Marc Miller (game Designer)
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Marc Miller (game Designer)
Marc William Miller is a wargame and role-playing game designer and author. Early career After serving in the U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, created by Rich Banner and Frank Chadwick.DiceCast Special Holiday Interview Episodby Polymancer Studios. Podcast, includes interview with Marc Miller Banner obtained a grant that funded the printing of blank hex sheets (suitable for making war-game maps). Adding new members Loren K. Wiseman and John Harshman, the ISU Game Club drafted a variety of designs. Some of these designs were derivatives of existing games, and had generic names like ''Guerre'' and ''Swamp''. while others were amalgamations, such as ''Triplanetary''. In 1973, after being convinced by Miller, Chadwick and Banner, Illinois State University created SimRAD (Simulation Research, Analysis, and Design), a college program where students and teachers designed games. Revenu ...
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Author
An author is the writer of a book, article, play, mostly written work. A broader definition of the word "author" states: "''An author is "the person who originated or gave existence to anything" and whose authorship determines responsibility for what was created''." Typically, the first owner of a copyright is the person who created the work, i.e. the author. If more than one person created the work (i.e., multiple authors), then a case of joint authorship takes place. The copyright laws are have minor differences in various jurisdictions across the United States. The United States Copyright Office, for example, defines copyright as "a form of protection provided by the laws of the United States (title 17, U.S. Code) to authors of 'original works of authorship.'" Legal significance of authorship Holding the title of "author" over any "literary, dramatic, musical, artistic, rcertain other intellectual works" gives rights to this person, the owner of the copyright, especially ...
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Chaco War
The Chaco War ( es, link=no, Guerra del Chaco, gn, Cháko ÑorairõMombe’uhára Paraguái ha Boliviaygua Jotopa III, Cháko Ñorairõ rehegua
Secretaría Nacional de Cultura de Paraguay
) was fought from 1932 to 1935 between and , over the control of the northern part of the region (known in Spanish as ''Chaco Boreal'') of South America, which ...
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Imperium Games
Imperium Games was an American game company that produced role-playing games and game supplements. History Marc W. Miller partnered with Sweetpea Entertainment to license his science-fiction property '' Traveller'' in exchange for funding to get Imperium Games running in February 1996, as a new publisher solely dedicated to ''Traveller'' material, beginning with a new, fourth edition of the game titled ''Marc Miller's Traveller'', commonly abbreviated ''T4''. Sweetpea advanced Imperium Games seed money to launch in exchange for equity and media rights. Lester W. Smith and Timothy Brown, former employees of original ''Traveller'' publisher Game Designers' Workshop (GDW), came to work for Imperium Games. Don Perrin also designed role playing products for ''Traveller''. Larry Elmore created most of the black-and-white artwork for ''Marc Miller's Traveller''. Chris Foss Christopher F. Foss (born 1946) is a British artist and science fiction illustrator. He is best known ...
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Super Deck!
Super Deck! was a super hero collectible card game designed by Marc Miller and produced by Card Sharks in 1994. It was the fourth CCG ever made, preceded by ''Magic: the Gathering'', '' Spellfire'', and '' Jyhad''. Gameplay involved two players, each playing on one side of hero vs. villain. Artwork was colored pencil/inkwork, and the characters were not properties of any major comic book company. Some of the artists included Brian Michael Bendis, Dean Haspiel, Phil Hester, Frances Mao, and Josh Neufeld Josh Neufeld (born August 9, 1967) is an alternative cartoonist known for his nonfiction comics on subjects like Hurricane Katrina, international travel, and finance, as well as his collaborations with writers like Harvey Pekar and Brooke Gladsto .... The original set was 160 cards in size. It had one expansion called ''Slim Decks'' that was released in June 1995. Reviews *'' White Wolf Inphobia'' #53 (March, 1995) References Card games introduced in 1994 Collectible c ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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Challenge Of The Five Realms
''Challenge of the Five Realms: Spellbound in the World of Nhagardia'' is a role-playing video game created by MicroProse for MS-DOS and published in 1992. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015. Plot The Prince of Castle Ballytogue awakens after being hit on the head to learn that his father, King Clesodor of Alonia, has been killed by an evil sorcerer named Grimnoth. As the prince seeks to avenge his father's death and defeat Grimnoth, he explores the five realms, numerous cities, and visits many people with only 100 game days within which to complete his tasks. Reception The game was reviewed in 1993 in ''Dragon'' #196 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. ''Computer Gaming World'' stated that "though, at times, ''Challenge'' rates highly on the esteemed fun-o-meter, there are still several elements of game design where ''Challenge'' i ...
