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Imperium (board Game)
''Imperium'' is a science fiction board wargame designed by Marc W. Miller, and published in 1977 by the Conflict Game Company and Game Designers' Workshop (GDW). It features asymmetrical forces, the two sides having its unique set of constraints. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the Milky Way galaxy, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided die. A second edition was published in 1990, a third in 2001, and the first edition republished in 2004. Description ''Imperium'' is a two-player game simulating a series of conflicts between the emerging Terran (human) Confederation and an immense and ancient alien empire, the Imperium. The Sun and nearby stars lie at the extreme edge of this alien space-faring civilization, and the Terrans struggle to survive and expand against this powerf ...
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Stephen Fabian
Stephen Emil Fabian Sr. is an American artist. Career Fabian specializes in science fiction and fantasy illustration and cover art for books and magazines. Fabian also produced artwork for TSR's ''Dungeons & Dragons'' game from 1986 to 1995, particularly on the Ravenloft line. He was self-taught, two of his primary influences being Virgil Finlay and Hannes Bok. His work is usually signed Stephen Fabian or Stephen E. Fabian. Fabian was a recipient of the World Fantasy Award for Life Achievement in 2006. He has also been a two-time nominee for the Hugo Award for Best Fan Artist (1970 and 1971), and a seven-time nominee for the Hugo Award for Best Professional Artist (1975–1981). Collections of his work include ''Ladies & Legends'' (1993) and ''Stephen E. Fabian's Women & Wonders'' (1995). Works Roleplaying games *''Van Richten's Guide to Ghosts ''Van Richten's Guide to Ghosts'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing ...
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Sirius
Sirius is the list of brightest stars, brightest star in the night sky. Its name is derived from the Ancient Greek language, Greek word , or , meaning 'glowing' or 'scorching'. The star is designated α Canis Majoris, Latinisation of names, Latinized to Alpha Canis Majoris, and abbreviated Alpha CMa or α CMa. With a visual apparent magnitude of −1.46, Sirius is almost twice as bright as Canopus, the next brightest star. Sirius is a binary star consisting of a main-sequence star of spectral type A-type main-sequence star, A0 or A1, termed Sirius A, and a faint white dwarf companion of spectral type DA2, termed Sirius B. The distance between the two varies between 8.2 and 31.5 astronomical units as they orbit every 50 years. Sirius appears bright because of its intrinsic luminosity and its proximity to the Solar System. At a distance of , the Sirius system is one of Earth's List of nearest stars, nearest neighbours. Sirius is gradually moving closer to the Solar S ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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Lensman (game)
''Lensman'' is a wargame first published in 1969. In ''Lensman'', which was designed by Philip N. Pritchard, players explore, develop and engage in combat in a space setting based on the Lensman series. Upon its release, it was the first science fiction wargame to be available commercially. ''Lensman'' was generally praised for its gameplay, but criticized for its complex rules.'''' Background ''Lensman'' is based on the Lensman series of novels by E. E. Smith. Publication history ''Lensman'' was first published in 1969 and was designed by Philip N. Pritchard. The second edition was released later that year by Spartan International. A third edition was released in 2010 as ''Phil Pritchard's Lensman.'' Gameplay The game depicts a battle between Arisians and Eddorians on a two-dimensional space map. Players can explore the area, develop worlds, and fight. Combat can occur on strategic and tactical levels, the latter using rules developed from the ''Jutland'' (1967).'''' Recep ...
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John Harshman
John Harshman is a game designer who has worked primarily on role-playing games. Career In 1975, Game Designers' Workshop published '' Triplanetary'' by Harshman and Marc Miller. Harshman, Frank Chadwick Frank Chadwick is an American multiple-award-winning game designer and ''New York Times'' best selling author. He has designed hundreds of games, his most notable being the role-playing games ''En Garde!'', '' Space: 1889'' and ''Twilight 2000' ..., and Loren Wiseman helped Miller design '' Traveller'' and the game was published in 1977. Harshman had been overseeing the direction of ''Travellers Imperium in-house, and as GDW licensed ''Traveller'' to other companies, he became the contact man for these various publishers. Personal life Harshman earned a doctorate in zoology and now lives in California. References External links * {{DEFAULTSORT:Harshman, John Living people Place of birth missing (living people) Role-playing game designers Year of birth m ...
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Frank Chadwick
Frank Chadwick is an American multiple-award-winning game designer and ''New York Times'' best selling author. He has designed hundreds of games, his most notable being the role-playing games ''En Garde!'', '' Space: 1889'' and ''Twilight 2000'', and the wargame series ''Europa'' and ''The Third World War'', as well as creating '' Traveller'' with Marc Miller. Beginnings Chadwick formed the ISU Game Club at Illinois State University with Rich Banner. The club focused on wargaming, but the students also began designing games as a fun activity and were able to convince the university to fund a new program called SIMRAD ("SIMulation Research And Design"), with the intent of aiding instructors to produce specifications for simulation games. They used their club funding to design war games. They also formed a small educational games organization in response to a project by the university to bring new ideas into the system. After failing to win this project, Chadwick and Banner, al ...
