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''2300 AD'', originally titled ''Traveller: 2300'', is a tabletop
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
created by
Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...
(GDW) and first published in 1986.


Publication history

GDW created the popular science fiction role-playing game '' Traveller'' in 1977 with themes taken from
Space Opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
short stories and novels of the Golden Age of SF. In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game ''
Twilight 2000 ''Twilight: 2000'' is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). Set in the aftermath of World War III (the "Twilight War"), the game operates on the premise that the United States/NATO ...
'', set in the year 2000 following a nuclear war. Two years later, wanting to follow up with a similar-themed "
hard science Hard science and soft science are colloquial terms used to compare scientific fields on the basis of perceived methodological rigor, exactitude, and objectivity. Roughly speaking, the formal sciences & natural sciences are considered "hard", wher ...
" space-based role-playing game, GDW took the ''Twilight 2000'' storyline, moved it forward three centuries, and created a new game where humanity has recovered enough from the war that they are able to travel to nearby star systems. Although this new game, published in 1986, had no ties to ''Traveller'', and used a completely different game system, GDW titled it ''Traveller: 2300''. The game was published as a
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
that contained: *48-page Player Manual *48-page Referee's Manual *8-page Forms Book *8-page Near Star List *8-page introductory adventure, "The Tricolour's Shadow" *paper map with 3D representation of nearby star systems within 50 light years of Earth *a 10-sided die The similar titles caused confusion between ''Traveller'' and the new game, and in 1988, GDW released a second edition retitled ''2300 AD''. Perhaps because of the initial confusion, ''Traveller: 2300'' / ''2300 AD'' sold poorly compared to ''Traveller''. About the same time, several competitors released
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
-themed role-playing games which proved to be popular, including
R. Talsorian Games R. Talsorian Games (RTG) is a publisher of role-playing game books and accessories. Originally based in Berkeley, California, but moved to Renton, Washington in 1997. Their titles include the ''Cyberpunk 2020'' series and anime-related titles su ...
's ''
Cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
'' (1988) and
FASA Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city date ...
's ''
Shadowrun ''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspir ...
'' (1989). In an attempt to ride this wave, GDW published '' Earth/Cybertech Sourcebook'' in 1989 to give ''2300 AD'' a cyberpunk theme and also return the focus of the game to Earth rather than space. GDW also quickly published several other cyberpunk supplements for ''2300 AD'', but sales remained poor. As games historian Shannon Appelcline noted in the 2014 book ''Designers & Dragons'', "The last few ''2300'' books supported this darker cyberpunk future, but it wasn't enough to sustain the line, which came to an end in 1990." The game was revived twice, first in 2007 by QuikLink Interactive as a supplement titled ''2320 AD'' for the ''Traveller20'' game (based on the d20 System), and then in 2012 by
Mongoose Publishing Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Parano ...
as a ''2300 AD'' setting sourcebook for their version of ''Traveller''. The Mongoose version is still in publication.


