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Narration
Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events. Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), presenting the story in its entirety. It is optional in most other storytelling formats, such as films, plays, television shows and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action. The narrative mode, which is sometimes also used as synonym for narrative technique, encompasses the set of choices through which the creator of the story develops their narrator and narration: * ''Narrative point of view, perspective,'' or ''voice'': the choice of grammatical person used by the narrator to establish whether o ...
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Storytelling
Storytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values. Crucial elements of stories and storytelling include plot, characters and narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story. Historical perspective Storytelling, intertwined with the development of mythologies, predates writing. The earliest forms of storytelling were usually oral, combined with gestures and expressions. Some archaeologists believe that rock art, in addition to a role in religious rituals, may have served as a form of storytelling for many ancient cultures. The Australian aboriginal people painted symbols which also appear in stories on cav ...
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Stream Of Consciousness (narrative Mode)
In literary criticism, stream of consciousness is a narrative mode or method that attempts "to depict the multitudinous thoughts and feelings which pass through the mind" of a narrator. The term was coined by Daniel Oliver in 1840 in ''First Lines of Physiology: Designed for the Use of Students of Medicine,'' when he wrote, Better known, perhaps, is the 1855 usage by Alexander Bain in the first edition of ''The Senses and the Intellect'', when he wrote, "The concurrence of Sensations in one common stream of consciousness–on the same cerebral highway–enables those of different senses to be associated as readily as the sensations of the same sense". But it is commonly credited to William James who used it in 1890 in his ''The Principles of Psychology''. In 1918, the novelist May Sinclair (1863–1946) first applied the term stream of consciousness, in a literary context, when discussing Dorothy Richardson's novels. '' Pointed Roofs'' (1915), the first work in Richardson's ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element included within the books themselves. The caption on many of the covers claimed each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books over two ...
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Choose Your Own Adventure
''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. The series was based upon a concept created by Edward Packard and originally published by Constance Cappel's and R. A. Montgomery's Vermont Crossroads Press as the "Adventures of You" series, starting with Packard's ''Sugarcane Island'' in 1976. ''Choose Your Own Adventure'', as published by Bantam Books, was one of the most popular children's series during the 1980s and 1990s, selling more than 250 million copies between 1979 and 1998. When Bantam, now owned by Random House, allowed the ''Choose Your Own Adventure'' trademark to lapse, the series was relaunched by Chooseco, which now owns the trademark. Chooseco does not reissue titles by Packard, who has started his own imprint, U-Ventures. Format Original ...
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Gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "solit ...
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The Reluctant Fundamentalist (novel)
''The Reluctant Fundamentalist'' is a "metafictional"Madiou, Mohamed Salah Eddine. "Mohsin Hamid Engages the World in The Reluctant Fundamentalist: 'An Island on an Island,’ Worlds in Miniature and 'Fiction' in the Making". Arab Studies Quarterly, vol. 41, no. 4, 2019, pp. 271–297. JSTOR, www.jstor.org/stable/10.13169/arabstudquar.41.4.0271. novel by Pakistani author Mohsin Hamid, published in 2007. The novel uses the technique of a frame story, which takes place during the course of a single evening in an outdoor Lahore cafe, where a bearded Pakistani man called Changez tells a nervous American stranger about his love affair with an American woman, and his eventual abandonment of America. A short story adapted from the novel, called "Focus on the Fundamentals," appeared in the fall 2006 issue of '' The Paris Review''. A film adaptation of the novel by director Mira Nair premiered at the 2012 Venice Film Festival. Plot/Summary The story begins in the streets of Lahor ...
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Mohsin Hamid
Mohsin Hamid ( ur, محسن حامد; born 23 July 1971) is a British Pakistani novelist, writer and brand consultant. His novels are ''Moth Smoke'' (2000), ''The Reluctant Fundamentalist'' (2007), ''How to Get Filthy Rich in Rising Asia'' (2013), ''Exit West'' (2017), and '' The Last White Man'' (2022). Early life and education Born to family of Punjabi and Kashmiri descent, Hamid spent part of his childhood in the United States, where he stayed from the age of 3 to 9 while his father, a university professor, was enrolled in a PhD program at Stanford University. He then moved with his family back to Lahore, Pakistan, and attended the Lahore American School. At the age of 18, Hamid returned to the United States to continue his education. He graduated summa cum laude with an A.B. from the Woodrow Wilson School of Public and International Affairs at Princeton University in 1993 after completing an 127-page-long senior thesis, titled "Sustainable Power: Integrated Resource Planni ...
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Boris Uspensky
Boris Andreevich Uspenskij (russian: Бори́с Андре́евич Успе́нский) (born 1 March 1937, in Moscow) is a Russian linguist, philologist, semiotician, historian of culture. Biography Uspenskij graduated from Moscow University in 1960. He delivered lectures in Moscow until 1982, but later moved on to work in Harvard University, Cornell University, Vienna University, and the University of Graz. Full professor of Russian literature at the Naples Eastern University, he was elected to many scholarly societies and academies of Europe. Uspenskij worked with Juri Lotman and was influenced by his ideas as a member of Tartu-Moscow semiotics school. His major works include ''Linguistic Situation in Kievan Rus and Its Importance for the Study of the Russian Literary Language'', ''Philological Studies in the Sphere of Slavonic Antiquities'', and ''The Principles of Structural Typology''. Uspenskij is well known in the study of icons for his work ''The Semiotics of ...
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Cornell University Press
The Cornell University Press is the university press of Cornell University; currently housed in Sage House, the former residence of Henry William Sage. It was first established in 1869, making it the first university publishing enterprise in the United States, but was inactive from 1884 to 1930. The press was established in the College of the Mechanic Arts (as mechanical engineering was called in the 19th century) because engineers knew more about running steam-powered printing presses than literature professors. Since its inception, The press has offered work-study financial aid: students with previous training in the printing trades were paid for typesetting and running the presses that printed textbooks, pamphlets, a weekly student journal, and official university publications. Today, the press is one of the country's largest university presses. It produces approximately 150 nonfiction titles each year in various disciplines, including anthropology, Asian studies, biologica ...
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Gérard Genette
Gérard Genette (7 June 1930 – 11 May 2018) was a French literary theorist, associated in particular with the structuralist movement and such figures as Roland Barthes and Claude Lévi-Strauss, from whom he adapted the concept of ''bricolage''. Life Genette was born in Paris, where he studied at the Lycée Lakanal and the École Normale Supérieure, University of Paris. After leaving the French Communist Party, Genette was a member of Socialisme ou Barbarie during 1957–8. He received his professorship in French literature at the Sorbonne in 1967. In 1970 with Hélène Cixous and Tzvetan Todorov he founded the journal ''Poétique'' and he edited a series of the same name for Éditions du Seuil. Among other positions, Genette was research director at the École des hautes études en sciences sociales and a visiting professor at Yale University. Work Genette is largely responsible for the reintroduction of a rhetorical vocabulary into literary criticism, for example such ...
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