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''Imperium'' is a science fiction
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
designed by
Marc W. Miller Marc William Miller is a wargame and role-playing game designer and author. Early career After serving in the U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, ...
, and published in
1977 Events January * January 8 – Three bombs explode in Moscow within 37 minutes, killing seven. The bombings are attributed to an Armenian separatist group. * January 10 – Mount Nyiragongo erupts in eastern Zaire (now the Democratic R ...
by the Conflict Game Company and
Game Designers' Workshop Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding m ...
(GDW). It features asymmetrical forces, the two sides having its unique set of constraints. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the
Milky Way The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye ...
galaxy A galaxy is a system of stars, stellar remnants, interstellar gas, dust, dark matter, bound together by gravity. The word is derived from the Greek ' (), literally 'milky', a reference to the Milky Way galaxy that contains the Solar System. ...
, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided
die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu ...
. A second edition was published in 1990, a third in 2001, and the first edition republished in 2004.


Description

''Imperium'' is a two-player game simulating a series of conflicts between the emerging Terran (human) Confederation and an immense and ancient alien empire, the Imperium. The Sun and nearby stars lie at the extreme edge of this alien space-faring civilization, and the Terrans struggle to survive and expand against this powerful state. While the Terran player is in control of the entire Confederation military, the Imperial player represents a low-ranking provincial governor on the frontier, who is forced to petition the central government for reinforcements and is occasionally subject to its meddling. When ''Imperium'' was published in 1977, its scenario was not connected to any other game. GDW published '' Traveller'' in the same year, but ''Traveller'' was at that point a system for running adventures in a generic science fiction setting, with no established background. However, as the company constructed the
Third Imperium ''Traveller'' is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed ''Traveller'' with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, ...
as the default setting for ''Traveller'', the situation in ''Imperium'' was
retconned Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subse ...
into the ''Traveller'' Imperium's history; it became the First Interstellar War, the first of many wars leading to the overthrow of the Vilani Grand Empire of Stars (''Ziru Sirka'') by the Terran Confederation and the establishment of the Rule of Man. The fold-out map depicts a nearby region of the Galaxy that includes important nearby stars as well as hyperspace jump routes between them. This sector forms a single province within the Imperium. The map is printed on a dark background and is overlaid by a hex grid. Each hex represents a half
parsec The parsec (symbol: pc) is a unit of length used to measure the large distances to astronomical objects outside the Solar System, approximately equal to or (au), i.e. . The parsec unit is obtained by the use of parallax and trigonometry, and ...
, which would require about 1.8 years to traverse traveling at 90% the speed of light. Along the edges of the map are tracks for marking turns and tallying resources. The map includes a number of commonly known stars, such as
Alpha Centauri Alpha Centauri ( Latinized from α Centauri and often abbreviated Alpha Cen or α Cen) is a triple star system in the constellation of Centaurus. It consists of 3 stars: Alpha Centauri A (officially Rigil Kentaurus), Alpha Centaur ...
,
Procyon Procyon () is the brightest star in the constellation of Canis Minor and usually the eighth-brightest star in the night sky, with an apparent visual magnitude of 0.34. It has the Bayer designation α Canis Minoris, which is Latinize ...
,
Sirius Sirius is the list of brightest stars, brightest star in the night sky. Its name is derived from the Ancient Greek language, Greek word , or , meaning 'glowing' or 'scorching'. The star is designated α Canis Majoris, Latinisation ...
,
Epsilon Indi Epsilon Indi, Latinized from ε Indi, is a star system located at a distance of approximately 12 light-years from Earth in the southern constellation of Indus. The star has an orange hue and is faintly visible to the naked eye with an a ...
, and
Altair Altair is the brightest star in the constellation of Aquila and the twelfth-brightest star in the night sky. It has the Bayer designation Alpha Aquilae, which is Latinised from α Aquilae and abbreviated Alpha Aql or ...
, as well as a considerable number with more exotic names (mostly taken from the
Sumerian language Sumerian is the language of ancient Sumer. It is one of the oldest attested languages, dating back to at least 3000 BC. It is accepted to be a local language isolate and to have been spoken in ancient Mesopotamia, in the area that is modern-day ...
). Only a dozen stars have naturally habitable planets, although many more have planetary systems with outpost-capable worlds. The game includes a variety of ship types, ranging in size from the small scouts and fighters to the mighty
battleship A battleship is a large armored warship with a main battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1880s to describe a type of ...
s. The ship counters are blue for the Terrans and red for the Imperium. Each counter includes a set of ratings, the ship type, and a silhouette. The combat ratings give the Beam weapon combat factor, the Missile factor, and the Screen factor. Beam weapons are for close range combat, while missiles are best fired at long range or used for planetary bombardment. Beam weapons are slightly more effective, but missiles get to fire first. The screen factor represents the ship's capacity for defense. The following ship types are available for production: Scout ships,
destroyer In naval terminology, a destroyer is a fast, manoeuvrable, long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short range attackers. They were originally developed in ...
s; several different types of
cruiser A cruiser is a type of warship. Modern cruisers are generally the largest ships in a fleet after aircraft carriers and amphibious assault ships, and can usually perform several roles. The term "cruiser", which has been in use for several hu ...
s, dreadnaughts, and battleships; stationary monitor defense platforms, missile boats, and "mother ships" (functioning as
aircraft carrier An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and facilities for carrying, arming, deploying, and recovering aircraft. Typically, it is the capital ship of a fleet, as it allows a ...
s) with their fighter squadrons; transport and tanker ships. Ships with a black silhouette can perform a jump between stars, while ships with a white silhouette can only travel through regular space. The two sides' ships are not mirror images. The Terrans generally have stronger ships overall and have the upper hand on beam weapons, while the Imperium favors missiles. Smaller Terran ships focus on beam weapons while smaller Imperial ships are more balanced. On the other hand, larger Terran ships are balanced while most large Imperial ships feature stronger missile ratings. But there are exceptions - both sides can build Strike Cruisers with high missile factors, and each side have at least one unique ship typ not available to the opposing side: the Terrans can build cheaper Missile Boats, while the Imperium can build heavy Attack Cruisers. The available jump routes can significantly hinder the movement of a side's forces. Certain star systems act as bottle-necks, and can be used by each side as a defensive front. Two of the stars do not allow refueling, so tankers are required to leave these sites. Ships (excepting fighters and missile boats) are allowed to move at sub-light speeds across the hex map, and so can move directly from star to star without following the jump routes. However the movement rate of these ships is only one hex per turn.