Setting

The game setting follows on from that of GDW's military role-playing game ''
Twilight: 2000 ''Twilight: 2000'' is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). Set in the aftermath of World War III (the "Twilight War"), the game operates on the premise that the United States/NATO ...
'', in which a worldwide conventional war with limited nuclear exchanges at the end of the 20th century nearly brought about the end of civilization. In the intervening three centuries, mankind has rebuilt and returned to space. A
Space Elevator A space elevator, also referred to as a space bridge, star ladder, and orbital lift, is a proposed type of planet-to-space transportation system, often depicted in science fiction. The main component would be a cable (also called a tether) anc ...
orbital interface has been constructed, connecting the city of
Libreville, Gabon Libreville is the capital and largest city of Gabon. Occupying in the northwestern province of Estuaire, Libreville is a port on the Komo River, near the Gulf of Guinea. As of the 2013 census, its population was 703,904. The area has been inh ...
to a satellite in
geosynchronous orbit A geosynchronous orbit (sometimes abbreviated GSO) is an Earth-centered orbit with an orbital period that matches Earth's rotation on its axis, 23 hours, 56 minutes, and 4 seconds (one sidereal day). The synchronization of rotation and orbital ...
. Also, practical means of
faster-than-light Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
(FTL) travel have been discovered, leading to the exploration and colonization of planets orbiting nearby stars. The post- Westphalian
nation-state A nation state is a political unit where the state and nation are congruent. It is a more precise concept than "country", since a country does not need to have a predominant ethnic group. A nation, in the sense of a common ethnicity, may inc ...
remains dominant, and most space colonies are considered the territories of various nations back on Earth, resembling the European colonial era of the 18th and 19th centuries. The dominant power, both on Earth and in space, is
France France (), officially the French Republic ( ), is a country primarily located in Western Europe. It also comprises of Overseas France, overseas regions and territories in the Americas and the Atlantic Ocean, Atlantic, Pacific Ocean, Pac ...
, recently reorganized (in 2298) as the Third French Empire, and incorporating much of Africa. France was able to survive the nuclear war relatively unscathed by abandoning its
NATO The North Atlantic Treaty Organization (NATO, ; french: Organisation du traité de l'Atlantique nord, ), also called the North Atlantic Alliance, is an intergovernmental military alliance between 30 member states – 28 European and two No ...
allies and officially withdrawing from hostilities at the start of the
Third World War World War III or the Third World War, often abbreviated as WWIII or WW3, are names given to a hypothetical worldwide large-scale military conflict subsequent to World War I and World War II. The term has been in use since at ...
, retaining enough assets and skilled people to develop a significant head-start in the race for postwar rebuilding, political leverage, and technological development. Competing powers include the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
,
Manchuria Manchuria is an exonym (derived from the endo demonym " Manchu") for a historical and geographic region in Northeast Asia encompassing the entirety of present-day Northeast China (Inner Manchuria) and parts of the Russian Far East (Outer Manc ...
,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
, and an alliance between the weakened
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
and
Australia Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, sma ...
. All of these control certain extrasolar planets themselves. There are three major lanes of explored space, called Arms, named after the nations which dominate them (the French Arm, the American Arm, and the Chinese Arm (Mongoose 2300AD renames the Chinese Arm to the Manchurian Arm, as the nation of Manchuria, separate from then-backwater China, is the leading nation in that part of space)). Lesser routes leading off the arms are called "Fingers". It is still early in mankind's expansion into space, and exploration has reached little beyond 40 light years from Earth. As of the time period of the game, each of the three Arms is saddled with a particular difficulty. The French Arm is the route along which the alien Kafer are pushing an aggressive invasion into human space. The Chinese Arm is beset by an insurgent terrorist faction. The American Arm has reached a dead end, further expansion along it impossible under available technology. Mankind has met with several intelligent alien civilizations, all of which are decidedly strange and non-human, from the
genetically-engineered Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of Genetic engineering techniques, technologies used to change the gene ...
Pentapods to the reflexively bellicose Kafers.