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Tanker (aircraft)
Aerial refueling, also referred to as air refueling, in-flight refueling (IFR), air-to-air refueling (AAR), and tanking, is the process of transferring aviation fuel from one aircraft (the tanker) to another (the receiver) while both aircraft are in flight. The two main refueling systems are ''probe-and-drogue'', which is simpler to adapt to existing aircraft, and the ''flying boom'', which offers faster fuel transfer, but requires a dedicated boom operator station. The procedure allows the receiving aircraft to remain airborne longer, extending its range or loiter time. A series of air refuelings can give range limited only by crew fatigue/physical needs and engineering factors such as engine oil consumption. As the receiver aircraft can be topped up with extra fuel in the air, air refueling can allow a takeoff with a greater payload which could be weapons, cargo, or personnel: the maximum takeoff weight is maintained by carrying less fuel and topping up once airborne. Aerial ...
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Fighter Aircraft
Fighter aircraft are fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battlespace. Domination of the airspace above a battlefield permits bombers and attack aircraft to engage in tactical and strategic bombing of enemy targets. The key performance features of a fighter include not only its firepower but also its high speed and maneuverability relative to the target aircraft. The success or failure of a combatant's efforts to gain air superiority hinges on several factors including the skill of its pilots, the tactical soundness of its doctrine for deploying its fighters, and the numbers and performance of those fighters. Many modern fighter aircraft also have secondary capabilities such as ground attack and some types, such as fighter-bombers, are designed from the outset for dual roles. Other fighter designs are highly specialized while still filling the ma ...
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Aircraft Carrier
An aircraft carrier is a warship that serves as a seagoing airbase, equipped with a full-length flight deck and facilities for carrying, arming, deploying, and recovering aircraft. Typically, it is the capital ship of a fleet, as it allows a naval force to project air power worldwide without depending on local bases for staging aircraft operations. Carriers have evolved since their inception in the early twentieth century from wooden vessels used to deploy balloons to nuclear-powered warships that carry numerous fighters, strike aircraft, helicopters, and other types of aircraft. While heavier aircraft such as fixed-wing gunships and bombers have been launched from aircraft carriers, these aircraft have not successfully landed on a carrier. By its diplomatic and tactical power, its mobility, its autonomy and the variety of its means, the aircraft carrier is often the centerpiece of modern combat fleets. Tactically or even strategically, it replaced the battleship in the ro ...
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Cruiser
A cruiser is a type of warship. Modern cruisers are generally the largest ships in a fleet after aircraft carriers and amphibious assault ships, and can usually perform several roles. The term "cruiser", which has been in use for several hundred years, has changed its meaning over time. During the Age of Sail, the term ''cruising'' referred to certain kinds of missions—independent scouting, commerce protection, or raiding—fulfilled by frigates or sloops-of-war, which functioned as the ''cruising warships'' of a fleet. In the middle of the 19th century, ''cruiser'' came to be a classification of the ships intended for cruising distant waters, for commerce raiding, and for scouting for the battle fleet. Cruisers came in a wide variety of sizes, from the medium-sized protected cruiser to large armored cruisers that were nearly as big (although not as powerful or as well-armored) as a pre-dreadnought battleship. With the advent of the dreadnought battleship before World W ...
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Destroyer
In naval terminology, a destroyer is a fast, manoeuvrable, long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short range attackers. They were originally developed in 1885 by Fernando Villaamil for the Spanish NavySmith, Charles Edgar: ''A short history of naval and marine engineering.'' Babcock & Wilcox, ltd. at the University Press, 1937, page 263 as a defense against torpedo boats, and by the time of the Russo-Japanese War in 1904, these "torpedo boat destroyers" (TBDs) were "large, swift, and powerfully armed torpedo boats designed to destroy other torpedo boats". Although the term "destroyer" had been used interchangeably with "TBD" and "torpedo boat destroyer" by navies since 1892, the term "torpedo boat destroyer" had been generally shortened to simply "destroyer" by nearly all navies by the First World War. Before World War II, destroyers were light vessels with little endurance for unattended o ...
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Battleship
A battleship is a large armored warship with a main battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1880s to describe a type of ironclad warship,Stoll, J. ''Steaming in the Dark?'', Journal of Conflict Resolution Vol. 36 No. 2, June 1992. now referred to by historians as pre-dreadnought battleships. In 1906, the commissioning of into the United Kingdom's Royal Navy heralded a revolution in the field of battleship design. Subsequent battleship designs, influenced by HMS ''Dreadnought'', were referred to as "dreadnoughts", though the term eventually became obsolete as dreadnoughts became the only type of battleship in common use. Battleships were a symbol of naval dominance and national might, and for decades the battleship was a major factor in both diplomacy and military strategy.Sondhaus, L. ''Naval Warfare 1815–1914'', . A global arms race in battleship cons ...
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