Publication history

''Imperium'' was designed by
Marc W. Miller Marc William Miller is a wargame and role-playing game designer and author. Early career After serving in the U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, ...
, developed by
Frank Chadwick Frank Chadwick is an American multiple-award-winning game designer and ''New York Times'' best selling author. He has designed hundreds of games, his most notable being the role-playing games ''En Garde!'', '' Space: 1889'' and ''Twilight 2000' ...
and
John Harshman John Harshman is a game designer who has worked primarily on role-playing games. Career In 1975, Game Designers' Workshop published '' Triplanetary'' by Harshman and Marc Miller. Harshman, Frank Chadwick Frank Chadwick is an American mul ...
, and published in 1977 by the Conflict Game Company and GDW. Marc Miller states that the playing of Phil Pritchard's game ''
Lensman The ''Lensman'' series is a series of science fiction novels by American author E. E. "Doc" Smith. It was a runner-up for the 1966 Hugo award for Best All-Time Series, losing to the ''Foundation'' series by Isaac Asimov. Plot The series begins ...
'' "well into many late nights inspired the Game Designers' Workshop staff to come up with a similarly star-spanning strategic interstellar wargame titled ''Imperium''; that ''Imperium'' was never published, but was ultimately transformed into a simpler game with the same name'': Imperium, Empires in Conflict/Worlds in the Balance''." GDW published a second edition with minor differences in 1990. A third edition, ''Imperium, 3rd Millennium'', was published in 2001 by Avalanche Press. This new release had new graphics and changed rules. The game was nominated for four
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
s in 2002. The original game was republished in 2004 as part of Far Future Enterprises ''Traveller: The Classic Games, Games 1-6+''.


Game play

Game play consists of a series of wars fought between the two players until one player completely conquers the map (or the other player concedes). A single war may be fought over an evening, but a "Campaign" of multiple wars can take several weeks to complete. Starting positions for each new war are determined by the outcome of the last war, modified by rules for events during peacetime. Each war consists of a sequence of turns with alternating player-turns, each consisting of multiple phases. Each turn represents a period of two years. The game includes an economic system in which the units on each side are produced and maintained. The Terran income is based on what type of world the player currently possesses, and whether it is connected by friendly jump paths to Sol. The Imperial income on the other hand has a fixed budget, but an increment for each connected outpost and world. Each player turn begins with an economics phase. The player then performs movement and combat, followed by the opposing player's reaction movement and combat phase, and finally the second movement and combat phases. Then the other player repeats the same sequence and the turn ends. A "Glory Point" tally earned by the Imperium tracks who is having the upper hand in any given war. Points are gained for conquering worlds and lost for their conquest by the Terrans. A habitable world is worth four Glory Points and an outpost world is worth one. If at the end of a turn the Glory Point total has reached the amount necessary for victory, then the war is ended with the Imperium declaring victory. If the total drops sufficiently, the war instead ends with Terra declaring victory. The players thus do not get to choose how long to wage a particular war. The range between the amount required for Imperium or Terran victory begins to shrink after turn three, representing the decreasing appetite for continued hostilities. Combat is somewhat abstracted, with the ships being lined up off map. All combat begins at long range. On subsequent combat rounds a die is rolled to see which player gets to determines combat range (long or short) with the smaller fleet gaining a bonus to their die roll. The defender places the ships down one at a time, and the attacker places a ship down to match. At the end, any left-over ships can be assigned to also fire on enemy vessels, or kept out of combat. The missile or beam factors of the firing ships are compared to the screen factors of the defenders, and a die roll determines if a ship has been destroyed. Several combat options are available, including firing all of a ship's missiles at once, or the so-called "suicide attack" where a ship maneuvers to point-blank range for a beam attack. Combat continues until one side is destroyed or until either player decides to disengage. The game also includes abstracted rules for ground combat. Terran land units are green while Imperium units are black. In addition to regular land units and planetary defense units that can oppose a landing, there are special drop troops that can land on a planet without requiring a ship to transport them to the surface. If one side is all standard troops and the other side is all drop troops, the standard troops gain a bonus artillery attack against the drop troops to simulate the inability of the drop troops to carry a lot of heavy vehicles with them. The ground units have a single combat factor, plus a symbol and a unit identifier. Surface combat used a combat differential with the defense combat factor subtracted from the attacker's combat factor. A die is then rolled to determine whether the unit is destroyed. The game system includes a random events table for various Imperium events. These can favor or hinder the Imperium player. There is also a system built into the game for production of new units, colonization, and other changes during the inter-war periods. Ships can age and be scrapped; the Emperor can grant or withdraw permission to build certain ship types, and territory can be exchanged.