Technology

A faster-than-light device called the ''Stutterwarp Drive'' allows mankind to achieve practical travel between planetary systems. Ships can usually reach a speed of 3.5 light years per day; the real limitation of the Stutterwarp drive is that it can only propel a ship up to a maximum of 7.7 light years before it needs to enter a gravity well into which it can discharge accumulated lethal radiation that would otherwise kill the crew. Because ships need to reach a world within this distance, the effect of this limitation is the creation of lanes along which travel and commerce are conducted and along which wars are fought, the Arms mentioned above. Overall, the technological level of ''2300 AD'' is not significantly more advanced than that of late
20th century The 20th (twentieth) century began on January 1, 1901 ( MCMI), and ended on December 31, 2000 ( MM). The 20th century was dominated by significant events that defined the modern era: Spanish flu pandemic, World War I and World War II, nuclear ...
industrial society. What is depicted refines or updates established technologies, boosted by a few scientifically reasonable breakthroughs anticipated at the time of the game's publication. The "wonder-tech" of
space opera Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and soci ...
is deliberately absent, with the notable exception of faster-than-light travel. For example, most personal combat is still conducted with guns firing chemically projected rounds even though energy weapons do exist. Also, no sort of gravity manipulation exists, so spaceships must be built to account for
micro-gravity The term micro-g environment (also μg, often referred to by the term microgravity) is more or less synonymous with the terms ''weightlessness'' and ''zero-g'', but emphasising that g-forces are never exactly zero—just very small (on the ...
conditions, and transferring from orbital space to a planetary surface (or vice versa) is still expensive. The properties and limitations of the Stutterwarp drive and all other technologies are defined in considerable detail, to prevent the use of technological
dei ex machina ''Deus ex machina'' ( , ; plural: ''dei ex machina''; English "god out of the machine") is a plot device whereby a seemingly unsolvable problem in a story is suddenly and abruptly resolved by an unexpected and unlikely occurrence. Its function ...
to resolve intractable situations. DNA Modifications (DNAMs) are what colonists would undergo to adapt to life on their respective planets. GDW ''2300AD'' originally had DNAMs for one colony, the high-gravity world of King. Mongoose ''2300AD'' has expanded this so that a DNAM would be configured for each colony. These would involve both internal and external physical changes that could include DNAMS such as Dry World Adaption where a character would retain all their water and urinate crystals. Another more extreme DNAM is Merman, which enables a person to live underwater.


Sentient species

The following sentient species are known to humans in ''2300 AD'': * The awesome and enigmatic AGRA Intelligence * Ebers: confined to one planet in 2300, they once had an interstellar civilization with a presence on at least three other planets, although all that is left of them on those planets are ruins from a destructive war. * Kafers (Kaefers): the primary adversary species in ''2300 AD'' are humanoids with mandibles and integument similar to some Terran insects and a hard dorsal shell (thus the name derived from German ''Käfer'', "beetle"). Their technological advancement is equivalent to humanity's, including interstellar travel capability. Kafer individuals normally have a low intelligence, approximate to a human IQ of 40. However, in stressful situations, their equivalent to an
adrenaline Adrenaline, also known as epinephrine, is a hormone and medication which is involved in regulating visceral functions (e.g., respiration). It appears as a white microcrystalline granule. Adrenaline is normally produced by the adrenal glands and ...
reaction functions as a neural accelerant, pleasurably increasing
situational awareness Situational awareness or situation awareness (SA) is the perception of environmental elements and events with respect to time or space, the comprehension of their meaning, and the projection of their future status. An alternative definition is tha ...
, speed of reasoning, and creativity. The Kafers feel most alive when in danger, and are, in effect, addicted to it. The more often an individual Kafer experiences stress-induced intelligence, the more intelligent they remain in a non-stressed state. While the Kafers are carrion-eating scavengers, and not intrinsically violent, their neurobiology creates a quandary for their civilization: civilization acts to reduce violence and stress and leads to a steady loss of a Kafer culture's intelligence and, finally, inevitable conquest by smarter, less-civilized cultures. The present Kafer civilization has resolved this quandary with systems of ritualized violence and a glorification of war. Ruled over by a small minority of "permanently bright" individuals, the Kafers are paradoxically both terrified and excited by humanity, since humans resemble the "smart barbarians" that periodically destroyed earlier civilizations on their home planet, and therefore represent the real competition needed to inspire their civilization to advance. In the year 2301, the Kafer start an invasion of human space that will be costly to both attackers and defenders and serves as one of the major dramatic events of the game line. Mongoose ''2300AD'' altered their name to "Kaefers." * The primitive Klaxun (Arbors): A species of sentient tree-like creatures native to a nearly-frozen world at the edge of the French Arm (Mongoose ''2300AD'' altered their name to "Arbors") * The nuclear war-devastated Little Guys * The long-dead Medusae * Pentapods: an amphibious species with a preference for aquatic environments, with a
biotechnological Biotechnology is the integration of natural sciences and engineering sciences in order to achieve the application of organisms, cells, parts thereof and molecular analogues for products and services. The term ''biotechnology'' was first used by ...
technical infrastructure (including starships that are massive living beings). The fact that some Pentapods show signs of
genetic engineering Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of technologies used to change the genetic makeup of cells, including t ...
and are treated as tools by other Pentapods masks a deeper secret regarding their origins. * Sung: a species of winged humanoids of smaller stature than humans, whose technological development is close to but not as great as humanity's in most areas; they are currently only capable of interplanetary travel. In some areas, like medical technology, interface spacecraft, lasers, and solar energy technology, they are superior to humanity/. * Xiang: a species inhabiting a gas giant's moon in the Sung home star system, formerly enslaved by the Sung but now free after a brief military action by a number of human nations. Relations among the Sung are governed by a principle that the strong dominate the weak but provide the weak with requested assistance to bring them up to their masters' level, and they took advantage of the fact that the Xiang never made such requests. The Sung now consider humanity to be their superiors in this system and are chafing at humanity's refusal to improve them by showing them how to perform FTL travel. * The Ylii, a multi-species culture enslaved by the Kafers.


