games
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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Kris Burm
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: *''Balanx'' (1994) *''Batik'' (1997) *''Bi-litaire'' (1997) *''Dicemaster'' (1997) *''DVONN'' (2001) *''Elcanto'' (2001) *''Flix'' (1995) *'' GIPF'' (1998) *''Invers'' (1991) *'' LYNGK'' (2017) *''Orient'' (1995) *''Oxford'' (1993) *''PÜNCT'' (2005) *''Quads'' (1996) *''TAMSK'' (1998) *''Tashkent (3x3)'' (1995) *''Tashkent (5x5)'' (1997) *''TZAAR'' (2007) *''YINSH'' (2003) *''ZÈRTZ'' (2000) All his published games are abstract, except ''Dicemaster'', which is a collectible dice game Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the su .... Ex ...
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GIPF (game)
''GIPF'' is an abstract strategy board game by Kris Burm, the first of seven games in his series of games called the ''GIPF'' Project. ''GIPF'' was recommended by Spiel des Jahres The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence ... in 1998. Rules The game board has a hexagonal shape with 4 intersection points per side and 37 intersections altogether, connected by a triangular grid. The playing area is surrounded by an array of 24 dots that are used to introduce pieces into play. To start, players deploy three pieces each, alternating colors, at the corners of the playing area, and turn the board so that a corner with the player's color is closest to them. In the starting position shown here, the White player is seated at the bottom of the board while the Black player is at the to ...
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