Reception

In the January–February 1978 edition of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' (No. 15), Tony Watson gave the game a strong recommendation, saying, ""''Imperium'' brings together many common themes of science fiction, and ties them to an excellent and intriguing game system which places both players in a unique situation with unique abilities to respond to that situation. Its ease of play makes it an enjoyable game. I predict it will be a classic." In the September 1978 edition of ''Dragon'' (Issue 18), Dave Minch was ambivalent about the game. He liked the straightforward rules, saying, "It is a medium sized game of no great complexity which demands strategic attention and can be in doubt to the end. It is simple in many respects and has some excellent solutions to design problems which work well." However, Minch found the production values of the game components to be poor — the counters were too thin and not cut well, and the map contained errors. He also wanted more historical background to explain the setting of the game. Minch concluded, "''Imperium'' has good points and bad, the good ahead by a slim margin. I think it’s worth your time since it shows a real regard for science fiction among the designers." In the December 1979 -January 1980 edition of ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' (Issue #16), Colin Reynolds gave the game a rating of 9 out of 10, saying, "The whole is extremely well produced, boxed, with a colourful map and large, clear counters and simple, clear-cut rules. ''Imperium'' is, without exception, the best game of its kind I have seen to date, and is a valuable addition to any gamer's library." In the inaugural edition of '' Ares Magazine'' (March 1980), David Ritchie gave ''Imperium'' a better than average rating of 8 out of 9, saying, "This is either a serendipitous design or a cold-blooded development of a classic. Nicely conceived and beautifully executed. A moderately complex game, playable in a few hours.". In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman called the game's presentation "flawless", and said of the game, "While not wildly original, the rationale is suitable and appealing." He noted that "At both the strategic and tactical levels, players have almost a surfeit of options." Freeman concluded by giving an Overall Evaluation of "Very Good", saying, "It's marvelous fun and challenging, too. Hard to beat."


Other reviews and commentary


1981 Games 100
in ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' *1982 Games 100 in ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' *'' Strategy Plus'' *'' Moves'' #37, p16-17https://strategyandtacticspress.com/library-files/Moves%20Issue37.pdf


Foreign-language versions

* The second edition of the game was published in
Swedish Swedish or ' may refer to: Anything from or related to Sweden, a country in Northern Europe. Or, specifically: * Swedish language, a North Germanic language spoken primarily in Sweden and Finland ** Swedish alphabet, the official alphabet used by ...
by Äventyrsspel under the name ''Empire'' (1990). The name change was to avoid possible confusion with ''Stjärnornas krig Imperium'', another Äventyrsspel product released at the time, a module for their line of Swedish-language translations of WEG's '' Star Wars: The Roleplaying Game''. This created the ironic situation that they switched from a title immediately understandable to Swedes to another foreign-language title much less so. (While "Imperium" is the Swedish word for "Empire", "Empire" is not a Swedish word). * A German edition was produced in 1990 by Fantasy Productions * there were also translations into Japanese, Chinese, and Portuguese


See also

* ''
Galac-Tac ''Galac-Tac'' is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman G ...
'' * ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1 ...
''


References


External links

*
"'Imperium': A Tale of Obsession"
detailing the creation of the new edition and why AP has dropped the license.
Review of ''Imperium, 3rd Millennium''
at The Wargamer.
Reviews of ''Imperium, 3rd Millennium''
{{Webarchive, url=https://web.archive.org/web/20050323230305/http://gamingreport.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=606 , date=2005-03-23 at GamingReport.com.
Overview of publication history
Asymmetric board games Board games introduced in 1977 Frank Chadwick games Marc Miller games Science fiction board wargames Traveller (role-playing game) board games Wargames introduced in 1977