Sentient species mysteries

Every sentient species has certain mysteries that are unknown to humans in ''2300 AD'' and which can be unlocked through adventure and research. One of the main parts of the drama in ''2300 AD'' campaigns is the unfolding of these mysteries. Some of these mysteries can help humanity in its "battle for the stars", while others are simply curiosities, and a few are dangerous and even potentially disastrous for humankind. In many cases, human nation states would be willing to go to war with each other to get some of these secrets and some are a necessity for humankind to survive the future war with the Kafers.


Influences

The background history of ''2300 AD'' is a continuation of the nuclear war depicted in the ''
Twilight 2000 ''Twilight: 2000'' is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). Set in the aftermath of World War III (the "Twilight War"), the game operates on the premise that the United States/NATO ...
'' role-playing game by the same company. A custom strategy game called "The Great Game" was used by the authors to develop the background history for ''2300 AD''. A
Cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
element was added to the game with the publication of the '' Earth/Cybertech Sourcebook'' and two adventures for the same, "Deathwatch" and "Rotten to the Core". GDW catalogs began to present the game as "2300 AD - the Cyberpunk game of a Dark Gritty Future" although this genre was never expressed in the core materials. The ''Earth/Cybertech Sourcebook'' states that Cyberpunk can be a fringe element in any society, its members being cyberpunks by self-definition.