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Digest Group Publications
Digest Group Publications was an American game company that produced role-playing games and game supplements. History Editors Gary L. Thomas and Joe D. Fugate, Sr. founded Digest Group Publications (DGP) in 1986 as a business that they ran part-time while working at other jobs. Marc W. Miller wrote a letter to DGP in 1987, asking them to help him make '' Traveller'' material more accessible. ''MegaTraveller'' (1987–1992), often shortened to ''MT'', was published by GDW but designed by DGP which published the popular ''Traveller's Digest'' (later the ''MegaTraveller Journal'') ''Traveller'' support magazine. The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the ''Traveller's Digest'' (and later also adapted to Traveller: 2300). DGP's final publication, ''The MegaTraveller Journal'' #4 (1993), featured a huge campaign for ''MegaTraveller'' set in the Gateway sector, authored by William H. Keith, Jr. Roger Sanger came to Fu ...
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2300 AD
''2300 AD'', originally titled ''Traveller: 2300'', is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986. Publication history GDW created the popular science fiction role-playing game '' Traveller'' in 1977 with themes taken from Space Opera short stories and novels of the Golden Age of SF. In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game ''Twilight 2000'', set in the year 2000 following a nuclear war. Two years later, wanting to follow up with a similar-themed "hard science" space-based role-playing game, GDW took the ''Twilight 2000'' storyline, moved it forward three centuries, and created a new game where humanity has recovered enough from the war that they are able to travel to nearby star systems. Although this new game, published in 1986, had no ties to ''Traveller'', and used a completely different game system, GDW titled it ''Traveller: 2300''. The game was publi ...
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Imperium (board Game)
''Imperium'' is a science fiction board wargame designed by Marc W. Miller, and published in 1977 by the Conflict Game Company and Game Designers' Workshop (GDW). It features asymmetrical forces, the two sides having its unique set of constraints. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the Milky Way galaxy, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided die. A second edition was published in 1990, a third in 2001, and the first edition republished in 2004. Description ''Imperium'' is a two-player game simulating a series of conflicts between the emerging Terran (human) Confederation and an immense and ancient alien empire, the Imperium. The Sun and nearby stars lie at the extreme edge of this alien space-faring civilization, and the Terrans struggle to survive and expand against this powerf ...
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Double Star (board Game)
''Double Star'' is a 1979 science fiction board wargame, designed by Marc Miller, and published by Game Designers' Workshop that simulates interplanetary warfare in a double-star solar system. Game play ''Double Star'' is a two-player game about space warfare, and operates on the belief that warfare between two star systems is possible but expensive and difficult. This game is based in a binary star system, where the two stars orbit each other, and each star has a different human colony orbiting it; one is of Chinese descent, the other Arab. Each colony has both antipathy for the other colony and a need for something the other colony has, and so war begins. The board features both worlds as they orbit their respective stars, and both stars orbiting each other. These complex orbital movements must be taken into account when sending ships or trying to steer an asteroid into colliding with the opposing planet. Movement The game uses a simple alternating "I Go, You Go" system of t ...
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Traveller (role-playing Game)
''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. ''Traveller'' has been featured in a few novels and at least two video games. Design Traveller is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting. Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, titles, and political power. Influences and inspiration Marc Miller lists a number of books that influenced ...
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