Reception

In Issue 36 of ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'', Pierre Lejoyeux reviewed the 1st edition ''Traveller: 2300'' game, and was completely mystified as to why GDW would publish two unrelated games with similar titles, fearing that GDW was trying to replace the old game with the new game. "Will they consign ''Traveller'' to oblivion by releasing a new game of the same inspiration?" he asked. "Why make the two games incompatible, condemning the many ''Traveller'' supplements published to date to dust?" In the March 1987 edition of ''Adventurer'', James Chapple called ''Traveller 2300'' a better introduction to science fiction role-playing than its predecessor ''Traveller'' because the setting was closer to modern-day Earth. He thought the equipment and weapons included in the rules were "well thought out and reflect the beginnings of a high-tech civilisation." However, he found that the "Referee's Book" "is where the complications set in." He called the overarching Task Resolution system "probably the most generic rule I have ever seen" and said the simplicity of the rules suggested this game was aimed at a younger audience who found the rules to ''Traveller'' too complicated. He also found three major errors in the rules that he felt should have been caught through better playtesting and editing. He concluded "Overall the game is well-produced and set out ..Apart from the apparent errors I have found, the game seems well-balanced." In Issue 4 of ''Third Imperium'', Mike Jackson thought that the game had potential, "but that may be all it has." He found the rules "confusing and difficult to understand on the first read", and found the game overall "poorly balanced and very incomplete." He pointed out that a quarter of the book is taken up by historical background, "while so much is left out." He also questioned the priorities of the authors, who only included 30 pieces of equipment but spent a lot of that space on four types of satellites and organic contact lenses. He also noted that although several alien species are mentioned, they are not described. He concluded, "if you like detailed background and don't mind filling in major gaps in rules, ''Traveller: 2300'' is the game for you." In Issue 7 of ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with ...
'' John Woods briefly reviewed the original ''Traveller 2300'' game and was impressed by the "strikingly simple rules system", concluding "My first impressions are favourable." Four issues later, in a full-length review, Woods was still impressed by the setting and detail, but felt that after an in-depth examination, the game was badly let down by the rules system. He was especially disappointed in the Task resolution system, which he felt was overly simplistic, pointing out that if the players decide to try something that falls outside of the few examples given, "it is up to the referee to determine an appropriate Task, or set of Tasks, and to choose the difficulty numbers and so on for them ..which makes life difficult until the referee has had a fair amount of practice with the system." He concluded with ambivalence, saying, "GDW have produced an excellent and entertaining universe for near-future star-hopping adventure. With the various supplements available, the ''Traveller 2300'' world is as well-detailed and as much fun as any you can play. But its rules system is something of a let-down." In the May 1987 edition of ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' (Issue #89),
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
reviewed the original ''Traveller 2300'' game, and found the rules "somewhat tedious reading". Having slogged through the rules, he found much to recommend the game, including the character generation system, the skill system, and combat — although he found combat slow compared to the skill system. Bambra felt the starship combat system was "not as good as it could have been... Space combat does not flow very well and is potentially very fiddly once the missiles are flying." Bambra also noted the lack of scenarios, saying, "There is very little information about adventures", pointing out that even in the provided adventure, "vast chunks are left for the GM to develop — a daunting task for most." Bambra concluded, "I would prefer simpler mecahnics and a more exciting background." Bambra also reviewed ''Traveller 2300'' in the March 1988 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 131), and to the points he had made in ''White Dwarf'', Bambra also criticized the lack of an experience point system — unlike ''AD&D'', where characters advance in skills and powers through their experiences, "A character can survive for years in this game, but he does not improve with age or experience; he stays the same forever. Sure, the PC can get more hardware, more influence, and so on, but he never gets any better at solving tasks." Bambra again emphasized the lack of scenarios, and also the lack of examples in the rules to provide clarity, concluding, "Experienced GMs will have few problems with the game's less-than-satisfactory handling of adventure staging and description, but novices should look elsewhere for their first science-fiction RPG." A year later, in the May 1989 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 145), Jim Bambra had a chance to revisit the game with the publication of the updated ''2300 AD'', successor to ''Traveller 2300''. Bambra found much to like in the new version of the game, including the upgrade from 96 pages of rules and background in the original setting to 208 pages in the revised setting. Bambra found the new rules for ''2300 AD'' were better organized and had a much more professional layout than the previous version. He also found the sections demonstrating the game to new
gamemasters A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
to be very helpful. Bambra concluded with a positive recommendation: "The 2300 AD game is a greatly welcomed development. With its new and improved presentation, revised and expanded rules and background, more dynamic feel, and extensive range of support products, the 2300 AD game can truly be called a state-of-the-art science-fiction role-playing game. I recommend it highly to anyone looking for a game of hard science-fiction that pulls no punches and delivers the goods in a highly satisfying manner. In bringing out the 2300 AD game, GDW has come up trumps and made a good game into a great one."
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
reviewed the original ''Traveller: 2300'' in '' Space Gamer/Fantasy Gamer'' No. 79. Swan commented that "''Traveller: 2300'' is not as good as ''Twilight: 2000'' and is a distant third behind the original ''Traveller'', although admittedly those games are tough acts to follow." In a retrospective review in ''
Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an indepen ...
'' #28 (October 1996), Matt Staroscik remembered ''2300 AD'' favourably because of its cultural ties to present-day Earth. He also recalled that "All of the weapons and starships have a realistic feel, and the uses they project for biotechnology especially are fantastic." Overall, he thought the game provided an "atmosphere of gritty realism, and that's what I, at least, am after in SF." ''2300 AD'' was ranked 50th in the 1996 reader poll of ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time. Editor Paul Pettengale commented: "The realistic science and technology leads to a gritty, realistic feel. Perhaps one of the best alien species ever created for an RPG, the Kafers are truly alien, with a unique physiology, psychology and society."


Other reviews

*''White Wolf'' #13 *''Knights of the Dinner Table Magazine'' #137 *''Arcane'' #20


Publications


GDW version


Boxed sets

*''Traveller: 2300'' boxed set – 1st edition core rules *''2300 AD'' boxed set – 2nd edition core rules *''Star Cruiser'' – Starship construction rules and tactical space combat boardgame.


Sourcebooks

*'' Aurore Sourcebook'' *'' Colonial Atlas'' *'' Earth/Cybertech Sourcebook'' *''Equipment Guide'' *'' Ground Vehicle Guide'' *''
Invasion An invasion is a military offensive in which large numbers of combatants of one geopolitical entity aggressively enter territory owned by another such entity, generally with the objective of either: conquering; liberating or re-establishing con ...
'' *'' Kafer Sourcebook'' *''Nyotekundu Sourcebook'' *''Ships of the French Arm''


Adventures

*''Bayern'' *''Beanstalk'' *''Deathwatch Program'' (Cyberpunk subcampaign) *''Energy Curve'' *'' Kafer Dawn'' *''Mission Arcturus'' *''Ranger'' *''Rotten to the Core'' (Cyberpunk subcampaign)


Third party products

*''Operation: Overlord'' (Kafer War adventure, published by 3W Games) *''S.S. Virginia'' (deck plans, published by Seeker Gaming Systems) *''U.S.S. Hampton'' (deck plans, published by Seeker Gaming Systems)


QuikLink Interactive

*''2320 AD'' – a 2007 sourcebook for the ''Traveller D20'' rules, it advances the ''2300AD'' timeline by 20 years, including consequences from the expected outcomes of published ''2300AD'' campaigns and adventures.


Mongoose version


Core setting book

*''2300AD'' – converts the original setting to use Mongoose's version of the ''Traveller'' ruleset. *''2300AD'' - Second Edition. Revises and adapts 2300AD for the second edition of the Mongoose version of the Traveller ruleset. This is a boxed set with three books and a fold-out poster maps of human space, showing all connections and travel distances between stars within range of the stutterwarp drive.


Sourcebooks

*''Aerospace Engineer's Handbook'' (for 2300AD Second Edition) *''Ships of the Frontier'' (for 2300AD Second Edition) *''Tools for Frontier Living'' (for 2300AD Second Edition, coming soon) *''Vehicles of the Frontier'' (for 2300AD Second Edition, coming soon) *''Tools for Frontier Living'' *''Ships of the French Arm'' *''Atlas of the French Arm'' *''Hard Suits, Combat Walkers, and Battlesuits''


Adventures

*''Bayern'' (for 2300AD Second Edition, coming soon) *''French Arm Adventures'' *''The Tricolore's Shadow'' *''Terror's Lair'' *''Rescue Run'' *''Salvage Rights'' *''Black as Pitch'' *''The Grendelsaga'' (collects ''Rescue Run'', ''Salvage Rights'', and ''Black as Pitch'') *''Libreville - Corruption in the Core Worlds'' *''Liberty''


References

{{reflist


External links


QuikLink Interactive's page on the ''2320 AD'' game setting
2300 AD Frank Chadwick games Game Designers' Workshop games Marc Miller games Mongoose Publishing games Role-playing games introduced in 1986